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Avenger build advice

stum82stum82 Member Posts: 4 Arc User
Hi all, thanks for reading. I'm looking for advice on my Avenger build. Particular areas I'd like to improve are survivability and damage points. My current build is pictured:

Build_zps75299fc2.png

Areas to note are Adapted MACO MkXII shields and deflector, I should get the impulse drive this week. The warp core is the Obelisk Subspace Rift, I don't know if there are any better ones than this around.

Will MkXII weapons make much of a difference? Where can I source these from? Also is it worth upgrading the Antiproton mag regulators to MkXII too? It would seem to be a massive investment in time/grinding to buy these things from the exchange.

Looking forward to your feedback.

Edit:

Here are my duty officers: Doffs_zps37f45567.png I'm quite ignorant on these so anything anyone can suggest would be good.

My bridge officers are: Boffs_zps1ff568f6.png Powers are emergency power to shields I, extend shields I, torp high yield I, fire at will II, torp high yield III, torpedo spread I, engineering team I, reverse shield polarity I, directed energy modulation II, aceton beam III, science team I, tractor beam II.

My captain skill points have been spent as follows: tactical: both up to Lt Cdr level, engineering: all up to captain except the last which is one point off admiral, science: nothing on the first skill and commander level on the second.

I'm mainly doing PvE, particularly STFs.
Post edited by stum82 on

Comments

  • corbinwolf#9797 corbinwolf Member Posts: 565 Arc User
    edited March 2014
    What is your boff and doff station like? What about your skill tree as well? All affect the ship's performance.

    As for the mag regulators, they stack so yes, it would be worth it. But save yourself the time and effort and apply instead to getting an invite to a tier 5 fleet spire and pick up the tactical vulnerability locators. Two sorts to choose from. Plenty of advice as to which is best, but inevitably you get a 31.+% increase in AP damage as opposed to 30 via the overpriced consoles via the exchange no matter which you choose.

    Many will sell you cookie cutter builds (i.e. A2B; two piece borg set, etc...) so really, the best advice is to find what works for you and go with it. Just my two cents, especially if its just for PVE. PVP is a different story...
    "The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
  • johankreigjohankreig Member Posts: 449 Arc User
    edited March 2014
    I just recently geared up my engi with a dps build on her Avenger, Bof seating is critticle, as are the powers being utilised.

    I have gone for a mix of elachi dis and nanite dis sual and dual heavy cannons, along with rear turrets, the cooky cutter build is good for giving your hull just that sxtra bit of strength, if your having issues with healing i would suggest plas leach to boost your power levels, and maybe a sif gen, and Neutronium armour, I ran mine through no win scenario and only died once through to level 7, and it doesnt realy have that great a gear set up tbh, The avegnger can be quite forgiving as long as you treat it right, I find using it like an escort works bets as its got the hull boost to make it viable, also the claok from the defiant/gal-x is also very usefull.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited March 2014
    Right now, I have my avenger set up for all Voth anti proton, with the exception of two phaser turrets, because well anti proton turrets cost 5 mil a pop so it takes a bit to make the money to get two.

    But even as it is now with the cannon build, it's a hard hitter, and with the BOFF seating I have, I can hit with CRF or CSV and just rip targets to pieces. And if there is a nice science ship around that can do gravity wells, well, it gets even better as I can shred a lot of targets quickly.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • redz4twredz4tw Member Posts: 3
    edited March 2014
    Here's my set up that i use on my avenger: http://skillplanner.stoacademy.com/?build=pvpavengerv2_5512

    If you PvP, set the ltcmdr attack pattern to omega, pve set it to beta. Yes, fleet Mk XII weapons are worth it. Get Spire MK XII Tac consoles too, locators are the best.
  • stum82stum82 Member Posts: 4 Arc User
    edited March 2014
    Thanks all, I've added info on the stations/skills, etc.

    Talonxv (or anyone!): where do you get the Voth weapons from? I've been out of the game for a while so I'm not up to date on these.
  • preikopreiko Member Posts: 316 Arc User
    edited March 2014
    redz4tw wrote: »
    Here's my set up that i use on my avenger: http://skillplanner.stoacademy.com/?build=pvpavengerv2_5512

    If you PvP, set the ltcmdr attack pattern to omega, pve set it to beta. Yes, fleet Mk XII weapons are worth it. Get Spire MK XII Tac consoles too, locators are the best.

    i don´t know what Duty Officers you are using

    BUT if you put in two purple Conn Officers [Tac Team]
    you only need one "Tac Team 1" and you can add a "Torp Spread 1" or "High Yield 1"
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