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Fleet Galaxy Dreadnought - USS Sir Lancelot II

mattjohnsonvamattjohnsonva Member Posts: 4,974 Arc User
edited March 2014 in Federation Discussion
If you have access to the SRS Forums you can see the correctly formatted build here:
http://s421713476.websitehome.co.uk/index.php?topic=955.msg3642#msg3642

If you want access to the SRS forums the anti spam question you will not know the answer to is Matt Johnson. Just register and await approval.

Below is a straight copy from our forums to this one but unfortunately the inline graphics here are shown as links.

There are of course many items you may wish to change based on circumstances and it's always handy to have some alternatives in your inventory if in a private pvp match as quick equip will not work from the shipyards there.


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Fleet Galaxy Dreadnought - USS Sir Lancelot II

FULL BUILD ON STOACADEMY

This latest version of the Galaxy Dreadnought or Galaxy-X (GX for short) is the most impressive yet.

In the recent reboot Cryptic have added a hangar deck and saucer separation. The fleet version of the ship has 10% more hull and shields, with a borg Mk XII set this gives:

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making it a fairly tanky ship even when set up like this one for maximum damage.

It is possible to get a reasonably high Critical Chance with this ship providing you buy the two tactical Romulan bridge officers from the embassy. With the right consoles you can get it up to around 16-20% CrtH.

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Whilst it's never going to compete with OPulans, it's still a pretty respectable number that will see a fair few critical hits with the lance.

Changes to the Lance

The original lance is exactly the same as it's always been, inaccurate, not that powerful and a very long cool down or recharge time. Despite many requests for improvement nothing has been done and they have never once addressed the issue. It is now my opinion that they do not know how to improve it, the fact that when it misses it doesn't indicate a miss on screen suggests this is bugged.

The Wide Beam Lance

The new Wide Beam Lance or shotgun lance is a different story, it is sublime and very powerful. It never misses and will obliterate all in it's arc. Here are the last few kills made with this lance.

Your Phaser Spinal Lance - Wide Beam deals 139403 (86186) Phaser Damage(Critical) to Tholian Recluse.
Your Phaser Spinal Lance - Wide Beam deals 102949 (88929) Phaser Damage(Critical) to Negh'Var Warship
Your Phaser Spinal Lance - Wide Beam deals 65304 (59154) Phaser Damage to Morah.
Your Phaser Spinal Lance - Wide Beam deals 138615 (119647) Phaser Damage(Critical) to Voth Bastion Cruiser.
Your Phaser Spinal Lance - Wide Beam deals 42731 (48863) Phaser Damage to yorod.

USING 4 X Locators, CrtH at 16.6% CrtD at 78%

Your Phaser Spinal Lance - Wide Beam deals 69750 (105039) Phaser Damage(Critical) to ToeJam.
Your Phaser Spinal Lance - Wide Beam deals 94104 (87019) Phaser Damage(Critical) to D'Test.
Your Phaser Spinal Lance - Wide Beam deals 53141 (99244) Phaser Damage(Critical) to J.B
Your Phaser Spinal Lance - Wide Beam deals 52468 (98353) Phaser Damage(Critical) to J.B
Your Phaser Spinal Lance - Wide Beam deals 42327 (93955) Phaser Damage(Critical) to J.B..
Your Phaser Spinal Lance - Wide Beam deals 55439 (72809) Phaser Damage(Critical) to Aolara.
Your Phaser Spinal Lance - Wide Beam deals 40670 (77780) Phaser Damage(Critical) to The Evil Queen Joll.
Your Phaser Spinal Lance - Wide Beam deals 44694 (74514) Phaser Damage(Critical) to Ka'Las
Your Phaser Spinal Lance - Wide Beam deals 71101 (115001) Phaser Damage(Critical) to Haase (bug).
Your Phaser Spinal Lance - Wide Beam deals 30771 (56606) Phaser Damage to Princess Irulan
Your Phaser Spinal Lance - Wide Beam deals 56117 (101057) Phaser Damage(Critical) to KODAN. (bug)
Your Phaser Spinal Lance - Wide Beam deals 65081 (81197) Phaser Damage(Critical) to Topper Bottoms
Your Phaser Spinal Lance - Wide Beam deals 48476 (81459) Phaser Damage(Critical) to Khann.
Your Phaser Spinal Lance - Wide Beam deals 38622 (43751) Phaser Damage to Doctor Chaotica

The last 8 hits were sequential, as you can see, a lot of crits, there were no misses in between


The Wide Beam Lance is available once the saucer has separated, the power tray icon changes accordingly.

Separated Characteristics

Once separated the ship feels more like a large escort, it has a very respectable turn rate of around 23 deg/sec, and is able to bring weapons to bare much faster than when connected. The lack of a Lt Cmd BOFF station though seriously reduces the abilities available with the cannons.

Pets

The Saucer has it's own mini lance and I have seen it hit for 15K, however 95% of the time it hits in the high hundreds, the rest of the damage it does is pitiful compared to other pets in the game such as the Scimitar Drones. The mini lance also misses a great deal of the time, once again suggesting a bugged mechanism.
Yellowstones are a great addition to the hangar, and whilst expensive they do a very nice job of holding down your target making up for the slower turn rate of the separated ship when fighting something really quick.

Lance Attack Tactics

Really this is the same as before whether separated or connected. Buff up, subspace jump, tractor, fire lance, finish off with BO2, cannons and point defense. The Aceton Beam 3 is absolutely fantastic for removing the target's damage potential, it lowers the target's damage output by 75% unless cleared by hazard emitters, so time it to start after their HE is finished. The build makes use of additional energy weapon damage using weapon batteries and the appropriate DOFFs, as well as DOFFs for beam overload adding shield penetration.

Skills and other settings

The rest is self explanatory, but do reply below if you have any questions.

Bridge Officers

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Weapon/Console layout

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Captain Skills

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Duty Officers (1 slot available from the Fleet Spire)

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Reputation

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Post edited by Unknown User on
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Comments

  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited March 2014
    Nice build, nice post.
    Good to see something different!
    How does using 3 eptx abilities work?
    Do you PvP with this build? If so how on earth you deal with tractor beam? Seems the biggest weakness of this ship.
  • caasicamcaasicam Member Posts: 228 Arc User
    edited March 2014
    Awesome build! While I personally, wouldn't drop armor consoles for universals, (though I'm sure the Borg set in all of it's strange tankiness makes up for it) it's a really solid build and looks like it'd tear through things like wet tissues.
    Nice build, nice post.
    Good to see something different!
    How does using 3 eptx abilities work?
    Do you PvP with this build? If so how on earth you deal with tractor beam? Seems the biggest weakness of this ship.

    One can easily chain (up to four, I believe, haven't tried it in a while) EPtX abilities if timed right for 100% uptime. As for tractor beams, EPtE is the current OP ability, giving a flat speed boost no matter what's going on to your ship.
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  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited March 2014
    Wow... just wow.

    Also, could you please put your build on http://www.stoacademy.com/tools/skillplanner/ so its easier to compare?
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  • mindstrikemindstrike Member Posts: 16 Arc User
    edited March 2014
    Ok, need to ask.. since there is no great "WoW head" to these things.. but the Dual Cannons/Front torp. Where are those acquired? I fathom the Tact consoles are a T3 Spire item?

    Thank you

    ~Admlmatt
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    mindstrike wrote: »
    Ok, need to ask.. since there is no great "WoW head" to these things.. but the Dual Cannons/Front torp. Where are those acquired? I fathom the Tact consoles are a T3 Spire item?

    Thank you

    ~Admlmatt

    The Gravimetric Photon Torpedo is from the Dyson Reputation chain and available at Tier 2. The Phaser Dual Heavy cannons are, in all likelihood, standard Mk XI-XII Phaser DHC's that can be found as drops often sold on the exchange.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
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  • zachariyazachariya Member Posts: 156 Arc User
    edited March 2014
    That build looks amazing and I hope it shuts some of the whiners up! I have not had the privilege of seeing the USS Sir Lancelot II in action, but I have run into its predecessor a few times each time very memorable for how much TRIBBLE was being kicked. Also its a ship name that just sticks with you.
    Shoot through the Galaxy, Final Master Spark!
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  • stuntpilotstuntpilot Member Posts: 76 Arc User
    edited March 2014
    Quick opinion request:

    Assuming an Engineer captain, which ship would you choose for fun and flexibility -- the Avenger or the new Galaxy bundle?

    Every time I think "I'll get that one!" I hesitate and go back to the other one. The hanger adds some flexibility to the Gal-X, as does the saucer separation. And the lance looks fun.

    The Avenger has that more attractive Lt. universal slot and a fun-looking gimmick console for solo content, as well as a better turn rate and three cruiser commands. The Lt.Cdr. tac slot is appealing.

    Really, this is just a question to anyone that's flown both for a bit and wouldn't mind offering me an honest opinion on overall fun in STF, Fleet Action, and Foundy/Solo/Duo content.

    Wish I could try them both out for an hour. No test drives in the future, I guess. Thanks!

    Edit: for reference, I really love the Vesta: so much flexibility.
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited March 2014
    First and foremost are you one of those that loves TNG? if so, then absolutely the galaxy bundle. The galaxy -X is rather fun, it's just not an Avenger. An avenger is better stat-wise, but some don't like it's looks (I do.)
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



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  • landshark666landshark666 Member Posts: 0 Arc User
    edited March 2014
    re the Dreadnought vs. Avenger query, I have the fleet versions of both and after a couple of days with the Galaxy X, I said TRIBBLE it and went back to the Avenger. Decloak and crit spike hit with five fleet AP DBB's across the front with an almost guaranteed hit gives me much more of a thrill then the hit-or-miss lance.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    re the Dreadnought vs. Avenger query, I have the fleet versions of both and after a couple of days with the Galaxy X, I said TRIBBLE it and went back to the Avenger. Decloak and crit spike hit with five fleet AP DBB's across the front with an almost guaranteed hit gives me much more of a thrill then the hit-or-miss lance.

    they're two totally different ships...not even comparable. I fly both the Avenger and Galaxy-X. They require totally different play styles.
  • landshark666landshark666 Member Posts: 0 Arc User
    edited March 2014
    rmy1081 wrote: »
    they're two totally different ships...not even comparable. I fly both the Avenger and Galaxy-X. They require totally different play styles.



    ... not quite sure what your point here is... who said they weren't?

    Edit: and now that I say that out loud, I wonder - just how different do you think they are? They both are most effective with very similar builds (in my experience), and I'm not here slamming the Dreadnought by any means - it was the first c-store ship I purchased and have had some very effective builds with it in the past. But that being said, different or not, it's simply not in the same league as the Avenger in terms of sheer effectiveness - it just can't be given it's current state.
  • stuntpilotstuntpilot Member Posts: 76 Arc User
    edited March 2014
    Thanks for the insightful replies, everyone! It's a difficult choice to make. I think that I'll end up getting them both eventually.

    I'm sorry for derailing the thread ... we all get pretty passionate about our favorite ships, but I appreciate the responses.

    @mattjohnsonva -- thanks for taking the time to write all of that: it does help, and it gives me some things to think about. I think the work you've done with building the Galaxy-X is really fantastic.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    I feel looking at this build that it's just a hodge-podge of weapons and skills stuffed together with no real focus. So I agree with drunks assessment in the Galaxy Beef thread.

    Looking at your weapons first you've got two Dual Heavy Cannons up front, but no cannon skills to make them very effective. You've got that one turret in the back to improve your forward damage along with the cutting beam, but then you also have a Phaser Beam Array and a Quantum Torpedo Launcher back there as well which just don't work very well together. This mix just makes the ship's damage weak from all angles of attack. Even the foward arc after the Lance is blown isn't very impressive.

    On the bridge officers you've got three EPtX abilities which leaves one EPtX skill completely useless most of the time and then Aceton Beam which is pretty terrible on its own.

    This build just seems very dependent on the Lance/Point Defence killing the target in an ambush. Other then that it would just be a big/slow floating target with very low damage. I mean what would you do in a team pvp match after you've de-cloaked and killed a target? Just run away and wait 3 minutes for your Lance/Point Defence to recharge? Because I can't see this build being very useful to a team after the initial alpha. It has no staying power at all.

    You never really specify if this is for PvP or PvE. I'm just assuming PvP because in PvE things get even worse for this build.

    I feel like I'm being mean here, but it's really not very good. Unfortunately, I wouldn't advocate anyone using this build. :(
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited March 2014
    The ship has a surprising amount of staying power and to date it has not been beaten in a 1v1 against anything other than someone insta-vaping in Kerrat. Of course it's damage is dependant on the lance, hence the name of the ship hehe :) however it can stay in a fight and continue to dish out damage for some considerable time. The rear array has taken many people down with a BO2 if they somehow survived the ambush and flew around the back. The Cannons typically hit for 6K each, that's another 12K.

    Well first off Ker'rat isn't a very good measure of a ships ability. Particularly if your a fed because generally there are a lot more federation ships flying around then there are Klingon. From my experience it's basically whomever has the most ships that ends up dominating that area through strength in numbers. So yes I can see this ship sneaking up and lancing someone who's already engaged with enemies or who isn't expecting it. After you initial alpha you've got a very odd set up of weapons that offer no sustained damage from any approach arc.
    To give you an idea, the ship will take down a TAC cube in Kerrat (334,000 hp) in under 20 seconds, 12 seconds is my record so far. As for surviving PvE, let me just say that if I take this ship to CSE it always gets the job of protecting the Kang, or keeping the left and middle spawns from encroaching on the Kang. In KASE I fly right with another on right probes, it's not often the left side has to come over and help. HSE is the only STF where it dies, and that's from the spread of death or the lance of doom, but by then the rest of the team are dead too.

    As I said I'm sure your lance and point defence damage are great, but after that I don't see much in the way of sustained damage. What exactly are you parsing? I can't see this build doing more then 7k sustained and I think that's generous.
    I wouldn't put the build on here if I really didn't think it offered something to the community, I waited long enough to be sure it works, ask around in Kerrat if they know the ship and you'll probably find some that do. I don't need to defend it, I use it to it's full and it works for me, unless you have actually tried the exact same build yourself it's hard to see how you can be qualified to judge it. The list of kills is proof enough.

    I can judge it on the fact that I know the mechanics of the game and how to build ships. This build seems to be much akin to the vapers you see around Ker'rat and in PvP in general, but it's weaker in almost every single way possible. Most of the vapers have great ways to escape after a vape attempt, successful or not and have much higher burst damage after the initial strike, which atm is using proton barrage+BO. This Dread build doesn't have the escape options nor great burst damage after the lance point defence strike. Your going to have to stay around after a vape attempt and if your target has buddies around your going to be in a lot of trouble. Particularly since this build has no defence against cc.

    As for your list of kills that doesn't really prove much. The skill level in Ker'rat varies considerably from very skilled to terrible.

    If you think my opinion doesn't matter that's fine, but as I said drunk also posted in the Galaxy Beef thread he didn't really see this as a very good build either. He's a well known ship builder and I agree with his assessment. Why don't you post this build in the PvP forum and see what they have to say about it? I'm sure the response over there will be thrilling.
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited March 2014
    Nice thread, been waiting for you to post this.

    I flew the Gal-X for the longest time and had been waiting for them to add a fleet version for a while.

    With the release of the "revamp" I'm back in my ship and an enjoying it much more than my Fleet Avenger or other fleet cruisers. The Wide-Beam Lance is a BEAST (See sig) and with the saucer off and the 2-piece set the ship turns better than a Defiant (18 base turn rate, vs 17 on the Defiant). My fleet is fairly surprised at the damage and survivability I've had in this thing.

    Highest Wide-Beam Lance hit 240k, and my highest DPS 28.5k is in ISE (More than my Fleet Avenger)

    I really like this ship.
    Formerly Known as Protector from June 2008 to June 20, 2012
    STOSIG.png
    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
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  • sevmragesevmrage Member Posts: 0 Arc User
    edited March 2014
    The build does look odd, after reflecting on it, but I've seen the ship in action, and it is pretty impressive. I've never PvP'd against it, because there's better things on that than mine, despite mine being a typical A2B FAW brawler.

    The build could possibly be focused more heavily on the initial alpha, 3 DHCs and a DBB, 3 Turrets and KCB, but flexibility would be lost there. After the Alpha, though, it's be no better in a fight than a Blue Whales with a Bushmaster Autocannon just behind the blow hole. Not unless you give up toughness and whatnot with 4 fleet RCS consoles.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
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  • atlantraatlantra Member Posts: 0 Arc User
    edited March 2014
    Pretty good hits , Matt. Nice very nice... Feel free to lance my ship any day. You know what will happen ;). You seem the be an expert at your ship. Great job... Finally someone doing something new.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
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  • atlantraatlantra Member Posts: 0 Arc User
    edited March 2014
    Thanks, hehe let's see :) BTW is that you in your Avatar? If so I may switch to KDF LOL

    LOL that's not me (I wish it was). That's a random woman I saw online doing an eye glass ad. She looks just like my anime character named "Queen Scora Intel".

    ...Anyway if you're this good with galaxy class, I love to see what you'll do in a Guramba siege destroyer. Here's my biggest hit: Your Javelin deals 222992 (103940) Disruptor Damage(Critical) to Assimilated Carrier. (Truly a glass cannon sadly)
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
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