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Gravity well

valkarie14valkarie14 Member Posts: 762 Arc User
I love this ability i am using the tact vesta at the moment so i have 4 particle generators on the go, i have 3 mk 11 very rare and 1 mk 12 fleet particle generator im saving up to make them all fleet ones, my questions are how can i get even more power out of it? Im using full aux alot due to my cannons and how can i lower cooldown? Is there a doff?
Post edited by valkarie14 on

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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited March 2014
    The consoles you really want are those that boost graviton gen stat, that allows your gravity well to have a pull radius of epic proportions! The damage is so low to begin with it's almost worth no consideration at all. You need to rely on other means to destroy bunched up ships. Also the difference between gravity well 1 and 3 is very tiny in terms of pull and radius.

    And far as I know, these are the only two duty officer types that can help gravity well usage

    http://sto.gamepedia.com/Deflector_Officer
    http://sto.gamepedia.com/Specialization:_Gravimetric_Scientist
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited March 2014
    The consoles you really want are those that boost graviton gen stat, that allows your gravity well to have a pull radius of epic proportions! The damage is so low to begin with it's almost worth no consideration at all. You need to rely on other means to destroy bunched up ships. Also the difference between gravity well 1 and 3 is very tiny in terms of pull and radius.

    And far as I know, these are the only two duty officer types that can help gravity well usage

    http://sto.gamepedia.com/Deflector_Officer
    http://sto.gamepedia.com/Specialization:_Gravimetric_Scientist

    also, points into the part gens/grav gens skills, menas you really dont need consoles to boost it. my romulan sci in the rom DSD throws out G-Well 3's that pull pretty much everything into them.
  • sgcdiallersgcdialler Member Posts: 0 Arc User
    edited March 2014
    I'll start by saying that I'm an engineer at heart, so someone correct me if I'm wrong. :)

    From what I've seen there's almost no way to reduce the cooldown on GW, other than using the Photonic Officer boff ability (grab a Photonic Studies doff to reduce the cd on Photonic Officer).
    You can get a bit more out of GW if you can pick up a Gravimetric Scientist doff (chance to spawn another GW after a certain number of seconds).
    [SIGPIC][/SIGPIC]
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited March 2014
    tenkari wrote: »
    also, points into the part gens/grav gens skills, menas you really dont need consoles to boost it. my romulan sci in the rom DSD throws out G-Well 3's that pull pretty much everything into them.

    You can get away with just speccing into graviton gens yes, but it's serious epic fun when one goes hog wild with graviton consoles still X D. Nothing like everything on your screen being sucked into one spot primed to collapse into a new star!

    Also, You don't need to have a purple of either doffs, blue is the most you should bother with, especially the deflector one, gravity well cooldown cannot go below 40 seconds no matter what so the proc of a purple would be no better than a blue.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited March 2014
    Hey there.

    I must admit that I've never really use Grav Well as a killing move. For me it's always been a crowd control move with some pressure damage. As such I've never been one to max out its power. Hopefully someone else can help you with that.

    As for the DOFFs, there are three you may want to look for. Please not that all of the stas I've provided are for purple officers. Lower grade ones aren't as good.

    Operations - Deflector Officer - 25% chance to set the cooldown of all Deflector abilities to 50%. This means Grav Well, Tyken's, Energy Siphon and Tachyon Beam.

    Science - Gravimetric Scientist - 50% chance to reduce the cooldown of Grav Well and Tyken's by 10 seconds. This DOFF is a little rarer than the standard Gravimetric DOFF. O'm not a fan of it, though.

    Science - Gravimetric Scientist - Chance to create aftershock Grav Wells. This one is pretty cool as you can sometimes surround ships with Grav Wells. When this happens you'll start to do some nice damage.

    Hope this helps.
  • teluasteluas Member Posts: 132 Arc User
    edited March 2014
    GW3 (full spec with consoles) + Sensor Scan + Gravimetric Torp Spread 3 = Epic Win

    Usually not much survives that combo. And on the off chance something does, you should be able to drop a Tyken's Rift 1 on top of yer GW by then. Get a GW proc off a doff and its even more fun. :D
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited March 2014
    Thanks for help i not bothered with the graviton generator skill i looked online and barely noticeable size difference and i understand hold is good but i can use chronitons to that effect and really as said its more of a crowd control so my spread 2 and scatter 2 can join in lol, i looked at deflector ability it named a few but not grav well, the assimilated console has grav generator ability so will get that and atm my gw3 does 1150 dmg per sec
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2014
    Grav gens do help. A high gen build can pull them in from much farther out, and hold them in there. Ship explosions and your weapons do the rest; particle damage is minor compared to your weapons and the warp core breech chain reactions.

    I use the upgraded JH dish which has a strong graviton.
    You can find a decent particle AND graviton deflector with a little looking, getting around +20 to both, or you can get +30 or so for one of the two.

    The reman proto has over 30 to graviton, 0 to particle. It does not have much else of use though.

    Solanae has a ton of particle gen and accuracy, but no gravity.

    The borg ones have less than 20 to each. JH has several good sci skills above 20 but no particle.

    Don't hesitate to get a purple random XI, a graviton dish with + graviton will hit over 30.. and it could get particle as well... look around.

    Careful use of aux batteries can really give you a strong well when needed.
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited March 2014
    Well i use the tachokinetic converter which gives 17.2 grav and getting assimilated console so should help alot
  • baudlbaudl Member Posts: 4,060 Arc User
    edited March 2014
    there are 2 generaly usefull consoles (assimilated and tachyokinetic) that boost graviton gens...so no need for any extra sci consoles to boost it appart from 6 points in the skilltree.
    maybe get a emabssy sci console with grav gens, but that should be it.
    Go pro or go home
  • dareaudareau Member Posts: 2,390 Arc User
    edited March 2014
    Sad part of grav well is that the damage falloff for range is severe as all getout. So, grav gens to keep target(s) as close to center as possible > part gens to make each tick punch harder.

    Then, as others said, weapons - a CSV I with those Vesta Aux Cannons knocks shields down something fierce, then a torp spread helps that Well's kinetic punch squish hulls quickly enough to start warp core breeches which is where the damage really starts adding up...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • capemike4capemike4 Member Posts: 394 Arc User
    edited March 2014
    Grav Well's immensely useful for crowd control, but as others have said, it won't really do much for mob killing, except maybe fighters and some shuttles....

    I personally LOVE using it in conjunction with the Breen Transphasic Cluster Launcher...; get a bunch of mobs in there, then shove the launcher down their throat...massive aoe kinetic damage all-around! :D
    When in doubt...Gravity Well TO THE FACE!! :D
  • valkarie14valkarie14 Member Posts: 762 Arc User
    edited March 2014
    I did use transphasic before but wasnt a major fan tbh i am using quantums at the moment but i want grav torp of the dyson rep that will be nice lol i think i will do the grav gen, why 6 and not 9?
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited March 2014
    valkarie14 wrote: »
    Thanks for help i not bothered with the graviton generator skill i looked online and barely noticeable size difference

    A lot of the information online is out of date. There was a patch a few months back which fixed graviton generators, they have a larger effect now. For every 1 point you get 0.015km added to the radius of your well.

    Now that's not much, but if you take a 5 science console ship, full aux power and a gravity well 3, and slap on everything in the game that boosts graviton generators and use the romulan rep power the maximum gravity well size is 18km, or 15km without the rep power.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    Hmmm, run the Dyson rep set and its aux boosting warp core.

    Pop the core boost, then the QSM from the Romulan rep, follow up immediately with a GW3 fully specced and a sensor scan. Subnuc anything running away.

    Pause for dragging in, then hit them with the elachi subspace console.

    You can either use the period of bunched up blindness to either pick on the weakest ship for a warp core chain, or close a rift in MI.
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