I have missions against borgs on the ground. I have to repair damaged borgs or sommething like that. I have passed hours with it but I simply cant complete it, the borgs are simply much more stronger than my team and kill us in every attempt.
Is there a weapon type against the borgs or a useful tactic? The game was good so far, but the borg missions are damn too difficult.
I'm not sure exactly which mission you're talking about. But here's some general advice for fighting Borg in ground combat. I assume you are talking about ground combat only, not space, since you didn't say anything about that.
1. Keep Away - It's possible to fight Borg in melee if you have good gear and know what you're doing. But for most people...no, just no. Keep your distance. Stay away. Keep moving. Don't let them get close. Weapons and powers that knock or repel enemies away from you will help, like secondary fire on pulsewave guns, or any weapon with a KB attribute, the engineer's force field dome, or the science officer's sonic pulse, etc.
As mentioned, it is possible to melee against the Borg, with the right buffs and such. It's not a bad idea; melee weapons can bypass their shields. But it's risky, because they'll stun you, do the whole assimilate debuff, etc. May not be viable for you if you're already having problems. So keep your distance. They move slow. This is why.
2. Get Round Their Adaptation - The Borg will adapt to your weapons - after you shoot them a few times, they'll shield themselves against that damage type. If you open the 'replicator' vendor in your inventory, you can create a Frequency Remodulator item. Slot this as a device and in your active bar. Use it whenever the Borg adapt. Alternatively, carry two weapons of two different energy types, and equip your Bridge Officers with different weapons as well.
In the long run, you can get better remodulator items, or get a faster remodulation as a set bonus on Omega reputation gear (MACO set, Adapted Honor Guard). But for the basic Borg PvE content, the replicator-created item should suffice.
Are you making sure to rotate your weapon frequency? ...
After you hit a Borg Drone more than about 4 times with the same weapon you will see 'Adapted" appear above their heads, after that your weapons will only do 1 damage per strike.
However if you open up your "Replicator" you will see the first thing you can create is a great little device that will remodulate your weapons! You have to 'equip' the item, and it works the same as Hypos and Shield Charges, but it overcomes the adaption to your weapons ... It takes about 1 sec to apply, and lasts about (as said) 4 or 5 hits, so you'll need to use it constantly whilst fighting Borg.
Either that or get yourself a whole bunch of Swords and go Ninja/Kung Fu on them, as they cant' adapt to melee attacks.
I can see where your problems come from. Some advice for fighting the borg.
1) Equip your away team with different effect weapons. I usually go for a Full Rifle, Pulsewave Assault, Assault Minigun and Split Beam Rifle, with myself using Dual Pistols. This is all depending on what you like to play, but make sure to have a mix between expose and exploit.
2) Have a dedicated Medic boff down there. Train one of your science guys in Medical Tricorder I, Hypospray - (whatever), Vascular Regenerator II and Nanite Monitor I. This will help both you and your away team to stay alive.
3) Have an Engineer boff capable of building supportive devices. A Medical Generator, Shield Generator and Turret usually help you to survive much longer.
4) Have a Tactical capable of using both photon and plasma grenades, along with enemy debuffin skills (Fire on my Target for example)
5) Your fourth boff is just what you like. I myself favor an offensive-flavoured Science boff, but this is just what you like.
6) Equip all of your boffs and yourself with Frequency Remodulators. You can replicate these in your ships replicator for 0 ec. If your boffs can remodulate, they will keep fighting.
7) Make sure that each of your boffs has a small stack of hypos. Shield charges are also nice.
8) The one that you really wanted to know, weapon type. It does not really matter what type of weapons you use against the borg. All will work. But take a Melee weapon with you. A Bath'leth or Falchion can cut drones in half, and the Borg cannot adapt to Kinetic (melee + grenade) damage.
I know that the objective you are doing can be really painful. If all else fails, get another player (preferably a Veteran equipped in a MACO or Omega ground set, these are anti-Borg by nature). And rest assured; State of Q is a whole lot easier. The last danged difficult mission you are facing is Assimilation of the Undine story arc. That last fight can be a little bit annoying.
If you're in a mission where the borg won't come out of their alcove until you push a button, have your boffs preemptively place mines in front of them, then push the button, then fall over laughing as they all die in one shot.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Just melee, really. I can leave my Boff's somewhere in the corner of that mission and solo it with just meleeing...on elite even <,<
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
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Ok my advice (i have done this mission many many times) Take a good melee weapon with you, I recomend the lobi sword, its easy to get hold of and levels with you, and also the romulan DOT plasma weapons from the Dilithium Store are dam good against them also, remember to give modulators to your squad and use one yourself as often as u can.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Melee has to be the easiestway to down borg. crystaline sword is best imo. melee kit for tacs is good too. science use exothermic induction, and eng use ypur gens and a cover shield to your advantage. bunker fab kit works wonders. energy types...plasma works excedingly well, proton works amazing. tactics, remember flanking is your friend. take time to set up your boff's around the enemy, have different damage types on everyone, also have rempdulators or fractile remodulators on everyone. or maco and omega sets on all bo's. when the dust clears enjoy a glass of romulan ale with your crew.
Seconded:
melee is best for the solo, leveling up missions. That and officers with mines and grenades.
Grouped fights against elite borg are another story, melee is too dangerous against some (many) of them. For this you need a slow firing, large hitting weapon, and if you can get it, the perk from rep that helps against adaptation and I think the borg ground item set also helps against adaptation. Until you get that, slow fire weapons with a remodulation click item are the best you can do. Swapping weapons works to counter adaptation for a little longer, so get 2 slow fire weapons of different energy types, remodulate when both are adapted.
i doubt the OP has access to omega at this point in the story arc, Melee is probably the best for this, and something with high punch or a good dot, tet mayalso be usefull to punch through their shielding.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
If you know what you are doing, range weapons are always the best option against borg, no matter if you do pve, missions in defera or watever, since you will waste less time than using melee weapons, and it will always safer. But you should not have so many troubles against the borg, the only probem you will encounter is the need of remodulate your weapon, as people said, just gather one from the replicator.
Dont stay too much time fighitng against em in the same place. Hide. Apply stun effects of em. Grenades. Mines. NEVER use automatic riffles or weapons like that. Split beam riffles works great.
Or you can go for melee if you dont want to remodulate your weapon every time. Most of the times, you will suceed without being assimilated or anything, but if you have bud luck, you will regret to be playing melee xD. Not to mention, in STO is all about spending the less possible time, and you will not achieve that using melee. Ironically, yes you can bypass their shields, but still you need far more hits than using a range weapon, at least if your class is not tactical.
Now, melee could be a fine option for engineers or science captains, but if you have a tactical.. to use melee is a waste of time. Any tactical captain can kill a borg in 3 - 4 shots sometimes before they can even adapt, so they dont need to use melee, there is no need.
I got a really crazy idea that is out of this world for a class of weapons that should effective against Borgs....
Ballistic weapons...
Yeah know, like a Desert Eagle 1911 G model firearm that shoots .45 ACP ammo. ".45 ACP" means 45 caliber Automatic Colt Pistol. Or perhaps a SAW (Squad Assault Weapon) like an Heckler & Koch G36 or Steyr AUG?
Jean Luc Picard demonstrated that a holographic sub-machine gun; I think they used a Tommy Gun (Thompson Submachine Gun, Caliber .45); in First Contact while in the holo suite when the Borg was on the Enterprise. Naturally, the safeties were disabled.
So it seems that holographic .45 caliber ammo has no problems taking down a Borg. After all ballistic projectile mostly cause kinetic damage. However, since Star Trek is well... Star Trek where the solution to everything is more technology... How about some type of mobile holographic emitter to create a handgun / sub-machine gun / SAW with all safeties disabled. Or at least a club?
If they can make something a ludicrous as photonic starships that can fire weapons that causes damage, or a mobile holographic crew members, then why the hell can't a make a lethal holographic Tommy Gun standard issue against the Borg?
the only weapon like that is the Tr116, that is a limited availability weapon, crytic have already said they wont be adding any more as it will unbalance borg encounters
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
Jean Luc Picard demonstrated that a holographic sub-machine gun; I think they used a Tommy Gun (Thompson Submachine Gun, Caliber .45); in First Contact while in the holo suite when the Borg was on the Enterprise. Naturally, the safeties were disabled.
So it seems that holographic .45 caliber ammo has no problems taking down a Borg. After all ballistic projectile mostly cause kinetic damage. However, since Star Trek is well... Star Trek where the solution to everything is more technology... How about some type of mobile holographic emitter to create a handgun / sub-machine gun / SAW with all safeties disabled. Or at least a club?
That was just a termporary solution, since Picard needed a fresh weapon and the Borg already knew about the energy types used by the Starfleet. So he just used a projectile weapon. But the Borg will probably adapt to that as well after 5 or 6 shots, in fact, in the movie Picard only destroys 2 or 3 borgs as far as i remember, and after that he drops the rifle, because he knows it will be useless again. And because of course it is not possible out of the holo deck.
That was just a termporary solution, since Picard needed a fresh weapon and the Borg already knew about the energy types used by the Starfleet. So he just used a projectile weapon. But the Borg will probably adapt to that as well after 5 or 6 shots, in fact, in the movie Picard only destroys 2 or 3 borgs as far as i remember, and after that he drops the rifle, because he knows it will be useless again. And because of course it is not possible out of the holo deck.
It is unlikely the Borg will quickly adapt to ballistics weapons. Bullets causes damage due to kinetic impact of a solid object. If Borg shields were effective against physical attacks then players wielding blades like a bat'leth would be ineffective as well.
Since mines and bombs seems to be effective against Borg (based on one of the posts above), then that just adds more ammo to the argument that ballistic weapons should be the most effective weapon against the Borg.
Mines and bombs generally creates a shock wave when they explode due to the fact that the explosion itself forces air to move outward, thus the shock wave. Anti-personnel mines and bombs also releases fragments that is meant to at the very least severely injure victims within a certain lethal radius which depends on both the size of the explosion and the amount of flying fragments.
Yes, a Borg can adapt to having it's body riddled by bullets and fragments by simply dying.
Regarding, why Picard dropped the Tommy Gun? Yes, because he was in a holo deck. However, like I stated, if there is some type of stupid technology like photonic ships that can fire weapons that causes real damage and emergency medical doctors walking around with a mobile emitter, why not a mobile emitter that can create lethal ballistic weapons that can be used anywhere?
The only reason mines and bombs are effective is because they only hit once with high ammount of damage, so the Borg dont have time to adapt. But a projectile weapon is different..
Check the armour types of your away team. Energy Dampening armour has no resistance to melee damage, and the borg do a surprising amount of it. Avoid plasma weapons as the plasma burn dot also causes adaptation. (Some of the newly created plasma weapons used to not be adapted to at all but this was a bug, and recently fixed) Melee is ok-ish while levelling, it doesnt really shine until you're running melee crit buffing duty officers. Make sure your away team all have remodulators equipped. If they're refusing to remodulate, remove all their gear, and then put it back on starting with the remodulator.
If you're still having trouble, try telling your bridge officers to stay at a specific spot, and then you shoot a single borg, and run back to your away team. This should mean only that borg and the friends it is immediately tied to get pulled. Theres a few borg missions where your away team can get a little carried away in combat and wake more than is needed.
Check the armour types of your away team. Energy Dampening armour has no resistance to melee damage, and the borg do a surprising amount of it. Avoid plasma weapons as the plasma burn dot also causes adaptation. (Some of the newly created plasma weapons used to not be adapted to at all but this was a bug, and recently fixed) Melee is ok-ish while levelling, it doesnt really shine until you're running melee crit buffing duty officers. Make sure your away team all have remodulators equipped. If they're refusing to remodulate, remove all their gear, and then put it back on starting with the remodulator.
If you're still having trouble, try telling your bridge officers to stay at a specific spot, and then you shoot a single borg, and run back to your away team. This should mean only that borg and the friends it is immediately tied to get pulled. Theres a few borg missions where your away team can get a little carried away in combat and wake more than is needed.
One of the best weapons against the borg is the romulan plasma pulse wave, if carried with a tactical toon. And it doesnt matter that the borg are resistent to plasma or they can adapt the dot, since you will kill most of em just using the secondary shot. And btw , never saw a borg to adapt to the dot, i ended tired of using the plasma pulse wave and plasma split riffles against em (well honestly the plasma split beam rifle was replaced ages ago for the anti borg antiproton one), and never noticed that supossed adaptation. Maybe its because i killed em too fast..
As far as I am aware, Borg shields can only adapt to energy weapons, this is because they each have frequecies or energy patterns that correspond to the weapon, physical weapons, while they may look the same will always have slight differences in mollecular sturcture, quality and makeup, so whilst 2 batleths or 2 bullets may look the same, to a borg shield both are very different, and each part of the weapon will be unique, so yes smackign a drone a hundred times with a sword may eventualy let it adapt to it, but the next sword its hit with will be different.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
As far as I am aware, Borg shields can only adapt to energy weapons, this is because they each have frequecies or energy patterns that correspond to the weapon, physical weapons, while they may look the same will always have slight differences in mollecular sturcture, quality and makeup, so whilst 2 batleths or 2 bullets may look the same, to a borg shield both are very different, and each part of the weapon will be unique, so yes smackign a drone a hundred times with a sword may eventualy let it adapt to it, but the next sword its hit with will be different.
Correct.
The Borg can modulate their shield frequencies to project themselves from various energy based weapons.
However, against physical attacks they are useless. Therefore, I would like a good ol' Heckler & Koch G36 (1997 - to present date) assault rifle using 4.73mm. Hell, I'll take a Kalashnikov AK-47 since they can still fire bullets with dirt / mud in the firing chamber.
Do you honestly think that if the Borg will not able to adapt to projectile weapons, starfleet would have use em all the time?? seriously .. lol.
I dont think they need to be that smart to figure that out... ,
They could develop a "particle shield" (a concept taken from Star Wars - A New Hope movie) I suppose.
Like I stated in my first post... the problem with Star Trek is that it "tech centric". The solution to every problem is more advanced (but not necessarily better) technology. I don't read Star Trek novels cause I got enough techno babble / gibberish from the TV shows.
However, what is the easier solution for the immediate problem?
1. Issuing a .38 Special revolver to every Starfleet personnel now. Hell, end the Federation / Klingon war by entering a economic trade agreement. The Federation buys all the bat'leth the Klingons can make at a premium, and the Klingon can then use that money to colonize the unknown regions, thus allowing them to expand their empire.
2. Developing a technology that may or may not be effective against the Borg. At least until they adapt and that tech becomes useless.
Doesn't make a whole lot of sense that the Borg aren't resistant to melee weapons anyway, on the face of it. At least, more resistant than most people. Nine times out of ten, you're going to be hitting a chunk of metal.
We can TODAY, IRL, make body armor that stops most bullets. Granted the military can use steel needles (think mosin surplus ammo) or depleted uranium or the like armor piercing rounds (and its not that hard to DIY at home with steel) but with 500 years of advanced alloys I am sure body armor could be developed. There is no need to "adapt" to bullet shooting guns, just use some freaking armor. The same armor could stop swords, etc, as well. Borg might eventually look like a bunch of king arthur's knights, but since when has the borg cared what it looks like or how comfortable the drones are? I for one want to see this.... :P
We should also be able to make an EMP burst that knocks them off the collective, as one of a thousand ideas for handling the borg.
I think old-fashioned bullet shooting guns should be tried, though. The borg may adapt to it in time (with armor or something) but that would take time to retrofit all the drones etc. It would allow for a "surge" against them for a while.
Uranium depleted ammunition is pretty effective against armor, but it is also pretty toxic as well. Depleted uranium is still radioactive and small "dust particles" of it can be inhaled. That's why a haz-mat suit is required to remove objects destroyed by them on the battlefield.
There is at least one military ammunition that is effective as both anti-armor and anti-personnel. I recall watching two programs on the Discovery Channel a couple of years ago one was about assault weapons and another was about metal in general.
The military started a project based on "memory metal" which is not a very advanced tech in itself. Anywaste, both programs touched based on the same ammo. An armor piercing bullet made of memory metal fired a high velocity and it's outcome depends on temperature. When it strikes an object one of two things happens:
1. If the bullet strikes a solid object the bullet remains whole and it continues to travel as if nothing happened. Striking a solid object causes friction and the metal is programmed to remain solid when that occurs.
2. If the bullet strikes flesh (which induces less friction than a solid object) the bullet splits apart into fragments (like a hollow point bullet) and shreds flesh. I think the fragments of bullet expands between 8" - 12" diameter inside flesh. At the very least it a direct hit would cause severe damage.
==========================================
As for the EMP concept... that could work as well... Just need to cover your balls like Basher did in Ocean's 11 before he detonated the pinch.
One of the best weapons against the borg is the romulan plasma pulse wave, if carried with a tactical toon. And it doesnt matter that the borg are resistent to plasma or they can adapt the dot, since you will kill most of em just using the secondary shot. And btw , never saw a borg to adapt to the dot, i ended tired of using the plasma pulse wave and plasma split riffles against em (well honestly the plasma split beam rifle was replaced ages ago for the anti borg antiproton one), and never noticed that supossed adaptation. Maybe its because i killed em too fast..
Projectile weapons as a weapon against the borg is fine in theory, but you have to think of the practicalities in this period, they would be faced with similar issues as today, carying ammunition, the manufacturing of these weapons on large scale, and all other aspects that come with it. to just combat a single species, that tbh can be dealt with with current tech (current as in STO) then I highly doubt they will develop such a weapon, heck the Tr 116 was scrapped cos it was unpracticle, I think the Klingons did develop a particle based weapon but it was phased out in favour of smaller and lighter disruptor weapons.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I go with 2 sci boffs (1 healer, 1 killer) and two engineering boffs. Mine, mines and mines.
They seem to be happy with assault rifles. Probably because they are Gorns and they can't think much.
For the love of money, give all of them frequency modulators.
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1. Keep Away - It's possible to fight Borg in melee if you have good gear and know what you're doing. But for most people...no, just no. Keep your distance. Stay away. Keep moving. Don't let them get close. Weapons and powers that knock or repel enemies away from you will help, like secondary fire on pulsewave guns, or any weapon with a KB attribute, the engineer's force field dome, or the science officer's sonic pulse, etc.
As mentioned, it is possible to melee against the Borg, with the right buffs and such. It's not a bad idea; melee weapons can bypass their shields. But it's risky, because they'll stun you, do the whole assimilate debuff, etc. May not be viable for you if you're already having problems. So keep your distance. They move slow. This is why.
2. Get Round Their Adaptation - The Borg will adapt to your weapons - after you shoot them a few times, they'll shield themselves against that damage type. If you open the 'replicator' vendor in your inventory, you can create a Frequency Remodulator item. Slot this as a device and in your active bar. Use it whenever the Borg adapt. Alternatively, carry two weapons of two different energy types, and equip your Bridge Officers with different weapons as well.
In the long run, you can get better remodulator items, or get a faster remodulation as a set bonus on Omega reputation gear (MACO set, Adapted Honor Guard). But for the basic Borg PvE content, the replicator-created item should suffice.
After you hit a Borg Drone more than about 4 times with the same weapon you will see 'Adapted" appear above their heads, after that your weapons will only do 1 damage per strike.
However if you open up your "Replicator" you will see the first thing you can create is a great little device that will remodulate your weapons! You have to 'equip' the item, and it works the same as Hypos and Shield Charges, but it overcomes the adaption to your weapons ... It takes about 1 sec to apply, and lasts about (as said) 4 or 5 hits, so you'll need to use it constantly whilst fighting Borg.
Either that or get yourself a whole bunch of Swords and go Ninja/Kung Fu on them, as they cant' adapt to melee attacks.
1) Equip your away team with different effect weapons. I usually go for a Full Rifle, Pulsewave Assault, Assault Minigun and Split Beam Rifle, with myself using Dual Pistols. This is all depending on what you like to play, but make sure to have a mix between expose and exploit.
2) Have a dedicated Medic boff down there. Train one of your science guys in Medical Tricorder I, Hypospray - (whatever), Vascular Regenerator II and Nanite Monitor I. This will help both you and your away team to stay alive.
3) Have an Engineer boff capable of building supportive devices. A Medical Generator, Shield Generator and Turret usually help you to survive much longer.
4) Have a Tactical capable of using both photon and plasma grenades, along with enemy debuffin skills (Fire on my Target for example)
5) Your fourth boff is just what you like. I myself favor an offensive-flavoured Science boff, but this is just what you like.
6) Equip all of your boffs and yourself with Frequency Remodulators. You can replicate these in your ships replicator for 0 ec. If your boffs can remodulate, they will keep fighting.
7) Make sure that each of your boffs has a small stack of hypos. Shield charges are also nice.
8) The one that you really wanted to know, weapon type. It does not really matter what type of weapons you use against the borg. All will work. But take a Melee weapon with you. A Bath'leth or Falchion can cut drones in half, and the Borg cannot adapt to Kinetic (melee + grenade) damage.
I know that the objective you are doing can be really painful. If all else fails, get another player (preferably a Veteran equipped in a MACO or Omega ground set, these are anti-Borg by nature). And rest assured; State of Q is a whole lot easier. The last danged difficult mission you are facing is Assimilation of the Undine story arc. That last fight can be a little bit annoying.
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If you're in a mission where the borg won't come out of their alcove until you push a button, have your boffs preemptively place mines in front of them, then push the button, then fall over laughing as they all die in one shot.
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melee is best for the solo, leveling up missions. That and officers with mines and grenades.
Grouped fights against elite borg are another story, melee is too dangerous against some (many) of them. For this you need a slow firing, large hitting weapon, and if you can get it, the perk from rep that helps against adaptation and I think the borg ground item set also helps against adaptation. Until you get that, slow fire weapons with a remodulation click item are the best you can do. Swapping weapons works to counter adaptation for a little longer, so get 2 slow fire weapons of different energy types, remodulate when both are adapted.
Dont stay too much time fighitng against em in the same place. Hide. Apply stun effects of em. Grenades. Mines. NEVER use automatic riffles or weapons like that. Split beam riffles works great.
Or you can go for melee if you dont want to remodulate your weapon every time. Most of the times, you will suceed without being assimilated or anything, but if you have bud luck, you will regret to be playing melee xD. Not to mention, in STO is all about spending the less possible time, and you will not achieve that using melee. Ironically, yes you can bypass their shields, but still you need far more hits than using a range weapon, at least if your class is not tactical.
Now, melee could be a fine option for engineers or science captains, but if you have a tactical.. to use melee is a waste of time. Any tactical captain can kill a borg in 3 - 4 shots sometimes before they can even adapt, so they dont need to use melee, there is no need.
They're the borg's kryptonite.
Ballistic weapons...
Yeah know, like a Desert Eagle 1911 G model firearm that shoots .45 ACP ammo. ".45 ACP" means 45 caliber Automatic Colt Pistol. Or perhaps a SAW (Squad Assault Weapon) like an Heckler & Koch G36 or Steyr AUG?
Jean Luc Picard demonstrated that a holographic sub-machine gun; I think they used a Tommy Gun (Thompson Submachine Gun, Caliber .45); in First Contact while in the holo suite when the Borg was on the Enterprise. Naturally, the safeties were disabled.
So it seems that holographic .45 caliber ammo has no problems taking down a Borg. After all ballistic projectile mostly cause kinetic damage. However, since Star Trek is well... Star Trek where the solution to everything is more technology... How about some type of mobile holographic emitter to create a handgun / sub-machine gun / SAW with all safeties disabled. Or at least a club?
If they can make something a ludicrous as photonic starships that can fire weapons that causes damage, or a mobile holographic crew members, then why the hell can't a make a lethal holographic Tommy Gun standard issue against the Borg?
That was just a termporary solution, since Picard needed a fresh weapon and the Borg already knew about the energy types used by the Starfleet. So he just used a projectile weapon. But the Borg will probably adapt to that as well after 5 or 6 shots, in fact, in the movie Picard only destroys 2 or 3 borgs as far as i remember, and after that he drops the rifle, because he knows it will be useless again. And because of course it is not possible out of the holo deck.
It is unlikely the Borg will quickly adapt to ballistics weapons. Bullets causes damage due to kinetic impact of a solid object. If Borg shields were effective against physical attacks then players wielding blades like a bat'leth would be ineffective as well.
Since mines and bombs seems to be effective against Borg (based on one of the posts above), then that just adds more ammo to the argument that ballistic weapons should be the most effective weapon against the Borg.
Mines and bombs generally creates a shock wave when they explode due to the fact that the explosion itself forces air to move outward, thus the shock wave. Anti-personnel mines and bombs also releases fragments that is meant to at the very least severely injure victims within a certain lethal radius which depends on both the size of the explosion and the amount of flying fragments.
Yes, a Borg can adapt to having it's body riddled by bullets and fragments by simply dying.
Regarding, why Picard dropped the Tommy Gun? Yes, because he was in a holo deck. However, like I stated, if there is some type of stupid technology like photonic ships that can fire weapons that causes real damage and emergency medical doctors walking around with a mobile emitter, why not a mobile emitter that can create lethal ballistic weapons that can be used anywhere?
If you're still having trouble, try telling your bridge officers to stay at a specific spot, and then you shoot a single borg, and run back to your away team. This should mean only that borg and the friends it is immediately tied to get pulled. Theres a few borg missions where your away team can get a little carried away in combat and wake more than is needed.
One of the best weapons against the borg is the romulan plasma pulse wave, if carried with a tactical toon. And it doesnt matter that the borg are resistent to plasma or they can adapt the dot, since you will kill most of em just using the secondary shot. And btw , never saw a borg to adapt to the dot, i ended tired of using the plasma pulse wave and plasma split riffles against em (well honestly the plasma split beam rifle was replaced ages ago for the anti borg antiproton one), and never noticed that supossed adaptation. Maybe its because i killed em too fast..
Correct.
The Borg can modulate their shield frequencies to project themselves from various energy based weapons.
However, against physical attacks they are useless. Therefore, I would like a good ol' Heckler & Koch G36 (1997 - to present date) assault rifle using 4.73mm. Hell, I'll take a Kalashnikov AK-47 since they can still fire bullets with dirt / mud in the firing chamber.
I dont think they need to be that smart to figure that out... ,
They could develop a "particle shield" (a concept taken from Star Wars - A New Hope movie) I suppose.
Like I stated in my first post... the problem with Star Trek is that it "tech centric". The solution to every problem is more advanced (but not necessarily better) technology. I don't read Star Trek novels cause I got enough techno babble / gibberish from the TV shows.
However, what is the easier solution for the immediate problem?
1. Issuing a .38 Special revolver to every Starfleet personnel now. Hell, end the Federation / Klingon war by entering a economic trade agreement. The Federation buys all the bat'leth the Klingons can make at a premium, and the Klingon can then use that money to colonize the unknown regions, thus allowing them to expand their empire.
2. Developing a technology that may or may not be effective against the Borg. At least until they adapt and that tech becomes useless.
We should also be able to make an EMP burst that knocks them off the collective, as one of a thousand ideas for handling the borg.
I think old-fashioned bullet shooting guns should be tried, though. The borg may adapt to it in time (with armor or something) but that would take time to retrofit all the drones etc. It would allow for a "surge" against them for a while.
There is at least one military ammunition that is effective as both anti-armor and anti-personnel. I recall watching two programs on the Discovery Channel a couple of years ago one was about assault weapons and another was about metal in general.
The military started a project based on "memory metal" which is not a very advanced tech in itself. Anywaste, both programs touched based on the same ammo. An armor piercing bullet made of memory metal fired a high velocity and it's outcome depends on temperature. When it strikes an object one of two things happens:
1. If the bullet strikes a solid object the bullet remains whole and it continues to travel as if nothing happened. Striking a solid object causes friction and the metal is programmed to remain solid when that occurs.
2. If the bullet strikes flesh (which induces less friction than a solid object) the bullet splits apart into fragments (like a hollow point bullet) and shreds flesh. I think the fragments of bullet expands between 8" - 12" diameter inside flesh. At the very least it a direct hit would cause severe damage.
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As for the EMP concept... that could work as well... Just need to cover your balls like Basher did in Ocean's 11 before he detonated the pinch.
That bug was fixed on the 13th of march
They seem to be happy with assault rifles. Probably because they are Gorns and they can't think much.
For the love of money, give all of them frequency modulators.
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]