I've been using the Duty Officer system for a few weeks now and some of my officers are definitely picking up negative traits, is it because they have taken part in failed missions or is the system totally random and officers will just pick up negative traits for no particular reason please?
AFAIK, the traits are set from the start ... I'm pretty sure they are randomly generated, so you can have several DoFF's with the same name and proffession, but with different traits.
The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
AFAIK, the traits are set from the start ... I'm pretty sure they are randomly generated, so you can have several DoFF's with the same name and proffession, but with different traits.
The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
So my Officers are not gaining bad traits over time then? I swear blind half of them have picked up bad traits over the last couple of weeks lol.
I'll have to make a notes of all the ones with no bad traits and watch them carefully.
I have doffed for like a year with my main character on the same place, the same missions, the same Doffs. Never bought or received additional Doffs. Always having at least green Level Awards.
And then of a sudden, missions started to fail, always about 2-5/6 missions. Doffs suddenly had negative traits too.
Its the missions you're sending them on that are changing your requirements... the doff traits don't change once generated...
CM
But why now suddenly? I did nothing else for a year just standing at ESD, and starting the same Doff missions over and over, with the same Doffs, even putting the same Doffs to the same missions cause I knew they are a higher reward Level.
And after almost a year, I saw red trait Doffs in my List.
So my Officers are not gaining bad traits over time then? I swear blind half of them have picked up bad traits over the last couple of weeks lol.
I'll have to make a notes of all the ones with no bad traits and watch them carefully.
The only traits that are never bad are "efficient", "resolve", and I think "Eidetic Memory". Maaaaybe founders of the federation. Everything else can be a crit success trait to a disaster trait.
Doffs don't grow new traits - I've gone through several thousand Doffs over the past couple of years, and haven't had one spontaneously grow a new trait. But the doff that may be fantastic for "Sieze Alien Artifacts in the Risa Sector" may be absolutely awful for "Infiltrate Orion Syndicate".
The only traits that are never bad are "efficient", "resolve", and I think "Eidetic Memory". Maaaaybe founders of the federation. Everything else can be a crit success trait to a disaster trait.
Doffs don't grow new traits - I've gone through several thousand Doffs over the past couple of years, and haven't had one spontaneously grow a new trait. But the doff that may be fantastic for "Sieze Alien Artifacts in the Risa Sector" may be absolutely awful for "Infiltrate Orion Syndicate".
I know Doffs can't create new traits by themselves. So for me, Devs "could" have done balance changes and weren't aware of this problem
It started to happen around end of November I think. I was not able to play because of this 1-month graphic Bug when S8 started.
I know Doffs can't create new traits by themselves. So for me, Devs "could" have done balance changes and weren't aware of this problem
It started to happen around end of November I think. I was not able to play because of this 1-month graphic Bug when S8 started.
As mentioned DoFF traits DO NOT CHANGE and have not been changed by the Devs AFAIK ...
What MAY have changed is the 'requirements' for success/Critical success on certain missions. So a mission that you've done 200 times with the same DoFF, may now need a different DoFF ...
However seeing as how the OP is a relatively new player, I doubt this is the case.
I'd say ithe most likely reason is mistaken identity, where having multiple copies of the same DoFF, i.e. the same name and profession, has been generated with different traits, hence the confusion.
In this scenario: You did... The button was always green, you just did'n notice. The others have tried to tell you in a very diplomatic way...
My turn: You're wrong... That plain and simple. Their traits havn't changed.
You've either not payed attention, or you are assigning new DuOffs, in either case, the source of the issue is you. Not the game.
Or was the order touched, where Doffs appear in the recommendation list? This all started after Season 8 and my one month Bug lock-out.
New missions and Doffs have been added in the season, so that could be my only explanation.
I don't really have a problem with it, its a video game. I was just surprised that about 5-6 missions started to fail although I always succeded with them and I know I did no changes to the roster.
AFAIK, the traits are set from the start ... I'm pretty sure they are randomly generated, so you can have several DoFF's with the same name and proffession, but with different traits.
The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
Many of the traits that are useful for KDF are red for FED missions & VV. So your unruly aggressive federation DO might need to be thrown out the airlock while the same type guy on my KDF is useful for beating stuff up and taking lunch money (ok, that is not really a mission, but it should be). And your peaceful congenial wimp is of no use to me, but is ideal for the romulan "lets talk about this" missions.
So yea, some traits are "bad" for the "majority" of missions for a particular faction. Some of them are useful for allied romulans though .... if it is useless to you and blue or purple, try to sell it. And it goes without saying that a purple useless guy with a good active trait can go on active duty for you or be sold for that ability....
Or was the order touched, where Doffs appear in the recommendation list? This all started after Season 8 and my one month Bug lock-out.
New missions and Doffs have been added in the season, so that could be my only explanation.
I don't really have a problem with it, its a video game. I was just surprised that about 5-6 missions started to fail although I always succeded with them and I know I did no changes to the roster.
I only skimmed the thread but are you saying you only assign doffs to assignments based on the ones that show up in the Recommended list? Because that list changes all the time if you add new doffs to your crew, dismiss doffs, change which doffs are on active duty, or just have doffs already out on assignment. It's not a static list. It's not a very good list really because it frequently misses out on doffs in your roster that would actually be better than the recommendations.
So yeah that sort of lends credence to the 'you weren't paying attention' theory.* Although it's less credence if you didn't add or subtract a single doff or change which doffs were on active space/ground duty because then the only changing variable should be which doffs are already out on assignments when it comes time to select ones for the next assignment (although that's not necessarily a small variable).
*Not that I'm saying I agree with that or not, I'm just putting out info here on what could cause the recommended list to change.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Recommendation order is based on basic success only. They ignoring critical, cumulative success+critical, all forms of failure, ratios, and some oddities in how the percentage table is generated.
That last bit means that, even though they maximize the match for success, they don't necessarily maximize the chance for success, and usually minimize the chance for critical at the same time.
Recommendations aren't bad, per se, but if you make a habit of trusting them you'll get inconsistent results and sometimes see just awful suggestions.
I pay attention on what Doffs i put on a mission, like I said i did not do any roster changes.
And I certainly never put red trait Doffs in missions on purpose. I have doffed my main from 34-50, and my other 4 characters from 11-50, so I allow myself to say that I know at least so much to not put reds in my missions.
If I remember correctly, those red trait Doffs appeared in my list short before christmas. And on some missions, I had to put a red one in, because there was no other solution. And since that time, I fail about 2-5 or sometimes more missions, where I had a green run before.
I have no Doffs on active Space or ground Duty, never bought additional packs, never dismissed Doffs. I am standing in ESD for half a year doing nothing but doffing. Log-in -doffing -log out
Anyway, this is just a video game, so it is no reason for me to put any value in it, I am just wondering.
I also DOff more than anything else. I've got over 400 Very Rares, I fly around in my Vesta to hunt missions, and I always ignore Recommended and assign my DOffs manually.
I have noticed absolutely no change to the DOffs or assignments.
I've been using the Duty Officer system for a few weeks now and some of my officers are definitely picking up negative traits, is it because they have taken part in failed missions or is the system totally random and officers will just pick up negative traits for no particular reason please?
I have noticed the same thing. November is also roughly the time it seemed to start happening. My Kdf doffs don't seem to have changed however. Only the Fed ones. And I have several thousand doffs.
I work the doff system for all it's worth, which is quite a lot actually.
I certainly haven't seen any doffs changing traits, nor have I seen any change in requirements for the doff missions that I regularly slot.
As noted, traits which are desirable for some missions can be a handicap for others. (My KDF toons have terrible problems doing science assignments, what with all the unscrupulous scientists they have over there....) But I haven't seen any changes, beyond the introduction of some new missions in the Sphere space.
(It is always possible that things have changed and I just haven't noticed. But I don't think this is the case. Frankly, if the stats on doffs or the requirements for assignments did change, I'd expect to see something about it in the patch notes.)
I've been using the Duty Officer system for a few weeks now and some of my officers are definitely picking up negative traits, is it because they have taken part in failed missions or is the system totally random and officers will just pick up negative traits for no particular reason please?
I have not notice and changes to Doff traits, but I have only been Doff'ing since mid January.
Generally speaking, there are no inherently "bad traits" that Doffs have. A trait is "bad" depending on the nature of the mission. A trait that is perfectly good for one type of mission may have bad consequences or no effect at all in another mission.
For example, take Doctor X who is Emotional and Peaceful.
Mission #1 is to treat another Doff in sickbay for stomach pains. The Emotional trait could be useful for a Critical Success. The fact that he is peaceful, do not have any affect. Being a doctor helps when you treat a patient so it increases your success of properly diagnosing the cause of the pains and applying treatment.
Mission #2 is an way mission giving support to ground troops in a front line situation. Being a doctor is a good thing if you are going to give medical support, just for that it increases your chances of success. However, having the Peaceful trait would be bad because he may feel that fighting can be completely avoided if both sides are simply willing to talk, therefore he may not even want to be on this mission at all. Thus having the Peaceful trait contributes to Failure for the mission. The fact that he is Emotional could be a Critical Fail because that can mean his reaction when under fire is unpredictable.
I could swear my prisoners are getting increasingly rowdy and disgruntled with every round of selling them into slavery, raiding said slavery ship the next day and selling them back into slavery AGAIN. :eek:
Comments
The 'bad' or 'negative' traits are only useful on a very small number of missions though, so I usually dump them into Fleet Projects or "trade them in" for a DoFF of a higher Tier.
So my Officers are not gaining bad traits over time then? I swear blind half of them have picked up bad traits over the last couple of weeks lol.
I'll have to make a notes of all the ones with no bad traits and watch them carefully.
I have doffed for like a year with my main character on the same place, the same missions, the same Doffs. Never bought or received additional Doffs. Always having at least green Level Awards.
And then of a sudden, missions started to fail, always about 2-5/6 missions. Doffs suddenly had negative traits too.
CM
But why now suddenly? I did nothing else for a year just standing at ESD, and starting the same Doff missions over and over, with the same Doffs, even putting the same Doffs to the same missions cause I knew they are a higher reward Level.
And after almost a year, I saw red trait Doffs in my List.
The only traits that are never bad are "efficient", "resolve", and I think "Eidetic Memory". Maaaaybe founders of the federation. Everything else can be a crit success trait to a disaster trait.
Doffs don't grow new traits - I've gone through several thousand Doffs over the past couple of years, and haven't had one spontaneously grow a new trait. But the doff that may be fantastic for "Sieze Alien Artifacts in the Risa Sector" may be absolutely awful for "Infiltrate Orion Syndicate".
I know Doffs can't create new traits by themselves. So for me, Devs "could" have done balance changes and weren't aware of this problem
It started to happen around end of November I think. I was not able to play because of this 1-month graphic Bug when S8 started.
As mentioned DoFF traits DO NOT CHANGE and have not been changed by the Devs AFAIK ...
What MAY have changed is the 'requirements' for success/Critical success on certain missions. So a mission that you've done 200 times with the same DoFF, may now need a different DoFF ...
However seeing as how the OP is a relatively new player, I doubt this is the case.
I'd say ithe most likely reason is mistaken identity, where having multiple copies of the same DoFF, i.e. the same name and profession, has been generated with different traits, hence the confusion.
Let's say, for about a year you must press a red button over and over again. All if a sudden, the button is green. so who changed the button.
In this scenario: You did... The button was always green, you just did'n notice. The others have tried to tell you in a very diplomatic way...
My turn: You're wrong... That plain and simple. Their traits havn't changed.
You've either not payed attention, or you are assigning new DuOffs, in either case, the source of the issue is you. Not the game.
Or was the order touched, where Doffs appear in the recommendation list? This all started after Season 8 and my one month Bug lock-out.
New missions and Doffs have been added in the season, so that could be my only explanation.
I don't really have a problem with it, its a video game. I was just surprised that about 5-6 missions started to fail although I always succeded with them and I know I did no changes to the roster.
Many of the traits that are useful for KDF are red for FED missions & VV. So your unruly aggressive federation DO might need to be thrown out the airlock while the same type guy on my KDF is useful for beating stuff up and taking lunch money (ok, that is not really a mission, but it should be). And your peaceful congenial wimp is of no use to me, but is ideal for the romulan "lets talk about this" missions.
So yea, some traits are "bad" for the "majority" of missions for a particular faction. Some of them are useful for allied romulans though .... if it is useless to you and blue or purple, try to sell it. And it goes without saying that a purple useless guy with a good active trait can go on active duty for you or be sold for that ability....
I only skimmed the thread but are you saying you only assign doffs to assignments based on the ones that show up in the Recommended list? Because that list changes all the time if you add new doffs to your crew, dismiss doffs, change which doffs are on active duty, or just have doffs already out on assignment. It's not a static list. It's not a very good list really because it frequently misses out on doffs in your roster that would actually be better than the recommendations.
So yeah that sort of lends credence to the 'you weren't paying attention' theory.* Although it's less credence if you didn't add or subtract a single doff or change which doffs were on active space/ground duty because then the only changing variable should be which doffs are already out on assignments when it comes time to select ones for the next assignment (although that's not necessarily a small variable).
*Not that I'm saying I agree with that or not, I'm just putting out info here on what could cause the recommended list to change.
Joined January 2009
That last bit means that, even though they maximize the match for success, they don't necessarily maximize the chance for success, and usually minimize the chance for critical at the same time.
Recommendations aren't bad, per se, but if you make a habit of trusting them you'll get inconsistent results and sometimes see just awful suggestions.
And I certainly never put red trait Doffs in missions on purpose. I have doffed my main from 34-50, and my other 4 characters from 11-50, so I allow myself to say that I know at least so much to not put reds in my missions.
If I remember correctly, those red trait Doffs appeared in my list short before christmas. And on some missions, I had to put a red one in, because there was no other solution. And since that time, I fail about 2-5 or sometimes more missions, where I had a green run before.
I have no Doffs on active Space or ground Duty, never bought additional packs, never dismissed Doffs. I am standing in ESD for half a year doing nothing but doffing. Log-in -doffing -log out
Anyway, this is just a video game, so it is no reason for me to put any value in it, I am just wondering.
I have noticed absolutely no change to the DOffs or assignments.
I have noticed the same thing. November is also roughly the time it seemed to start happening. My Kdf doffs don't seem to have changed however. Only the Fed ones. And I have several thousand doffs.
I certainly haven't seen any doffs changing traits, nor have I seen any change in requirements for the doff missions that I regularly slot.
As noted, traits which are desirable for some missions can be a handicap for others. (My KDF toons have terrible problems doing science assignments, what with all the unscrupulous scientists they have over there....) But I haven't seen any changes, beyond the introduction of some new missions in the Sphere space.
(It is always possible that things have changed and I just haven't noticed. But I don't think this is the case. Frankly, if the stats on doffs or the requirements for assignments did change, I'd expect to see something about it in the patch notes.)
I have not notice and changes to Doff traits, but I have only been Doff'ing since mid January.
Generally speaking, there are no inherently "bad traits" that Doffs have. A trait is "bad" depending on the nature of the mission. A trait that is perfectly good for one type of mission may have bad consequences or no effect at all in another mission.
For example, take Doctor X who is Emotional and Peaceful.
Mission #1 is to treat another Doff in sickbay for stomach pains. The Emotional trait could be useful for a Critical Success. The fact that he is peaceful, do not have any affect. Being a doctor helps when you treat a patient so it increases your success of properly diagnosing the cause of the pains and applying treatment.
Mission #2 is an way mission giving support to ground troops in a front line situation. Being a doctor is a good thing if you are going to give medical support, just for that it increases your chances of success. However, having the Peaceful trait would be bad because he may feel that fighting can be completely avoided if both sides are simply willing to talk, therefore he may not even want to be on this mission at all. Thus having the Peaceful trait contributes to Failure for the mission. The fact that he is Emotional could be a Critical Fail because that can mean his reaction when under fire is unpredictable.
Freakin' Marauders man.