We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140223a.12
Character Transfer Instructions:
Character transfers for Holodeck to Tribble may be accessed at the following link: Character Transfer
Sign in with your PWE account and the transfer options will be located at the bottom of the web page.
New Features:
Undine Assault Queued Event:
Mixed faction queued mission for level 50 Captains.
This queue takes 15-20 minutes and comes in both Normal and Elite Versions.
The Undine are attacking!
Planets from the Alpha, Beta and Gamma quadrants are under attack and youve been called on to defend them.
Queuing up for this mission will send the player to one of four locations: Gornar, Andor, Cardassia or Ferenginar. There you will face the Undine. They have implanted a fully grown planet killer in extreme orbit.
The player with the aid of local forces will need to push through waves of Undine ships in order to close the fluidic rifts that are reinforcing the Planet Killers defenses. Once the defenses have been weakened, players can either take on the Planet Killer by themselves or defeat the rest of the defenses to gain the aid of the local forces in confronting the Planet Killer.
Tips:
Keep an eye on the command vessel as you will need this ship to expose the rift for you.
Communicate! There will be times when you will want one team member or multiple team members to change position.
The special UI element on your screen will tell you where your friendly forces are located and which locations your team has cleared.
Notes:
Currently, the boss fight of the mission is not implemented but what is there should still be challenging.
The rewards are also a placeholder.
Kit Revamp:
The Kit system has been overhauled!
New Kits now allow you to add Modules to them.
Kits and Modules exist from Mark I to Mark XII and in Common, Uncommon, Rare, and Very Rare qualities.
Kits can provide skill bonuses to either general Ground skills or career-specific Ground skills:
Higher rarity kits provide a larger number of discrete bonuses
Higher Mark kits provide a larger magnitude of skill with each bonus
Higher Mark kits contain more slots for Kit Modules
Kit Modules are a new type of item, consisting of a single power.
Each module belongs to a Career (Science, Engineering, or Tactical) and a Specialization.
Each Career is made up of two Specializations:
Science
Research Modules emphasize experimental new science-based control and damage effects
Medic Modules focus on healing wounds and supporting teammates
Engineering
Fabrications Modules allow Engineers to create temporary constructions
Mechanic Modules focus on using devices to enhance allies or impair foes
Tactical
Assault Modules focus on direct damage and explosive effects
Strategic Modules emphasize the battlefield planning and control abilities of the user
Modules of a given Specialization can only slot into Kits with an open slot of that Specialization type.
For example, Turret Fabrication is a Fabrication-type Module.
It can be slotted into Fabrication slots in any Engineering Kit, but cannot be slotted into Mechanic slots in any Engineering Kit.
Basic Common-quality Kits and Modules are available from Ground vendors for Energy Credits
All qualities of Kits and Modules drop from ground enemies as reward possibilities.
Fleet Holding Kits have been updated to provide a purple-quality Kit with a pre-slotted purple-quality Module of the power that was previously a Mark IV power.
These are equivalent in power to their previous versions.
For testing purposes, the test console on Drozana Station will provide anyone with random assortments of level-appropriate kits and modules as many times as the tester desires.
General:
Resolved an issue which would occasionally warp players into completed maps for:
Deep space encounters, Borg red alerts, and the Tholian red alert in Tau Dewa.
The "Kill 1000 Voth on Ground" accolade now rewards the correct Title of "Iconoclast"
Systems:
Powers:
Equipping an item with a rechargeable power will now trigger a thirty second cooldown on that power.
This lockout period prevents unfair advantages gained by cycling multiple copies of a given item.
Nanoprobe Infestation:
Resolved an issue that was allowing Nanoprobe Infestation to sometimes re-spread back to targets that had already been affected by it.
Resolved an issue in Nanoprobe Infestation 3 that was making applications after the first weaker than intended.
Character Transfer Instructions:
Character transfers for Holodeck to Tribble may be accessed at the following link: Character Transfer
Sign in with your ARC account and the transfer options will be located at the bottom of the web page.
The kit system being revamped finally is a VERY welcome surprise!!
Everything else looks interesting and the new mission sounds fun!
Kudos to the team!!
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
Since the new fleet action has one of the locations over Ferenginar, does that mean we will be seeing a new sector block that have Ferenginar/betazoid/etc? Also if the new fleet action is undine based does this mean we will be seeing an Undine rep and/or a fluidic fleet holding?
Edit. speculation is based on seeing redshirt meaning season 9
Any chance we can get the 3 piece set bonus for the 10,000 Zen Science Destroyer pack to work? The Solanae Advanced Technology 3 piece set does not lower the cool-downs for the consoles to 2 minutes - they stay at 3 no matter what.
This is going to be a really cool Mission (STF? will that be the right term)
Nobody (as far as I read) said anything about Borg (I thing we have enough of them already), the conflict that was build up in the last fe was pretty much undine only.
*checks hull and shield stats on non-fleet Ha'feh, Dhelan and Mogai*
*checks hull and shield stats on fleet KDF BoP's and adds 10% to hull*
I see.
Ah well. Good update nonetheless, and curious to see them in action.
Also, don't get me wrong, I'm happy the KDF BoP's get some love, they need it, but I'd be even happier if the fleet versions of the K-BoP's would come close to the non-fleet versions of the Warbirds. The Singularity Core balances out with the lower power levels, which leaves the Romulan Warbirds with the DEF/cloak (quality and duration of decloak buff) boosts from Captain and 5xBoff traits, better shields, better hull and an extra weapon slot.
The K-BoPs get uni seating, which isn't as big a bonus as it seems at first sight (considering the number of truly viable builds and the fact that it compensates for the lack of tac ship options, like MVAE/HEC or Dhelan/Mogai boff layouts in the Raptor line-up), 4 Nausicaan boffs (not 5), flanking and higher turn rate (which, granted, are useful).
I don't know, either also add 10% to shields or make the hull bonus 15%? Or, alternatively, give the K-BoPs either the extra ensign or the 3rd aft weapon? Unless, that is, you're planning to release this concurrently with a C-store Hegh'ta Refit that has these features, in which I'll just shut up and throw money at the screen
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
I don't usually post in the Tribble section of the forum, but this time I wanted to thank the team for finally seing the KDF Raider Class enhancements that are being made!
Thanks for fine-tuning our BoPs to be competitive in their own special and rather fun way once again! Many of us KDF players are immensly happy to see our belloved raiders get much needed improvements!
Kudos for the decision to give the +10% hull and +10% decloak damage bonus! I love improvement decisions that are not conventional and yet follow the specific trademark of the ship class being improved. This will be a much wellcomed adition for me!
Given this is apparently Season 9 (well, part of it) as Redshirt is available again, it will take a good while before this all gets to holodeck.
But still, nice to see the BoP updates (I frankly wasn't expecting anything else than Flanking, despite hopes and rumours from others), I'm definitely curious about what the Kit revamp shapes up to be. I'm looking forward to Sensor Analysis changes, need to find out what happens when target gets out of 10 km radius etc.
And speaking of this:
Removed all item overlay visual toggle options in the tailor, context menu, and status window.
I presume it has something to do with the announced changes to costumes by Borticus here. It sounds like we might unlock (even ship, possibly) costumes and then set them in the tailor no matter the equipment we currently use.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
A 30 sec lockout period on switching consoles is hardly adequate when you have console powers with 2-3 min standard cooldowns. Brains, Cryptic, brains...
Pretty temped to hop on and try the Undine event and new kits. Usually I try to be patient and just wait for changes, but these sound awesome!
Out of curiousity, will old kits be upgraded to be on par with the new ones, or are they just going to stay as they currently are? I might hold off on buying the fleet kit I was considering if they're not going to update.
Comments
I was NOT expecting that kit revamp so soon, I hope the server's up so I can go to town with kit modules!
AND YOU FIXED THE RED ALERT BUG? Cryptic you need extra kudos.
Well, they finally squashed one old annoying bug. How about fixing the Omega Leonis sector defense accolade or the stuck STF accolades?
How about... No?
Everything else looks interesting and the new mission sounds fun!
Kudos to the team!!
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
Does that mean we cannot turn off visuals of kits, armors, etc. anymore??
STOWiki admin.
Edit. speculation is based on seeing redshirt meaning season 9
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Your Arc account is your PWE account, you're already logged into it.
Probably a case of switching to 4/3/3 instead of 3/4/3...the 4th Eng has always kind of been odd.
Cearly I didn't think that one through.
But if not... I'd love to have new stf like missions^^
The ground revamp sounds pretty horrible IMO...
Nobody (as far as I read) said anything about Borg (I thing we have enough of them already), the conflict that was build up in the last fe was pretty much undine only.
And why the hell would they destroy the esd?
*checks hull and shield stats on fleet KDF BoP's and adds 10% to hull*
I see.
Ah well. Good update nonetheless, and curious to see them in action.
Also, don't get me wrong, I'm happy the KDF BoP's get some love, they need it, but I'd be even happier if the fleet versions of the K-BoP's would come close to the non-fleet versions of the Warbirds. The Singularity Core balances out with the lower power levels, which leaves the Romulan Warbirds with the DEF/cloak (quality and duration of decloak buff) boosts from Captain and 5xBoff traits, better shields, better hull and an extra weapon slot.
The K-BoPs get uni seating, which isn't as big a bonus as it seems at first sight (considering the number of truly viable builds and the fact that it compensates for the lack of tac ship options, like MVAE/HEC or Dhelan/Mogai boff layouts in the Raptor line-up), 4 Nausicaan boffs (not 5), flanking and higher turn rate (which, granted, are useful).
I don't know, either also add 10% to shields or make the hull bonus 15%? Or, alternatively, give the K-BoPs either the extra ensign or the 3rd aft weapon? Unless, that is, you're planning to release this concurrently with a C-store Hegh'ta Refit that has these features, in which I'll just shut up and throw money at the screen
:eek:
I never thought I'd see the day...
Thanks for fine-tuning our BoPs to be competitive in their own special and rather fun way once again! Many of us KDF players are immensly happy to see our belloved raiders get much needed improvements!
Kudos for the decision to give the +10% hull and +10% decloak damage bonus! I love improvement decisions that are not conventional and yet follow the specific trademark of the ship class being improved. This will be a much wellcomed adition for me!
Qapla'!
So what does that mean? Universal consoles? but only 30 seconds?
But still, nice to see the BoP updates (I frankly wasn't expecting anything else than Flanking, despite hopes and rumours from others), I'm definitely curious about what the Kit revamp shapes up to be. I'm looking forward to Sensor Analysis changes, need to find out what happens when target gets out of 10 km radius etc.
And speaking of this: I presume it has something to do with the announced changes to costumes by Borticus here. It sounds like we might unlock (even ship, possibly) costumes and then set them in the tailor no matter the equipment we currently use.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
You won't actually be helping to defend anything in the Gamma quadrant, we just figured you would like to know it was under attack.
If possible there should be a option to disable your team's effects so in pvp beams and grav wells won't cause lag.
Out of curiousity, will old kits be upgraded to be on par with the new ones, or are they just going to stay as they currently are? I might hold off on buying the fleet kit I was considering if they're not going to update.