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Fleet tax, logs and buttons

stanojoski1stanojoski1 Member Posts: 96 Arc User
edited April 2014 in Fleet System and Holdings
I believe it is good idea to add fleet tax option, percentage of players earnings (EC, dof, dilithium etc) to go automatically to the fleet bank.

Also, the advanced logging is very much needed. Who took, donate, and how much in the fleet. ITS 24 century, everything is logging. Let the players use their fleet management skills.

And when i say log, add some improved one, unlike the fleet bank log or events.. that is far away from Starfleet logging system. Its more like 19 century log :(


I hope you would consider this and add to the game.

BTW. Please add Select ALL button for DOF donations. I think many people dislocated their fingers sellecting >154 DOFS each day.

Thanks.
Post edited by stanojoski1 on
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Comments

  • sabaton501sabaton501 Member Posts: 1 Arc User
    edited March 2014
    it would be easier to all members of the fleet that is automatically done every week so that people are struggling with it and not think about it and that the head of the fleet can adjust the amount of donation depending on the requirements of the project
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited March 2014
    Tax has been proposed before. If I ever would be in a fleet who would ask that, I would be gone in seconds. (Yes, I do have my own fleets). Tax would be yet another step into ghost town.

    Logging can be improved, although you are able to search.

    Adding doffs could get an overhaul. But remember why they did it this way; people want to keep certain doffs (for whatever reasons), and the way it is now the player can choose which one to donate and which one to keep. It's a pain, I know. Did donate couple of hundreds myself.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    Thread about better contribution logs.

    Fleet tax, as I say at previous thread at this topic, yes but only if fleet can set it at 0%.
    Adding doffs could get an overhault. But remember why they did it this way; people want to keep certain doffs (for whatever reasons), and the way it is now the player can choose which one to donate and which one to keep. It's a pain, I know. Did donate couple of hundreds myself.

    Adding "Select all" don't prevent you from unselecting later doffs which you want to keep.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited March 2014
    dkratasco wrote: »
    Adding "Select all" don't prevent you from unselecting later doffs which you want to keep.
    Good one..
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • stanojoski1stanojoski1 Member Posts: 96 Arc User
    edited March 2014
    i agree.. fleet tax to be able to be set to 0%
    I agree.. select all with option to unselect some DOFS
    logging for provisional usage should be added, and all other logs should be enhanced.
  • lystentlystent Member Posts: 1,019
    edited March 2014
    What I don't get is why do we have to donate people for consumable material and currency... Are the ground up? Sold to orions?
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    Yeah this was proposed a couple of months ago and if this thread goes anything like that one did, then expect a sh*t storm of negative replies.

    For the record, I myself lead two fleets and I am very much opposed to any kind of fleet tax mechanic in this game. If people want to donate they will donate. No one should be forced to.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    lystent wrote: »
    What I don't get is why do we have to donate people for consumable material and currency... Are the ground up? Sold to orions?

    I just figured they became the staff at that particular holding. (that or they were frog marched into an industrial replicator to be "recycled."
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    A other thread about in game tax i would walk from any fleet that used it. + there would be a high chance of some fleet leaders abusing a tax system ive been in a fleet that a leader waited to the fleet bank was full then locked everyone out of it.
    gs9kwcxytstg.jpg
  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    "Don't create it, it can be abuse"... Man everything can be abuse. Whole STO mechanic can be abuse should Cryptic turn game off because of it? Fleets, leaders who use it to their own profits will simply lost players and get bad reputation.

    Don't want tax in your fleet, then set it at 0%, but don't deprive such a possibility others who may accept it.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited March 2014
    I just figured they became the staff at that particular holding. (that or they were frog marched into an industrial replicator to be "recycled."

    Where do you think Bio-neural gel packs comes from?
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    starkaos wrote: »
    Where do you think Bio-neural gel packs comes from?

    :eek: Dear God!
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • stanojoski1stanojoski1 Member Posts: 96 Arc User
    edited March 2014
    everything can be abused. Even now leaders can lock provisionals and/or fleet credits and bank items

    With fleet tax there will be fleet management important.

    Now some players abuse the fleets with little donations and receiving a lot of provisionals. Or.. some donate only fleet marks and expertise and never dilithium.

    This is the way fleets would gain small amount of dilithium and EC FROM ALL PLAYERS, not only the once who are willing to donate, which would help them a lot.

    We as a fleet do not need players who do not donate and ask many provisionals, we kick them out.
    Everyone is equal.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    everything can be abused. Even now leaders can lock provisionals and/or fleet credits and bank items

    With fleet tax there will be fleet management important.

    Now some players abuse the fleets with little donations and receiving a lot of provisionals. Or.. some donate only fleet marks and expertise and never dilithium.

    This is the way fleets would gain small amount of dilithium and EC FROM ALL PLAYERS, not only the once who are willing to donate, which would help them a lot.

    We as a fleet do not need players who do not donate and ask many provisionals, we kick them out.
    Everyone is equal.

    It should still be their choice. I can say with certainty that if any fleet that implemented a tax would see it's membership plummet. Especially if that tax is in the form of dillithium. If someone is saving up dillithium (which can be problematic at the best of times) the last thing you want is a pushy fleet leader skimming your profits.

    If you don't trust your members not to clean out your provisions, why are they in your fleet in the first place?
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    If someone is saving up dillithium (which can be problematic at the best of times) the last thing you want is a pushy fleet leader skimming your profits.

    You're kidding right? 1 STF -> 5-10 minuts -> 1-3k dilithium. Dilithium asteroid 5 minuts -> 1k dilith. And many other fast ways for dilith right now, ex battlezone.
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    dkratasco wrote: »
    You're kidding right? 1 STF -> 5-10 minuts -> 1-3k dilithium. Dilithium asteroid 5 minuts -> 1k dilith. And many other fast ways for dilith right now, ex battlezone.

    What stf give you that much dilithium?
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    1k you get from base other 1-2k from marks and BNP
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    dkratasco wrote: »
    1k you get from base other 1-2k from marks and BNP

    That is assuming you don't need those for other things. Which for a casual player is a VERY big assumption.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • stanojoski1stanojoski1 Member Posts: 96 Arc User
    edited March 2014
    tax for 1-5% isnt much for a player, but 200 ppl in fleet is very much for the fleet projects
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited March 2014
    Op i think u have problems trusting ur members to put stuff in to base missions and are probly a bit of a control freak. Sounds like one of my ex-fleet leaders. tax system would only be useed by small fleets that would get smaller because of tax. As people quit looking for fleets that dont use it big fleets dont need the tax system as its a fight to earn creds.
    gs9kwcxytstg.jpg
  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    That is assuming you don't need those for other things. Which for a casual player is a VERY big assumption.

    And that is why i wrote that you get from 1 (only base) to 3 (if you don't need marks/bnps) but still it is at least 3k dilithium i 15-30 minutes from 3 easy STFs
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2014
    dkratasco wrote: »
    And that is why i wrote that you get from 1 (only base) to 3 (if you don't need marks/bnps) but still it is at least 3k dilithium i 15-30 minutes from 3 easy STFs


    Erm... cooldowns?

    Either way we are straying from the point. It's not about how easy it is to get the dilithium, it's about members having the choice to donate it.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    Erm... ISE,CSE,KASE?
  • realwildblurealwildblu Member Posts: 75 Arc User
    edited March 2014
    I believe it is good idea to add fleet tax option, percentage of players earnings (EC, dof, dilithium etc) to go automatically to the fleet bank.

    Also, the advanced logging is very much needed. Who took, donate, and how much in the fleet. ITS 24 century, everything is logging. Let the players use their fleet management skills.

    And when i say log, add some improved one, unlike the fleet bank log or events.. that is far away from Starfleet logging system. Its more like 19 century log :(


    I hope you would consider this and add to the game.

    BTW. Please add Select ALL button for DOF donations. I think many people dislocated their fingers sellecting >154 DOFS each day.

    Thanks.

    Why? What problem(s) will these suggestions solve? Why would these particular solutions solve those problem(s) better than alternative solutions?
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited March 2014
    A fleet taxing its members is one of the funniest suggestions I've ever read on this forum. Your members can and should (would) walk away from you.
  • lystentlystent Member Posts: 1,019
    edited March 2014
    Adding a tax will test the loyalty of fleet members... just a side-effect... maybe a good side effect...
  • notorycznynotoryczny Member Posts: 0 Arc User
    edited March 2014
    Fleet tax? Again? Really?

    I understand that OP thought he had a good idea, but he should read other fleet tax threads first. Pretending those threads do not exist is like expecting community stance on fleet tax had changed since the last time it was proposed. Which I think is not the case.

    In other words, raising a failed idea for umpteenth time will not make it a valid one. If OP is a fleet leader and thinks his fleet requires the use of forced taxation, then something is wrong with fleet leader. If hes not a fleet leader, that means that either the fleet is very small or is just an alt cemetery.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited March 2014
    I play STO to escape from RL, not run smack into it. And taxes are as RL as it can get. So no. The only reason I can think of for anyone to suggest something like this is they are trying to mooch off other players for some reason. Usually involves them trying to get to a particular Shiny they want with minimal effort.

    If people in your Fleet aren't contributing or haven't contributed then drop them. This really stupid idea of taxing Fleet members guarantees Fleet members who are contributing will leave. And the others who are not contributing will leave right along with them.

    Perhaps a better title for this thread would have been, "How to Turn a Fleet into a Ghost Town."
    A six year old boy and his starship. Living the dream.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited March 2014
    I believe it is good idea to add fleet tax option, percentage of players earnings (EC, dof, dilithium etc) to go automatically to the fleet bank.

    Also, the advanced logging is very much needed. Who took, donate, and how much in the fleet. ITS 24 century, everything is logging. Let the players use their fleet management skills.

    And when i say log, add some improved one, unlike the fleet bank log or events.. that is far away from Starfleet logging system. Its more like 19 century log :(


    I hope you would consider this and add to the game.

    BTW. Please add Select ALL button for DOF donations. I think many people dislocated their fingers sellecting >154 DOFS each day.

    Thanks.

    No freaking way you going to get my ec/dil/doffs automatically.
    No,no,no,no,no,no,no,no....NNNNNNOOOOOOO.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2014
    bones1970 wrote: »
    No freaking way you going to get my ec/dil/doffs automatically.
    No,no,no,no,no,no,no,no....NNNNNNOOOOOOO.
    I concur with the EC/Minerals thing. Doffs, though...TAKE THEM, PLEASE. Why the hell else do I even HAVE white doffs?
    [SIGPIC][/SIGPIC]
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