For the 1.000.000 time.....Cryptic listen up here:
-Need a D'k Tahg + Mek'leth melee pack in the C-Store.
-Need a Ushaan + Kar'takin melee pack in the C-Store.
Just like the current Lirpa+Bat'leth melee pack in the C-Store. Make it so!
I second this and resent the fact I can't just type +1 because I just have to use 8 more characters so how do you like me now stupid arbitrary forum rules huh huh
I lost count how many times I asked in those ask cryptics before dev blogs and basically got the answer that they might come one day lol.
If they can't fix the KHG uniforms that have been broken over a year as well as b'rel that is a gimmick since it doesn't function anything near canon then I don't expect them to ever make the canon melee weapons or the federation TNG or Voyager era rifles as well. I did like the TNG/DS9/Voyager hand phasers but who wants a stun pistol when you only kill and never capture prisoners lol.
I would buy a D'k Tagh in an instant. Every warrior has one, would be awesome to have blood wine induced knife fights with my Klingon fleetmates. Please cryptic!
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We need KDF weapons that dont currently exist ingame with their own unique attacks that can be chained like bathleths.
Slashing parrying and twirling attacks for the knives
A lunge/impale and buttstock blade slam for the KHG combat gun.
etc etc.
Make the Klingons the melee loving race they are in cannon.
Well I for one was really happy to see the Klingons featured in Into Darkness sporting bat'leths etc as it was something we rarely saw them using in combat in the series. The only time I recall it being used was when the Klingons boarded DS9 with Dax going badass with one .
Seems such a shame that the rich culture of the Klingons takes a back seat in this game. I would love there to be more missions like in the tutorial where you have to challenge someone to a duel with D'k taghs. Think of the intro for Klingon Academy and you see where I'm going! (Why don't they make games like that anymore )
Also, more Shakespeare quotes for KDF content :P.
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Well I for one was really happy to see the Klingons featured in Into Darkness sporting bat'leths etc as it was something we rarely saw them using in combat in the series. The only time I recall it being used was when the Klingons boarded DS9 with Dax going badass with one .
Seems such a shame that the rich culture of the Klingons takes a back seat in this game. I would love there to be more missions like in the tutorial where you have to challenge someone to a duel with D'k taghs. Think of the intro for Klingon Academy and you see where I'm going! (Why don't they make games like that anymore )
Also, more Shakespeare quotes for KDF content :P.
Ds9 had the most klingon melee weapon use, largely thanks to Worf, Dax and Martok. As well as the way of the warrior attack on the station though the Klingons were sadly no match for the Sisko.
Ds9 had the most klingon melee weapon use, largely thanks to Worf, Dax and Martok. As well as the way of the warrior attack on the station though the Klingons were sadly no match for the Sisko.
:rolleyes: I really liked DS9 in general but I hated their action approach. Most big battles crappy and had nothing to offer and the invasion on ds9.... dozends of Klingon Warriors, trained to fight since they could walk, were just easily beaten up by each main character like Stormtroopers in the star wars movies.
Same goes for the ones might bird of preys that died like tie fighters (which is the base for the bop being the crapy glass cannon it is in this game, instead of being as powerful as it was shown to be EVERYWHERE ELSE!!)
We need KDF weapons that dont currently exist ingame with their own unique attacks that can be chained like bathleths.
Slashing parrying and twirling attacks for the knives
A lunge/impale and buttstock blade slam for the KHG combat gun.
etc etc.
Make the Klingons the melee loving race they are in cannon.
I don't think any melee weapon should be faction exclusive. Everyone can pick up a D'k Tagh and use it.
Special faction exclusive versions, like the shard of the sword of Khaless now, sure. But the general type should be available for everyone.
And, just for change.... may be available by PLAYING THE GAME instead of some way through the C-Store....
The benefit originally was that you essentially could pick up an average melee weapon wherever you were and discard it.
That was BEFORE the crappy f2p transition, back then was an account wide unlocked and could be reclaimed any time.
This was particularly useful in old-the cure on ground, since it was one of the usual tactics to tank the boss and so you didn't have to start over because nobody took a melee weapon^^
:rolleyes: I really liked DS9 in general but I hated their action approach. Most big battles crappy and had nothing to offer and the invasion on ds9.... dozends of Klingon Warriors, trained to fight since they could walk, were just easily beaten up by each main character like Stormtroopers in the star wars movies.
Same goes for the ones might bird of preys that died like tie fighters (which is the base for the bop being the crapy glass cannon it is in this game, instead of being as powerful as it was shown to be EVERYWHERE ELSE!!)
Hey, at least they looked good when compared to the average red/gold shirt.;)
And if it's any consolation: in "Way of the Warrior" the Vor'chas and K't'ingas belw up just as easily. And at leat Martok's BoP was capable of taking on 3 JH fighters at once in "Sons and Daughters" and win.
Hey, at least they looked good when compared to the average red/gold shirt.;)
And if it's any consolation: in "Way of the Warrior" the Vor'chas and K't'ingas belw up just as easily. And at leat Martok's BoP was capable of taking on 3 JH fighters at once in "Sons and Daughters" and win.
I don't think they did..... they just ran around like ******* and died. Not warrior like at all...
And well, the other ones blew in masses in that "5000 photon torpedo" attack but before the mighty U.S.S. Mary-Sue Defaint essentially one shoted the Bops.
Later that was displayed differently, but the Damage was done, we see that on the way the the BoPs are portrayed here in the game, in the fact that far to many people think that this is an appropriate portrayal and on the whole faction that continues to state "the canon defiant could take out 200 Sovereigns at once" despite that being ridiculous.
:rolleyes: I really liked DS9 in general but I hated their action approach. Most big battles crappy and had nothing to offer and the invasion on ds9.... dozends of Klingon Warriors, trained to fight since they could walk, were just easily beaten up by each main character like Stormtroopers in the star wars movies.
Same goes for the ones might bird of preys that died like tie fighters (which is the base for the bop being the crapy glass cannon it is in this game, instead of being as powerful as it was shown to be EVERYWHERE ELSE!!)
I agree some of DS9s combat was questionable like how apparently no one bothered to use shields unless you were the Defiant. You even had big powerful ships like Vorchas getting one or two shot by the Dominion. Same for the Feds, you had big ships like Excelsiors getting one hitted by Cardassians who previously were portrayed as having inferior ships to that of the Federation.
Though on the melee fight in way of the warrior I can kind of see the command crew fighting off the boarders be realistic, Sisko was a badass former wrestler (plus he is the Sisko) , Dax and Worf were both trained in Klingon combat , Kira is an ex resistance fighter. O'Brian is an experienced vet as well though he gets clocked one in the face. Odo is a shapeshifter so attacking him with a pointy weapon is useless. The only non experienced fighter in some way of the command crew is Bashir and he is sensibly using a phaser when he has to be keeps out the way.
I don't think they did..... they just ran around like ******* and died. Not warrior like at all...
And well, the other ones blew in masses in that "5000 photon torpedo" attack but before the mighty U.S.S. Mary-Sue Defaint essentially one shoted the Bops.
Later that was displayed differently, but the Damage was done, we see that on the way the the BoPs are portrayed here in the game, in the fact that far to many people think that this is an appropriate portrayal and on the whole faction that continues to state "the canon defiant could take out 200 Sovereigns at once" despite that being ridiculous.
To be fair the Defiant was having trouble downing the BoPs when they were saving Ducat until Sisko told Worf to stop shooting to disable and shoot to kill and that Vorcha gave them real trouble even blowing through the ablative armor at one point. It was later that BOPs became a one hit kill. Though at least a old B'rel did destroy the Ent D.
I don't think any melee weapon should be faction exclusive. Everyone can pick up a D'k Tagh and use it.
Special faction exclusive versions, like the shard of the sword of Khaless now, sure. But the general type should be available for everyone.
And, just for change.... may be available by PLAYING THE GAME instead of some way through the C-Store....
I couldn't agree more. There should be a much wider selection of melee weapons, and at least the general models should be open to everyone. More options for character customization is always good in a game like this.
... and for those that get all uppity about my Fed using a bat'leth, the eccentricities of a Captain or Bridge Officer (and you rarely see other's BOs anyway) doesn't change the fact that the billions of minions still use standard gear, nor does it interfere with your gameplay experience any more than someone using a name that doesn't fit the genre. For me however, it might be the bit of uniqueness that makes my character stand out as something other than another cookie cutter chump. It's almost as bad as thinking the color of someone's lightsaber determines their morality.
Anyway, yeah. More melee weapons. Dual wielding daggers! Jem'hadar axes! Tsunkatse Gauntlets that do a mix of Physical and Polaron damage! Katanas and Claymores! Spears!
Comments
Because all the Voth riding on Giant Dinosaurs wiped them out?
I second this and resent the fact I can't just type +1 because I just have to use 8 more characters so how do you like me now stupid arbitrary forum rules huh huh
If they can't fix the KHG uniforms that have been broken over a year as well as b'rel that is a gimmick since it doesn't function anything near canon then I don't expect them to ever make the canon melee weapons or the federation TNG or Voyager era rifles as well. I did like the TNG/DS9/Voyager hand phasers but who wants a stun pistol when you only kill and never capture prisoners lol.
Mainly because every faction can get every type of melee weapon without it...
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Slashing parrying and twirling attacks for the knives
A lunge/impale and buttstock blade slam for the KHG combat gun.
etc etc.
Make the Klingons the melee loving race they are in cannon.
R.I.P
Seems such a shame that the rich culture of the Klingons takes a back seat in this game. I would love there to be more missions like in the tutorial where you have to challenge someone to a duel with D'k taghs. Think of the intro for Klingon Academy and you see where I'm going! (Why don't they make games like that anymore )
Also, more Shakespeare quotes for KDF content :P.
Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
Ds9 had the most klingon melee weapon use, largely thanks to Worf, Dax and Martok. As well as the way of the warrior attack on the station though the Klingons were sadly no match for the Sisko.
My character Tsin'xing
Not sure (don't own the pack) but judging from this:
http://sto.gamepedia.com/Seleya_Ceremonial_Lirpa
it's a joke.
:rolleyes: I really liked DS9 in general but I hated their action approach. Most big battles crappy and had nothing to offer and the invasion on ds9.... dozends of Klingon Warriors, trained to fight since they could walk, were just easily beaten up by each main character like Stormtroopers in the star wars movies.
Same goes for the ones might bird of preys that died like tie fighters (which is the base for the bop being the crapy glass cannon it is in this game, instead of being as powerful as it was shown to be EVERYWHERE ELSE!!)
I don't think any melee weapon should be faction exclusive. Everyone can pick up a D'k Tagh and use it.
Special faction exclusive versions, like the shard of the sword of Khaless now, sure. But the general type should be available for everyone.
And, just for change.... may be available by PLAYING THE GAME instead of some way through the C-Store....
The benefit originally was that you essentially could pick up an average melee weapon wherever you were and discard it.
That was BEFORE the crappy f2p transition, back then was an account wide unlocked and could be reclaimed any time.
This was particularly useful in old-the cure on ground, since it was one of the usual tactics to tank the boss and so you didn't have to start over because nobody took a melee weapon^^
Hey, at least they looked good when compared to the average red/gold shirt.;)
And if it's any consolation: in "Way of the Warrior" the Vor'chas and K't'ingas belw up just as easily. And at leat Martok's BoP was capable of taking on 3 JH fighters at once in "Sons and Daughters" and win.
I don't think they did..... they just ran around like ******* and died. Not warrior like at all...
And well, the other ones blew in masses in that "5000 photon torpedo" attack but before the mighty U.S.S. Mary-Sue Defaint essentially one shoted the Bops.
Later that was displayed differently, but the Damage was done, we see that on the way the the BoPs are portrayed here in the game, in the fact that far to many people think that this is an appropriate portrayal and on the whole faction that continues to state "the canon defiant could take out 200 Sovereigns at once" despite that being ridiculous.
I agree some of DS9s combat was questionable like how apparently no one bothered to use shields unless you were the Defiant. You even had big powerful ships like Vorchas getting one or two shot by the Dominion. Same for the Feds, you had big ships like Excelsiors getting one hitted by Cardassians who previously were portrayed as having inferior ships to that of the Federation.
Though on the melee fight in way of the warrior I can kind of see the command crew fighting off the boarders be realistic, Sisko was a badass former wrestler (plus he is the Sisko) , Dax and Worf were both trained in Klingon combat , Kira is an ex resistance fighter. O'Brian is an experienced vet as well though he gets clocked one in the face. Odo is a shapeshifter so attacking him with a pointy weapon is useless. The only non experienced fighter in some way of the command crew is Bashir and he is sensibly using a phaser when he has to be keeps out the way.
To be fair the Defiant was having trouble downing the BoPs when they were saving Ducat until Sisko told Worf to stop shooting to disable and shoot to kill and that Vorcha gave them real trouble even blowing through the ablative armor at one point. It was later that BOPs became a one hit kill. Though at least a old B'rel did destroy the Ent D.
While they are green weapons, they are infinite. meaning they level up with you. I am not sure however what level that one shown is.
I have bought the pack and the C-store bat'leth is better than the shard sword you get KDF side.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
The lirpa you get from the Friday the 13th/Halloween episode is better and free, go for it instead.
I couldn't agree more. There should be a much wider selection of melee weapons, and at least the general models should be open to everyone. More options for character customization is always good in a game like this.
... and for those that get all uppity about my Fed using a bat'leth, the eccentricities of a Captain or Bridge Officer (and you rarely see other's BOs anyway) doesn't change the fact that the billions of minions still use standard gear, nor does it interfere with your gameplay experience any more than someone using a name that doesn't fit the genre. For me however, it might be the bit of uniqueness that makes my character stand out as something other than another cookie cutter chump. It's almost as bad as thinking the color of someone's lightsaber determines their morality.
Anyway, yeah. More melee weapons. Dual wielding daggers! Jem'hadar axes! Tsunkatse Gauntlets that do a mix of Physical and Polaron damage! Katanas and Claymores! Spears!