If we get a new engine, it'll almost certainly be for an STO:2, which would be an entirely separate game, so would require new subscriptions for all, along with brand new characters. So no. No it wouldn't benefit us all.
As long as STO 2 is not like GW2 I would love to see a separated game of STO (STO 2) to be developed.
If we get a new engine, it'll almost certainly be for an STO:2, which would be an entirely separate game, so would require new subscriptions for all, along with brand new characters. So no. No it wouldn't benefit us all.
Awhile back I was thinking about what might work in a sequel to STO done by Cryptic.
And one thing I thought would be fascinating would be to simplify the power setting tool.
Right now there's weapons/shields/engines/balance
They left out Aux, and kind of force you to use balanced to do Aux based settings.
Also, a retooling of BOFF powers and a simplification. And to really take a look at science and what it's actual function is within the game. Is it debuff? Kind of. Exotic damage? Sort of. Support? Yes and no.
It's too unfocused compared, to, say tactical.
It's like the framework of the game calls for three aspects. But the execution just ended up being off.
The blue portion of red, gold, blue seems to just be haphazard. Be it the power settings or the actual effects of the powers.
Though science BOFFs seem far more organized than Engineering BOFF powers.
I don't know, just stuff I was thinking about. Like if they did start anew, they could really streamline some things and get them done a bit better second time around.
You are aware that the game engine is only 4 years old, right?
You are aware that part of the reason Cryptic was purchased for $50 million was because of the versatility of the game engine and how easily it can be adapted for other games: CO, STO, NWNs - not to mention the new game they are currently working on?
You might not like this engine, but it is not "old."
mr 5decades, its old in my books. And i dont care about Cryptics other games - even if they would bring something "new" to sto from other game they would end up braking things up once again.
Right now I got my 3 main toons to level 50 each one with the Dyson ship, what is next to do, nothing except grind for marks, gimme a freaking break, I grinded for winter event, grinded for Dyson ships, grinded this weekend for Dyson to point I shut down the game and went to play FW because I was about to smash the PC with STO. It is so hard to find a party to do Dyson that is ridiculous.
To the OP... I played the ESO Beta... I was not impressed. Graphics are sub-par compared to Skyrim and so is the crafting system and game play. I would personally wait for the game to go F2P as I cannot see it holding a sub base for long. Just my opinion though.
I lost interest in the Elder Scrolls with Oblivion, but as others have mentioned, I fail to see the connection between a Fantasy RPG MMO compared to what STO is or how they will eat the audience of each other.
From my own list of friends, the ones who are really chomping at the bit to play ESO are the fair-weather ones I've talked into STO who don't play it particularly actively anyways. I suspect they'll get bored of ESO just as quickly as they burn through most other games..
Because it's an MMO based on a highly successful story-driven RPG series. Hence it'll be lacking story content in favour of boring, repetitive missions where you go to X and kill Y for Z, all the while with servers full of trolls - both literal and figurative.
I am a massive fan of the ES series, so naturally I jumped at the chance to play ESO and indeed feared it would harm STO however after playing it for an hour I turned it off and never played it after that, trust me it is not going to debt STO for gods sake it's not going to even dent gw2. ESO is boring beyond what STO is and they are basically banking on the die hard ES players and them charging per month for it is a slap in the face.
If you do go to ESO I wish you the upmost but I dare say you will return with a renewed appreciation of STO I promise you.
Remember everything that is new isn't always better
The games long term viability depends really on one thing - a new trek TV series. 2015 will see the final jj movie. Without a series, star wars reboot will take the spotlight.
How do you guys know that they haven't been tweaking the game engine with every patch? Look at the Dyson spheres, the solone one has open questing, a massive map with an atmosphere that slows our movement and the most impressive cityscape I have ever seen in any video game. They had to make a ton of changes to the game engine to add the fleet and reputation systems.
If you go to the SC forum you will find out that PVP is in the game but no as in EVE online, ganking will be almost non-existent, the developer has promised that and anyone who try to practice ganking will pay for it. So SC is going to be the good witch of EVE online. People who love PVP here in STO may migrate in numbers to SC, if only for the PVP options, they may still play STO for the other side, the "ugly" PVE.
ESO? I have no idea what that is... And i don't care. I love STO. Dont love all the stuff. But i do spend most of my day play 16 toons. I love Star trek. Thats why i play.
To the OP... I played the ESO Beta... I was not impressed. Graphics are sub-par compared to Skyrim and so is the crafting system and game play. I would personally wait for the game to go F2P as I cannot see it holding a sub base for long. Just my opinion though.
I did play beta aswell and loved it. Sure its all unkown what is going to happen, does it impact on STO (i think Cryptic might be its own reason for player loss ) or not. Or does the ESO flop big time. Just have to wait and see how it goes. The main reason i made this thread was because im seriously worried where STO is going at its current path.
Over four and a half years old definitely qualifies, as "aging". Especially when taken into account that the engine was never that good to begin with. Beam animations that come out of weird places, torpedos that disappear, severe clipping issues, etc... Sure it's versatile, so are rocks.
The advantage to Cryptic's engine is that it is easily modified for a lot of different situations. You should not confuse rushed bug issues with engine issues. STO was rushed out the door. It has more bugs then it should have - such as hardpoint animation issues - but that is not a limitation on the engine. That is a limitation on the programmers and time constraints of getting things out.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
All im seeing is DOOOOM threads and after 4 years playing almoust daily i have come to conclusion that STO is like a sick animal that needs to be put down.
So you made your own DOOOOM thread to help the situation out. Brilliant.
You know, people said SWTOR would be STO's death. They said SWTOR would be WOW's death. People say whatever is new will be the death of something, when almost every single time that isn't the case.
The advantage to Cryptic's engine is that it is easily modified for a lot of different situations. You should not confuse rushed bug issues with engine issues. STO was rushed out the door. It has more bugs then it should have - such as hardpoint animation issues - but that is not a limitation on the engine. That is a limitation on the programmers and time constraints of getting things out.
If this might be the case, maybe they should just forget the next new and best lock box mania and do what the playerbase actually needs and wants. But still, its OLD!
If this might be the case, maybe they should just forget the next new and best lock box mania and do what the playerbase actually needs and wants. But still, its OLD!
Just as a basic point of information, the people who make Lockboxes do not fix bugs. They are two entirely different divisions of the company.
I am certainly not disputing that this game needs a major bug search and rescue, but stopping the production of Lockboxes would be meaningless to that endeavor because that division knows nothing about game bugs. It would be like asking your doctor to fix the plumbing in your house.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
ESO will probably be f2p in 1 year. I played the game in beta, while not bad, it's not an TES at all. The story and lore is barely related, only for the names, and the gameplay is miles away. So people that want a skyrim online will be disappointed.
As for the game itself, while it's not bad, it's not so good either. Everything is average. From graphiscs to quests, including gameplay. Not enough to hold anyone.
In the end, people that love skyrim, and expect a skyrim online will leave. As for them, there is no hope, because what's good in skyrim, oblivion, and morrowind, is pretty much because it's solo. And those who don't really care about TES lore will not stay, because they already have a very established game they used to play.
The game reminds me a lot age of conan. While slightly less bugged, the gameplay is quite close, even the game itself. Sure the lore is a lot different, and it's a lot less mature, but you play it pretty much the same way.
And we all know how it ended. I fully expect TESO to make a huge sale on release. Then loose players really fast. Until they make it f2p. Just like age of conan, or SWTOR. Just like them, while the game have qualities (be it graphics and gameplay for conan, story and lore for SWTOR, or lore and gameplay for TESO), that's not enough to make the players stay and pay a monthly fee.
Just as a basic point of information, the people who make Lockboxes do not fix bugs. They are two entirely different divisions of the company.
I am certainly not disputing that this game needs a major bug search and rescue, but stopping the production of Lockboxes would be meaningless to that endeavor because that division knows nothing about game bugs. It would be like asking your doctor to fix the plumbing in your house.
OMG! They have theyr own people who do only lockboxes!? DOOOOOOOOOOOOOOOM
For the record though, collision issues are an engine problem, specifically the algorithms used to code that engine.
Collision was handled differently in Beta. It was changed due to feedback from playtesters. Heck, you used to be able to barrel-roll in Beta. Various things were changed for various reason, not because the engine could not do them.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
ESO? I have no idea what that is... And i don't care. I love STO. Dont love all the stuff. But i do spend most of my day play 16 toons. I love Star trek. Thats why i play.
Elder Scrolls Online. It's a new MMO. It's trying to tap into the popularity of Skyrim and should give the MMO genre a decent run from what I've seen of it.
Over four and a half years old definitely qualifies, as "aging".
So here's the thing right, it's older than 4 years. It's the same engine Champions runs. Champions debuted in 2009. But was in development far longer. People forget ... Champions was initially supposed to be Marvel Universe Online. Cryptic announced it was developing Marvel Universe Online in September of 2006. So the engine goes back past 2009. I'm not sure how far back, but sometime in 2007-08 seems reasonable.
It's an old engine in gaming years. And Cryptic, in whatever its next "new" game ends up being, should probably look toward a new engine.
That's got little to do with this game as the engine is what it is and STO is stuck with it.
SC is the only real threat to this game. Or if another company tries to re-release Star Trek Infinite Space. (A %100 PVP territory control game), Think BSGO but with Trek) Any D&D type game with Dragons and Wizards and Elf's and the lot will not really have an impact on this game.
4.4.14 is when ESO launches. What will Cryptic do about it?! How will they hold on to theyr playerbase and will Season 9 have anything better to offer than last few seasons.
Same thing, they've done after the Launch of SWTOR, Tera, Defiance, Planetside 2, Final Fantasy 14, Rift, Black Prophecy, BSG Online, Guild Wars 2, Secret World ... oh sorry you must be one of these ... this time we mean it ... this time it's gonna be the MMO Revolution for sure ... it can't fail yadda yadda yadda - people :P
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Comments
As long as STO 2 is not like GW2 I would love to see a separated game of STO (STO 2) to be developed.
yes, you got a point on that.
And one thing I thought would be fascinating would be to simplify the power setting tool.
Right now there's weapons/shields/engines/balance
They left out Aux, and kind of force you to use balanced to do Aux based settings.
Also, a retooling of BOFF powers and a simplification. And to really take a look at science and what it's actual function is within the game. Is it debuff? Kind of. Exotic damage? Sort of. Support? Yes and no.
It's too unfocused compared, to, say tactical.
It's like the framework of the game calls for three aspects. But the execution just ended up being off.
The blue portion of red, gold, blue seems to just be haphazard. Be it the power settings or the actual effects of the powers.
Though science BOFFs seem far more organized than Engineering BOFF powers.
I don't know, just stuff I was thinking about. Like if they did start anew, they could really streamline some things and get them done a bit better second time around.
And yeah, get a new engine.
mr 5decades, its old in my books. And i dont care about Cryptics other games - even if they would bring something "new" to sto from other game they would end up braking things up once again.
From my own list of friends, the ones who are really chomping at the bit to play ESO are the fair-weather ones I've talked into STO who don't play it particularly actively anyways. I suspect they'll get bored of ESO just as quickly as they burn through most other games..
That oddly sounds verry familiar...
If you do go to ESO I wish you the upmost but I dare say you will return with a renewed appreciation of STO I promise you.
Remember everything that is new isn't always better
I did play beta aswell and loved it. Sure its all unkown what is going to happen, does it impact on STO (i think Cryptic might be its own reason for player loss ) or not. Or does the ESO flop big time. Just have to wait and see how it goes. The main reason i made this thread was because im seriously worried where STO is going at its current path.
So you made your own DOOOOM thread to help the situation out. Brilliant.
Oh, almost forgot: can I haz ur stuffz?
Good luck and hope you have fun.
If this might be the case, maybe they should just forget the next new and best lock box mania and do what the playerbase actually needs and wants. But still, its OLD!
"I reject your reality, and substitute my own!"
maxlevelgod, is that you? :eek:
I am certainly not disputing that this game needs a major bug search and rescue, but stopping the production of Lockboxes would be meaningless to that endeavor because that division knows nothing about game bugs. It would be like asking your doctor to fix the plumbing in your house.
As for the game itself, while it's not bad, it's not so good either. Everything is average. From graphiscs to quests, including gameplay. Not enough to hold anyone.
In the end, people that love skyrim, and expect a skyrim online will leave. As for them, there is no hope, because what's good in skyrim, oblivion, and morrowind, is pretty much because it's solo. And those who don't really care about TES lore will not stay, because they already have a very established game they used to play.
The game reminds me a lot age of conan. While slightly less bugged, the gameplay is quite close, even the game itself. Sure the lore is a lot different, and it's a lot less mature, but you play it pretty much the same way.
And we all know how it ended. I fully expect TESO to make a huge sale on release. Then loose players really fast. Until they make it f2p. Just like age of conan, or SWTOR. Just like them, while the game have qualities (be it graphics and gameplay for conan, story and lore for SWTOR, or lore and gameplay for TESO), that's not enough to make the players stay and pay a monthly fee.
OMG! They have theyr own people who do only lockboxes!? DOOOOOOOOOOOOOOOM
Elder Scrolls Online. It's a new MMO. It's trying to tap into the popularity of Skyrim and should give the MMO genre a decent run from what I've seen of it.
So here's the thing right, it's older than 4 years. It's the same engine Champions runs. Champions debuted in 2009. But was in development far longer. People forget ... Champions was initially supposed to be Marvel Universe Online. Cryptic announced it was developing Marvel Universe Online in September of 2006. So the engine goes back past 2009. I'm not sure how far back, but sometime in 2007-08 seems reasonable.
It's an old engine in gaming years. And Cryptic, in whatever its next "new" game ends up being, should probably look toward a new engine.
That's got little to do with this game as the engine is what it is and STO is stuck with it.
Same thing, they've done after the Launch of SWTOR, Tera, Defiance, Planetside 2, Final Fantasy 14, Rift, Black Prophecy, BSG Online, Guild Wars 2, Secret World ... oh sorry you must be one of these ... this time we mean it ... this time it's gonna be the MMO Revolution for sure ... it can't fail yadda yadda yadda - people :P