test content
What is the Arc Client?
Install Arc

Crit Chance vs Crit Severity: which is best?

carlosbflycarlosbfly Member Posts: 682 Arc User
Out of these two bonuses on Consoles, which do you favour - Crit Chance or Crit Severity?

There doesn't seem to be very much out there at all that discusses it. I have a 3.6% (which seems painfully low) chance for Crit Hits on my current build, but I've heard its just better to go for severity if you run Tactical/Escort characters.

Or is it better to mix it up? Say 3 Crit Severity Consoles, 2 Crit Chance for the best of both worlds? I don't want to be some crit hit dealing monster but do no decent damage when I land it.
Post edited by carlosbfly on
«13

Comments

  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited February 2014
    It's not that one is better then the other. For optimal dps you need to ensure crit H and crit D are at a 1 to 10 ratio. So 10% crit H needs 100% crit severity. 20% crit hit needs 200% crit severity.

    When trying to optimize the above you have to manually do the math as the stats under ship/attack will not include everything. You'll have to manually add energy weapon specialization. If you maxxed the skill then that's 2% crit hit and 25% crit severity. The mods on the weapons you have to manually add as well.

    You'll notice that the spire tac consoles are either 8% crit sev or 1.6% crit hit. They should have made the crit sev one 16% to make it comparable to the crit hit one. So you should always go for the crit hit consoles even if you're below the 10 to 1 range as the crit sev consoles are only half as good as they need to be. You then use weapons with crit severity.
    U.S. ARMY CAVALRY SCOUT/DRAGOON DISABLED VETERAN
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014
    Thanks, very interesting. Based on what you've said then, my stats are actually

    5.4 crit hit
    84.1 crit severity

    I'm using Fleet XII Antiproton Turrets and Dual Heavies with CritH on them. I'll add these on ASAP and update these stats further then.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014
    So IF I've done this right (and my maths is terrible) my stats are -

    20.12 crit chance
    243.3 crit severity

    That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?
  • simeion1simeion1 Member Posts: 898 Arc User
    edited February 2014
    carlosbfly wrote: »
    So IF I've done this right (and my maths is terrible) my stats are -

    20.12 crit chance
    243.3 crit severity

    That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?
    I would love to see how you are getting those numbers. Would you share the build.
    320x240.jpg
  • robanskerobanske Member Posts: 0 Arc User
    edited February 2014
    carlosbfly wrote: »
    So IF I've done this right (and my maths is terrible) my stats are -

    20.12 crit chance
    243.3 crit severity

    That's doesn't seem horrible off and too high does it for a generally solid Escort AP cannon build?


    You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2014
    it seems that equip favours crtH over crtD in regard of the amount they provide...be it on ground or space.

    the locator consoles have a huge advantage in terms of stat quantity over exploiter consoles...so the definate choice on consoles should be locator.

    on weapons though crtD wins, since the amount of crtD on weapons is double of that which is on exploiter consoles compared to locator consoles.

    so on weapons crtD > crtH
    and on consoles crtH > crtD
    Go pro or go home
  • fleshflesh Member Posts: 0 Arc User
    edited February 2014
    robanske wrote: »
    You should be able to access your crit chance and severity chance in your starship equipment HUD. If you had to do any sort of calculations then you did it incorrectly.
    I've havent played long, but this has me really confused.
    In space when I equip different consoles the stats change fine, but when equiping different weapons it always stays the same. Crit chance, severity accuracy doesnt change on the stats at all.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    flesh wrote: »
    I've havent played long, but this has me really confused.
    In space when I equip different consoles the stats change fine, but when equiping different weapons it always stays the same. Crit chance, severity accuracy doesnt change on the stats at all.

    Weapon Mods only buff the particular weapon, they won't show in your CrtD/CrtH - since those numbers are your overall CrtD/CrtH. The same with the additional CrtD/CrtH from Energy/Projectile Weapon Specialization; since those bonuses only apply either to Energy or Projectile weapons...not your overall CrtD/CrtH.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    Crit chance, always. Even on romulan toons and all crit chance tac consoles, you can't pump up crit chance up to the point where crit severity translates to more dps than chance. This may change in the [far] future, but not today.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited February 2014
    For PVE content you can do some really amazing stuff. Like Load up on all the CRTH universal consoles, Borg, Zero point, Tachyokenitic, then the Romulan Embassy Boffs that boost CritH, then the Spire Reputation that give it a boost as well, Make sure your Energy weapon skill and Acc skill have at 9 points. Then add 4 or 5 of the Spire consoles that Boost CrtH then get some CRTD x3 weapons and watch the magic.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    For PVE content you can do some really amazing stuff. Like Load up on all the CRTH universal consoles, Borg, Zero point, Tachyokenitic, then the Romulan Embassy Boffs that boost CritH, then the Spire Reputation that give it a boost as well, Make sure your Energy weapon skill and Acc skill have at 9 points. Then add 4 or 5 of the Spire consoles that Boost CrtH then get some CRTD x3 weapons and watch the magic.

    30% extra crtd isn't the same as 30% extra dmg, it's not even 30% extra damage when you crit. Crit chance starts at 0%, crit damage starts at 150%. If you have 1% and add an extra 1%, that effectively doubles your dmg from crit. If you have 150% (base) and add 30%, well, you get the idea.

    Also, universal consoles take slots. You need to balance it against what you're giving up. That may be plasma science consoles that counts as a third of a tac console in dmg (9.6%), or neut/rcs. These are not free crit. Also keep in mind that crit damage is based on base damage. If your base damage increase by x percentage, when you crit, your crit damage also increase by x percentage, the difference is they're not worthless when you don't crit.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    You absolutely need both.

    Cap severity first, as there is a relatively easy hard cap currently obtainable (anything over 120 severity is good on your display, 160-170 if you know how to add on mods and skill bonuses)

    Once you are here, anything under 15 crit chance is completely maxed out, period.

    Then work on crit chance and push it as high as you can, since you cant stack any more severity anyway, it becomes a linear increase at this point.

    This will ensure you are getting the most bang for your crit buck.

    Under NO circumstances should you ever stack all crit without any severity to back it. Yes you will crit more, but your crits will be ridiculously small by comparison to a slightly lower chance and much higher severity.

    Remember, 100 severity is double damage, take that into account.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014
    simeion1 wrote: »
    I would love to see how you are getting those numbers. Would you share the build.

    Are my numbers totally off then and I've pulled out some impossible stats? 20% crit chance seemed very high to me as well.
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014

    Under NO circumstances should you ever stack all crit without any severity to back it. Yes you will crit more, but your crits will be ridiculously small by comparison to a slightly lower chance and much higher severity.

    This is where I think I have gone hideously wrong then. At the moment, all my DHC weapons are running with DMGx3 and CritH on them.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    carlosbfly wrote: »
    This is where I think I have gone hideously wrong then. At the moment, all my DHC weapons are running with DMGx3 and CritH on them.

    Id suggest retesting with the dmgx3 critD or accx2 dmgx2 and see if you note any difference.

    Id suspect you will in both cases. If your critH after mods is under 15 you will definitely see a marked improvement. If it is over 15, that depends on the rest of your build.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014
    Id suggest retesting with the dmgx3 critD or accx2 dmgx2 and see if you note any difference.

    Id suspect you will in both cases. If your critH after mods is under 15 you will definitely see a marked improvement. If it is over 15, that depends on the rest of your build.

    I know people have said this a lot but this is what bugs me about the game. Its so frustrating you can't apply stuff and have something in game that shows all the boosts in crit and severity. Its stuff like this that will cripple my ability to get a decent built going as I'm hopeless at maths.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    carlosbfly wrote: »
    I know people have said this a lot but this is what bugs me about the game. Its so frustrating you can't apply stuff and have something in game that shows all the boosts in crit and severity. Its stuff like this that will cripple my ability to get a decent built going as I'm hopeless at maths.

    its pretty simple math though.

    If you have 9 points in energy weapon specialization
    and a crit H mod

    you should expect about 4 percent more crit than what is displayed on your character sheet in space

    there is more to it, but thats the simple math itself. accuracy overflow will really throw you off if you are weak in math. but accx2 is the same or greater than a critH mod in every way, if your target has lowest defense (through speed restriction or debuff)
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014
    its pretty simple math though.

    If you have 9 points in energy weapon specialization
    and a crit H mod

    you should expect about 4 percent more crit than what is displayed on your character sheet in space

    there is more to it, but thats the simple math itself. accuracy overflow will really throw you off if you are weak in math. but accx2 is the same or greater than a critH mod in every way, if your target has lowest defense (through speed restriction or debuff)

    I won't lie. I'm pathetic at maths. I added you as a friend BTW ;)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    carlosbfly wrote: »
    I won't lie. I'm pathetic at maths. I added you as a friend BTW ;)

    Thats cool. And yeah I understand, this game is very math heavy when you get into min/maxing a build. Although I can tell you that if your DPS is over 5000 youre probably adequate for most anything anyway. Those of us that push over 20,000 are doing it for the sake of it really, at least me anyway.

    You dont need it, if I am honest.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • carlosbflycarlosbfly Member Posts: 682 Arc User
    edited February 2014
    Thats cool. And yeah I understand, this game is very math heavy when you get into min/maxing a build. Although I can tell you that if your DPS is over 5000 youre probably adequate for most anything anyway. Those of us that push over 20,000 are doing it for the sake of it really, at least me anyway.

    You dont need it, if I am honest.

    I will try and absorb and go in with a fresh head tomorrow. See if I can get my crit and severity ratio figured out so I can balance it. I don't wanna be a DPS master but I do feel my ship could be doing better balanced criticals and severity.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    carlosbfly wrote: »
    I will try and absorb and go in with a fresh head tomorrow. See if I can get my crit and severity ratio figured out so I can balance it. I don't wanna be a DPS master but I do feel my ship could be doing better balanced criticals and severity.

    It's complicated, but crth/crtd is roughly 1:10 ratio.
    (A * CrtH) * (B * CrtD)
    You want the biggest total result for most dps from crit. Crth weapon mod is 2%, crtd is 20%. For tac consoles, vulnerability locator is 1.8% crit chance, while vulnerability exploiter is only 8% crit severity, making exploiter a poor choice.

    Of course having no crit severity at all is not good, but the balance is skewed heavily towards crit chance. It's a bad idea to pump crit severity before touching crit chance. It should be the opposite. And don't add in extra crit chance that you don't have, cryptic has since fixed the display, at least in space.
  • rck01rck01 Member Posts: 808 Arc User
    edited February 2014
    So, based on this discussion, I've erred in going with 4x Locators on my FPE?

    According to my stats tab in-system, I'm at around 18% crith unbuffed (23% with APA3), but only the mid-70's for critd. Also, how does "Bonus Accuracy" (or whatever it says at the top of the Attack tab) come into play?

    Note: Current config consists of...

    6x Fleet Pol Beam Arrays with Acc x2/Dmg x2
    4x Spire Locator Consoles (Pol)
    Nukara, ZP, Borg and Leech (plus Mk 12 Neut and RCS)
    2x Purple Romulan Embassy Boffs

    I can pull 14-17K in ISE with this rig and seem to do well in PvP, the latter being my focus for this build.

    I have 4x Exploiters lying around. Should I be slotting one or two of those instead of going all-Locator?

    Another consideration for PvP: T4 Placate. More crits (even little ones) = more opportunities to jam an opponent's sensors.

    RCK
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    noblet wrote: »
    It's complicated, but crth/crtd is roughly 1:10 ratio.
    (A * CrtH) * (B * CrtD)
    You want the biggest total result for most dps from crit. Crth weapon mod is 2%, crtd is 20%. For tac consoles, vulnerability locator is 1.8% crit chance, while vulnerability exploiter is only 8% crit severity, making exploiter a poor choice.

    Of course having no crit severity at all is not good, but the balance is skewed heavily towards crit chance. It's a bad idea to pump crit severity before touching crit chance. It should be the opposite. And don't add in extra crit chance that you don't have, cryptic has since fixed the display, at least in space.

    Noblet why are you flat out lying to the guy?

    The character sheet has NEVER shown mods on crit chance, since each weapon is its own entity, and the same is so for EWS since it affects each individual weapon (since they arent all necessarily energy now are they, why would the global listed crit chance reflect the actual crit rate of a mixed torp/energy build for example)

    Simple as, with the glut of crit out there, get to severity cap first if you can, because then its just up up up with crit.

    The whole locator vs exploiter thing is absolutely stupid to even discuss, and weve been through this a billion times too. 40 severity is literally 1/4 of the severity AVAILABLE

    Let me try this one last time, maybe someday youll finally get what I am telling you. CritD is extremely hard to stack, extremely. To the point of going anything over 100 critD requires either 40 million EC a pop weapons (which I am starting to think you sell in bulk or something, what other possible motive could there be?), or stacking out that missing critD and picking up the H in any of the plethora of places you can get it from besides the consoles.

    You either go critdx3 and lost two other mods while gimping the hell out of your accuracy, while spending 500 million EC to do so, or you go the way that makes more sense and you get as much of whats harder to get stacked up first, and get the easy mode crit chance after.

    Im honestly starting to think youre just trying to TRIBBLE people over on the forums. You just flat out lied to this guy about the display. Lied.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited February 2014
    I don't really go much for CrtD because it seems for me, I sort of getting semi-easily. I focus more on CrtH because, the way I see it, a crit is a crit, and even if your CrtD was, say, 13%, that is STILL extra damage dealt (and unlike Tac consoles, a crit increases the total weapon damage of that hit). The ratio of 1:10 seems OK, but really, I consider CrtH to be superior and a priority over CrtD, especially if you run Antiprots beams.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited February 2014
    Ive always bewn told acc and dmg is best

    am I wrong

    if I am I need new weps lol
    JtaDmwW.png
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    rck01 wrote: »
    So, based on this discussion, I've erred in going with 4x Locators on my FPE?

    According to my stats tab in-system, I'm at around 18% crith unbuffed (23% with APA3), but only the mid-70's for critd. Also, how does "Bonus Accuracy" (or whatever it says at the top of the Attack tab) come into play?

    Note: Current config consists of...

    6x Fleet Pol Beam Arrays with Acc x2/Dmg x2
    4x Spire Locator Consoles (Pol)
    Nukara, ZP, Borg and Leech (plus Mk 12 Neut and RCS)
    2x Purple Romulan Embassy Boffs

    I can pull 14-17K in ISE with this rig and seem to do well in PvP, the latter being my focus for this build.

    I have 4x Exploiters lying around. Should I be slotting one or two of those instead of going all-Locator?

    Another consideration for PvP: T4 Placate. More crits (even little ones) = more opportunities to jam an opponent's sensors.

    RCK

    Accuracy overflow is 1% critd per point. Excess accuracy isn't wasted. Accuracy overflow is broken with faw atm though, and unlike faw crit, isn't yet fixed.
    jam3s1701 wrote: »
    Ive always bewn told acc and dmg is best

    am I wrong

    if I am I need new weps lol

    You're not wrong.;)
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2014
    noblet wrote: »
    Accuracy overflow is 1% critd per point. Excess accuracy isn't wasted. Accuracy overflow is broken with faw atm though, and unlike faw crit, isn't yet fixed.

    care to give any source for that bit of info? Last i checked the ACC overflow was crtH and crtD as this video illustrates (at around 29:30)
    the numbers are: for every 1% ACC overflow you get 0,125% crtH AND 0,5 crtD

    now the acc tooltip says only crtD, but it did say that since the game launched to my knowledge and honestly i rather believe an interview from 3 years ago, than a single line of text in the game itself.

    also it never showed up anywhere that this had been changed within the last few years, so...
    Ive always bewn told acc and dmg is best

    am I wrong

    ACC is always a usefull stat, but since most PVE content requires only the minimum amount of ACC to have a 99% hit chance even on NPC frigates, the trait (with 25% ACC) is already sufficent for PVE gameplay.
    So 10% ACC in PVE = 1,25% crtH and 5% crtD...but considering that with 2 ACC mods you "only" get 2,5% crtH and 10%crtD which could be on the other hand 2% crtH and 20% crtD...i let each and everyone for himself decide.

    for people that do exclusively PVE, 2x ACC is not bad, and only little less than actual "PVE mods"
    actually STO is the first game that adds some extra bonus (it nearly equals out actually!!) to "hit rating" i know of...the result being that ACC is insanely popular and expensive.


    again, why CrtD weapon mods? Simply because there is a huge amount of this stat on weapons...exploiter consoles simply have too little crtD in terms of quantity compared to locator consoles.
    both stats are equaly precious and need to be in a certain ratio to each other, so the logical way is to grab the item where the most quantity of one of those stats is on.
    Go pro or go home
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited February 2014
    jam3s1701 wrote: »
    Ive always bewn told acc and dmg is best

    am I wrong

    if I am I need new weps lol

    It could also depend on the context.

    As far as fleet weapons are concerned, [acc]x2 [dmg]x2 is one of the better modifiers, compared to [dmg]x3 [crth/crtd/acc]x1. not because [acc] and [dmg] is so great, but because the rest is even less desirable.
  • diablerietandinodiablerietandino Member Posts: 7 Arc User
    edited February 2014
    carlosbfly wrote: »
    I know people have said this a lot but this is what bugs me about the game. Its so frustrating you can't apply stuff and have something in game that shows all the boosts in crit and severity. Its stuff like this that will cripple my ability to get a decent built going as I'm hopeless at maths.



    True that it is frustrating and annoying, though to me its not even a matter of math, I just don't like lazy games. All of this info is not available in game at cursory glance. Unless one trolls the forums and other sto info sites you would be playing in the dark. Most of the stuff we know about the game doesn't come from the game itself, we either have to work out the calculations ourselves or turn to the experts on various forums. It's a bit of a pet peeve of mine with many mmos. In an ideal world the info would be there ingame for me to browse and compare instead of having to break out the spreadsheets or in cases where I am ignorant on a subject, seek out a guru.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    Getting an accurate account of CritH and CritD is fluid at best. You can get your base from your ship doll screen. which should take into account all your consoles plus passives. YOur weapons will each have there own numbers weapon + ship base (passives and consoles), that will get you in the ball park. Accuracy will change those numbers based on the flow of the game and skills like APA will change those numbers further. Your base is starting point to get the definitive answer you need to parse to find the optimal load out for you you whether load up on CritH consoles and load up on CRitD weapons or vice versa or a mix of both.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Sign In or Register to comment.