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Ship weapons don't "look Star Trek".

projectfrontierprojectfrontier Member Posts: 0 Arc User
Go into an STF. Park in your ship. Unload your weapons. Ask yourself "Why didn't the Enterprise ever look like this?" Realize immediately "it's because the Enterprise didn't work like this." Ask yourself "Can Cryptic make ships animate more like Star Trek?" Realize immediately "Yes, if they can program the shader used to color the ghetto deflectors and windows on a Dyson Science Destroyer, they can create proper animations for the ships and their weapon systems".

Then asking yourself "would this require retooling the weapon system at all?" Realize immediately "only if you want it done right."

Begin crying.

haiku.

Who would like more "Star Trek" in their "Star Trek Combat"?
Post edited by projectfrontier on
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Comments

  • stf65stf65 Member Posts: 0 Arc User
    edited February 2014
    Do you need the rest of us for this conversation? :)
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    stf65 wrote: »
    Do you need the rest of us for this conversation? :)

    Haiku. /signed.
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited February 2014
    I really wish the phaser arrays on my Sovvie had the charge-up and tracking-along-the-phaser-strip effects. That's all I want, really. Even if it's just on Overload shots...
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  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    nikkojt wrote: »
    I really wish the phaser arrays on my Sovvie had the charge-up and tracking-along-the-phaser-strip effects. That's all I want, really. Even if it's just on Overload shots...

    That's what I'm talking about, only for everything.

    As an aside - did you notice how the omni-AP under BO looks like all the VOTH NPC AP weapons when firing?
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2014
    I agree, I would love seeing the weapon strips on the hull light up, track, and fire. All the shows had this.
    Enterprise%20C_zpsrdrf3v8d.jpg

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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited February 2014
    Honestly, in many ways combat IS like the show combined with JJ trek (the JJ trek Enterprise has turrets instead of beam arrays in that universe for example). Many times in the show, all they did was sit their and blast away at the enemy, Especially the ships like the Galaxy and D'Deridex.
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    Honestly, in many ways combat IS like the show combined with JJ trek (the JJ trek Enterprise has turrets instead of beam arrays in that universe for example). Many times in the show, all they did was sit their and blast away at the enemy, Especially the ships like the Galaxy and D'Deridex.

    yes and no, the big issue is how the things animate. In the show it's more clinical than in the game where you have swathes of beams pouring out of every TRIBBLE.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    farmallm wrote: »
    I agree, I would love seeing the weapon strips on the hull light up, track, and fire. All the shows had this.

    Funny, I don't recall it in TOS. ;)

    (Like it or no, it's one of "the shows.")
  • nikkojtnikkojt Member Posts: 372 Arc User
    edited February 2014
    Funny, I don't recall it in TOS. ;)

    (Like it or no, it's one of "the shows.")
    In TOS, what they had was closer to DBBs than beam arrays. Beam arrays have always had strips.
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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited February 2014
    yes and no, the big issue is how the things animate. In the show it's more clinical than in the game where you have swathes of beams pouring out of every TRIBBLE.

    Problem is, in Giant maps where all the ships are doing it, such small but detailed animations can cause even more lag.

    While it would look cool, it might cause it to lag a lot more than t already does.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2014
    The larger issue is that they committed to costume customization early on.

    I could maybe see a "light up phaser strip" weapon but it would be some kind of C-Store refit special item only used by a specific class.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2014
    I certainly understand the appeal of the phaser 'arrays', but only the TNG+ Federation ships had them. The TOS era used single point 'emitters'(one of the reasons I've been requesting 120-150 degree' Focused Beam Emitters' be added). Neither the Klingons nor Romulans used beam 'arrays', nor any other species that I can remember.

    What this request is asking is that time be taken to add animation to almost every federation model(/variant/parts) and add in more work for future federation ships, which takes resources away from other things the team could be working on and provides no benefit to Klingon or (most) Romulan characters.

    Again, I fully understand the appeal and personally think it would be neat, but I just cannot justify it.
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited February 2014
    I would throw money at Cryptic for a TWOK era C-store pack. That included that era's bridge layouts, and interiors, ground phasers, and field jackets.But most of all, the Space phaser, and torpedo sound and visual effects.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014
    nikkojt wrote: »
    Beam arrays have always had strips.

    Do they now http://youtu.be/g6Kod0F-MD0?t=3m33s:D
    GwaoHAD.png
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited February 2014
    When the look of Star Trek was so varied and inconsistent across 12 movies and 700+ episodes, how could anything possibly not look "Star Trek"?
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2014
    Also it seems even if you have Arrays....you don't really need them Star trek, where everyone takes it seriously expect it's creators. :D
    GwaoHAD.png
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited February 2014
    While interesting, with the different weapons types it doesn't make a lot of sense to add animation that would only really apply to one or two weapon types various ships can have.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    A dev actually responded to why weapons are hard points instead of strip arrays a long time ago in some forgotten thread that I'm not going to go looking for. The reason is that their engine simply can't handle it. The firing arcs would no longer be forward/aft arcs, and not even arcs or cones for that matter, but rather weird 3D projection shapes that have to follow the contours of the hull which would drastically increase the complexity of the math involved on the server side but also fundamentally alter the gameplay mechanics by introducing blind zones or have beams cut through your own ship (more frequently than they do already) especially with the way we can kitbash our hulls. Heck they can't even make a side-facing arc work in the engine (where's my cannon broadside Andorian battle cruiser that you promised me Cryptic?).

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  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited February 2014
    neoakiraii wrote: »
    Also it seems even if you have Arrays....you don't really need them Star trek, where everyone takes it seriously expect it's creators. :D
    ^-This, the creators, developers etc. must sit back and have a good laugh whenever they read someone going off into nerd-dom.
    Will these little details look good? Sure. Will they improve gameplay in any way? In no way whatsoever.
    Even if these little animations were happening there is far too much happening on screen that you would find time to even notice it. In the middle of combat with everything going on, is whether or not your phaser strips are animated correctly what you should be paying attention to?
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  • alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    edited February 2014
    If I remember correctly, TMP era ships didn't have strips or emitters: they had turrets, a lot like JJ's, which fired rapid pulses.
  • edited February 2014
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  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    A dev actually responded to why weapons are hard points instead of strip arrays a long time ago in some forgotten thread that I'm not going to go looking for. The reason is that their engine simply can't handle it. The firing arcs would no longer be forward/aft arcs, and not even arcs or cones for that matter, but rather weird 3D projection shapes that have to follow the contours of the hull which would drastically increase the complexity of the math involved on the server side but also fundamentally alter the gameplay mechanics by introducing blind zones or have beams cut through your own ship (more frequently than they do already) especially with the way we can kitbash our hulls. Heck they can't even make a side-facing arc work in the engine (where's my cannon broadside Andorian battle cruiser that you promised me Cryptic?).

    I cannot really comment on Cryptics alleged claim other than to say the math needed for the shader used to render the color-changing ghetto deflectors and windows on the Dysons ships is more complicated than the math that would be necessary to perform the tasks you're referring too - especially given how animations are handled client side.
  • trycksh0ttrycksh0t Member Posts: 148 Arc User
    edited February 2014
    neoakiraii wrote: »

    To be fair, that's an Excelsior, which didn't mount phaser-arrays, only banks and emitters.
    neoakiraii wrote: »
    Also it seems even if you have Arrays....you don't really need them Star trek, where everyone takes it seriously expect it's creators. :D

    That one I will definitely give you. The Enterprise firing phasers out of its torpedo launcher...who the frack screwed that one up?
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    szerontzur wrote: »
    I certainly understand the appeal of the phaser 'arrays', but only the TNG+ Federation ships had them. The TOS era used single point 'emitters'(one of the reasons I've been requesting 120-150 degree' Focused Beam Emitters' be added). Neither the Klingons nor Romulans used beam 'arrays', nor any other species that I can remember.

    What this request is asking is that time be taken to add animation to almost every federation model(/variant/parts) and add in more work for future federation ships, which takes resources away from other things the team could be working on and provides no benefit to Klingon or (most) Romulan characters.

    Again, I fully understand the appeal and personally think it would be neat, but I just cannot justify it.

    I didn't specify "arrays" of anything however if I had in TNG+ Star Trek "array" was synonymous for "bank" and Federation ships weren't the only ones to have either or both. Furthermore, nearly everyone in Star Trek TNG+ uses beam weapons (thanks to the FX department).

    And given that the only real difference between Federation beams and other group's beams is some "flourish" along the hull where the thing "powers up", which Cryptic does not even try to animate currently, they'd really only need to rid of the "energy beam light show" that is currently happening.
  • projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    trycksh0t wrote: »
    To be fair, that's an Excelsior, which didn't mount phaser-arrays, only banks and emitters.



    That one I will definitely give you. The Enterprise firing phasers out of its torpedo launcher...who the frack screwed that one up?

    Which time? The time they did it on purpose or the time the FX department did it on accident purposefully?
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited February 2014
    It would be nice if they actually took the time to go back and fix a lot of what's wrong Visually. the way the weapons fire would be a nice thing to see retooled as well as it stands, the emanation points just kind of suck as a whole. On my bird of prey, i seem to be firing from everything except the two actual guns on the ship. Beam arrays would be nice if they could get that track shot down, and cannons and turrets would be nice to get actual visuals as well.

    To be honest though, when they'd built the champions engine, it was already outdated, so building the STO and NW games off of it was a terrible idea. This game would benefit from an engine that allows actual physics and high def models. Then again, Star Trek also deserves a team of devs that don't rush things to live half finished, then say they're more than they're really worth.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited February 2014
    szerontzur wrote: »
    (...)

    What this request is asking is that time be taken to add animation to almost every federation model(/variant/parts) and add in more work for future federation ships, which takes resources away from other things the team could be working on and provides no benefit to Klingon or (most) Romulan characters.

    Again, I fully understand the appeal and personally think it would be neat, but I just cannot justify it.

    I understand what you are going for, but it bears the question: Why make a Star Trek game in the first place when they can not or don't want to make it look right?

    STO is full of that stuff. It has the Star Trek license, although the dev's take on many "small" and "unnecessary" things is a JJ one: Actually they would rather make a Star Wars / Generic Sci Opera game, but hey now they got the license...

    EDIT:

    For clarification:

    http://en.memory-alpha.org/wiki/Phaser_cannon
    http://en.memory-alpha.org/wiki/Phaser_emitter
    http://en.memory-alpha.org/wiki/Phaser_bank
    http://en.memory-alpha.org/wiki/Phaser_array

    All those are different types of weapon, mainly due to technical evolution. Those weapons SHOULD be in-game and look and be utilized differently. A phaser array is actually supposed to be the most advanced type of weapon, not the default pea shooter. It's technology only advanced and large Starfleet ships utilize. Cannons are unguided, easy to miss weapons - again, the game doesn't know a difference except the firing arc. Phaser/Disruptor emitters and banks are common throughout the universe, arrays are Starfleet exclusive, cannons on Starfleet ships are the exception (only 1 ship used those in canon) and should be more advanced for klingons and especially romulans (Warbird "muzzle" cannons) while torpedoes are known commonly, though Klingons probably would excel using those.

    But meh. The basic game design is set in stone.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    trycksh0t wrote: »
    To be fair, that's an Excelsior, which didn't mount phaser-arrays, only banks and emitters.


    Correct

    That one I will definitely give you. The Enterprise firing phasers out of its torpedo launcher...who the frack screwed that one up?


    There is nothing to give up, that is an actual location (most often referred to as one of the dorsal arrays) for a phaser array on many newer era ships.

    Many 24th century vessels have multiple for/aft weapons, and also dorsal/ventural weapons as well.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


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  • kublahkankublahkan Member Posts: 0 Arc User
    edited February 2014
    If I may add...

    What visually bugs me is the weapon hardpoint of my cruiser's aft arrays: the nacelles.
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  • therealmttherealmt Member Posts: 428 Arc User
    edited February 2014
    Go into an STF. Park in your ship. Unload your weapons. Ask yourself "Why didn't the Enterprise ever look like this?" Realize immediately "it's because the Enterprise didn't work like this." Ask yourself "Can Cryptic make ships animate more like Star Trek?" Realize immediately "Yes, if they can program the shader used to color the ghetto deflectors and windows on a Dyson Science Destroyer, they can create proper animations for the ships and their weapon systems".

    Then asking yourself "would this require retooling the weapon system at all?" Realize immediately "only if you want it done right."

    Begin crying.

    haiku.

    Who would like more "Star Trek" in their "Star Trek Combat"?

    If you were around from before season 4 the weapons actually looked more decent then they do now. They decided to change them for,no apparent reason at all. I still grave back for the days where polarons looked so much more beautiful and simple.

    In all honesty i think i know why they changed them, like the old AP effects look a whole lot like what Voth weaponary looks now. I think at that moment they already knew they had to 'nerf' the old wep effects for all the future lockbox weapons they woukd be releasing.

    Stabilized tets look a whole lot on the old polarons too, yet they cant even reach the levels of beauti from the past. Its like changing these forums, they make unwanted change and they will keep doing so for the endof days in sto im afraid.
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