test content
What is the Arc Client?
Install Arc
Options

Everything wrong with the Galaxy-X (IMO)

13

Comments

  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    timezarg wrote: »
    Lance needs to be as good as Javelin? Okay. As long as you're willing to add an equivalent to Siege Mode onto the Gal-X. Something that halves your turnrate and reduces engine power by 10 while adding to weapon power by 10. Y'know, that little feature that makes the dreaded Javelin useless in PvP because a slow-turning destroyer = mincemeat in most PvP. It can even be a problem in PvE against anything that happens to move fast (specifically, escorts and science ships). Oh, and a charge-up sequence that delays usage of your lance by a slightly variable amount of time. Heck, let's even throw in a boost of power loss by 25, increasing the loss from -50 on activation to -75. THEN you can get the apparently awesome capabilities of the Javelin, with the 20 second CD.

    As long as we're clear on that, go ahead and ask for it.

    ho! because you think the reduce turnrate that the siege mode impose you is terrible?
    are you aware that the galaxy x got 6base turn and 25 inertia?
    i repeat 6BASE TURN RATE and 25 INERTIA.
    you think it hard to shoot a target with a gurumba? try it with a galaxy x

    and you better not miss it because we don't have 1 minute cooldown but 3.
    3 minutes.
    but don't worry, you will miss, it a guarantie with the lance.
    even mattjohnsonva ( AKA sir lance a lot ) still miss with the lance althrought he got a galaxy x build around the lance to prevent its shortcommings.
    and mind you, it take 2 second to charge the lance, and another 2 second to fire the 2 shot.
    eatch shot got his own chance to miss reducing even further the damage potential.
    and we don't have 4 tact console in cstore version, a commander and a lt commander tactical bo to boost the lance damage.
    you think the javelin is bad? well, think again.
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    jellico1 wrote: »
    new models of the galaxy and Gal-x should be made equal to the scimitars power including and accounting for the romulan 6.5% extra crit chance

    Don't really think the Galaxy is an analog for the Scimitar, considering when the Scimitar made its debut, the Enterprise itself was a Sovereign class vessel.

    I think it'd be great for the federation to have an analog to the Scimitar, but it should probably be a different ship model/class. (Probably something new rather than an older model).

    And while I'm all for improvements to the Galaxy, I think they need to be tempered a bit.
    [SIGPIC][/SIGPIC]
  • Options
    litchy74litchy74 Member Posts: 417 Arc User
    edited February 2014
    just give it the same layout as the refit steamrunner, with a 5/3 weapons layout.0
    Where ever you go, there you are.......

    Join The Space Invaders,..... Federation and KDF fleets.
  • Options
    redz4twredz4tw Member Posts: 3
    edited February 2014
    Then you've got to make some changes, specifically to:

    45k hull

    and

    +10 power to weapons +10 power to shields

    The Excel refit has 42,900 hull and +5 to all power levels.
    The Odyssey has 42,000 hull and 10 to weapons, 5 to aux and 5 to engines

    You've eclipsed both of those ships and actually given it more hull than the Fleet Galaxy itself.

    So you're not really working "on the lines of the excel refit or oddy tac" at this point.

    You also want to improve the lance, but not really have a single tradeoff for having this improved lance.

    When the fleet Galaxy X comes out, there's a really good chance that your stats will not reflect what Geko does. So brace yourself? Or something.
    Notice I said at least along the lines of the excel or oddy. The federation needs to have a DREADNOUGHT like the Scimitar or Bortasqu'. As the Galaxy is a really old ship, that's why we have a Galaxy X. And if you really want to, call it the Galaxy X Fleet Refit/retrofit. I just don't see a need to make a 60 year old ship suck, when a 100+ ship like the excel can outstrip it unless the galaxy pilot really knows what he's doing.
  • Options
    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    redz4tw wrote: »
    After countless rage threads (old one of mine included) I've yet to see someone just put out in the light what's wrong with this ship/possible fix.

    The "GD" was "fixed" when they added the fourth weapon slot in the rear, weren't you here for that?

    *chuckle*

    The Dyson "Tactical Mode" DHC can be linked back to people asking for the "Lance" to be turned into a weapon on the "GD" over here. And now that Cryptic has done that, on a new ship that comes in a variety of clam-bakes, Cryptic can easily stack a "5th" forward weapon onto the ship in the form of a "phaser lance" and get rid of that worthless "push to shoot" garbage. They can even go and say "OH SNAP! RECYCLE DYSON CODE TIME! LET'S GIVE THE 'GD' A TACTICAL MODE! BOOYAH!!!" and then the "SPUD PHASER" will be all rejection! DUN DUN DUN DUN!!!!!

    *chuckle chuckle*

    The "GD", being a warship under the classification "Dreadnought", needs real MURICAN HERO POWER.

    *smirk*

    Why aren't people all "why isn't this ship still all really good at science?" - we realize the cause, the Star Cruiser.

    Then we have people not asking the question "why are there so many different cruiser layouts when all these ships are plug and play?"

    BAM.

    Perhaps the "GD" needs a new angle.

    Oh, wait, no, no I see where it'll go.

    "hey everyone! LEVEL 60! WE'RE GOING TO RELEASE A 3 PACK!! YAY MONEY GRAB!"

    *facepalm*
  • Options
    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    redz4tw wrote: »
    Notice I said at least along the lines of the excel or oddy. The federation needs to have a DREADNOUGHT like the Scimitar or Bortasqu'. As the Galaxy is a really old ship, that's why we have a Galaxy X. And if you really want to, call it the Galaxy X Fleet Refit/retrofit. I just don't see a need to make a 60 year old ship suck, when a 100+ ship like the excel can outstrip it unless the galaxy pilot really knows what he's doing.

    The "GD" is only in the game as a gimmick from when Cryptic was really desperate for referrals which they rolled back on the whole "exclusive for referrals" by making it "purchasable".

    And your argument of "ability" being a function of "when the hull design was introduced" precludes the whole "we made the hull to be reusable" and "we can reuse an existing hull design with new parts too" reality of the situation.

    The fact is bad design is what has led us down this dark and dreary path. You just haven't caught up to those of us with vision yet.
  • Options
    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    litchy74 wrote: »
    just give it the same layout as the refit steamrunner, with a 5/3 weapons layout.0

    The "Blockade Runner Escort Retrofit" is 4/3, and the "GD" was 4/3 when first introduced because some jack handler decided a worthless cool-down ability was superior to a weapon slot.

    The Avenger on the other hand is 5/3, as is the Scimitar 3-Pack - because we needed 3 of those CLEARLY!

    Maybe we need to get Cryptic to repair the whole issue with ship types sucking the chrome off a trailer hitch?

    Nah, that'll never happen - but a 5/3 base with a 6th fore slot for a phaser lance "stuck" on the hull like the Dyson DHC trash, would be "swank" given the Dyson DHC seems to be a test for this idea - an idea which I repeat came from these forums.
  • Options
    timezargtimezarg Member Posts: 1,268
    edited February 2014
    neo1nx wrote: »
    ho! because you think the reduce turnrate that the siege mode impose you is terrible?
    are you aware that the galaxy x got 6base turn and 25 inertia?
    i repeat 6BASE TURN RATE and 25 INERTIA.
    you think it hard to shoot a target with a gurumba? try it with a galaxy x

    Irrelevant. The turnrate reduction is part of the price of having something like the Javelin, it doesn't matter what the stats of the ship in question are.
    and you better not miss it because we don't have 1 minute cooldown but 3.
    3 minutes.
    but don't worry, you will miss, it a guarantie with the lance.

    Something that would be addressed by improving the Lance to be more like the Javelin. . .as long as you're willing to pay the price.
    even mattjohnsonva ( AKA sir lance a lot ) still miss with the lance althrought he got a galaxy x build around the lance to prevent its shortcommings.
    and mind you, it take 2 second to charge the lance, and another 2 second to fire the 2 shot.
    eatch shot got his own chance to miss reducing even further the damage potential.

    Something that would be addressed by improvements.
    and we don't have 4 tact console in cstore version, a commander and a lt commander tactical bo to boost the lance damage.
    you think the javelin is bad? well, think again.

    That's because you're flying a cruiser. Dealwithit.jpg
    tIqIpqu' 'ej nom tIqIp
  • Options
    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    mt268 wrote: »
    No! No no no! *kicks feet, waves hands and sooks*

    Four Boff stations? Really? And you do know the reason it CAN'T seperate?!

    Four Boff stations with the number of powers currently provided at that level.

    And it cannot separate because they recycled the Galaxy animation cycle which resulted in the sauce flying through the third warp nacelle - it has nothing to do with the mechanical function of the vessel. Star Fleet may be run by bureaucratic pacifists - but they're proud bureaucratic pacifists who like their dangling bits to dangle.
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    redz4tw wrote: »
    The federation needs to have a DREADNOUGHT like the Scimitar or Bortasqu'. As the Galaxy is a really old ship, that's why we have a Galaxy X.

    The Galaxy X isn't meant to be comparable to the Bort or the Scim.

    The Odyssey is the counterpart to those two 3-pack ships.

    So your thread is just weird now. You want a fleet version of a ship to be made to be slightly better than the two other factions' Three Pack Flagships?

    I don't see that happening.
    [SIGPIC][/SIGPIC]
  • Options
    fleebnorkfleebnork Member Posts: 0 Arc User
    edited February 2014
    I haven't made it public yet, I suppose I could as there's no big secret involved, just a magical combination of factors. You can access it via our forum:

    http://s421713476.websitehome.co.uk/index.php

    You need to register, and the antispam question you won't know is "Matt Johnson"

    Then go to this page:

    http://s421713476.websitehome.co.uk/index.php?topic=234.0

    This is a fairly recent build although I am due to update it again soon with some new changes, the build on here is responsible for the kill list you saw earlier.

    Thanks for the links. I registered but am waiting for approval. :D
  • Options
    chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    The "Blockade Runner Escort Retrofit" is 4/3, and the "GD" was 4/3 when first introduced because some jack handler decided a worthless cool-down ability was superior to a weapon slot.

    The Avenger on the other hand is 5/3, as is the Scimitar 3-Pack - because we needed 3 of those CLEARLY!

    Maybe we need to get Cryptic to repair the whole issue with ship types sucking the chrome off a trailer hitch?

    Nah, that'll never happen - but a 5/3 base with a 6th fore slot for a phaser lance "stuck" on the hull like the Dyson DHC trash, would be "swank" given the Dyson DHC seems to be a test for this idea - an idea which I repeat came from these forums.

    you leave the dyson out of this, i love my Aves.....
  • Options
    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    So your thread is just weird now. You want a fleet version of a ship to be made to be slightly better than the two other factions' Three Pack Flagships?

    I don't see that happening.
    You must be particularly blind, then, because this has already happened. You have not noticed how the Avenger/Mogh have resulted in a sharp decrease in Odyssey and Bortasqu sightings?
    [SIGPIC][/SIGPIC]
  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    timezarg wrote: »
    Irrelevant. The turnrate reduction is part of the price of having something like the Javelin, it doesn't matter what the stats of the ship in question are.

    it daes matter, the efficiency of a weapons need to be considerer with the stats of the ship who carry them.
    you will not ask a 6 base turn ship with 25 inertia to make wonder with DHC for example.
    same apply here, it is much more of a problem to shoot a target with a 45 degree weapon with that turnate, speed and inertia ( especially inertia ).
    so when on top of that you add 2min cooldown, 2 iterations shot with their own chance to miss and streching the amount of time you need to be in line with the target, a really bad accuracy so that you alway miss the gate in ise for example, I would say that your concept of Equity ( you have to paid the price...) is a rather funny one to said the least.
    That's because you're flying a cruiser. Dealwithit.jpg

    thank you for the information:rolleyes:
    that was just to point you out that from the beguining you speak about " a price to paid" altrought your ship got all the things one would need to make the javeling a devastating weapon, from the turn and inertia (70) up to the console slot and bridge officer stations.
    Something that would be addressed by improving the Lance to be more like the Javelin. . .as long as you're willing to pay the price.
    Something that would be addressed by improvements.

    yeah, the lance is good as is, if you want it to be better ( more efficient in fact ) you have to paid the price.
    it is not just plainly bad and need to be brought on part with other weapons of it type, no, of course not!
    it really typical to this ship really, if one want this ship to be on part with the other it alway have to "paid the price" for it:rolleyes:

    but tell me, what is the price you paid in a gurumba for having a lance with that efficiency?
    it can be the turn, because as i explain it even if siege mode you will turn much beter than with a galaxy, i don't even speak about your inertia ( 70 against 25 ) and your speed.
    the lance cooldow? 1 minute instead of 3.
    the lance efficiency? i don't think the javelin is able to miss the gate in ise, and when the javelin touch the target the full damage potential of the weapon is apply ( 1 shot iteration ).
    so you don't have the lucky possibilitie of missing the target in the second shot or at least do far less damage.
    the final damage potential? well 4 tact console slot, a lt commander and a commander tact, with the drain on eatch shot in siege mode ( integrated leech console ), hmmm, no, nothing near the ensign and lt tact bridge officer and 3 tact console of the galaxy x.

    ho! i known! the weapon drain -75 instead of -50.
    is that it? is that what it take to have an effective lance?
    well by all mean gecko do it!
    give it -75 power drain, and then i could have 2 minute cooldown, better accuracy, 1 shot iteration, a lt commander tact bridge officer.
    you see i don't even ask a 1 minute cooldown, i took the cloack in consideration.
    you known, the cloack, that is not a battle cloack but STILL take us an other console slot:rolleyes:


    is this world serious?
  • Options
    fleebnorkfleebnork Member Posts: 0 Arc User
    edited February 2014
    You're in fleebnork :)

    Thanks!

    Definitely gives me something to think about. I don't PVP, so I probably will tweak the weapons loadout to suit my filthy PVE casual gaming style. :D
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    How is the Oddy a counterpart to a Scimitar?

    They're 3-pack bundles. Flagship 3-pack bundles.

    BOO YAA!

    Back to the academy for you cadet.
    [SIGPIC][/SIGPIC]
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    You must be particularly blind, then, because this has already happened.

    Nooo, the brand new ships, the Avenger and Mogh, weren't subsequently tweaked like most people keep asking to happen to the Galaxy. And the fleet Avenger and Fleet Mogh are comparable to each other not the 3-pack flagships.

    There's been a sharp decrease in Odyssey use for years, because just like the Galaxy X, it remains static and NEW SHINIES keep coming out.

    That's not indicative of anything other than new stuff being more attractive to consumers.

    But if you took your own blinders off, you'd see that? Probably not.

    Anyways, I have given you fair warning. The things you expect Geko to do to the fleet Galaxy X, he doesn't seem prepared to do. It's Geko. I'm wondering why you think he'd do these changes, but hey, if wishes were horses ...
    [SIGPIC][/SIGPIC]
  • Options
    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2014
    timezarg wrote: »
    Lance needs to be as good as Javelin? Okay. As long as you're willing to add an equivalent to Siege Mode onto the Gal-X. Something that halves your turnrate and reduces engine power by 10 while adding to weapon power by 10. Y'know, that little feature that makes the dreaded Javelin useless in PvP because a slow-turning destroyer = mincemeat in most PvP. It can even be a problem in PvE against anything that happens to move fast (specifically, escorts and science ships). Oh, and a charge-up sequence that delays usage of your lance by a slightly variable amount of time. Heck, let's even throw in a boost of power loss by 25, increasing the loss from -50 on activation to -75. THEN you can get the apparently awesome capabilities of the Javelin, with the 20 second CD.

    As long as we're clear on that, go ahead and ask for it.


    I have and use both the Gal-X AND the Garumba. The Javelin actually hits its target and does damage, while the Lance has an extremely high miss rate. As far as a "siege mode", the Gal-X is in permanent siege mode. Its under-hulled in comparison to cruisers that are smaller than it, especially considering how its low inertia and turn rate values create an almost nil defense rating. The cool-down on the Javelin is dramatically shorter than that of the lance (1 minute vs. three). Thats before even mentioning that when in cooldown, the Garumba has a CMDR and LTCMDR Tac boff to offset the downtime of the Jav', where the Gal-X has a LT and Ensign.

    I am not asking that the Lance have the reduced cooldown of the Javelin, just the accuracy and damage ability of it. As is the Lance is as much of a liability (if not more) as it is an asset.
  • Options
    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2014
    neo1nx wrote: »
    it daes matter, the efficiency of a weapons need to be considerer with the stats of the ship who carry them.
    you will not ask a 6 base turn ship with 25 inertia to make wonder with DHC for example.
    same apply here, it is much more of a problem to shoot a target with a 45 degree weapon with that turnate, speed and inertia ( especially inertia ).
    so when on top of that you add 2min cooldown, 2 iterations shot with their own chance to miss and streching the amount of time you need to be in line with the target, a really bad accuracy so that you alway miss the gate in ise for example, I would say that your concept of Equity ( you have to paid the price...) is a rather funny one to said the least.



    thank you for the information:rolleyes:
    that was just to point you out that from the beguining you speak about " a price to paid" altrought your ship got all the things one would need to make the javeling a devastating weapon, from the turn and inertia (70) up to the console slot and bridge officer stations.




    yeah, the lance is good as is, if you want it to be better ( more efficient in fact ) you have to paid the price.
    it is not just plainly bad and need to be brought on part with other weapons of it type, no, of course not!
    it really typical to this ship really, if one want this ship to be on part with the other it alway have to "paid the price" for it:rolleyes:

    but tell me, what is the price you paid in a gurumba for having a lance with that efficiency?
    it can be the turn, because as i explain it even if siege mode you will turn much beter than with a galaxy, i don't even speak about your inertia ( 70 against 25 ) and your speed.
    the lance cooldow? 1 minute instead of 3.
    the lance efficiency? i don't think the javelin is able to miss the gate in ise, and when the javelin touch the target the full damage potential of the weapon is apply ( 1 shot iteration ).
    so you don't have the lucky possibilitie of missing the target in the second shot or at least do far less damage.
    the final damage potential? well 4 tact console slot, a lt commander and a commander tact, with the drain on eatch shot in siege mode ( integrated leech console ), hmmm, no, nothing near the ensign and lt tact bridge officer and 3 tact console of the galaxy x.

    ho! i known! the weapon drain -75 instead of -50.
    is that it? is that what it take to have an effective lance?
    well by all mean gecko do it!
    give it -75 power drain, and then i could have 2 minute cooldown, better accuracy, 1 shot iteration, a lt commander tact bridge officer.
    you see i don't even ask a 1 minute cooldown, i took the cloack in consideration.
    you known, the cloack, that is not a battle cloack but STILL take us an other console slot:rolleyes:


    is this world serious?


    Neo, even though we usually don't see eye to eye in things, I am in total agreement with you on this one. The Lance is is the biggest TRIBBLE-shoot in the game, and it disappoints, damage-wise, far more than it impresses.
  • Options
    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2014
    How is the Oddy a counterpart to a Scimitar?

    It's more a counterpart for the Bort', but the Ody', the Bort' and the Scimitar are more or less defacto flagships for their factions.

    If I were to suggest that there be an actual counterpart, I would go as far as to say they should launch the Typhoon.
  • Options
    redz4twredz4tw Member Posts: 3
    edited February 2014
    It's more a counterpart for the Bort', but the Ody', the Bort' and the Scimitar are more or less defacto flagships for their factions.

    If I were to suggest that there be an actual counterpart, I would go as far as to say they should launch the Typhoon.
    Why release more stuff when you have such a huge money potential from an unreleased fleet version of a ship, and the potential a few months down the road from the Typhoon ;)
  • Options
    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2014
    redz4tw wrote: »
    Why release more stuff when you have such a huge money potential from an unreleased fleet version of a ship, and the potential a few months down the road from the Typhoon ;)

    Whats your point? They could still release a Fleet Gal-X with an extra tac' console, more hull and shields and still be able to release a Typhoon and Fleet Typhoon with a more aggressive layout. Wouldn't that be a way to push more product out the door?
  • Options
    neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    redz4tw wrote: »
    Why release more stuff when you have such a huge money potential from an unreleased fleet version of a ship, and the potential a few months down the road from the Typhoon ;)

    realising top of the line tact cruiser was needed for the federation, but i don't bielieve it was the role of the galaxy dreadnought.
    this ship daesn't need to be the best to be better.
    right now it just need to not be the last.
    the only ship that can stole his role is an hypothetical typhoon.
    and i fear this will come sooner than we think.
  • Options
    redz4twredz4tw Member Posts: 3
    edited February 2014
    neo1nx wrote: »
    realising top of the line tact cruiser was needed for the federation, but i don't bielieve it was the role of the galaxy dreadnought.
    this ship daesn't need to be the best to be better.
    right now it just need to not be the last.
    the only ship that can stole his role is an hypothetical typhoon.
    and i fear this will come sooner than we think.
    If they release the typhoon, there will be a huge money gain for them, including myself. Why do you fear this will come soon though?
  • Options
    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited February 2014
    Whats your point? They could still release a Fleet Gal-X with an extra tac' console, more hull and shields and still be able to release a Typhoon and Fleet Typhoon with a more aggressive layout. Wouldn't that be a way to push more product out the door?


    I'm with this guy.

    Just to clarify, I'm totally on board with a fleet Galaxy X, and with improving the Galaxy and the Galaxy X.

    I myself just don't think the Odyssey, Bort and Scimitar are the baseline that could or even will be used to do such work.

    I also support the idea of a Typhoon being released. I'm all for more new ships.

    But yeah, I just don't see the Galaxy X being modeled after a Scimitar. There's just not a lot of evidence from Geko's history that he'd do something like that.
    [SIGPIC][/SIGPIC]
  • Options
    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited February 2014
    neo1nx wrote: »
    realising top of the line tact cruiser was needed for the federation, but i don't bielieve it was the role of the galaxy dreadnought.
    this ship daesn't need to be the best to be better.
    right now it just need to not be the last.

    Just to clarify, what ship should be that last?
    neo1nx wrote: »
    the only ship that can stole his role is an hypothetical typhoon.
    and i fear this will come sooner than we think.

    What do you mean that the Typhoon could steal the role and why do you fear the release of the Typhoon?
  • Options
    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    Just to clarify, what ship should be that last?



    What do you mean that the Typhoon could steal the role and why do you fear the release of the Typhoon?

    You know what's funny here?

    The Typhoon is an Assault Cruiser hull skin.
Sign In or Register to comment.