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Why DPS?

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    bpharma wrote: »
    I think you're mistaking "yeah we'll do some STFs" taking 10 mins for "must complete this faster and faster and faster aaaarrrggghhhh!!!"

    It doesn't take 10 minutes because we're trying super hard to get faster and faster, it takes 10 minutes because we're not kittens kittens kittens.

    Multiple folks in the this thread (and elsewhere) have complained about how tedious things are - so it is a case of just trying to do it faster and get it over with...

    It's like in another thread, folks were complaining about chasing the lil' q's - it takes 2-3 minutes to do. But I guess if one can do a whole ESTF in 2-3 minutes, chasing lil' q's taking that long is probably way too long for them.
  • bustedexpansebustedexpanse Member Posts: 1 Arc User
    edited February 2014
    How the hell can you enjoy losing a fight?

    Does the loser get free ice cream? Does the one losing hate ice cream yet accept it, thus lying to them self's that they like the ice cream when they obviously hate it?

    Sorry if it sounds like Trolling, but that quote makes less sense then a landmine dinner plate.
    Sounds like something Boldrick would say right before Black Adder hits him.

    My guess is the OP was trying to make reference to the idea that someone can learn more from one loss then they can learn from a thousand victories. IE while defeat isn't fun it can be good if you learn from the experience.
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    gr4v1t4r wrote: »
    Too bad the devs didn't tell them "Too bad, suck it up and learn how to play".

    like some of the OP vets tell us noobs when we pvp......IF they say anything to us at all in game......


    ive asked people in game how they killed me so fast and if they would help me out.....only to get silence and more respawn....


    disclaimer: not talking about any of those of have helped me in the forums...you guys rock.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited February 2014
    Haha op thinks this is a game.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited February 2014
    For there to be a game there has to be challenge. If the tools given for the challenge make it not a challenge, it's not a game anymore. (If there were Dungeons and Dragons Online, I'd be quoting the dungeon master's guide. :P)

    Except, this game is NOT meant to challenge -- and believe me, I wish it did have some honest challenge myself, but as MMOs have grown more popular among the general public, making a challenging MMO i no longer a goal of MMO developers -- making an MMO that just provides an escape or environment players enjoy escaping to, is.

    Gone are the days of punishing challenges/penalties (a la the original "Ever Quest). Why? MMO developers finally realized that if a p[layer gets too frustrated, they quit or good, and stop spending money/time in the game.

    They also realized that the truly 'hardcore' MMO players that want exceedingly hard challenges is VERY small -- and that in the end, the 'casual's' money is just as good, and if they cater to them, they have a larger pool to draw from.

    Ergo, you'll never see a lot of challenge in the majority of modern (eg MMOs made/launched after say 2010) MMOs, (the exception being those developers trying to specifically target the 'hardcore' market; but the last modern ea MMO to try that - "Vanguard: Saga of Heroes" has been shut down, and SOE claims it had been running at a loss for a couple of years.)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • therealmttherealmt Member Posts: 428 Arc User
    edited February 2014
    How the hell can you enjoy losing a fight?

    Does the loser get free ice cream? Does the one losing hate ice cream yet accept it, thus lying to them self's that they like the ice cream when they obviously hate it?

    Sorry if it sounds like Trolling, but that quote makes less sense then a landmine dinner plate.
    Sounds like something Boldrick would say right before Black Adder hits him.

    You can enjoy a losing fight by knowing you can improve afterwards, analyze, adapt.

    Thats why so little of this community PvP's, they give up after a few losses and never return. No willpower, no urge to become better.

    There is nothing else to do but to get better, you always get better at something, be it a PvE'er or PvPer, some people just dont have the brains to do it though.
    [SIGPIC][/SIGPIC]
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited February 2014
    therealmt wrote: »
    Thats why so little of this community PvP's, they give up after a few losses and never return. No willpower, no urge to become better.

    It could also be that if they wanted to do PvP they could just play something designed for it like Call of Duty.

    Nah. It's because they're losers.
    <3
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    General: Conan! What is best in life?

    Conan: To crush your enemies, to see them driven before you, and to hear the lamentations of their women.

    Ok, while that can be fun I guess if your a psychopath? :P Your missing the point of even having a game.
    Entertainment is a reward. This is a game. It's not a job. Did you have fun?

    What he said.

    Agreeing with conan, while funny, means your just in it to crush people and the fact your doing it with a game means that it is a game is some tiny footnote in the very back.
    Except, this game is NOT meant to challenge -- and believe me, I wish it did have some honest challenge myself, but as MMOs have grown more popular among the general public, making a challenging MMO i no longer a goal of MMO developers -- making an MMO that just provides an escape or environment players enjoy escaping to, is.[...]

    Ok. I don't like hardcore challenge my self except when I just want to see how far I can go in something I know I can't win.

    Having all challenge you have no hope of winning is just as bad having a challenge you have no "hope" of losing. If all you wanted to do is spress space and see pretty lights, why play something interactive at all? No offense, but surfing YouTube would probably be more fun if that's all you wanted to do.


    They probably could stand make the borg STF into there tiers:
    • Normal: Where as long as your level 50 and green or blue MK XI stuff you have more then a good change of wining.
    • Advanced: What elite is now. As long as you have ten or so completed normal runs under your belt, your not going to have to try all that hard to win.
    • Elite: Where they pull out every nasty trick in the book, and add a few more. Two or three times the objectives to complete, constantly spawning monster coming in from behind you, PRE-Free-To-Play borg fights. Why? If you can win, awesome, but the point isn't to win, it's to see how far you can get. Something like No-Win is for carriers or low to middle DPS cruisers. It's not a hard battle, it's not a difficult to master thing, it's a hopeless battle.

    Every time the server logs a won new elite, the devs should make it harder. :P
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited February 2014
    Why? Because I need something like 10-12 thousand Omega Marks to buy all the stuff I want to buy. That's from one rep. That's a lot of STFs. They're fun once or twice. They're not fun on the scale we have to do them.

    If I can get my runs down to three minutes or less each, that's more time I have available to do things I do consider fun- chatting with my in-game friends, playing Space Barbies, playing the exchanges. I have very limited playtime right now due to the long hours that I work. The less I waste on missions, the better.

    That guy earlier who said this game isn't meant to be a challenge was right- all the pve content in STO is balanced to be playable by the lowest common denominator casual player. They've got very valid reasons for designing the game that way, but the side-effect of that is that players who set their minds to it can eat the game's content alive.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    DPS makes things more efficient. Faster STFs. Faster instances. Faster everything so we move on to better things.

    I do wish though that the game was more challenging. But every time there was a challenge, players complain that it's too hard. The devs then nerf the difficult thing to the point where it's an absolute joke.

    Example:

    The original "Defense of New Romulus" mission when LOR came out. You actually had to have a decent grasp of the game's fundamentals. Not only that, you had to MOVE, and not plant yourself in the cross fires. You had to avoid the NPC Elachi Barrage, because it actually could hurt you badly. You had to get yourself into proper positions to fire for survivability as well as providing much needed firepower to keep friendly NPCs alive, so those NPCs can keep firing away and be present as additional targets.

    After people complained that mission was too hard, Cryptic nerfed it to oblivion. Elachi Barrage from NPCs barely scratched your shield, nothing that 1 unbuffed shield regeneration couldn't worry about. The enemy NPC spawns were lessened as well as dealing less damage. Friendly NPCs spawned ridiculous amounts of Cloaked Tractor Mines to basically pin a large chunk of the Elachi force into place. The mission was made so easy that you could just cloak and do nothing, yet win.

    The devs have made difficult portions of the game, but in the end, it's nerfed to enable the Lowest Common Denominator to complete it with very little thought, very little effort.

    Anyways, competent players doing good damage can't help but blaze through laughable endgame content, which is exactly what STO is full of.
    XzRTofz.gif
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    twg042370 wrote: »
    It could also be that if they wanted to do PvP they could just play something designed for it like Call of Duty.

    Nah. It's because they're losers.

    Call of duty and other FPS games don't have space combat and also glorify US militarism, no thanks. STO only seems really like Star Trek if you pvp also. NPC bird of prey don't decloak and instantly vaporize your ship like they do in the movies like ST3, but player ones do. STO needs PVP to seem really like star trek, at least from the klingon side.
    Tala -KDF Tac- House of Beautiful Orions
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    I guess I should rephrase the question: Why is it needed? It's helpful, yes, but why is it needed?

    It's a bit link having a M1 Abrams to drive to work everyday. No mater how cool it would be or how bad traffic is, you really don't need tank with 105mm cannon to drive to work! (Well, unless you are a tank driver, but lets not go there. :P)

    Why should you care about such questions: Take for example the Solanae Secondary Deflector. (Leaving aside it shield drains it's owner when using buff? :eek:)

    It's shield drain is heavier then that of a tachyon beam. Something designed to drain shields. If that is the case, when how to you justify having a tachyon beam if you can get the same or greater affect from something else?

    Edit: Tachyon beam becomes a wasted effort to have in the game, and the game becomes that much smaller.

    Over 10 ticks will drain something on the order of 2,000 shield points from a facing. 'Attack Pattern Omega I' will boost a almost any one fleet weapon's damage to exceed 2,000 without much difficulty. Why does tachyon beam need to lag behind? Why does ATO need to lead so far ahead?

    The OP isn't a question of if it's really wrong to be able to make a ship a expanding gas cloud instead of just disabling it. It's a game, things going too far out of tune is a bad thing.

    A better question is not "Why have damage?". A better question is "Is there a good reason to be able to do more damage then your threatened with?" It's a game, and a game breaks down if you don't have a good answer to that.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited February 2014
    Why dps? Because tanks like me laugh at the attempts of dps creeps to punch through. Because when your playerbase is as simple and lazy as this one, then the only way to make money is to give them a way to bypass the co-op aspect of a game and go right for the solo everything button. Me, I can prefer to go solo in a game. I don't like people, and I hate groups of people, but that means I know I'll be limited in what I can do, and that's fine. But the ones who think they should be able to run over everything alone are the ones that things like cannons, turrets, a2b, and bfaw are aimed at. Wnebthese players, though they'll dump thousands of dollars into a game, are also the ones who kill it.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited February 2014
    ghyudt wrote: »
    cannons, turrets, a2b, and bfaw

    Heard it here first folks. Energy weapons op. Better all switch to torpedos.
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited February 2014
    I guess I should rephrase the question: Why is it needed? It's helpful, yes, but why is it needed?

    Because there are people with limited time supply. If you have only a certain (low) amount of hours you can play in the evening, then - sooner or later - you start comparing stuff you are doing by result divided by time. If you find something which yields more fun/money/dilithium/stuff over the same time of playing, then you tend to prefer doing that.

    If you dont believe it, just try the following i do atm:

    make a new (engineer) character and then try to level up just by doing cluster missions (on elite-difficulty!). This is - so far - in my view one of the slowest possible ways to level up in the game. But - on the paper - it shouldnt be so boring, because you have: space maps, ground maps, "scan anomalies" missions, supply missions, "press f to 3-5 items on the map" missions on random generated maps and -more or less- challenging enemies.

    Do this cluster stuff for like a week and you will know why you need the dps ;)
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    snowpig74 wrote: »
    Because there are people with limited time supply. If you have only a certain (low) amount of hours you can play in the evening, then - sooner or later - you start comparing stuff you are doing by result divided by time.[...]

    My problem with that isn't the disbelief that time is valuable. To me that's a loop though.

    Time is valuable. So to faster. Why do you go faster? To get more stuff. Why do you get more stuff? So you can go faster. What is the goal your going faster to get to?

    Edit: You should take the time to play through all the stories at least once. Even when they have plot holes they're fun. :P
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited February 2014
    My problem with that isn't the disbelief that time is valuable. To me that's a loop though.

    Time is valuable. So to faster. Why do you go faster? To get more stuff. Why do you get more stuff? So you can go faster. What is the goal your going faster to get to?

    Edit: You should take the time to play through all the stories at least once. In when they have plot holes they're fun. :P

    you build a loop where no loop is.

    The correct answer to "Why do you go faster?" is: To save my time needed to get stuff.

    That i get more stuff in the same time is not a reason/answer but a side-effect of me optimizing my gameplay.

    btw.: i have - since i started playing STO in the beta, played like 30-35 characters, about 20 of them to their respective "max level". I know all story missions - even all system patrol missions since they were necessary for leveling in the past. In addition i played the "old" STFs, i made a collection of "picture postcards" by playing cluster missions extensively - especially when KDF was no more like "do pvp, do cluster, do Kahless" for leveling and half of their cluster missions were bugged as hell/not completable.

    In short: seen everything, tried everything at least a dozen times.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    snowpig74 wrote: »
    you build a loop where no loop is.

    The correct answer to "Why do you go faster?" is: To save my time needed to get stuff.

    That i get more stuff in the same time is not a reason/answer but a side-effect of me optimizing my gameplay.[...]

    In short: seen everything, tried everything at least a dozen times.

    Ok, I like to tinker. Tinkering is fun. My favorite expression is "Breaking it until it works!" If tinkering is all you care about the by all means enjoy it. :D

    That still leaves a gap in the question I asked though. :\ What about optimization requires that it move at speed?


    I have a goal in my tinkering though. I find parts that don't quite belong next to everything else. A bit like my driving a tank to work example. I want all parts to be at least nearly equal to each other; So, there is no perfect build. There is only a build you enjoy. To steal a Vulcan motto: infinite diversity in infinite combinations.

    The system doesn't currently work like that. I believe it doesn't work like that because no one has asked these questions. So I ask them. :)
  • anelkanelk Member Posts: 38 Arc User
    edited February 2014
    I see a few referals to Star Trek here and there in this thread. I have to ask same thing as the original title of this topic actually, Why DPS?
    I been wondering that as well for all the years I've gone to and away from this game.
    I love Star Trek series and movies. I love them for the stories, the characters and the interesting plots they have to solve in a huge variety of ways. DPS actually being the very least and last solution to most of them.

    This game, Star Trek Online, is not even remotely close to what it should be to earn that name (in my opinion).

    Why DPS? . Probably because it's what most people want and/or are capable of.

    I would also like to see the flood of new gear constantly added to this game completely stoped. And a flood of new content instead. return to the basics, Return to Star Trek (If it ever was anything like Star Trek to begin with :P )

    Good news lately is there has been some new content added, special cudos to the Ground content, another thing that is sverely twisted with the game compared to TV/movies. Should be much more personal and ground/bridge action rather then short DPS bursts in mind numbingly dull STF's.

    I don't recall any battle in Star Trek series or movies being so immensely DPS oriented as they are here. but that's probably due to what someone else posted here above. Lacka-patience-to-learn players wanting the easy way out and paying real money for it, wich is the only thing Perfect World cares about anyway. :(

    Now it's time for coffee and a completely different game. I haven?t even logged on STO since December come to think of it... Mainly because it's all about DPS and little else. :eek:
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    marc8219 wrote: »
    Call of duty and other FPS games don't have space combat and also glorify US militarism, no thanks. STO only seems really like Star Trek if you pvp also. NPC bird of prey don't decloak and instantly vaporize your ship like they do in the movies like ST3, but player ones do. STO needs PVP to seem really like star trek, at least from the klingon side.

    At least in a game like CoD skill is usually the discerning factor in 95% of kills! Well it was till they made it a circle jerk fanboy fest. So maybe battlefield 3 might be a better example or bad company 2.

    Also ha ha ha ha ha, yes PvP is "really like Star Trek" ah ha ha ha ha. With Jem Hadar attack ships reigning supreme for the last 2 years and not swatted like flies. With galaxy class ships essentially being massive heal boats, temporal ships left right and centre and almost no-one fighting in faction specific ships.

    Lol best laugh I've had reading this thread so for, thanks. :)

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited February 2014
    That still leaves a gap in the question I asked though. :\ What about optimization requires that it move at speed?

    That is an easy one: 95% of the STO content requires you to shoot things. If you shoot things faster (read: have more DPS) you can do more stuff in a given period of time.

    That is the "root of all evil" in this game. If it had a significant amount of other stuff to do - DPS would not be such a big "must have" in this game. o.t.o.H. it had less players too - because most of us actually like to shoot things.
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  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    lol don't ever play CS/CS:S or CS:GO then, it's both tactics and having stupidly fast reflexes. :)

    However I will say this, those games are designed to some degree to mimic real life combat and a split second is the amount of time you have to decide whether they are friendly or not and whether to shoot or not. Different market I guess but non the less it's skill that gets the win in any popular multiplayer (PvP) game. The less popular ones, well it's how big your wallet is.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited February 2014
    So essentially what i get from this thread is not solely the question why to kill things faster, but why play at all, when the game doesn't provide any worthwhile pve challenge.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    Why DPS? Simple. Courtesy of classes, I only at most have an hour to play STO. Which means I can only run a few of my toons per day (excluding the Qmendation... stuff...). So that means I only have an hour or two to get dilithium, get ECs, and get some expertise (not that I need it, but eh, whatevs, never hurts to have more).

    So. Why DPS? Because most (if not all) of my primary ships on all my lvl 50 toons can at least hit 10k, if not much higher (I am lazy so my current max is only 17k). I know for a fact that the most you will ever NEED is 5k. But like stated by many players here, not all of us have all the time in the world. So I pump deeps cuz I am severely lacking in time (and before any of you say school is easy, I have two words for you. Organic Chemistry).

    However, if I had all the time in the world, I would run builds that at least hit 5k DPS (because that makes things efficient), but ones that would be fun. Why not run a full chroniton boat? Why not run a full turret ship? I am very much open to crazy builds that really shouldn't work but do. However, courtesy of time constraints, I am relegated to using more... conventional builds that are high in DPS just so I can complete things quickly.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    Why DPS because sometime you end in a pug in PvP or STFs that suck. Anything other than DPS requires a lot of team work. I end up in a KA STF with 4 really bad ships. I basically solo'd the Tac Cube while they wiped. I had all 4 of them man one side while I solo'd the other. We won after 30 minutes with the optional.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
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