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More interior areas.

captainquadracaptainquadra Member Posts: 5 Arc User
edited February 2014 in The Art of Star Trek Online
As it is, I find the interior of the ships very limited. I think that if the interior was expanded, inviting people to your ship would be more fun. Maybe even a interior builder, that you could build the interior and then show it off to your friends. This (could) also have tactical advantages, such as special rooms that cost more but can give boosts, like a emergency sickbay that means sickbay critical failures only affect the operations by 50%, instead of 100%.
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  • steaensteaen Member Posts: 646 Arc User
    edited January 2014
    Given that my current first-choice ship has a bridge and nothing else (no ready room, crew deck, turbolifts etc...), I wholeheartedly support this idea.
  • mosquito214mosquito214 Member Posts: 138 Arc User
    edited January 2014
    The only plans for ship interiors is that a dev or two are supposedly working on being able to customize the interiors through a Foundry creator type system. It sounds like it's just a side project, though, so no ETA.

    Otherwise, there was talk about offering up the Origin interior, from the Starfleet tutorial, but it's been pretty quiet since a dev mentioned it.

    Other ship interiors, like TNG or Voyager themed ones, are on the backburner, not being worked on. Interiors don't sell well in the store.

    Personally, I think that has something to do with the fact that the only two "full" interiors, the Constitution and Defiant/Belfast, are only buyable bundled with other things, jacking up the price a good bit, and that they're both very specific - the Belfast interior only really works on a few ships, thematically, and the Constitution is even more niche. I'd like to think something more "generic" like the Galaxy or Intrepid interiors, would sell a bit better.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    The only plans for ship interiors is that a dev or two are supposedly working on being able to customize the interiors through a Foundry creator type system. It sounds like it's just a side project, though, so no ETA.

    Otherwise, there was talk about offering up the Origin interior, from the Starfleet tutorial, but it's been pretty quiet since a dev mentioned it.

    Other ship interiors, like TNG or Voyager themed ones, are on the backburner, not being worked on. Interiors don't sell well in the store.

    Personally, I think that has something to do with the fact that the only two "full" interiors, the Constitution and Defiant/Belfast, are only buyable bundled with other things, jacking up the price a good bit, and that they're both very specific - the Belfast interior only really works on a few ships, thematically, and the Constitution is even more niche. I'd like to think something more "generic" like the Galaxy or Intrepid interiors, would sell a bit better.

    Well I came back after a almost 2 year leave from the game and this "Interior costumisation with the foundry" was already in development for a long time when I left... so I'm not seeing that coming ever.

    The problem with the bridges and interiors is the same logic flaw that applies to the entire KDF faction:
    If you offer something broken, half assed and unfinished it is NOT unused and not bought because people don't like it. It is not used/bought because its broken, half assed and unfinished, therefore not working on it because nobody uses/buys it is stupid. It will be used (and bought) if it WORKS.

    So before bridges and interiors get addet they should be WORKING first.

    What that means? It has been requester about a million time:
    First, basic degree of costumisation concerning the crew.
    Meaning a ship wide costumised uniform for the "generic" crew and the ability to rule where and if the Bridge officers appear in the interior and the bridge.
    The BO positioning can be easily done by utilizing the same mechanic the trophies use. The random system in place is, right now, ultimately broken. My eng for example can not see a single of his BOs on the bridge since I acquired the Tutoriel BO.

    Second to that is any actual USE for the interiors. Well they addet the ability to take DO assignment on the bridge, wich was a surprisingly huge step, because before that the Bridge was used purely for trading by inviting others there. Now I actually go there on a daily base.
    More little things like that would help a lot, but ultimately, of course, involving the interior into missions is the real goal. Wich, btw, is possible.

    But there are about 1000 small ideas for bridge functionality around.

    Combining different interior parts would be a nice touch too. The Galaxy bridge with the defiant crew deck and the TOS engineering deck for example.

    After that (and after "opining" the "bridge only" ships interiors, even if only to the factions generic interiors) some rooms can be addet. A shutlebay would be nice, and a generic one for feds is at least already there.
    But I'm not crazy for a customizable layout.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited January 2014
    I think one step in the right direction would be to add in three maps which are already in game.

    The Observation Lounge (currently Used for some diplomatic missions)

    the Hanger bay, (currently Used in a few combat missions)

    A holodeck (Everywhere but nowhere in use)

    To make them useful you could do this.

    Observation Lounge

    Move the Duty officer contacts from the ready room and put them in the Observation Lounge. Instead of having a click box on a computer screen, actually have the BOFFs sitting in the chairs, and you access the missions by clicking on the BOFF.

    Hanger Deck, Need to switch your ship? Nuff said.

    With the 8.5 season approaching how about adding in to the Engineering section the ability to manage your saved layouts? I read that youll be able to have a few layouts saved per ship, 3 I think it was. So you set it up at Space dock, and then you can go to the Engineering section to switch things around and make minor changes, Say just to be able to move consoles and devices around, and save the new version.

    The Holodeck, Gives you a direct access to foundry missions. Find a mission you want to play? Head down to the holodeck in your ship and start right there.

    These three things will make the interiors more usefull at least IMHO.
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  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited January 2014
    I personally don't think we need miles of corridors to have to run through.

    And why are so many of my crew in the halls? Where are they going, and why aren't they at their stations?

    I liked how interiors were revamped a while back, and they make a little more sense now. What I don't get is why everything is so far away. And how is it that my engineering is on the same deck as the sick bay? Well, I guess they couldn't fix everything.

    The only thing I really want added is a holodeck with collectable programs. Then there would be incentive to actually visit other peoples' ships.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • greuceangreucean Member Posts: 111 Arc User
    edited January 2014
    daqhegh wrote: »
    I personally don't think we need miles of corridors to have to run through. .


    You already don't have to. Console on bridge/ready room solves 99% of your ship interior needs. So whats the harm in adding more interiors, especially since many are limited to a single small map (all lockbox/lobi ship interiors)?
    I got the DS9 bundle for the Belfast specifically, I wasnt interested in any other stuff that came with it.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited January 2014
    Anyone demanding better, bigger personal ship interiors is missing the point.

    Currently, ship interiors serve NO PURPOSE in STO. Over the past year, various Devs repeatedly made clear that the fundamental game structure will never permit a player to control his/her spaceship directly from the bridge map.

    So, the possible two ways, the player ship interiors in STO could be utilized are:

    1) As personal and costumizable "housing" zone (with art assets being available int he C-Store etc)

    2) As a standardized map (no more than ~3 variants per faction) for actual missions taking place inside the player's ship (missions would have to be build for each map seperately!).

    Option 2 is already sort of impossible, as many people fly cross-faction ships that do not have any interiors beyond the bridge at all (Jem'Hadar ships, Scimitar, Tholian Recluse etc etc etc).

    That leaves us with option 1: Make the ship interiors a fully costumizable housing zone. However, I seriously doubt, Cryptic/PW would want the Foundry as a costumization tool in this case, tho. It is just not fleshed out enough and doesn't meet the arts-standards of the game. So it would have to be completely overhauled or a completely new system would have to be created. Although this option 1 could tie in nicely with a crafting overhaul (crafting art assets for your interiors and crafting IN your ship), I highly doubt Cryptic/PW is willing to invest the tremendous Dev time needed to create a costimzation system and a first batch of art assets for the C-Store.

    Fazit: Other than a few more canon interior maps from the C-Store (Intrepid class, Galaxy class, Sovereign class), the ship interiors in STO are and will remain a redundant system without any gaming purpose. STO doesn't need the player ship interiors, it never has, it never will. The best way to put players in their familiar canon environments is and will be to use canon maps for away mission inside other ships.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    Well the Galaxy is sort of in there, its sen in the way they did many of the interiors.

    But the sense of scale is way off. Even in the smallest of the corridors, my largest Toon cant jump to the ceiling. Not to mention the milelong stright shot corridors.

    We never saw true sharp turns, or hallways that went on forever on the shows, there where always gradual turns in the coridor itself.

    Mostly because of the fact that corridors are built following the out lines of the ship.

    Interior maps of ships even in missions (minus the overhauled FED tutorial) are just too big, too out of touch with a starship, where even in luxury space is still a premium.

    Star Wars would love them as they could host speeder bike races in the corridors, safely. (even imperial scouts couldnt hit anything)
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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited January 2014
    Regardless of the actual functionality of the ship interiors, it's still absurd that we don't have access to the holodeck, conference lounge, and shuttlebay outside of missions. They're already in the game, and they are definitely part of every ship. The shape of the interior layout also leaves something to be desired. For your Fed cruiser for instance, a single loop for the Saucer section, like the one on the large size engineering deck, but smaller (that engineering loop is way too big and not how a Stardrive section is actually laid out :confused:) But place everything that's supposed to be there. Sickbay, Holodeck, transporter room, science labs, shuttlebay, and cargo bay. In the Stardrive put another cargo bay maybe another shuttlebay (depending on the class the only shuttlebay), main engineering, which should be the largest room period (I think the current one is about right) but depending on how difficult the art assets are for it and the resources, it would be awesome to have the warp core we actually have slotted show up in engineering. And having a control (not the control) for the new layout swaps of course is welcome. Adding an armory would be nice too. A place to see all the weapons you own or have unlocked.

    I love the conference lounge DOFF contact idea but I would put the conference lunge behind a load screen so we don't have the utter weirdness of leaving the bridge with my boff officers at their station only to go to the lounge and have them in their chairs.

    Having daily missions where you assist your crew with small ship operations maintenance or the crazy random accidents that always happened to our heroes (an invidium leak for instance) would be nice to, perhaps a mission reward of expertise, dilithium, or some kind of related marks. Or a boost of crit chance for one of the buff rewarding boff missions.

    My fingers are crossed for the origin interiors with season 8.5 as that would certainly help visually.
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  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited January 2014
    Oh, God, yes! +1, +1, +1, +1, etc.

    The devs have done an AMAZING job giving us access to the Star Trek universe but there is one major problem: Ship Interiors.

    Despite a handful of very awesome scenes in episodes and movies that featured big space combat or ground combat, the overwhelming majority of the action that took place in Star Trek TV shows and movies happen INSIDE THE SHIP.

    Therefor, if we want a more Trek-like experience in STO we need to do more stuff inside our own ships ... and if that is going to happen we need some improvements. Not only do we need more interior options but we need to be able to control which of our bridge officers appear on the bridge, we need to at least be able to setup a "male crew" and "female crew" uniform in the tailor so that the random NPCs that show up are wearing the uniforms we want, and there needs to be both PVE and PVP content available inside our ships.

    We should have random crew PVE missions that spawn as we're walking inside our ship that players have the option to start ... like "stop a brawl in the crew lounge" or "help the ship's doctor develop a cure for a virus that is killing your crew", etc.

    Likewise, the "challenge player" PVP system should have a "player ship interior" option added so the challenger can try to "board" the other player's ship ... which would kill two birds with one stone by also giving us MUCH NEEDED new PVP content.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • atalossataloss Member Posts: 563 Arc User
    edited January 2014
    As it is, I find the interior of the ships very limited. ...

    Let me Stop you!

    True story. After I got my Jem'Hadar Dreadnought Carrier. I was so excited that I nearly passed out. Then when I got into the interior and realized,...that was IT. I threw the biggest TRIBBLE fit this side of the Mississippi.

    I swore off all lock box ships. I don't understand how my C-store ships are cheaper than my lockbox ships and they have full interiors (my Atrox and Vesta). But my JHDC doesn't.

    In closing I agree with you 1,000%. Some of these ships have such detailed exteriors that the interiors fall short.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited January 2014
    I've probably said this to death already, but here's a comprehensive proposal regarding ship interior customization, as well as implementing shipboard missions / episodes automatically tailored to a player's customization / ship class:

    http://bit.ly/STOShipInteriorProposal
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  • edited January 2014
    This content has been removed.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited January 2014
    f2pdrakron wrote: »
    Show me the interior of a Dominion ship outside the bridge, show me ...

    And I do mean it, show me any picture of a Dominion engineering or crew quarters, corridors even ...

    The episode "The Ship" has several scenes that take place inside the corridors of a Jem'Hadar Attack Ship. Although the devs would have to "flip" the view since the Attack Ship in the episode was upside down, it at least provides reference material for corridors.

    http://www.startrek.com/legacy_media/images/200303/ds9-500-worf-and-sisko-investi/320x240.jpg

    http://www.startrek.com/legacy_media/images/200303/ds9-500-the-crew-searches-a-cr/320x240.jpg
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

    Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited January 2014
    Romulans have one bridge layout, one interior layout and nowhere to display trophies on any of their ships unless it a Federation or Klingon ship, ships like the Obelisk and a great number of other ships many of which cost real money offer only a bridge.
    That said, I will agree with many, interiors are wasted space without something worthwhile to do in them, for instance instead of having to fly all the way to Memory Alpha for crafting, make that a useful part of the ship interior, instead of going to the transporter room to choose a shuttle give us an actual hanger deck, make missions that take place on the ship like Star Trek had stories that took place on the ship.

    Even if these elements were using generic components it would be a far cry better than what we currently have.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited January 2014
    Oh, God, yes! +1, +1, +1, +1, etc.

    The devs have done an AMAZING job giving us access to the Star Trek universe but there is one major problem: Ship Interiors.

    Despite a handful of very awesome scenes in episodes and movies that featured big space combat or ground combat, the overwhelming majority of the action that took place in Star Trek TV shows and movies happen INSIDE THE SHIP.

    Therefor, if we want a more Trek-like experience in STO we need to do more stuff inside our own ships ... and if that is going to happen we need some improvements. Not only do we need more interior options but we need to be able to control which of our bridge officers appear on the bridge, we need to at least be able to setup a "male crew" and "female crew" uniform in the tailor so that the random NPCs that show up are wearing the uniforms we want, and there needs to be both PVE and PVP content available inside our ships.

    We should have random crew PVE missions that spawn as we're walking inside our ship that players have the option to start ... like "stop a brawl in the crew lounge" or "help the ship's doctor develop a cure for a virus that is killing your crew", etc.

    Likewise, the "challenge player" PVP system should have a "player ship interior" option added so the challenger can try to "board" the other player's ship ... which would kill two birds with one stone by also giving us MUCH NEEDED new PVP content.

    New Romulus has random "Red alert" events. Surely something similar could be done to make ship interiors useful.
  • vermatrixvermatrix Member Posts: 335 Arc User
    edited January 2014
    I've probably brought this up a dozen times in the past, ships do need some work on the interiors. I know people do say it's not a big thing except maybe to role players but that's not exactly true. A lot of people use them as a social zone. As far as changes to ship interiors I think the crew deck should have a usable lounge, only on romulan ships can you click on a chair to sit down, Also a holodeck would be nice, maybe crew quarters where you can see any bridge officers that doesn't appear on your ship's bridge.
    As far as the engineering deck, there should be a shuttlebay for switching between starships and small craft and one thing I don't get that they have planned for the 8.5 stuff is why add swapping ships anywhere? that makes no since, it's not as if you have a unknown skeleton TRIBBLE on all your unused ships that follows you everywhere so you can swap ships on the go.
    If they want to give us something as a convenience addition that would make more since, they could add a cargo bay to the engineering deck where you can access your personal bank.
    [SIGPIC][/SIGPIC]
  • bignick3bignick3 Member Posts: 13 Arc User
    edited January 2014
    As it is, I find the interior of the ships very limited. I think that if the interior was expanded, inviting people to your ship would be more fun. Maybe even a interior builder, that you could build the interior and then show it off to your friends. This (could) also have tactical advantages, such as special rooms that cost more but can give boosts, like a emergency sickbay that means sickbay critical failures only affect the operations by 50%, instead of 100%.

    I would like to see, at the very least, some functionality in starship interiors. Other than the occasional usage of the library computer, there is no real purpose to the interior of your ship other than to give you that "I'm on a starship" feel...and there is little to no point in bridge ivites, in that other than the aforementioned setups they all basically are the same, large, medium or small. Same exact engine rooms, etc. How can the enine room on my Ambassador be exactly the same as the one on my Intrepid? Maybe just throw in some instances where you have to say, go to sickbay and conult your doctor, or your counselor, give the interior setups some purpose? Assuming they will never make it to where you can customize your interiors, like was said before, it's just not on their "to do" list.
    [SIGPIC][/SIGPIC] "To secure peace is to prepare for war."
  • fubbefubbe Member Posts: 0 Arc User
    edited January 2014
    Wasn't there some talk about a hydrophonics bay a while back, in one of the engineering reports? And a shuttle bay of sorts.
    What would be sweet, was if the added more crew quarters too, simple rooms, where they sleep n stuff.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited January 2014
    I would suggest expanding it to the extent of allowing players access to things like the Bank, and to things like vendors for commodities/resources for fleet/rep expansions inside the ship.

    The bank storage could easily be our missing cargo bays, we could even have access to our own shuttle bays (with access to starbases limited to the fleet level of course) and I've expressed a desire for the exchange however if that's not possible or if they think it would make starbases ghost towns that's fine but having bank access is essentially what they do in Series, anything they need is stored in cargo bays on the ships themselves. The Asura could still be used for remote exchange access.

    So basically add vendors to the ten forward style venue so we can get commoditis on the ships for rep/fleet building, add a holodeck, add a cargobay, add a shuttlebay and maybe an armory for storage of our weapons/armor sets and the ships would be fully fleshed out at that point.
  • vermatrixvermatrix Member Posts: 335 Arc User
    edited February 2014
    I vote for a bathroom for the captain's quarters and lounge so we no longer have to use a torpedo tube
    [SIGPIC][/SIGPIC]
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited February 2014
    We just had this the same discussion in another thread, there Tacofangs popped in and plainly said that there is no money in interiors so it's not a priority, it's plain to see that despite what we've been advocating for a long time, new ships are coming with less and as had been said interiors are pointless when they have no function, at best they are a vanity item and unless content is developed to make interior use a necessity it can be assumed that the interior issue is essentially dead.
    There are interior functions that could be made using existing generic game elements, a holodeck with a targeting range/combat simulation, a workshop with functional crafting stations, a (pseudo)science lab with consoles that have mini/puzzle games, a hanger deck to choose a shuttle craft instead of the transporter room. They wouldn't even need to put in a bunch of corridors just a menu in the turbolift that takes you to the room of your choice, since this is Star Trek and in Star Trek, elevators don't just travel vertically.
    If they were to bundle that up into a module that I could buy for 25 bucks I'd buy it.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • fubbefubbe Member Posts: 0 Arc User
    edited February 2014
    I'd like to see they incorporate a crafting rewamp into starship interior.
    Som sorta system where you for example go to the RnD and put points in console development.
    Or Ship equipment, allowing for a chance to add mods.
    The greater your exp and points, the greater the chance for higher mk and mods.
    Or you could tie it further in with the doff system, witch sometimes gives these "useless" crafting missions.
    By useless I mean in comparison to the episode reward sets and such.
    If I'm gonna make a experimental shield array, atleast make it different.
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited February 2014
    I actually wouldn't mind seeing an overhaul to ESD.:D
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2014
    I agree I would love to see the Conference Room, Shuttle Bay being used. Since they are already in the game. Some say what good are they? I role play, so I have uses for them. However I would love to see my crew at the Conference Room table. So I can have meetings with them. There is a lot you can do on that room and the others.

    Another room I would love to see. Is the Room from Star Trek 6. Where Kirk and crew was eating with the Klingons. I loved that room layout as well. I can see my crew at that table or my friends all enjoying some fellowship.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited February 2014
    vermatrix wrote: »
    I vote for a bathroom for the captain's quarters and lounge so we no longer have to use a torpedo tube

    Torpedo tube? I thought that's what the potted plants were for...
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  • bltrrnbltrrn Member Posts: 1,322 Arc User
    edited February 2014
    sumghai wrote: »
    I've probably said this to death already, but here's a comprehensive proposal regarding ship interior customization, as well as implementing shipboard missions / episodes automatically tailored to a player's customization / ship class:

    http://bit.ly/STOShipInteriorProposal

    Is the word given Captain Zhang? I really hope it is with this proposal. :D

    It needs more Klingon and Romulan references though.
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

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  • crplstevegamingcrplstevegaming Member Posts: 1 Arc User
    edited February 2014
    However I don't want them to go too overboard with the amount of interior space.
  • janus1975janus1975 Member Posts: 739 Arc User
    edited February 2014
    sumghai wrote: »
    I've probably said this to death already, but here's a comprehensive proposal regarding ship interior customization, as well as implementing shipboard missions / episodes automatically tailored to a player's customization / ship class:

    http://bit.ly/STOShipInteriorProposal

    Thinking of this over the past few days, I came up with many similar ideas, so I want to put my hand up as well to say "yes please" to ship interiors. I'm delighted to see that seems to be a consensus on the right path for future interiors. And of course to thank you for putting this document together.

    To add my own two cents, the investment by Cryptic could be justified using the Dyson model: introducing a daily shipboard missions series through a "season release" that presents the dailies in a full story arc. For such a story, the player could be given a mission by Starfleet/KDF/Rom Republic to inspect a training ship and take it on a training cruise, where a saboteur threatens to destroy the galaxy (of course!). This would enable it to be developed as a season, in a similar way to how fleet starbases were developed as a season. The story would provide a foundation for dailies like on New Romulus. This way, the investment in time is as a season in itself rather than as additional work. From the business perspective, with people having a reason to go to their interiors on a daily basis, they're going to invest (i.e. spend money) in that interior (i.e. it turns into a revenue stream). For the record, I have almost all of the bridge packs despite not often going, as well as the Belfast and the Constitution interiors. I am happy to spend cash on such things and would continue to spend cash, with more to do on them.

    In terms of the Holodeck, an additional opportunity for its use would also be in "training missions" as part of a daily (or on their own) which provide the opportunity to experience the drama of battle. For example, such Holodeck training missions could include the Kobiashi Maru, ordering abandon ship, self destruct, and repelling boarders. You could also "live the drama" with the narrative conceit of "cadet lectures" on the bridge of the Ent-D as it's destroyed by the Duras Sisters, or on the bridge of the Stargazer during the Picard Maneuver.

    Whilst the total revamp to a wide variety of ships would be nice it's also unlikely; however, a quick survey of ships shows that most fit into a fairly neat variety of deck shapes that could at least give an impression of being on your ship (especially with the requisite customization). For example, most Federation ships fall into circular plus long hull shapes; Klingons go for a bulb, plus a cross-shaped hull; Romulans have a bulb, a spine, and large wings. The cost of development could be reasonably kept within a fairly small set of ship styles with that in mind.

    I absolutely appreciate the work that's been put into this document and it's exciting to see that other players have similar ideas and I just want to ensure that we don't end up with a wish list that doesn't include some sort of option that essentially says, "this is the Rolls Royce version but here are some ideas for something less risky".

    Apart from that, I can only appeal to Cryptic to not think of why it shouldn't, but instead to ask the question, "How can we achieve this?" There must be a way that achieves the desires of players while meeting Cryptic's business needs as well. The way just needs to be found.
  • thibashthibash Member Posts: 506 Arc User
    edited February 2014
    There's a 'shuttle bay' map in one of the Jem'Hadar missions. You'd think making it part of the starship interior should be fairly simple, given that the map is pretty much finished already. You'd just need a turbolift connection and it'd be done.
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