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Everything wrong with the Galaxy-X (IMO)

redz4twredz4tw Member Posts: 3
edited August 2014 in Federation Discussion
After countless rage threads (old one of mine included) I've yet to see someone just put out in the light what's wrong with this ship/possible fix. So I'm going to attempt to do so. *puts on flame retardant suit*
The Dreadnought Cruiser. I'm sure many a captain bought this ship with high hopes, only to discover that the only dread it brings is to the unfortunate pvp/pve team that is placed with one. Then said captain came screaming to the forums with complaints about the ship (i know i did this)
So, IMO the major things wrong with this ship is:
40k hull. It's a dreadnought. Give it at least 42.
1 shield modifier. It's a dreadnought. 1.1 shield modifier. fleet version should have 1.15 like the odyssey.
+5 power levels to all subsystems. Again, it's a dreadnought. +10 to weapons +10 to shields
BOFF set up. Lt tac. On a dreadnought. *cue facepalms*

Moving on to the possible fix.
FLEET DREADNOUGHT CRUISER!!!!!!
4 fore weapons*
4 aft weapons
45k hull
1.1 shield modifier
+10 power to weapons +10 power to shields
Lt Cmdr Tactical.
Commander Engineering
Lt Cmdr Engineering
Lt Science
4 Tactical Consoles
4 Engineering Consoles
2 Science Consoles.

Let me know what you think :D

Edit:
Ensign tactical instead of ensign universal
Increase the Phaser Lance damage by double, and increase accuracy so misses are extremely rare.
Include saucer seperation: -5 shield power +5 weapons power. + 6 turn rate. Adds ability to load DHC/DC -5k hull
Post edited by Unknown User on
«134

Comments

  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited February 2014
    It still would be just an average cruiser of the line like every other cruiser in this game. The excelsior would still be at least equal if not better cause of better turn. Its getting really boring every new cruiser escort is the same badic ship just some have a bit better this or that and different console thats it. I would prefer something more special. Maybe the lance as a high dmg low frequency extra weapon like the kumari wing cannon or a new bo layout like 3 coms.
    I mean since the scim there is a lot of room upwards before a ship gets overpowered. Why not use it and give us something thats really nice and not just another cruiser like all the ones we already have.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited February 2014
    Everything but the universal ensign. Universal slots are far too common, and the primary reason why most ships are able to do everything. Ensign eng, to mirror the galaxy r, or ensign tactical (its a dreadnought). Also, a desperately needed increase in the damage output from the spinal lance (come on, the frackin chimera does more damage with its special attack). And when are we gonna see this mythical ability to use saucer seperation and get a wide beam phaser blast? 2 words; battle cloak. Remove ability to use cannons, its a modified Galaxy, not an escort. Cup holders and seat belts for every chair, and air bags for the conn stations. Optional recliner for the captains chair. Oh, and on-star. Gotta have that when your 50 lightyears from home and your navigation goes out.
  • redz4twredz4tw Member Posts: 3
    edited February 2014
    Edited, might just give the feds and actual dreadnought. like DREADnought as in people run when they see it.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited February 2014
    I agree. The JHDC and Scimitar are dreadful things to face. The Galaxy Dreadnought, not so much. Mine is just a regular Galaxy with a bit more teeth and occasional Lance uppercut if I'm lucky. Most effect I get out of it is popping Vault Weavers with it.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited February 2014
    This is how I think the Fleet Gal-X should look...

    Weapons: 4/4
    Hull: 44,000
    Shield: 1.1
    Lt Cmdr Tactical
    Commander Engineering
    Lt Cmdr Engineering

    Lt Science
    Consoles: 4 4 2
    Turn: 6
    +5 all subsystems
    Phaser Lance, Cloak, Saucer Separation
    Attract Fire, Weapons Efficiency
    Can use dual cannons

    /\
  • mt268mt268 Member Posts: 43 Arc User
    edited February 2014
    ussboleyn wrote: »
    This is how I think the Fleet Gal-X should look...

    Weapons: 4/4
    Hull: 44,000
    Shield: 1.1
    Lt Cmdr Tactical
    Commander Engineering
    Lt Cmdr Engineering

    Lt Science
    Consoles: 4 4 2
    Turn: 6
    +5 all subsystems
    Phaser Lance, Cloak, Saucer Separation
    Attract Fire, Weapons Efficiency
    Can use dual cannons

    No! No no no! *kicks feet, waves hands and sooks*

    Four Boff stations? Really? And you do know the reason it CAN'T seperate?!
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited February 2014
    mt268 wrote: »
    No! No no no! *kicks feet, waves hands and sooks*

    Four Boff stations? Really? And you do know the reason it CAN'T seperate?!

    Did you see the 2 Lt com?

    12 boff powers

    /\
  • sevmragesevmrage Member Posts: 0 Arc User
    edited February 2014
    Even better if the Cloak is built into the ship, like the lance. The Saucer Sep I could perhaps see being a console, but I prefer it if the ability were native to the ships capable of it themselves.

    Also, Please fix the Phaser Lance, Devs. Accuracy renders it nearly useless, and I'm still not sure how I managed to hit a Vault Weaver at full impulse with it.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • keria0macleodkeria0macleod Member Posts: 38 Arc User
    edited February 2014
    Honestly if the Lance was fixed, and the Lt.C station made universal I would be happy.
    I know, I know. There is too much universal-ness going on in STO. That said, lets just jump the Galaxy X on the bandwagon and make her truly useful. Please? :o

    ...No? Bah. Back to the Sovereign.. I mean Atlas. :D

    Edit: I'll even be okay with it not having a fleet 10-console version!
    Edit2: I'll also be okay with it not having Saucer Separation!!!
    Fleet Admiral; MACO Advanced Recon
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    redz4tw wrote: »

    Moving on to the possible fix.
    FLEET DREADNOUGHT CRUISER!!!!!!
    Lt Cmdr Tactical.
    Commander Engineering
    Lt Cmdr Engineering
    Lt Science
    Ensign Tactical
    Lt Cmdr Universal

    Let me know what you think :D

    if i anderstand correctly, what you propose is not possible, 6 bridge officer!
    or are you saying that the lt commander tact or eng would be a universal?
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    redz4tw wrote: »
    Lt Cmdr Tactical.
    Commander Engineering
    Lt Cmdr Engineering
    Lt Science
    Ensign Tactical
    Lt Cmdr Universal

    Three Lt Commander slots, 6 overall boffs?

    Are you insane?
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    ussboleyn wrote: »
    This is how I think the Fleet Gal-X should look...

    Weapons: 4/4
    Hull: 44,000
    Shield: 1.1
    Lt Cmdr Tactical
    Commander Engineering
    Lt Cmdr Engineering

    Lt Science
    Consoles: 4 4 2
    Turn: 6
    +5 all subsystems
    Phaser Lance, Cloak, Saucer Separation
    Attract Fire, Weapons Efficiency
    Can use dual cannons

    i like your boff layout idea

    however after 2 years of non stop pvp with it these are the changes i like to see implemented:

    turn 7 inertia 25
    or
    turn 6 inertia 30

    +10 weapons +5 shield +5 engine
    or
    +10 weapons +10 shield

    integrated battle cloack (we can dream:rolleyes: )
    or at least integrated cloack ( just like it use to be before season 5 )

    make the lance shot only 1 iteration ( so no need of buff damage )
    that will remove the chance to miss on second shot making it loose 50% of dmg
    drastically increase it accuracy so that it won't miss 70% of the time

    that with your bo layout would make it something to be feared of but still not an ubber ship like the scimitar.
    and now the lost of 2 cruiser command would be justify
  • mt268mt268 Member Posts: 43 Arc User
    edited February 2014
    ussboleyn wrote: »
    Did you see the 2 Lt com?

    12 boff powers

    Ah... but I doubt the devs would allow that... a lt com abilitys are more powerful than an ensign and lt.
  • abystander0abystander0 Member Posts: 649 Arc User
    edited February 2014
    You forgot to add an enhanced battlecloak, rapidfire mode for the spinal phaser with a 1 second cooldown, an omnidirectional multitorpedo launcher, four hangar bays, and plot armor.

    :rolleyes:
  • whitewinged7whitewinged7 Member Posts: 86 Arc User
    edited February 2014
    You forgot to add an enhanced battlecloak, rapidfire mode for the spinal phaser with a 1 second cooldown, an omnidirectional multitorpedo launcher, four hangar bays, and plot armor.

    :rolleyes:

    No kidding give it voyager armor while your at it. I like that were all brainstorming ideas and trying to make the ships we love better.


    But, You cant just make it the best ship in the game lol
  • redz4twredz4tw Member Posts: 3
    edited February 2014
    Three Lt Commander slots, 6 overall boffs?

    Are you insane?
    I was a little drunk at the time I wrote that, please forgive the insane BOFF set up.

    So it would be
    Lt Cmdr Tac
    Ensign Tac
    Cmdr Engi
    Lt Cmdr Engi
    Lt Science

    That's right, no universal. This gives it a set up very similar to the Tac oddy, which is also a dreadnought, in a sense.
  • redz4twredz4tw Member Posts: 3
    edited February 2014
    No kidding give it voyager armor while your at it. I like that were all brainstorming ideas and trying to make the ships we love better.


    But, You cant just make it the best ship in the game lol
    Guys guys, chill. I'm not trying to make something OP. I'm trying to make the federation's dreadnought at least able to compete with the Scimitar and Bortasqu'
    No battlecloak either, makes no sense.
  • lhoygowlhoygow Member Posts: 311 Arc User
    edited February 2014
    mt268 wrote: »
    Ah... but I doubt the devs would allow that... a lt com abilitys are more powerful than an ensign and lt.

    Actually they would, there are already 4/3/3/2 ships out there. And no to the op's updated boff layout as well since the total is 13 powers. T5 ships all have 12 powers max. My ideal layout for the dread is this:

    Non-fleet: cdr tac, lt tac, lt cdr eng, lt eng, ens sci
    Consoles - 4 tac, 4 eng, 1 sci
    41k hull. 1.1 shield, +1 over the current version's turn rate
    +10 weap, +10 shield

    Fleet: cdr tac, lt cdr eng, ens sci, lt uni, lt uni
    5 tac, 4 eng, 1 sci
    45k hull, 1.21 shield

    Non fleet comes with console universal: battle cloak
    Lance phaser damage upped by say 25%

    I think this is fitting to what the ship was designed for in the alternate universe presented on tng.
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  • jellico1jellico1 Member Posts: 2,719
    edited February 2014
    I would like a version of this ship equal to the scimitar in power

    2 defint pets Frigates to match the scimitars drones

    battlecloak like the scimitar intergrated like the scimitar

    CD on the lance droped to 30 seconds

    Lt Tac
    Lt Tac
    Cmdr Eng
    Lt Sci

    +10 power to weapons and engines

    shield mod of 1.5 shields were always the Feds strongpoint

    And a console that boosts phaser damage but restriced to ships in the fed line that need a dps bost mainly cruisers

    it should be a new ship that has to be bought at the c store

    power wise there is no reason to buy the current ship in its weak form better off going romulan wth a scimitar its like 3s as powerful or more
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • edited February 2014
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  • captaindatoncaptaindaton Member Posts: 24 Arc User
    edited February 2014
    To be blunt i could live with every single problem the Galaxy X has if they just cut the Cmdr Engineering Boff Slot down to Lt Cmdr and upgrade the Lt Tactical to Lt Cmdr. Or maybe even a Cmdr Tactical; it's a Warship, after all. When i reach 50 and unpack my Dreadnought i know full well that i have way better ships at my disposal, but i love the ship and want to use it. And i do, but i'd really like to do something else than an insanely expensive a2b Marion build that needs uberpowerful gear and perfect skill points spent to do AVERAGE damage and maybe break 10k if we're lucky while the 40k dps club seems to be Scimitar-exclusive and the Avenger gets everything we want for the Galaxy X. What makes it worse is this seemingly complete lack of interest on Cryptic's part. I mean look at this forum, it's full of Galaxy X-threads and there's not a single response, what the hell? People are yelling at them to let them take their money for an improved ship and all we get is a two year old screenshot of a long promised, never seen Fleet Galaxy X that comes with a feature nobody really wants that would not fix anything - and probably would require a Galaxy R for the Seperation Console anyway.


    (my current Engineer main pilots a Dreadnought A2B Heavy Tank without Marion, but at least she's using three purple Technicians. She tanks like a mother****er and can take hell unless the Borg start trolling her with invisible High Yield Plasma Torpedos, but i have never, not once, managed to break 7k dps.)
  • lhoygowlhoygow Member Posts: 311 Arc User
    edited February 2014
    reyan01 wrote: »
    Tried the whole decloak/jump/lance thing numerous times. Severely hampered by the fact that the lance misses 90% of the time.

    Heck, I recall taking mine into an instance of HOSE - parked right next to a unimatrix ship - literally all of about 2 or 3km away from it - and the useless piece of junk STILL missed. Let's just review that statement for one moment: The lance missed the largest single ship (not counting the Voth Fortress) in the game whilst parked (non-moving) right next to it.
    Sorry, that's just the epitome of lame.

    based on this (forgot about how often it misses), update to my earlier post, leave lance damage and cool down as is but give it a [acc]x3 modifier.
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  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited February 2014
    Dreadnought Cruiser Revamp:

    Can equip dual cannons

    44k hull
    1.05 shield modifier

    LtC Tactical
    C Engineering
    LtC Engineering
    Lt Science

    4/4 weapons

    4/2/3

    +5 to weapons
    +5 to shields
    +5 to engines
    +5 to auxillery

    Cloak turned into inate battle cloak

    [Universal Console: Advanced Federation Universe Computer Core]



    Advanced Federation Computer Core
    Built especially for the Federation Dreadnought Cruiser, the Universe Computer Core is the most advanced computer core to date. Due in part to the large number of mothalled galaxy class starships and her sister ship the dreadnought, the Federation has put forth the plans to retrofit all ships for the inevitable war that will come when the Iconians return.

    This computer core powers not only all ship power levels, but it also gives a passive to all energy weapons and their accuracy and all projectile weapons and their accuracy. It also strengthens hull hit points, hull repair, shield hit points and shield regeneration.

    Equipped to a Exploration Cruiser gives an advanced bonus as well. When saucer seperation is activated, all negtive power stats (other than crew) are negated and gives all bridge officer abilities 3 seconds less on their cool down during saucer seperation. Saucer seperation cooldown is also decreased to 2 minutes instead of 3.

    For a dreadnought cruiser, the Spinal Phaser Lance as its accuracy tripled, damage modified by 1.5 and a 2 minute cooldown on the firing capability.

    The one flaw though is that it is disabled when a viral matrix attack occurs, causing it to temporarily shut down all power levels for 5 seconds. Afterward, all passives are disabled until the ship is outside of battle for a suitable time to repair the core.

    +0.9 to all power levels
    +6.7 to structural integrity
    +6.7 to hull repair
    +6.7 to shield systems
    +3.5% shield regeneration
    +6.7 to starship energy weapons
    +6.7 to starship projectile weapons
    +2.5% energy weapons accuracy
    +2.5% projectile weapons accuracy

    Vulnerability to Viral Matrix 1, 2, and 3
    Shuts down all power levels for five seconds and disables passives for until fifteen seconds out of combat have passed. Engineering team can restore power levels, but it cannot remove the disable from the passives.

    For Exploration Cruiser Retrofits and the Fleet counterpart:
    Negate all negative stats during sauer seperation (except for crew count)
    Decrease Bridge Officer ability cooldown by three seconds
    Decrease Saucer Seperation by 1 minute

    For Dreadnought Cruisers and Fleet Dreadnought Cruisers:
    Accuracy of Phaser Lance x3
    Damage of Phaser Lance x1.5
    Phaser Lance Cooldown reduced by 1 minute



    Fleet Dreadnought Cruiser:

    46k hull
    1.1 shield modifier

    LtC Tactical
    C Engineering
    E Engineering
    LtC Science
    E Universal

    4/4 Weapons

    4/2/4 or 4/3/3

    +8 to weapons
    +5 to shields
    +4 to engines
    +3 to auxillery


    So what do you guys think? I especially want to here about thought on the universal console I came up with.
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
  • edited February 2014
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  • captaindatoncaptaindaton Member Posts: 24 Arc User
    edited February 2014
    Is there a skilltree/gearsheet of the Sir Lance Alot floating around? ^^ I'm looking into what to do with my newest Tac. Originally i wanted to find a way - any way - to use it as a torpedo plattform, no matter how low the dps, but in the end i came to the realization that, unless i drop Attack Pattern Beta, i'd be stuck on Torpedo Spread ONE, at which point i might as well not use TS at all :( currently i'm thinking "Romulan A2B Beamboat w. Kinetic Cat Beam and Rom. Plasma Torp" since my attempt to circumvent that problem ran into the Transphasic Cluster Torpedo's cooldown cockblock-problem.
  • yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited February 2014
    Interesting idea. My comment would be that I don't want to have to gain a slot with battle cloak built in only to lose it to another console just to improve the lance, the lance needs improving anyway, the other features are fun and I like the idea of the vulnerability to VM, good work.

    Maybe we should have a computer core console slot for all starships and the really good computer cores come with the dreadnoughts or their cousins. Of course, so people would complain about that, but if science ships get a secondary deflector slot, I want my cruisers to get a computer core slot and escorts to get a advanced helm control (its like the computer core, except it built more for speed, and survivability than anything else) or something of the like. I don't want the escort special console to be too powerful due to the fact that people would complain about power creep then.

    We'd need to have a nerf ability for the three, like what's for the computer core. Have boarding crew able to TRIBBLE acteon beam TRIBBLE up the helm control and the attack patterns TRIBBLE up the secondary deflectors or something like that.

    I feel like I'm trying to force trinity equation into this.
    [SIGPIC][/SIGPIC]
    "Look at me I'm a target!"
    "Fire the Lance on my mark... MARK!
    "How many times have we gone into the breach again R'shee?"
    My proposal for a Galaxy bundle
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2014
    I propose turning the spinal lance into a dedicated, non-removable forward beam weapon with the following spec's:

    1) 45 degree forward arc, 2 sec recharge time, 0.2 activation time, phaser beam damage comparable to a Mk XII DHC [Acc] [CrtD] [CrtH] -- this is its standard firing mode.

    2) Twin Beam Overload Firing mode -- the current ability we see now in the phaser lance, roughly equivalent to two sequential BO3 attacks. Recharge time = 3 minutes

    This essentially mimics the set-up we see on the new Dyson Sci-Destroyers, but applied to the Galaxy Dreadnought.
  • edited February 2014
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