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Why DPS?

resoundingenvoyresoundingenvoy Member Posts: 439
Because I know people are going to read that title and troll the thread?
  • I like having something to strive for.
  • I'm not against winning a fight. If you can't enjoy losing a fight, your lying to your self if you say you enjoy winning a fight.

Why give a level 1 paladin a +50 Holy Avenger of Dungeon Master Smiting if the most dangerous thing they have to fight is a sick gerbil half a second from dieing of old age?

The voth task forces are a nice touch, I'm really happy with at least the idea of shuttle PvP (Few things to stretch balance with), the battle zones are fun, and I'm excited about secondary deflectors.

We keep getting all these new toys, but what about the having a actual cause to need the toys or 5-10K DPS?
Post edited by resoundingenvoy on
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Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2014
    i like that you are aware, that this thread is going to be trolled...but it is not trolling if people point out the contradiction and idiocy of it.

    for starters:
    If you can't enjoy losing a fight, your lying to your self if you say you enjoy winning a fight.
    you probably made this little pro verb up yourself, because it makes no freaking sense.

    i'm unsure why i'm supposed to enjoy defeat, to be able to enjoy victory...:confused:

    For me, building ever better ships is a game in itself in STO, and also the main driving force of actually playing. Even if the content where you might need it doesn't exist.
    But from time to time, it is needed for turning the tides in a failing ESTF, PVP match, or some other event, where time is of the essence.
    First place in CE is easier to achieve with maxed out gear, which means better loot, which can be sold.
    Go pro or go home
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Why not DPS, OP?
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  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Why dps? Because nothing in this game gives better returns than that does at all. Dps eclipses everything else at 5k per person and even a monkey can be taught how to do that.

    Everything else requires some form of co-ordination which yields worse results.

    Or in other words the bar has been lowered so much because someone in charge does not wish to challenge their little puppies that jump up and put their paws on the screen when Voyager comes on. This game is a joke.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    baudl wrote: »
    [...]you probably made this little pro verb up yourself, because it makes no freaking sense.

    I thought this was a common theme in sports. Oh well...

    "Losing a game is heartbreaking. Losing your sense of excellence or worth is a tragedy." - Joe Paterno

    Basically, if winning is all your care about, your no longer playing a game. Your fighting a war, and STO is a game.
    Why not DPS, OP?

    For there to be a game there has to be challenge. If the tools given for the challenge make it not a challenge, it's not a game anymore. (If there were Dungeons and Dragons Online, I'd be quoting the dungeon master's guide. :P)

    Something like what bpharma, but a little bit nicer. :P
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited February 2014
    Why DPS you ask?

    Do the following:

    Do 30 ESTFs a day, 365 days a year: IGE, ISE, KGE, KSE, CGE, CSE ...each five times a day

    As soon as - after that year - these ESTFs start flowing out of your eyes because of boredom you will know why: Just to make them pass faster.
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited February 2014
    I am impressed with your dedication, snowpig74.

    ...

    If they're boring why do them? If they're boring wouldn't it be better to make them not boring?
  • edited February 2014
    This content has been removed.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited February 2014
    I thought this was a common theme in sports. Oh well...

    "Losing a game is heartbreaking. Losing your sense of excellence or worth is a tragedy." - Joe Paterno

    Basically, if winning is all your care about, your no longer playing a game. Your fighting a war, and STO is a game.



    For there to be a game there has to be challenge. If the tools given for the challenge make it not a challenge, it's not a game anymore. (If there were Dungeons and Dragons Online, I'd be quoting the dungeon master's guide. :P)

    Something like what bpharma, but a little bit nicer. :P

    i think you had in mind: "You can learn more from a devastating defeat, than from an easy victory"
    and gave it some "resoundingenvoy" flavour.

    basically what you say is a contradiction: if everyone enjoys a defeat, there is no purpose for a competition...you end up with something like sarcastaball
    Basically, if winning is all your care about, your no longer playing a game. Your fighting a war, and STO is a game.
    No, i try to be good at a game. If you feel that improving your build and skill at the game is a war and deprives you of enjoyment...then by all means, play as you please or quit.
    But don't question the motivation of other people that enjoy the challenge of pushing the bar higher.
    Go pro or go home
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Something like what bpharma, but a little bit nicer. :P

    That was being nice.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited February 2014
    baudl wrote: »
    i think you had in mind: "You can learn more from a devastating defeat, than from an easy victory"
    and gave it some "resoundingenvoy" flavour.

    No, i think it's more like: "If you can't enjoy the process of playing the game, but only the reward it delivers, then the game itself is ****."
    Seriously everyone who just grinds for the grind, but can't enjoy the actual gameplay should step away from the keyboard. So if you had fun playing, then loosing isn't as bad.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    The game is the way it is and not like other games, because the game is the way it is and not like other games. It's a game where anyone can have a blast, not a game where everyone can have a blast.

    So while the typical game will have a gear progression tied to content progression - STO has gear progression so progressively more people that couldn't do the content can.

    Jill Random can zip through the content in a RA boat with Common Mk X gear. Jack Random can't...Jack needs better gear. Jane needs even better gear than Jack to do what Jill can do. John needs even better gear than Jane to do what Jill can do. Janet needs even better gear than John to do what Jill can do. James needs even better gear than Janet to do what Jill can do. Etc, etc, etc...welcome to STO.
  • freenos85freenos85 Member Posts: 443 Arc User
    edited February 2014
    The game is the way it is and not like other games, because the game is the way it is and not like other games. It's a game where anyone can have a blast, not a game where everyone can have a blast.

    So while the typical game will have a gear progression tied to content progression - STO has gear progression so progressively more people that couldn't do the content can.

    Jill Random can zip through the content in a RA boat with Common Mk X gear. Jack Random can't...Jack needs better gear. Jane needs even better gear than Jack to do what Jill can do. John needs even better gear than Jane to do what Jill can do. Janet needs even better gear than John to do what Jill can do. James needs even better gear than Janet to do what Jill can do. Etc, etc, etc...welcome to STO.

    Yes, but that doesn't mean that the difficulty curve should stagnate while the gear curve rises to ever greater heights. While subject x still farms to make content y possible to do for him subject y can move on to content z, becasue subj. y doesn't need to gear progress. Eventually everyone will have seen everything.
    As it ist now there is just one baseline content level. Those who haven't seen it will grind to get gear and be done with it eventually and never be challanged again.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    bpharma wrote: »
    Why dps? Because nothing in this game gives better returns than that does at all. Dps eclipses everything else at 5k per person and even a monkey can be taught how to do that.

    Everything else requires some form of co-ordination which yields worse results.

    Or in other words the bar has been lowered so much because someone in charge does not wish to challenge their little puppies that jump up and put their paws on the screen when Voyager comes on. This game is a joke.

    Yup, I just tested the 2nd deflector and its much touted about drain. It turn out, it's pure junk like most every other shield drain.

    http://sto-forum.perfectworld.com/showthread.php?t=1020361
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    freenos85 wrote: »
    Yes, but that doesn't mean that the difficulty curve should stagnate while the gear curve rises to ever greater heights. While subject x still farms to make content y possible to do for him subject y can move on to content z, becasue subj. y doesn't need to gear progress. Eventually everyone will have seen everything.
    As it ist now there is just one baseline content level. Those who haven't seen it will grind to get gear and be done with it eventually and never be challanged again.

    If they increased the difficulty of content, then somebody wouldn't be able to do it.

    It's not a case of saying I agree with it in the least...it's just a case of pointing to the obvious decisions that Cryptic has made...and why this may not be the game for everyone, it's pretty much going to be the game for anyone - how long before toddlers are playing STO on their kiddie tablets? Or as I like to keep saying, puppies on iPhones, eh?

    I don't agree with Geko's statement that STO has a robust endgame. Their focus is on new player acquisition and not old player retention...I think they should do both. Heck, I said that with the revised KDF Tutorials and introduction of some new starter ships - yeah, that's nice - but what about when those guys get to the endgame?

    If they want the robust endgame, they'd add challenge to the PvE endgame and balance to the PvP endgame...wham, bam, they'd have a pretty nifty game, eh? Well, just imho of course...but it would be a pretty nifty game, eh?
  • jellico1jellico1 Member Posts: 2,719
    edited February 2014
    Why DPs you say ?

    Indeed why

    To go total dps is a sterp to boredom imo

    Rather go DPS until you can do any tole in the STFs then go defense so your character is able to Tank all threats and keep your pug team alive so they can add there dps and survive

    you become the flagship of that fleet controlling the battle

    if you make a dps class cannon your team mates most likely are destroyed over and over in most 4 ship pugs including you

    super high dps ships normally require a healer to keep them alive that creates hard feelings in pugs because hardly anyone cross heals

    I like people NOT cross healing because cross healing isnt star trek.Also cryptic took away the ability to use auto fire and to cross heal making crosshealing hard and lowering your dps by 5 to 10 seconds for auto fire to stop before you can heal anybody

    Or not use the cross heal and use the smash the space bar to attack which i find bothersome and do not use

    Get enough defense to tank all threat then build DPs is my method and quite fun
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  • gr4v1t4rgr4v1t4r Member Posts: 0 Arc User
    edited February 2014
    How the hell can you enjoy losing a fight?

    Does the loser get free ice cream? Does the one losing hate ice cream yet accept it, thus lying to them self's that they like the ice cream when they obviously hate it?

    Sorry if it sounds like Trolling, but that quote makes less sense then a landmine dinner plate.
    Sounds like something Boldrick would say right before Black Adder hits him.

    Simple, if winning is guaranteed, it is meaningless. Therefore to truly enjoy winning, the (real) possibility of losing should exist. The possibility of losing is something you should enjoy because it makes winning meaningful. Do you enjoy winning because the opponent/npc forfeits? I don't. Because I think that is what the OP is getting at, the bar is lowered to such ridiculous limits that the NPCs might as well just hit abandon ship and be done with it. That's what you get when a game has its difficulty adjusted to the lowest possible standards. :( Look at HSE,we almost got some challenging content and all the people who can't be bothered to learn how to play raged that the devs had the audacity to make content they couldn't win using their ridiculous builds with random boff skills. Too bad the devs didn't tell them "Too bad, suck it up and learn how to play".

    Look at the rep systems, it rewards perseverance and nothing else at all. I miss tech drops, real drop only gear that made you feel happy when you got it. A real challenge and real rewards... I guess the only challenge now is to keep playing this game, and while it is hard it is far from enjoyable.
    Lost and Delirious... and Disenchanted too
    Apparently some forum posters have diplomatic immunity nowadays, where can I get mine?
    askray wrote: »
    Expressing my opinion isn't trolling but nice try. Besides, if I was you wouldn't know it ;P
    [SIGPIC][/SIGPIC]
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited February 2014
    I am impressed with your dedication, snowpig74.

    ...

    If they're boring why do them? If they're boring wouldn't it be better to make them not boring?

    It is a rather quick way to make dilithium. 20 minutes for *SE and another 30-35 for the *GE and you have like 5760 Dilithium + 550-600 omega marks (~5000-7500 Dil) and 6-66 BNPs (~ 1000-12000 Dil). Our fleet is not that big and we are still building stuff for the Star base and Spire holding.

    They are boring because they do not offer much diversity. Therefore i have my DHC-Scimitar and go wtfbbqsolopwnmobileroflstomp spheres, cubes, gates and anything else the collective throws at me.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    But I put it to you VD, sure I don't need all the stuff to do endgame. I don't need fleet consoles, I don't need fleet weapons, elite pets, I don't need rep gear (or at least not past mk X) nor do I need all the stuff they keep bringing out.

    So what is there for you to do if you didn't have a stroke and can understand basic concepts about the game? Replay the minuscule content over and over again for stuff you don't need? Not play? Maybe make up for the abysmal player base that are constantly joining and refusing/not needing to learn anything to herp derp through the game?

    I know you're saying there is no real endgame and I agree but saying people are over geared isn't the fault of the people a lot of the time, it's down to their being literally nothing else to do.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited February 2014
    I don't agree with Geko's statement that STO has a robust endgame.

    Probably he is simply glad that STO has an endgame at all.
    I remember sitting in DS9 pre Season 1 and there was literally nothing to do
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    I think I can see what the OP is getting at, The excessively high DPS potential for ships is Far in excess of what the average NPC groups are capable of dealing with ( 3 on one fights with BoPs are routine, and so easy to win i set my ship to autofire and i win by default, even on 'elite' difficulty, by comparison a player BoP is a deadly predator)

    While there has been an improvement with Voth Ships and the revamped Undine vessels, There are still so many NPCs that are laughably undergunned and underprepared to deal with what our Player ships are capable of.

    Rep creep and continual improvements to our offensive capabilities should be matched by our enemies, ( especially the rep abilities which give us a substantial tactical advantage, for example Vanquish, and the aptly named Tactical Advantage chosen abilities )

    I think it comes down, IMO, to the speed of combat, Fighting the NPC's would be much more satisfying if we fought fewer more powerful enemies , that actually had a chance to destroy us in a fair fight, rather than mowing through wave after wave of mediocre frigates, which has become boring
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  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited February 2014
    Why DPS: One can complete PvE content faster. And for some individuals, so they can proudly present their e-peen for adulation.

    Why DPS doesn't really matter: I can run the most junkwagon experimental builds with my fleet mates and we still get ESTFs done in 3-5 min. PvP is more about burst damage than sustained DPS. Finally, DPS is boring.

    Take a PvE DPS build into PvP in a one on one and that ship will be eaten alive. The borg just need to start redistributing their shields. The voth are just enemies that were endowed with shield tanking and some sci tricks. I do think content should be upgraded to make enemies redistribute shields, heal and maneuver. Those three things would make PvE more fun and better prepare players for PvP if they so desire.
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited February 2014
    I am impressed with your dedication, snowpig74.

    ...

    If they're boring why do them? If they're boring wouldn't it be better to make them not boring?

    The point of an mmo isnt to do not boring stuff, its to do stuff that gives the greatest rewards for the minimum amount of time
    jFriX.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    bpharma wrote: »
    I know you're saying there is no real endgame and I agree but saying people are over geared isn't the fault of the people a lot of the time, it's down to their being literally nothing else to do.

    But with how massively overgeared folks are - when new content is added, they're pretty much overgeared for that as well, eh? Outside of some additional travel/wait time with the Voth content, it wasn't any more difficult than any other content. Very little content has an actual fail (not talking optionals, but actually failing the content). Then again, failing in a pug - well - that's not fun! It's a game - it should be fun.

    I'm not a fan of the carrot 'n stick progression that exists in other games either...

    I like what D'Angelo talked about (hoping he's not just Daniel 2.0 telling us stuff that sounds great that never happens)...with dynamic play, replayability instead of repeatability...etc, etc, etc.

    In the end though, it does come down to the player - imho. What else is there to do? How many Foundry missions are out there? What's stopping folks from creating missions and sharing them with friends?

    It's cause folks aren't interested in content - they're interested in rewards...for what though? So they can get more rewards? Over and over and over...?

    Heh, though - I can't remember the last time I ran a Foundry mission that wasn't an EC grinder...lol. Like amateur writers in a circlejerk writing group, so many of the folks doing Foundry stuff think they've done awesome jobs and they get fluff feedback from friends...it's garbage. But hey, there's some stuff there...

    In the end, it may simply be a case that we play too much...damn TV, if only there was something better on! :P
    ankokuneko wrote: »
    The point of an mmo isnt to do not boring stuff, its to do stuff that gives the greatest rewards for the minimum amount of time

    Please tell me that was said in jest, with sarcasm, and that sort of thing...give me a moment before replying, I'm going to grab some Excredrin for the /facepalm if that's not the case. :P
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    snowpig74 wrote: »
    It is a rather quick way to make dilithium. 20 minutes for *SE and another 30-35 for the *GE and you have like 5760 Dilithium + 550-600 omega marks (~5000-7500 Dil) and 6-66 BNPs (~ 1000-12000 Dil). Our fleet is not that big and we are still building stuff for the Star base and Spire holding.

    They are boring because they do not offer much diversity. Therefore i have my DHC-Scimitar and go wtfbbqsolopwnmobileroflstomp spheres, cubes, gates and anything else the collective throws at me.

    Or be where all the good players are congregating and do all 4 space STFs in less than 10 minutes, switch to another character and repeat, can do 6 characters by the time your first one is off cool down earning you 3840 dilithium, a few BNPs and some 400 omega marks each, grind them all down and you've hit your 8k dilithium in an hour (+grind down time) on 6 characters.

    So that's some 48k dilithium for your star base, get 3 people that can do that and projects tick over nicely. As Ann said, the only challenge is finding a reason to keep playing.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    Why DPS? Because we DPS for those who cannot. When you find yourself in a PUG with 4 clueless people, you must DPS for those who cannot. Because we are all dead. We go into battle to reclaim our lives. Victory is life.
    In the end though, it does come down to the player - imho. What else is there to do? How many Foundry missions are out there? What's stopping folks from creating missions and sharing them with friends?
    Because the Foundry has poor content with poor rewards, in part because the tools for creation are crippled: You cannot create enemies of the appropriate difficulty you want. Instead, Craptic decides your difficulty for you, namely, mindless. You cannot create any kind of mission which follows anything other than a strict railroad plot with absolutely no possibility for failure. In short, the Foundry is only good for creating farms.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    snowpig74 wrote: »
    It is a rather quick way to make dilithium. 20 minutes for *SE and another 30-35 for the *GE and you have like 5760 Dilithium + 550-600 omega marks (~5000-7500 Dil) and 6-66 BNPs (~ 1000-12000 Dil). Our fleet is not that big and we are still building stuff for the Star base and Spire holding.

    They are boring because they do not offer much diversity. Therefore i have my DHC-Scimitar and go wtfbbqsolopwnmobileroflstomp spheres, cubes, gates and anything else the collective throws at me.
    bpharma wrote: »
    Or be where all the good players are congregating and do all 4 space STFs in less than 10 minutes, switch to another character and repeat, can do 6 characters by the time your first one is off cool down earning you 3840 dilithium, a few BNPs and some 400 omega marks each, grind them all down and you've hit your 8k dilithium in an hour (+grind down time) on 6 characters.

    So that's some 48k dilithium for your star base, get 3 people that can do that and projects tick over nicely. As Ann said, the only challenge is finding a reason to keep playing.

    Or...maybe don't rush things like that. Take your time, eh? If you rush through everything, blow through everything as fast as possible...you're setting yourself up to be able to complain about having nothing to do, no?

    I deleted 8 level 50s at the end of last year, only keeping a single level 50. With this, I also deleted one of the two Fleets I've been soloing. I did a similar toon deletion thing before S7. Before S7, I was deleting toons every 2-3 weeks or so. The Fleet I kept, it's leveling slowly - slowly - eventually - etc, etc, etc. It will get there when it gets there. Leveling the toons, they'll get there when they get there. 3 have been at 50 for a bit, 1's at 35, the other 3 are 17-21 or so...with the kept 50 obviously still being 50.

    I've got 10 sponsorship tokens for each rep sitting there, haven't dropped the out on the new 50s - cause I haven't bothered starting the reps for them.

    I'm just tooling around - no stress - no rush. It's only with time limited things where I have to do it now...otherwise, it gets done when it gets done. It's one of the reasons I walked away from PvP - I didn't like the stress of feeling like I had to keep up all the time, which meant that I basically had multiple toons farming to support 1-3 toons. I never got into the DPS race thing because I didn't want that stress of feeling like I had to keep up.

    STO's the most casual game I've ever played...I can't even make fun of the gf playing her Farmerama game - cause she's got far more stress in her game than I do in mine.

    If folks want to stress themselves out in STO and then turn around to complain there's nothing to do...well...they did that to themselves.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    Because the Foundry has poor content with poor rewards, in part because the tools for creation are crippled: You cannot create enemies of the appropriate difficulty you want. Instead, Craptic decides your difficulty for you, namely, mindless. You cannot create any kind of mission which follows anything other than a strict railroad plot with absolutely no possibility for failure. In short, the Foundry is only good for creating farms.

    Entertainment is a reward. This is a game. It's not a job. Did you have fun?
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited February 2014
    Why DPS?

    These days it's just because everyone playing is playing with the top end gear. This means that new enemies like the Voth have to be even more powerful as a result. That in turn means that DPS becomes even more important because they won't survive sustained combat and need to get the fights done ASAP. And with the STF and PvP crowd basically dictating what sells, Cryptic has no choice but to focus on damage dealing gear.

    That having been said: My favorite ship build is a science ship with all-turrets because it gives me the perfect balance between survivability, combat speed, and gives me a reason to use skills beyond Tactical Team and Attack Pattern Alpha. Then again, I don't PvP or STF so YMMV.
    It's cause folks aren't interested in content - they're interested in rewards...for what though? So they can get more rewards? Over and over and over...?

    That's the Skinner Box method of the MMO. It will never change, unfortunately.
    <3
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Or...maybe don't rush things like that. Take your time, eh? If you rush through everything, blow through everything as fast as possible...you're setting yourself up to be able to complain about having nothing to do, no?

    I deleted 8 level 50s at the end of last year, only keeping a single level 50. With this, I also deleted one of the two Fleets I've been soloing. I did a similar toon deletion thing before S7. Before S7, I was deleting toons every 2-3 weeks or so. The Fleet I kept, it's leveling slowly - slowly - eventually - etc, etc, etc. It will get there when it gets there. Leveling the toons, they'll get there when they get there. 3 have been at 50 for a bit, 1's at 35, the other 3 are 17-21 or so...with the kept 50 obviously still being 50.

    I've got 10 sponsorship tokens for each rep sitting there, haven't dropped the out on the new 50s - cause I haven't bothered starting the reps for them.

    I'm just tooling around - no stress - no rush. It's only with time limited things where I have to do it now...otherwise, it gets done when it gets done. It's one of the reasons I walked away from PvP - I didn't like the stress of feeling like I had to keep up all the time, which meant that I basically had multiple toons farming to support 1-3 toons. I never got into the DPS race thing because I didn't want that stress of feeling like I had to keep up.

    STO's the most casual game I've ever played...I can't even make fun of the gf playing her Farmerama game - cause she's got far more stress in her game than I do in mine.

    If folks want to stress themselves out in STO and then turn around to complain there's nothing to do...well...they did that to themselves.

    I think you're mistaking "yeah we'll do some STFs" taking 10 mins for "must complete this faster and faster and faster aaaarrrggghhhh!!!"

    It doesn't take 10 minutes because we're trying super hard to get faster and faster, it takes 10 minutes because we're not kittens kittens kittens.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • rickdias5500rickdias5500 Member Posts: 95 Arc User
    edited February 2014
    One should be able to fight on there own , with out people chiming in on what they are doing. Too much of this game is "Wait for the other guy to attack, maybe he will take the hits wile I rub my face on the keyboard at it". How may times have you seen some little DPS boat run up start rubbing ,and them boom! Some Rinky Dink torpedo hit his little ship right in the face. He died because he has no power to shields , or armor on , or is not even smart enough to move and make it harder for the inaccurate torpedo to hit him.
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