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Disruptor vs Anti-Proton DHC

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  • quintarisquintaris Member Posts: 816 Arc User
    edited January 2014
    I like that 10%+ is considered "high", when I'm looking at my 23% crit chance and thinking "I can do better".
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  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    carlosbfly wrote: »
    Because the enemy will be dead before they pose a threat. Indeed.

    I guess the question has diverted off topic somewhat and putting aside the Embassy consoles (which may not offer enough value to an Escort, through design I suspect), it just comes back to do I want to be more of team player and lower damage with Disruptors or focus on just me and what damage I can do singularly with AP weapons.

    The elite cube that you planned to stack disruptor rupture on isn't going to die before it "pose a threat," but invisitorp will still one shot your escort regardless of fit when you pull aggro. On weak mobs that do die before they pose a threat, your disruptor rupture hardly matters.

    The beauty of Romulan Plasma is it has disruptor proc, yet is still considered plasma, thus benefit from 9.5% dmg bonus per embassy console.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2014
    Right now I use Antiproton on my Fleet Avenger and Mobius Destroyer for these reasons:

    1. AP Omnidirectional Array + Obelisk set boost damage and synergize well with AP DBBs on the Avenger and AP DHCs on the Mobius
    2. AP Beam arrays are now cheap thanks to the Sphere of Influence reruns
    3. I love using the Chroniton Dual Beam bank on the Temporal set (which is AP base damage). It's so pretty!

    In all other instances I default either to Romulan Plasma, Disruptor, or Phaser (if I'm flying my Chimera).
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Right now I use Antiproton on my Fleet Avenger and Mobius Destroyer for these reasons:

    1. AP Omnidirectional Array + Obelisk set boost damage and synergize well with AP DBBs on the Avenger and AP DHCs on the Mobius
    2. AP Beam arrays are now cheap thanks to the Sphere of Influence reruns
    3. I love using the Chroniton Dual Beam bank on the Temporal set (which is AP base damage). It's so pretty!

    In all other instances I default either to Romulan Plasma, Disruptor, or Phaser (if I'm flying my Chimera).

    1) Obelisk set's 10% dmg bonus is barely higher than a single embassy console's 9.5% dmg bonus. You suffer from having to use the inferior obelisk core. Fleet cores with AMP provide 2/3 of the 10% dmg bonus on normal power, higher than 10% when you pop battery, and works with all weapons, not to mention provide numerous buffs.

    2. Mission rerun blue mk xi ap arrays are far inferior than fleet ap weapons.

    3. Style over function.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2014
    noblet wrote: »
    1) Obelisk set's 10% dmg bonus is barely higher than a single embassy console's 9.5% dmg bonus. You suffer from having to use the inferior obelisk core. Fleet cores with AMP provide 2/3 of the 10% dmg bonus on normal power, higher than 10% when you pop battery, and works with all weapons, not to mention provide numerous buffs.

    2. Mission rerun blue mk xi ap arrays are far inferior than fleet ap weapons.

    3. Style over function.

    4. I don't want to pay for an embassy console or fleet core

    5. I don't want to pay for fleet weapons

    6. Style > function
  • encorelvencorelv Member Posts: 5 Arc User
    edited February 2014
    noblet wrote: »
    1) Obelisk set's 10% dmg bonus is barely higher than a single embassy console's 9.5% dmg bonus. You suffer from having to use the inferior obelisk core. Fleet cores with AMP provide 2/3 of the 10% dmg bonus on normal power, higher than 10% when you pop battery, and works with all weapons, not to mention provide numerous buffs.

    2. Mission rerun blue mk xi ap arrays are far inferior than fleet ap weapons.

    3. Style over function.

    Obelisk set is calculated AFTER power numbers. Not before. It's more of a final multiplier than the AMP
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    encorelv wrote: »
    Obelisk set is calculated AFTER power numbers. Not before. It's more of a final multiplier than the AMP

    This ^

    The AP set bonus is almost twice as powerful as the AMP mod with all four subs over 75 (the actual hard numbers average to about 10 percent vs 6.2 percent @ 125 weapons power)

    To say the Obelisk core is inferior to a fleet core is both dishonest and frankly wrong.

    There are only two reasons a fleet core MIGHT be better.

    1. You use a weapon type other than AP
    2. You want a second power level to be boosted by about 10-12 points.

    And one reason a fleet singularity is better

    3. Warbirds cannot equip the obelisk core.

    Summary:

    If you are using antiproton weaponry on anything other than a warbird, you are doing yourself a MASSIVE disservice (on the order of 4 percent total base damage output from your weapons alone) by using anything other than the obelisk warp core and AP 360 slotted on your ship.

    Additionally, the AP360 beam is in every single way superior to the turret it replaces. Not only can it be fired at will/overloaded, but it uses less power per cycle, AND does more damage.
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  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    This ^

    The AP set bonus is almost twice as powerful as the AMP mod with all four subs over 75 (the actual hard numbers average to about 10 percent vs 6.2 percent @ 125 weapons power)

    To say the Obelisk core is inferior to a fleet core is both dishonest and frankly wrong.

    There are only two reasons a fleet core MIGHT be better.

    1. You use a weapon type other than AP
    2. You want a second power level to be boosted by about 10-12 points.

    And one reason a fleet singularity is better

    3. Warbirds cannot equip the obelisk core.

    Summary:

    If you are using antiproton weaponry on anything other than a warbird, you are doing yourself a MASSIVE disservice (on the order of 4 percent total base damage output from your weapons alone) by using anything other than the obelisk warp core and AP 360 slotted on your ship.

    Additionally, the AP360 beam is in every single way superior to the turret it replaces. Not only can it be fired at will/overloaded, but it uses less power per cycle, AND does more damage.

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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    noblet wrote: »
    The elite cube that you planned to stack disruptor rupture on isn't going to die before it "pose a threat," but invisitorp will still one shot your escort regardless of fit when you pull aggro. On weak mobs that do die before they pose a threat, your disruptor rupture hardly matters.

    The beauty of Romulan Plasma is it has disruptor proc, yet is still considered plasma, thus benefit from 9.5% dmg bonus per embassy console.

    The 9.6 percent damage bonus from an embassy console suffers the same issue as the AMP mod on a fleet warp core. It is calculated before weapons power is factored in. Effectively a 9.6 embassy console only translates to about 2.5 or so percent more actual damage output in the final result.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Lets use a visual aid to show what I mean. A mkxii embassy flowcap +th +pla console on my plasma beamer

    The first screenshot is the DPS with it equipped

    The second is the DPS with it unequipped

    You would expect a 9.6 percent damage increase, but...

    1023.3 DPS is not 9.6 higher than 1002.1

    http://i.imgur.com/8Ciz6x2.jpg

    http://i.imgur.com/O6c5MSN.jpg

    The difference on this ship is actually just about 1 percent more DPS. Far less than the advertised 9.6

    On the damage figures it is 1252.7 vs 1279.1, which comes out to the same 1 percent (actually 1.0219477) increase.

    Double that 1 percent increase for the plasma burn additional damage (thats very generous of me, its closer to .5% for the proc bonus)

    9.6? Not even close.

    I can do the exact same test with an Obelisk core and AP beams and show it is in fact an ACTUAL 10 percent increase on the tooltip. You would need about 10 embassy consoles to match it.




    And for the record, that Mogh is scheduled for a full weapons overhaul in a week or two, once I have the fleet credits to afford new consoles. It will be moving to Antiproton with the Obby core just like my avenger. I have found that even with the synergy set (experimental plasma array and zero point conduit console) that AP still wins out in the long haul. Despite the power saving abilities of the experimental, another beam array works as well.

    Plasma is a good strong choice, immensely strong as it is, but AP flatly outclasses it now. You have to invest valuable console space on a plasma build to make it match up, and AP ships do not have to do this.

    Plasma for Warbirds
    AP for literally everything else.
    Polaron or Elite Disruptor as a strong runner up to both.

    Tets and Phasers are the red headed step children (though tets have a synergy set, just not as good as the ones available for disruptors and polarons)
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    Embassy console activates upon entering combat. You were looking at plasma fire dps increase, plus someone's cruiser command. And 9.5% is of base, same as tac console's 31.5% of base. This is why ppl don't look at character stats as opposed to weapon tooltip balloon.:rolleyes:
  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited February 2014
    noblet wrote: »
    Embassy console activates upon entering combat. You were looking at plasma fire dps increase, plus someone's cruiser command. And 9.5% is of base, same as tac console's 31.5% of base. This is why ppl don't look at character stats as opposed to weapon tooltip balloon.:rolleyes:

    LOL. And no.
  • kestrelliuskestrellius Member Posts: 462 Arc User
    edited February 2014
    Within the Disruptor Damage umbrella, you have quite a variety of types/procs.

    Standard Disruptor proc, used by quite a few weapons to include Spiral Wave.

    For the KDF, Elite Fleet Disruptors for easier shield busting.

    Hybrid like the Nanite Disruptors.

    Elachi Proc for 100% shield bypass (BO3+DBB+Elachi Proc=:P)

    You can actually "rainbow" your Disruptor arsenal if you want and not lose effectiveness but have an array of different procs for you.

    Also, the Disruptor proc benefits not just you, but all friendlies attacking the target.

    Antiproton is very nice, but Disruptor has remained the most popular or among the most popular damage type and proc since STO came out.

    No, I don't think so...

    Different weapons are in vogue at different times, as different factors are buffed and nerfed and the playerbase drifts around. When I first started playing, it was antiproton. With LoR, it switched to plasma. Somewhere around the release of the Kumari, the preferred weapon type was phaser, but apparently the proc was nerfed with an immunity after one is applied. And now it's disruptor. I'd say either polaron or tetryon will be getting a day in the limelight shortly, and it's about time.
  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited February 2014
    No, I don't think so...
    I'd say either polaron or tetryon will be getting a day in the limelight shortly, and it's about time.

    Well, quite a while ago, with all the Jem'Hadar stuff coming out Polaron was quite popular, but Tets will NEVER be in the limelight, at least not until they totally change/buff to the proc...
  • captaindecker12captaindecker12 Member Posts: 0 Arc User
    edited February 2014
    ltdata96 wrote: »
    Well, quite a while ago, with all the Jem'Hadar stuff coming out Polaron was quite popular, but Tets will NEVER be in the limelight, at least not until they totally change/buff to the proc...

    Polarons are, and have been, the required energy type for people running drain builds in PvP, and nothing, save changing the Proc, is going to change that. But without other energy draining abilities Polaron weapons are a waste. I mean, if there was a Jem'Hadar ship (or a ship that would get the Victory is Life 3-piece bonus from the Jem'Hadar space set) with a Commander Sci BOff, demand for Polaron weapons would skyrocket.

    Tets suck though, no question about that. Maybe if shield stripping abilities weren't so common, they'd be more demand for them.

    Disruptors have only come back into vogue in the past eighteen months or so. At launch it was Plasma or nothing since the DoT Proc would stack (Well, at launch it was shoot anything until the shields are down, ramming speed for a solid 30k hull damage, and torpedo what was left).
    Actual Join Date: Dec 2009 (Yes, that's pre-launch)
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