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How many here think that a full(4) away team is needed in dyson ground missions?

stuart1965stuart1965 Member Posts: 691 Arc User
At certain times of the day,there are not enough players online doing the ground missions,no matter what instance your in.(dyson ground)
Cryptic,How about increasing an away team to 4 boffs instead of 2 please. It would be alot more fun too.
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  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    Or they can just reverse scaling nerfbat and more ppl will join. I never understood why Cryptic sabotage their new content if its too successful.:rolleyes:
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited February 2014
    Aside from the Boss Battle, I think there's no need to have more than one player and two boffs to complete all of the areas.

    I would, however, like to see being able to use reinforcements for offensive purposes, maybe if not enough players partake in a boss battle have some NPCs help out.
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  • ijimithyijimithy Member Posts: 0 Arc User
    edited February 2014
    You have my support on this Stuart, I've been trying to do Dyson ground with just the two officers and sometimes they just die at random (usually from those darn mortar cannons >.>) So having 4 officers would make it easier as you at least have some backup should your science officer suddenly explode or something lol.

    btw if you want to do dyson ground just pm me and I'll join you if you want someone to run with. I always need the marks, dil and whatnot.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    I run dyson battlezone every day now, and solo almost everything, including the rexes if i must.

    O_o why a full away team, that would just make it too easy.
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  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2014
    I've been on at a variety of times, and never had a problem with numbers. The only exception to that being one time when - On completing it, everyone bar me left that layer, leaving me on me tod.

    The Defera groundzone on the other hand...
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited February 2014
    Not really. The Battlezones can usually be solo'd pretty easily provided one of those mini-bosses doesn't wander into the zone mid-fight. Given that there's normally full or nearly-full instances, there's no need to boost squad numbers to four.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2014
    The zone is perfect for one player and 2 boffs.
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2014
    Although it takes longer most of the zone is achievable alone. Two or three players can do it all so you don't need that many people.
  • kazapskykazapsky Member Posts: 77 Arc User
    edited February 2014
    No question. Ground combat in this game is pretty much universally built around a full team of 5, in some combination of players and NPCs, working as a cohesive unit. Why gimp a player simply on the assumption that there's going to be half a dozen other away teams in the general area? It didn't work for Defera, it didn't work for games with far bigger playerbases than STO, it's not going to work here either.

    Newsflash, Cryptic: better MMO makers than you have balanced content on the assumption that players were going to be swarming the area. After the initial rush dies down, said content invariably overwhelms the handful that trickle through at any given time thereafter. It's simply bad game design, as evidenced by pretty much every MMO in history.
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  • divvydavedivvydave Member Posts: 184 Arc User
    edited February 2014
    I run dyson battlezone every day now, and solo almost everything, including the rexes if i must.

    O_o why a full away team, that would just make it too easy.

    Agree 100%, I can solo everything even without my boffs. I could agree to having a full away team in an elite mode of the dyson battlezone. A full away team on normal is just overkill imho.
  • ijimithyijimithy Member Posts: 0 Arc User
    edited February 2014
    I run dyson battlezone every day now, and solo almost everything, including the rexes if i must.

    O_o why a full away team, that would just make it too easy.

    Then I need you to train me or I need to finally part with my Dil, Marks and Cybernetic Implants and get my ground team the Dyson set lol. I never had a problem with my team on the fed that has all Dyson kit, my Romulan on the other hand who just had the dyson kit yea... thats another story. I'll end up copying my good build onto Mr Rom and see what happens.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    ijimithy wrote: »
    Then I need you to train me or I need to finally part with my Dil, Marks and Cybernetic Implants and get my ground team the Dyson set lol. I never had a problem with my team on the fed that has all Dyson kit, my Romulan on the other hand who just had the dyson kit yea... thats another story. I'll end up copying my good build onto Mr Rom and see what happens.

    When im on later we can give it a whirl. Im working right now so cant be on. I also gotta catch a nap in there somewhere, lolz.

    Ill get ya sorted Dex, its not hard at all once you get used to it. Ill ever show you the secret of 20k dilithium/hour ;)
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  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    How many here think that a full(4) away team is needed in dyson

    Not I. In fact I'm vehemently against the idea. Game's already got waaaay too much "Easy Button" as it is, the last thing we need is more. (But given the direction things have gone the last couple of years, I'm also certain we'll get a lot more.)
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    edited February 2014
    Some of us hate to admit it, but the dev's likely wanted to make it hard enough to encourage TEAM play. Isn't that one of the big draws for a MMO in the first place? :rolleyes:
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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2014
    stuart1965 wrote: »
    At certain times of the day,there are not enough players online doing the ground missions,no matter what instance your in.(dyson ground)
    Cryptic,How about increasing an away team to 4 boffs instead of 2 please. It would be alot more fun too.

    the only time i have any issues with dyson ground is the annoying amount of times voth troops suddenly come out of nowhere, its especially bad during the omega particle module that needs transporting across a mini aqueduct. by half way and its just you and boffs, you get overwhelmed quickly. the rest of it however can be done lonewolf without issue, even the t-rex at the end when you place yourself correctly and heal when needed, just staying out of range of the t-rex's freaking lasers on its head.

    then there is the issue with the amount of players not actually engaging in the fight to keep the particle count and take down the dinosaur, they quick hit and run to another and then another then return in the hopes their precious hits yielded extra marks. it is highly irritating and to be honest this last bit is the bit i want addressed. the rest of it is gravy compared to this. when players engage the dino, they should stay and not be allowed to leave until it is down or until failure.
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  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2014
    Needed? No.

    Convenient? Hell yes. :D
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    Four? Nope.

    I'm actually happy with two.

    Means i get to make a meaningful choice as i can't have one of everything and a spare tac as usual.

    Do I need the fixed firepower of an engineer more than a dedicated android healer or a second good gun?

    These are good decisions for a game to have you make.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    I've done it with my full away team of 4 thanks to a weird teaming bug with another player that happened one time and while I do admit it was pretty fun, 2 suffices. I just wish that Cryptic would do something about the godawful Boff AI. I mean at the very least can they make them roll away from incoming mortar fire? I wouldn't even mind their inability to use their weapons and devices properly if they could just dodge mortars 50% of the time.

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  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited February 2014
    I run dyson battlezone every day now, and solo almost everything, including the rexes if i must.

    O_o why a full away team, that would just make it too easy.
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  • steamwrightsteamwright Member Posts: 2,820
    edited February 2014
    full squad only if they up the intensity.

    I've been able to solo everything, although admittedly, the anti-spacecraft cannon areas are troublesome because the game usually starts flooding the spot with beam in squads of Voth before I can get all away around. And I'm working fast. Its really annoying when it beams in 3 or 4 squads. Usually then, I'll need one other player.

    Don't know your current specs, OP, but I'm wondering if you're still building up strength. My main is a lot less squishy than my Rommie at the moment, who does struggle with soloing, but just started out on rep stuff. He's got a different weapon, too. I'll have to fix that. Its weird, but I found a good disruptor minigun even at a lower dps, tears through the Voth. That and an aggressive, always-in-motion play style.
  • annemarie30annemarie30 Member Posts: 2,696 Arc User
    edited February 2014

    then there is the issue with the amount of players not actually engaging in the fight to keep the particle count and take down the dinosaur, they quick hit and run to another and then another then return in the hopes their precious hits yielded extra marks. it is highly irritating and to be honest this last bit is the bit i want addressed. the rest of it is gravy compared to this. when players engage the dino, they should stay and not be allowed to leave until it is down or until failure.

    i have seen them just run from point to point so they don't fight and still get the rewards. I think there should be a DPS threshold per point to get the reward, and th requirement to be IN THE POINT to get the reward, with the exception of being dead and rezzing in the last 30 seconds
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  • mercuriciodidemercuriciodide Member Posts: 342
    edited February 2014
    i have seen them just run from point to point so they don't fight and still get the rewards. I think there should be a DPS threshold per point to get the reward, and th requirement to be IN THE POINT to get the reward, with the exception of being dead and rezzing in the last 30 seconds
    The opposite problem is people killing the dino so quickly that you can't get to them in time.
  • kyuzos7kyuzos7 Member Posts: 0 Arc User
    edited February 2014
    sometimes i can solo a few spots and sometimes those same spots i get wiped out.

    kinda pisses me off because no one comes to help even tho the place im at needs the most capturing.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2014
    I'm just lucky that I see my bos now and then at all since that zone was released...
    The point is not how hard or easy it is, it is about the fun factor of having bos. But then again, I'm happy with two, more might become annoying in a crowded area.
  • anothervisitoranothervisitor Member Posts: 414 Arc User
    edited February 2014
    noblet wrote: »
    Or they can just reverse scaling nerfbat and more ppl will join. I never understood why Cryptic sabotage their new content if its too successful.:rolleyes:

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  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited February 2014
    I personally don't have any problems with a solo run. However, I have seen that some do. I would have no problem with players that want to solo an area, but have problems with it getting an extra BOFF or two.

    I do think that for each BOFF you get over 2 should give a reduction to rewards you receive. However, the battlezone is designed to be set up as a team event. If you are alone, and trying to run through a it, but having problems, then you can always look for other players that are on the instance. Even if there are few of them, sticking with others can help.

    I do know that your class can also have something to do with it. If you are getting swarmed, it may be that some ground DOFF upgrades might be needed to make up for any weaknesses, or even a gear upgrade.

    Personally, I have one character with Tier 6 M.A.C.O. ground gear. However I also have three with nothing but the shield, and armor from the J'Hem set. Still, with them I can solo all of the areas. I am not saying that I don't die, but I can still solo it.

    For weapons, I use the Voth Sniper Rifle MK XI or better on most of them, and a good pulsewave. Those are my preference.

    I do have a mini gun on one of my BOFFs, and a pulsewave on the other. A good ground set for them is also good. I have done the missions again to get the J'Hem set on some of them, but that was just on one for my characters. Mostly, I just use a blue or purple shield, or armor that doesn't sell for much on the exchange.

    I wouldn't recommend the gun that comes with the J'Hem set though. It is not too powerful compared with the other weapons you can get.

    Tactics can also help. If you are able to set a rally point for your Boffs, I recommend that you place them in areas where they will be behind the Voth when they beam in. At least then, their first shots will be able to do flanking damage.

    Also, be ready to recall them to your position when needed. Use them as shields if needed to get away and heal. It might sound mean, but that is a good tactic to keep you alive. You can then sit from a distance, and snipe the enemies.

    And, don't forget to keep heals with you. Don't wait too late before you use it though. And petting the Dyson Tribble if you have one is a big help also.

    There are little things that you can do that will be able to increase the damage you can do, or the defense you have. But, they will add up.

    I would also be able to help out most any time. If you PM me in the forums, we can work out a time to get together in the game. I haven't been doing much in the game since they removed the hourly events, but I have no problem getting in to help out a fellow gamer.

    I have seen players sitting outside the area, waiting for me to solo an area, and they run in at the last min to pop one shot at an enemy to get the rewards, or they will run through and shoot then run out like someone else mentioned before.

    So, after you get to where you can solo an area, you will need to get use to the battlezone AFKers. Usually they are people like yourself that have problems with fighting in the area, and can't handle it without getting killed all the time. So, to make up for it, they will Vulture other players. (Run around, and pick at the kills that other players made).
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited February 2014
    We dont need a full away team for this. I've soloed points at times. others just need an extra player. The current set up is fine.

    You may struggle to take the whole zone if its a very quiet part of the day, but honestly ive yet to have a major problem in that zone.
  • abystander0abystander0 Member Posts: 649 Arc User
    edited February 2014
    The zone is soloable as others have stated. It sounds lke you need better gear and maybe a better selection of bridge officer powers. Your doff selection might also need some modification.

    I have found that bringing two engineers with weapon malfunction, mines, energy turrets, mortars (not necessarily in that order) is very effective. If you use the explosives doff and the armory doff that give you extra turrets, you can easily litter an area with extra firepower, and more things to for the voth to shoot at (besides you). Did I mention mines?

    Give ground combat pets, and other useful devices to your BOs. Having well geared bridge officers can make a difference, though I have soloed ares with BOs who didn't have armor because I was being both lazy and cheap on a couple of characters. :P
  • captainkroncaptainkron Member Posts: 123 Arc User
    edited February 2014
    I dont spec for ground so I wud luv having 4 Boffs available to revive me.. LOL!
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited February 2014
    full squad only if they up the intensity.

    I've been able to solo everything, although admittedly, the anti-spacecraft cannon areas are troublesome because the game usually starts flooding the spot with beam in squads of Voth before I can get all away around. And I'm working fast. Its really annoying when it beams in 3 or 4 squads. Usually then, I'll need one other player.

    Don't know your current specs, OP, but I'm wondering if you're still building up strength. My main is a lot less squishy than my Rommie at the moment, who does struggle with soloing, but just started out on rep stuff. He's got a different weapon, too. I'll have to fix that. Its weird, but I found a good disruptor minigun even at a lower dps, tears through the Voth. That and an aggressive, always-in-motion play style.

    Are you referring to the artillery sites? The one you need to shutdown 5 generators?
    If so, it's pretty easy. Go to a generator and kill the Voth around. Shutdown two of the generator's systems. Don't do the third one! Go to another generator and do the same thing. When you get to the fifth generator you can disable it completely because you'll have the whole three minutes before it repairs. Then go to each of the generators and do the third shutdown in all of them . The Voth around them will have respawned but killing them and finishing the generators can easily be done in the three minutes time-frame.
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