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Fix PVP

ayarkayark Member Posts: 9 Arc User
edited February 2014 in PvP Gameplay
Ok, I know, before I even start, I am going to draw flames from the elitist PvPers out there. So, if all you will do is rage because I am suggesting removing you from your pedestal, find another thread.


My main issue is that all classes can fulfill any role. With the proper ships, anyone can heal, DPS, or tank. It seems that each profession should get a substantial buff. Skill point buff just isn't enough. Science should get a Healing/DoT/Debuff buff. Engineering should get a Health/Shield buff. Tactical should get a DPS buff.


Next, the passives from reputations are OP.


The gap between XI purples and XII indigoes is far too wide. I went against someone who had full fleet/rep gear and I had pure XI purples (and yes, they were expertly picked by a veteran). I didn't even scratch them, and the fight didn't last more than a minute. This is more than a little ridiculous.


All in all, I think PvP seems to have been added as an afterthough and quite sloppy. It just needs balance, definite class roles, and smaller differences from one tier of gear to the next.

I am NOT asking to be made equal to people who have spent months grinding. I respect that. I just want to have a chance. It's not an enjoyable gameplay experience when you have no chance.

Also, might want to look into this phenomena known as "power creep". Apparently, it's the reason for the success of the other player I mentioned. Gameplay in general should be about skill and potential (which many people have said I have), not about some secret formula of powers to activate in a particular sequence. This goes beyond mere rotation; it's ridiculous.
Post edited by ayark on
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Comments

  • edited January 2014
    This content has been removed.
  • ayarkayark Member Posts: 9 Arc User
    edited January 2014
    edalgo wrote: »
    I PvP alot but I wouldn't call myself "Elite".

    Change the game. Balance PvP and you'll still have the same results. The best players/teams will win in various different ways and those that don't study and practice will still be frustrated.

    Build and gear helps alot but knowledge, skill and execution of those just mentioned will consistently win.

    But must it be a no-chance-to-win thing? I believe I know enough to be dangerous, but somehow I do virtually no damage and only last as long as I have a heal not on a cooldown.
  • stobastiatstobastiat Member Posts: 0 Arc User
    edited January 2014
    ayark wrote: »
    But must it be a no-chance-to-win thing? I believe I know enough to be dangerous, but somehow I do virtually no damage and only last as long as I have a heal not on a cooldown.
    I'm experiencing similar issues with damage output against some players. There are targets out there that I can take down without too much issue, and then others that I might as well not even bother shooting at, even if they don't have much/any support from teammates.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited January 2014
    On my kdf mirror qin with mk11 purple accx3 dhc weps with mk11 blue turrets and full aegis does fine. I think you need to practice more rather than blame your equipment! Build and not using key binds could be your issue.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    PVP is OP, plz nerf

    Teamwork is OP, plz nerf

    Op is mad, plz mock

    Rylana is based, plz quote

    TRIBBLE, game is finished, plz doom.

    Mini vapes, plz lol

    Zelda rages, plz supper bost.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • realminirealmini Member Posts: 243 Arc User
    edited January 2014
    PVP is OP, plz nerf

    Teamwork is OP, plz nerf

    Op is mad, plz mock

    Rylana is based, plz quote

    TRIBBLE, game is finished, plz doom.

    Mini vapes, plz lol

    Zelda rages, plz supper bost.

    server crashes, plz forum pew

    never had a chance, unless u count the odds of a miss :/
  • neppakyoneppakyo Member Posts: 245 Arc User
    edited January 2014
    Yeah.. I've seen a lot of players you shoot and barely do any damage, log will show something like 145(7632), and there are others you shoot and can take down.
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • edited January 2014
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  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited January 2014
    No fix for PvP. This PvP has been merged too much with PvE, it just gets the side effects of it.

    Ask the devs to seperate PvP and PvE, in that way they will not have to nerf or buff every and each pay2win console/ship/item their dear players spent on them so dearly.

    Estimated costs, $20,000-$50,000

    fundraiser any1?
    Read the book of the Rihannsu.
  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited January 2014
    You gotta be fast man. Seriously you have to react like a cat and it all be second nature. The only way I know how to do this is dive in and suck it up, its how I learned !
  • edited January 2014
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  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    I started pvping 4 days ago and what i dont understand is, sometimes i just die in 2 seconds and i dont even know who or what killed me. I have a really decent build (elite items + borg rep + dyson , etc) but for some reason, sometimes i just blow up 2 secons after i face any player. I dont believe there is a weapon that can kill any player just in 1 shot, and if it is true , what the hell? its not like im damaged and i have 40% of my hull integrity, i am full of life and shields and i blow up in 2 seconds. Not even against a group, just against 1 single player. Ideas?

    Is pvp so messed up?
  • bvoid0bvoid0 Member Posts: 5 Arc User
    edited February 2014
    You have no idea because you didn't bother reading your combat log.

    Yes you can die easily in 2 seconds because you only have been pvping for 4 days and have no clue what is going on. PvE is no preparation and your build is likely rubbish.

    What is killing you is probably someone uncloaking and unloading an alpha on you, this may consist of multiple beam overloads and a load of torps and proton beam nastiness from whatever FOTM console.

    To counter this you must be prepared, this means already having full power to shields - and tac team + buffs ready - in addition to having a proper ship setup (lots of resists) + proper skill setup. Turn your volume up, listen for the warning sounds of them buffing up - expect it. If you can survive this alpha you can then proceed to pwn them. Also you might try running a snoop build to detect cloakers etc.

    When you can survive this alpha strike and fight back - then you are ready for pvp.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    No. As i said, i was flying towards my target, and suddenly , boom!, i died.

    I didnt see any torp, any beam or anything. Not even mines. And yes, now that you mention, i should looked at the battle notifications, i will do it the next time.

    And i know im not prepared, right now i am just testing, what i mean is, even if dont have any shield at all, how crappy is the game that your hull can go away in just 1 shot?? not even in the "real" life you see a ship destroyed in 1 single shot, no matter what weapon is. In terms of playability, this is really bad lol.

    And you are assuming i am new to the game, im not. Im new to pvp,but not to the game, and of course i have tactical team, reverse shield polarity, reroute energy to shields, and a few more, but thats not the problem. As i said the problem is i didnt even have time to use them, my shields and hull went off in 2 seconds. I am not even sure if the player i was targeting was the one who killed me, i didnt see him firing at me at that distance. Because it was a question of 2 seconds, i use the full impulse to reach the fight zone, i choose 1 target and boom!. I die lol. I am assuming it was some weapon that i didnt see, due to a graphic glith maybe but i dont see the point on doing pvp if you can die in 1 single shot, and i dont care what weapon hit me or what abilities i have. U cant die in 1 single shot, please, that makes no sense at all.
  • bvoid0bvoid0 Member Posts: 5 Arc User
    edited February 2014
    It's not one shot, it might be several all in very rapid succession. Probably using DEM so it penetrates shields anyway. Also don't rely on graphics, when there is lots of spam some stuff may not get rendered. Look at the log. Type /combatlog 1 and it will save it to a file I think - so you can peruse it outside the game.

    Not having time to use your abilities is the point... this is what vapers do to you. You must expect it and be ready in advance. This means not cruising around with your pants down basically.

    Find your friendly local vaper and get them to test your tank in a private match, tweak your build until you can survive.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited February 2014
    i use the full impulse to reach the fight zone

    lol /10char
  • wast33wast33 Member Posts: 1,855 Arc User
    edited February 2014
    running with full impulse directly into the fight will drop u there with ur pants off, aka powerlevels down (all in engines).
    drop a bit earlier and let ur powerrates recover. set different presets for them, etc....

    may have a look on hilbertguide and pvp bootcamp subforum. much good input there ;).
  • mkolodziej79mkolodziej79 Member Posts: 8 Arc User
    edited February 2014
    wast33 wrote: »
    running with full impulse directly into the fight will drop u there with ur pants off, aka powerlevels down (all in engines).
    drop a bit earlier and let ur powerrates recover. set different presets for them, etc....

    may have a look on hilbertguide and pvp bootcamp subforum. much good input there ;).

    Exactly. Dude if you go charging in there at full impulse like that of course you get one shot'd. You might as well go in with no shields.
    And like another person said you have to teach yourself to watch the other persons buff's and then counter, I am still not good at but I am mindfull of it and just being that has greatly improved my capabilities. Also know your role in PvP.
    Also remember PvP is not broken. You are fighting other Humans not algorithms, or machines, people are cunning and crafty, if some people have found a certain thing or combo of things that works for them than great that's life, but there will always be a way around that. That's the fun of it trying to out think another person. PvP is not broken it works fine for thousands of others, myself included. I die a lot especially at the hands of (Anubius) or (Cryox) in Capture and holds, but I also make kills and my DPS is good.
    So I say this in the nicest way possible don't be so quick to blame the game or you're equipment, take a look at you're self, PvP is an art and skill that takes time to master.

    Goto Karatt and battle there for awhile there are plenty of dustche bags in there but there are also plenty of good people who will share there wisdom and knowledge with you.

    A closed mouth does not get fed.
  • edited February 2014
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  • one4theagesone4theages Member Posts: 161 Arc User
    edited February 2014
    ayark wrote: »
    Ok, I know, before I even start, I am going to draw flames from the elitist PvPers out there. So, if all you will do is rage because I am suggesting removing you from your pedestal, find another thread.


    My main issue is that all classes can fulfill any role. With the proper ships, anyone can heal, DPS, or tank. It seems that each profession should get a substantial buff. Skill point buff just isn't enough. Science should get a Healing/DoT/Debuff buff. Engineering should get a Health/Shield buff. Tactical should get a DPS buff.


    Next, the passives from reputations are OP.


    The gap between XI purples and XII indigoes is far too wide. I went against someone who had full fleet/rep gear and I had pure XI purples (and yes, they were expertly picked by a veteran). I didn't even scratch them, and the fight didn't last more than a minute. This is more than a little ridiculous.


    All in all, I think PvP seems to have been added as an afterthough and quite sloppy. It just needs balance, definite class roles, and smaller differences from one tier of gear to the next.

    I am NOT asking to be made equal to people who have spent months grinding. I respect that. I just want to have a chance. It's not an enjoyable gameplay experience when you have no chance.

    Also, might want to look into this phenomena known as "power creep". Apparently, it's the reason for the success of the other player I mentioned. Gameplay in general should be about skill and potential (which many people have said I have), not about some secret formula of powers to activate in a particular sequence. This goes beyond mere rotation; it's ridiculous.
    while i agree with alot of what you said. mk10,mk11,m12 is not as wide as you thing.
    yes rep passives are nuts. but how did you handle your power setting? how did you handle your buffs. you can omega up rapid fire and alpha, but if the target has tt up your trying to use a hammer against metal. instead watch the guys buffs. ques up your buffs when the guy has tt on cd. its a 5 sec gap but at this point its a sledge hammer against concrete.

    http://www.youtube.com/watch?v=mRs_u71sF6Q
    http://www.youtube.com/watch?v=Bn8KdHNsg7M

    look at how a simple thing like tt keeped me alive.
    http://www.youtube.com/watch?v=6ftyrRQxnY8

    here this tip might help as well. what i showed is not perfect. but im sure every player will pick up the point im making very fast. when done right your defence will not drop. thats just as important as distributing shields.
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    edited February 2014
    PVP is OP, plz nerf

    Teamwork is OP, plz nerf

    Op is mad, plz mock

    Rylana is based, plz quote

    TRIBBLE, game is finished, plz doom.

    Mini vapes, plz lol

    Zelda rages, plz supper bost.

    Most unhelpful/TRIBBLE post ever?
  • one4theagesone4theages Member Posts: 161 Arc User
    edited February 2014
    Most unhelpful/TRIBBLE post ever?

    i think so, and this is yet another reason pvp really has a hard time getting new blood.
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited February 2014
    Yes PVP need a fix. In comparison to other games STO have unbalanced pvp and unfriendly to new players.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    bvoid0 wrote: »
    It's not one shot, it might be several all in very rapid succession. Probably using DEM so it penetrates shields anyway. Also don't rely on graphics, when there is lots of spam some stuff may not get rendered. Look at the log. Type /combatlog 1 and it will save it to a file I think - so you can peruse it outside the game.

    Not having time to use your abilities is the point... this is what vapers do to you. You must expect it and be ready in advance. This means not cruising around with your pants down basically.

    Find your friendly local vaper and get them to test your tank in a private match, tweak your build until you can survive.

    I only saw 1 ship on my visual range. And that was my target. I coudnt even shot at him because he was too far away. But still i died for unkown reasons. Even if he shots me with a very rapid sucession of fire, i didnt see anything, and even that, you cant die in 2 seconds. There is no weapon out there that deals that hilarious damage, if it was a weapon.

    I could say, im really bad at pvp, i jumped in the battle zone and i die in 30 seconds cuz 2 guys were firing at me and they of course were better pvpers. That makes sense. But imagine you are just flying with no enemy ships on the visual, then you see ONLY 1 enemy, and you target that enemy. Then, 1 second after that, boom!. Well, that does nothing to do with pvp experience. If i were a 4 years pvp experienced player, it will hapened the same lol. I hope now i explained better.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited February 2014
    I only saw 1 ship on my visual range. And that was my target. I coudnt even shot at him because he was too far away. But still i died for unkown reasons. Even if he shots me with a very rapid sucession of fire, i didnt see anything, and even that, you cant die in 2 seconds. There is no weapon out there that deals that hilarious damage, if it was a weapon.

    I could say, im really bad at pvp, i jumped in the battle zone and i die in 30 seconds cuz 2 guys were firing at me and they of course were better pvpers. That makes sense. But imagine you are just flying with no enemy ships on the visual, then you see ONLY 1 enemy, and you target that enemy. Then, 1 second after that, boom!. Well, that does nothing to do with pvp experience. If i were a 4 years pvp experienced player, it will hapened the same lol. I hope now i explained better.

    only for example:

    lil' j'luc in his cloaked(!) bop is sitting right before a cap where one of his fleetmates is capturing.
    fed-cruiser zips in with full impulse.
    distance between j'luc and fleetie is 10k+.
    fed-cruiser zips in j'lucs range long before feddie could shoot at klink-teammate.
    j'luc powerlevels are up. feddies are down, he got all in engines. no res, no nothing.
    decloak, tractor, cannonrapidfire, beamoverload, torpspread, boom...

    already much good information on ways to avoid such has been given in here. also, again, may have a look on hilbertguide and bootcamp.

    at least: yeah, that happens. but with a bit experience it may starts to happen less ;)...
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    i think so, and this is yet another reason pvp really has a hard time getting new blood.

    The most "broken" thing with PvP is that many people absolutely refuse to work as a team in a team setting, and then come qqing about how bad it is, when the problem was really their refusal to try it the established way.

    That was the point.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
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