When compared directly with a mrk XII dual heavy, it does less damage and slightly less DPS, But I've also noticed that it pulses much faster and therefore I believe that if each shot is worth damage, it does more damage overall since the dual heavies pulse a lot less often.
I've tried using 3X DH, and 2X DH + QC. and It just felt like the shields were going down a lot faster with the QC (using tetryon glider)
I'm still kind of a noob with sto, and don't have figures to back this up or anything, but this is just the experience I had.
When compared directly with a mrk XII dual heavy, it does less damage and slightly less DPS, But I've also noticed that it pulses much faster and therefore I believe that if each shot is worth damage, it does more damage overall since the dual heavies pulse a lot less often.
Damage and DPS are in units of per volley (with the unit of time, seconds, for determining DPS).
So, how many bolts that are fired per volley doesn't mean much in terms of listed Damage. It just means per bolt is less damage on the Dual Cannons then the Dual Heavy Cannons. But, the sum of the damage per volley is the same.
i was fighting a borg command ship last night and after i popped it i looked at last few minutes of damage and i did around 800 per quad volley 1500 per dhc volley but there were 3 volleys of zc damage between dhc volleys so yes per volley it does less damage but it fires alot more often and sont fuss about damage drain there are plenty of ways of keeping energy up i personally use red matter capacitor and emergency power to weapons plus an eps console
i was fighting a borg command ship last night and after i popped it i looked at last few minutes of damage and i did around 800 per quad volley 1500 per dhc volley but there were 3 volleys of zc damage between dhc volleys so yes per volley it does less damage but it fires alot more often and sont fuss about damage drain there are plenty of ways of keeping energy up i personally use red matter capacitor and emergency power to weapons plus an eps console
. . . except the regular weapon drain mechanics aren't actually affected by any of that anymore . . .
Well I went all Phasers with my MVAE and the front are two phaser DHC mk XII and the QC. Didn't really notice it being weaker then the anti borg DHCs, in fact with everything buffed on (Rapid Fire 3, Alpha, Beta) it has a whopping 2400 DPS. I also saw it crit around 4300 with a volley on the nanite probes, so I think it is quite a nice weapon. Not to mention being full phaser, you do subsystem disables on a regular basis.
Well I went all Phasers with my MVAE and the front are two phaser DHC mk XII and the QC. Didn't really notice it being weaker then the anti borg DHCs, in fact with everything buffed on (Rapid Fire 3, Alpha, Beta) it has a whopping 2400 DPS. I also saw it crit around 4300 with a volley on the nanite probes, so I think it is quite a nice weapon. Not to mention being full phaser, you do subsystem disables on a regular basis.
It's not that it is a bad weapon. It is just that there are many better options that are easy to get and cost nothing to the user's wallet.
It's not that it is a bad weapon. It is just that there are many better options that are easy to get and cost nothing to the user's wallet.
True, but many asserted that it becomes useless on VA level, which I highly doubt. Might be if you go half rainbow brite, or prefer other energy types, but I found that full phasers works suprisingly good. Would never have tried before the new skill system mind you, but as it is, it gets the job done. And I love the sound
I must concur that Quads have lower base damage, but they have a high DPS. Quads are not useless or weak. You must realize that Quads don't run off of Weapon Power. They Run off of ENGINE POWER. Therefore, the higher the Engine Power, the more damge that you can produce. Hope this helped!
I must concur that Quads have lower base damage, but they have a high DPS. Quads are not useless or weak. You must realize that Quads don't run off of Weapon Power. They Run off of ENGINE POWER. Therefore, the higher the Engine Power, the more damge that you can produce. Hope this helped!
LOLWUT? They draw power from engines during their firing cycle but their engine power has little to do with it. If I'm mistaken, please show me.
really i believe the quad cannons should be more than one capable and come in all flavors and rareities. but really this was created because someone who designed the cannon grapgics for the dual cannons never apparently watched ds9 so they created the quad cannons and made it a cstore item after years of being fused at by us st gamers who were cheezed off with the firing graphics for are defiants when other st games had the look down pat
I must concur that Quads have lower base damage, but they have a high DPS. Quads are not useless or weak. You must realize that Quads don't run off of Weapon Power. They Run off of ENGINE POWER. Therefore, the higher the Engine Power, the more damge that you can produce. Hope this helped!
Not true. They eat weapon and engine power, but damage is only affected by weapon power. Double-checked 2 days ago, sitting in system space, playing with power levels and observing weapon tooltip.
Unless the tooltip is bugged, which would not be surprising, but then I'd expect Vesta's aux cannons' tootlip to be bugged as well. I don't log, so can't tell how real numbers are affected by engine power.
But wouldn't it be nice to get bonus for both weapon and engine power? Imagine running both on 125, then it would be monster weapon, finally worthy it's legend
Anyway, as someone else pointed out, it's not like this weapon was not competitive on VA level. I use it regularly in Elite STFs on my canon Defiant retrofit and I'm doing fine. Maybe it's a tiny bit (1-2%) lower damage comparing the best Phaser cannons out there, but it's one of 7 weapons you have on your escort, right, so unless you're insane mini-maxing DPS fetishist, quads are fine.
P.S.: not that I'm not insane mini-maxing DPS fetishist on some of my builds, but it doesn't prevent me having lot of fun with quad cannons on other builds.
Edit: and if you're mini-maxing DPS fetishist, then the Phasers as energy type are not for you in the first place...
I think its funny that ppl are complaining about this weapon... I looked at it and decided to save my money for the level 50 ship with the cloak. Now there is something to complain about as it does not compare to the romulan battle cloak that it is supposed to be and takes up a console slot.
I'm just saying it is silly to complain about a zen ship that comes with a zen console when it does exactly what it is meant to do and nothing more. I for one am happy that the fleet defiant and fleet weapons are much stronger because I spent a lot more time and money unlocking it.
My Romulan has the refit as the main ship.
And the Quad cannons are doing 2 additional dps compared to the advanced fleet Dual Cannon XII and Dual heavy cannon.
Comments
When compared directly with a mrk XII dual heavy, it does less damage and slightly less DPS, But I've also noticed that it pulses much faster and therefore I believe that if each shot is worth damage, it does more damage overall since the dual heavies pulse a lot less often.
I've tried using 3X DH, and 2X DH + QC. and It just felt like the shields were going down a lot faster with the QC (using tetryon glider)
I'm still kind of a noob with sto, and don't have figures to back this up or anything, but this is just the experience I had.
I also think the QC sounds awesome!
So, how many bolts that are fired per volley doesn't mean much in terms of listed Damage. It just means per bolt is less damage on the Dual Cannons then the Dual Heavy Cannons. But, the sum of the damage per volley is the same.
. . . except the regular weapon drain mechanics aren't actually affected by any of that anymore . . .
It's not that it is a bad weapon. It is just that there are many better options that are easy to get and cost nothing to the user's wallet.
I enjoy using it, and it helps me "stand out" from the crowd somewhat.
As was mentioned, if combined with canon rapid fire 3, it is quite a decent weapon.
True, but many asserted that it becomes useless on VA level, which I highly doubt. Might be if you go half rainbow brite, or prefer other energy types, but I found that full phasers works suprisingly good. Would never have tried before the new skill system mind you, but as it is, it gets the job done. And I love the sound
LOLWUT? They draw power from engines during their firing cycle but their engine power has little to do with it. If I'm mistaken, please show me.
Not true. They eat weapon and engine power, but damage is only affected by weapon power. Double-checked 2 days ago, sitting in system space, playing with power levels and observing weapon tooltip.
Unless the tooltip is bugged, which would not be surprising, but then I'd expect Vesta's aux cannons' tootlip to be bugged as well. I don't log, so can't tell how real numbers are affected by engine power.
But wouldn't it be nice to get bonus for both weapon and engine power? Imagine running both on 125, then it would be monster weapon, finally worthy it's legend
Anyway, as someone else pointed out, it's not like this weapon was not competitive on VA level. I use it regularly in Elite STFs on my canon Defiant retrofit and I'm doing fine. Maybe it's a tiny bit (1-2%) lower damage comparing the best Phaser cannons out there, but it's one of 7 weapons you have on your escort, right, so unless you're insane mini-maxing DPS fetishist, quads are fine.
P.S.: not that I'm not insane mini-maxing DPS fetishist on some of my builds, but it doesn't prevent me having lot of fun with quad cannons on other builds.
Edit: and if you're mini-maxing DPS fetishist, then the Phasers as energy type are not for you in the first place...
This thread's a necro... so I'd suggest making a new thread if you want to keep discussing this.
And the Quad cannons are doing 2 additional dps compared to the advanced fleet Dual Cannon XII and Dual heavy cannon.
So it's not bad.