test content
What is the Arc Client?
Install Arc

Season 8 Dev Blog #40

pwebranflakespwebranflakes Member Posts: 7,741
edited January 2014 in Galactic News Network [PC]
Lead Content Designer Charles Gray shares details about the sixth Spire Featured Project in this entry of the Season 8 News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
«1

Comments

  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    Here are some before and after images that I took for this specific project*:


    Image 1 - Before

    Image 1 - After

    Image 2 - Before
    Image 2 - After


    *Note: Visuals from some of the past unlocks may be present in these screens, but they would be present in both the 'before' and 'after' photos.

    Cheers,

    Brandon =/\=
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited January 2014
    The Spire's ongoing mission to be a low-rent Dyson Joint Command with shops continues!
  • scipherscipher Member Posts: 0 Arc User
    edited January 2014
    So for 100k each we get a swarmer and a Dyson suit? For a total of 200k dilitium does'nt seem like much given the joint command has a big power suit in it.
    "No more wire hangers, Christina"
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited January 2014
    scipher wrote: »
    So for 100k each we get a swarmer and a Dyson suit? For a total of 200k dilitium does'nt seem like much given the joint command has a big power suit in it.

    Have you ever looked at any of the featured projects ever? They're all like this. Ludicrous amount of dilithium for cosmetic nothings, and very little cosmetic nothings at that. The only things dumber than these featured projects they keep pumping out as pseudo-content are the people who actually dump dilithium into them.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2014
    honestly...does cryptic really make profit on those things? i cannot imagine they do.
    Go pro or go home
  • questeriusquesterius Member Posts: 8,489 Arc User
    edited January 2014
    Here are some before and after images that I took for this specific project*:


    Image 1 - Before

    Image 1 - After

    Image 2 - Before
    Image 2 - After


    *Note: Visuals from some of the past unlocks may be present in these screens, but they would be present in both the 'before' and 'after' photos.

    Cheers,

    Brandon =/\=

    Perhaps PWE should pay the fleets for storage of their trash. A weekly 100k dilithium to be used by the fleet should suffice.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kalanikalani Member Posts: 0 Arc User
    edited January 2014
    What I wanna know is how many of these are left for the spire.
    [SIGPIC][/SIGPIC]
  • kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited January 2014
    kalani2 wrote: »
    What I wanna know is how many of these are left for the spire.

    How many more things in joint command that are not in the fleet spires should answer that

    -Rule of Acquisition #113: Always have sex with the boss.
    -I am one of the many victims from the hijacked Caspian Division.
    I will not let the childish acts of a criminal ruin this game for me.
    -The actions of Cryptic, on the other hand......
  • derrico1derrico1 Member Posts: 281 Arc User
    edited January 2014
    wish instaed of doing these projects you could offer more items for our ships for dilithium example newer hallways crews using uniforms we choose , steller cartography, shuttle bays , better looking sick bays , etc . or getting rid of walking crew on our ships and letting us use the ten thousand boffs we constintly get to replace them this way we could set their uniforms looks and names as we wanted ... plus on top of it assign them to locations around our ship ......[/B]
  • kemra1kemra1 Member Posts: 23 Arc User
    edited January 2014
    Pretty cool :) Fleet spires are really looking nice with all the additions. Kinda curious though Bran are we going to get any more structural changes, like the balcony doors, before the special project run finishes? Oh.. and a maid to clean up all those empty mugs in KDF lounge!

    And guys, these projects are designed to earn fleet credits as well as look nice, why hate them so much? Simply don't do them if you don't like the idea of cosmetics.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited January 2014
    These have become so lazy now guys you should just stop. Just stop them. Seriously you are wasting everyone's time by just not making the spire look like joint command.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2014
    Just want to say that to me, on this side of the screen, all of the wailing about 'stealing' stuff from joint command is hilarious. In reality, the workflow was the reverse. I built the Fleet Spire interior, and then we made joint command. Yes, we used much of the same stuff in both, part of that was time savings and not having to reinvent the wheel, but another, major part of that, was to show off what you COULD unlock in your own Spire.

    It's constantly amazing how different our perceptions are.

    :::shrug:::
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • cyckathcyckath Member Posts: 0 Arc User
    edited January 2014
    Was it always intended that the Joint Command would "borrow" from the Fleet Spire?
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    tacofangs wrote: »
    Just want to say that to me, on this side of the screen, all of the wailing about 'stealing' stuff from joint command is hilarious. In reality, the workflow was the reverse. I built the Fleet Spire interior, and then we made joint command. Yes, we used much of the same stuff in both, part of that was time savings and not having to reinvent the wheel, but another, major part of that, was to show off what you COULD unlock in your own Spire.

    It's constantly amazing how different our perceptions are.

    :::shrug:::

    Thanks taco for all the work you and the art team put into making these great interiors, exteriors, gear items, and ships. I think the main reason for the complaints is the dilithium cost, which isn't all that bad with a Tier III Dilithium Mine dilithium reduction dropping the price to 170,000 dilithium. A fleet of 20 people will just need to contribute 8,500 dilithium each, which is one day's refinement cap + 500 dilithium mine duty officer mission.

    To those in "small fleets", you can't complain either, a fleet of 5 people can do this project in four days with a Tier III Dilithium Mine. Even small fleets should have the mine done by now, I know one person that soloed an entire dilithium mine by himself just for the fun of it...and he's been done for two months now.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • roxbadroxbad Member Posts: 695
    edited January 2014
    Blog wrote:
    Be quick, though ? when a special project becomes available, it will only be available for a limited time; you must start the project before the end of the feature. Once you?ve started the project, you can keep working on it until it?s finished, even if the special event ends. As with Starbases, Embassies and Dilithium Mines, you can only work on one special project at a time, so act fast!

    Yeah. I'm done running the hampster wheel game.

    Email me when you guys create some compelling content.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2014
    I like many others have stopped doing these as there is no point of them. I'd rather spend my dilithium on something that will be useful to me in game rather than something that should have been added from the start.

    Until the Fleet projects become something useful it will remain that way.
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    robeasom wrote: »
    Until the Fleet projects become something useful it will remain that way.

    You want cosmetic Spire unlocks to "become something useful". They are cosmetic projects, they are supposed to simply sit there and look pretty. Projects with functional uses are included within the main base upgrades.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    Reality check.

    1. You will slot it, and you will complete it. Why? Because its there, youre a gamer, and youd feel butthurt if you didnt have something someone else did.

    2. Its cheap as dirt with the dilithium mine discount and a few people filling it.

    3. The spire looks like a cold dark tomb without the shiny stuff filling it out.

    4. taco owned you all.

    5. lol.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited January 2014
    To those in "small fleets", you can't complain either, a fleet of 5 people can do this project in four days with a Tier III Dilithium Mine. Even small fleets should have the mine done by now, I know one person that soloed an entire dilithium mine by himself just for the fun of it...and he's been done for two months now.

    My small fleet is still working on getting to a Tier II Dilithium Mine...
    [SIGPIC][/SIGPIC]
    Raptr profile
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited January 2014
    My question for the Spire (and probably the Mine) is what about having some actually NPCs working the place (other than the vendor/harbor masters). I go to the fleet spire and it is depressing just because there are a few NPCs standing around like mannequins and my toon. At least the fleet base has NPCs moving around (though rather boringly). The only real advantage of the spire is what is offered as access material (i.e., more fleet ships and voth space/ground items). :rolleyes:
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited January 2014
    Reality check.

    1. You will slot it, and you will complete it. Why? Because its there, youre a gamer, and youd feel butthurt if you didnt have something someone else did.

    2. Its cheap as dirt with the dilithium mine discount and a few people filling it.

    3. The spire looks like a cold dark tomb without the shiny stuff filling it out.

    4. taco owned you all.

    5. lol.

    Reality check.

    1: It's still useless, so anyone who DOESN'T measure their TRIBBLE by how many pixels they have still won't slot or complete it.

    2: It's still useless. Cheap useless junk is still useless junk.

    3: Pretty irrelevant, all in all.

    4: How did he "own" us by saying he made one before the other? They're still the same damn thing and still useless.

    5: k
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2014
    tacofangs wrote: »

    It's constantly amazing how different our perceptions are.

    :::shrug:::

    I don't think our perceptions are all that different .
    You guys @ Cryptic made a map , stripped it all down to a bare bone state and are now busy selling us the map back piece by piece .

    The equivalent of this is instead of getting a brand new car , we're being sold a door , a wheel and engine and a window wiper ... one piece at a time ... -- only to get a "car" at the end that does not do anything useful .

    And that my friend is just so much fun ... . :(


    Here's a hint : these "cosmetic upgrades" would be actually neat if they would automatically unlock upon completing a Tier in the Asset . After all , we pay a ton of Dill to unlock those as well ... , but unlike these "cosmetic upgrades" , we actually have an in game motivation to unlock the Tiers .

    But instead , you guys @ Cryptic choose to be humiliated week after week with these cosmetic unlocks .
    Guess if it works for you , it works for us ... .
    Or not .
  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2014
    So 2 things and you want all that dilitium... you sure you want to give us 2 and not 1...
  • kemra1kemra1 Member Posts: 23 Arc User
    edited January 2014
    Still didn't answer my question Taco or Bran, when does KDF Spire lounge get a maid! And please leave the devs alone on this guys.. just remember:

    A) Its cosmetic, of course it serves no purpose other than to exchange dilithium for fleet credit and look pretty.

    B) You don't have to que it or contribute to it, its not compulsory, and since fleets aren't exactly public displays no one is going to question the size of your epeen if you don't have it.

    C) I don't know ANY gamers who at one time or another haven't spent a half hour designing their costumes, a special character or spent some time/dilithium/cash on personal appearance, cosmetics are the same in game as rl, a waste of money but we do it anyway.

    D) At the end of the day we contribute to stuff we like, no fleet/person should tell anyone what they can or can't spend time on, its OUR time and our game resources. Suggest yeah, but its selfish to expect all your fleet to work on stuff that doesn't interest them.

    Personally I love the projects, I spend all my in-game time working on the KDF holdings of the Fed fleet I'm in and the spire cosmetics are a nice break from the serious grind. Oh.. with the exception of the lounge! Give us a maid and maybe a potted plant or 2!
  • adamofnodadamofnod Member Posts: 78 Arc User
    edited January 2014
    tacofangs wrote: »
    Just want to say that to me, on this side of the screen, all of the wailing about 'stealing' stuff from joint command is hilarious. In reality, the workflow was the reverse. I built the Fleet Spire interior, and then we made joint command. Yes, we used much of the same stuff in both, part of that was time savings and not having to reinvent the wheel, but another, major part of that, was to show off what you COULD unlock in your own Spire.

    It's constantly amazing how different our perceptions are.

    :::shrug:::

    Well there's your problem right there.

    Fleets want to feel special, like unique and beautiful snowflakes. Having their bases be mirror copies of NPC facilities doesn't do that.

    Next time, reinvent the wheel and surprise us. We like surprises... (We'll still whine about them, but we like them!)

    Individuality is not to be taken for granted.
    [SIGPIC][/SIGPIC]
  • edited January 2014
    This content has been removed.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited January 2014
    tacofangs wrote: »
    Just want to say that to me, on this side of the screen, all of the wailing about 'stealing' stuff from joint command is hilarious. In reality, the workflow was the reverse. I built the Fleet Spire interior, and then we made joint command. Yes, we used much of the same stuff in both, part of that was time savings and not having to reinvent the wheel, but another, major part of that, was to show off what you COULD unlock in your own Spire.

    It's constantly amazing how different our perceptions are.

    :::shrug:::

    I believe both my fed and KDF fleets haven't missed any of these projects for any fleet holdings and any we did miss we completed during a rerun on the projects.

    At least some of us appreciate your work. :)

    P.S. What is in that room?? In the fleet spire there is a hallway that leads to a room but the door won't open. Is that something unlocked when the holding is finished? Is it reserved for another future 200k dil project? WHAT IS IN THERE? It's driving me crazy. lol


    To everybody else, I'll say it again: if you don't want to do it then don't do it. It does no good to moan about how much it costs or how useless it is. If your fleet starts the project and you don't want it, then don't contribute to it. Keep your dil and let others fill it. At least it doesn't hurt anything or inconvenience you in any way.

    Unfortunately there is no cure for stupid, but chronic complaining can be fixed with duct tape, at least temporarily. ;)
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    To those in "small fleets", you can't complain either, a fleet of 5 people can do this project in four days with a Tier III Dilithium Mine. Even small fleets should have the mine done by now, I know one person that soloed an entire dilithium mine by himself just for the fun of it...and he's been done for two months now.

    Congratulations to that one person, I guess. I'm pretty confident that he/she is an outlier, and many small fleets (my own included) haven't finished the T3 mine yet. Play time is limited, and all members have other activities within the game that they enjoy which don't necessarily contribute to the fleet projects.

    I'm going to add that I'm actually okay with this, and typically don't complain about the difficulties of being in a small fleet. I like the people that I play with, and am fine with taking longer to complete the projects.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited January 2014
    tacofangs wrote: »
    Just want to say that to me, on this side of the screen, all of the wailing about 'stealing' stuff from joint command is hilarious. In reality, the workflow was the reverse. I built the Fleet Spire interior, and then we made joint command. Yes, we used much of the same stuff in both, part of that was time savings and not having to reinvent the wheel, but another, major part of that, was to show off what you COULD unlock in your own Spire.

    It's constantly amazing how different our perceptions are.

    :::shrug:::
    Tacofangs: We saw Joint Command first, since it's a base game feature. The Spire projects came second, and in the case of the current Trophies one or the Holoships one, feel like a less impressive version due to the abscene of the mechsuit and city ship. We don't know your workflow, so we went with a default idea based on the information in front of us.

    So the perception was a valid one.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited January 2014
    I said nothing about your perception being invalid, nor do I think that you guys should somehow magically know how things are made. As I said, I just thought it was funny. Not a big deal.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
Sign In or Register to comment.