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Season 8 Dev Blog #38

pwebranflakespwebranflakes Member Posts: 7,741
edited February 2014 in Galactic News Network [PC]
Lead Designer Al "CaptainGeko" Rivera shares more details about the upcoming Ship Management, Load-Outs and Quick Equip Systems in this entry of the Season 8 News Dev Blog series.


Link to the blog.
Post edited by pwebranflakes on
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Comments

  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited January 2014
    interesting now we need some BOFF love, we need to hear more from Al, he always brings good news!
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  • silence1311silence1311 Member Posts: 0 Arc User
    edited January 2014
    Lead Designer Al "CaptainGeko" Rivera shares more details about the upcoming Ship Management, Load-Outs and Quick Equip Systems in this entry of the Season 8 News Dev Blog series.


    Link to the blog.

    How may I thank the smart genius that made this idea up! :D
    So useful when I want to switch different playstyles (Science to Tac)! Thanks! :P
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    Ahh the ability to pull gear from other ships. Thats nice; I was expecting to have to have enough gear to keep each ship separately equipped, so glad that isn't necessary.

    As for the Ship Management / Loadout setup, you say that Ship Management must be done in a social zone. Does Loadout also have to be in a social zone, or is it something that can be done during an instance (so long as not in Red Alert obviously)? If the latter, that is going to be a huge buff to Raiders I think.
  • newromulan1newromulan1 Member Posts: 2,229
    edited January 2014
    Please tell me none of this will be possible in the middle of a pvp mission??
  • myrnwynmyrnwyn Member Posts: 103 Arc User
    edited January 2014
    Raising the cap on possible ships is one thing but what about the default number of ship slots? You guys have been throwing event ships at us relentlessly and I'd prefer to not have to spend zen to get an anniversary ship that's ostensibly free.
  • edited January 2014
    This content has been removed.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    Please tell me none of this will be possible in the middle of a pvp mission??

    It said non-instanced. PVP is instanced.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    Please tell me none of this will be possible in the middle of a pvp mission??

    You kidding? That'd be the best place for it, especially with ships with lots of universal boffs. Have a DPS configuration, a healer configuration, a sci-support configuration, etc, change between respawns, counter someone's ResB shield swap by trading your disruptors for polarons, and so on.
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited January 2014
    Very exciting addition to the game.

    It will allow people to 'tinker' with their set-ups and try different load outs more easily. Not only that, I've got consoles and various bits of gear stashed away on unused ships in my inventory that are long forgotten. The idea of getting easier access to this kit is a very welcome addition.

    Thank you.

    I like this. :)
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    This doesn't look like no half TRIBBLE system. I'm stoked that you can have more then 2 loadouts.

    Looks like it was one hell of an undertaking...looks great guys
    Chive on and prosper, eh?

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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited January 2014
    Sounds good. Appreciate that you were able to monetise the new functionality while still giving players more options for free.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2014
    umm, were did you get a fleet ha'apax with 5 sci consoles? thats a cruiser, those have 5 eng consoles, or are supposed too.


    i dont see this system working at all when the biggest part of swapping ships is retraining boffs so you have the right station powers to go with the ship you swap too. unless you have 20 boffs set of for the ships you frequent, and that costs money to unlock that many. but thats totally unfeasible for anyone who makes it a point of using high value boffs like a full set of superior romulans and reman boffs for the space traits. it was expensive enough to get 7 or 8.


    what needs to come with this system is the separation of station powers and boffs. and the end of this silly captain trainable only thing, or somewhat rare skills you can only get from certain boffs.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    Please tell me none of this will be possible in the middle of a pvp mission??

    You won't be able to swap ships unless you're in a map like sector space, Qo'noS system, etc. (non-mission/ PvP/ Event, etc. map) - you'll be able to use Load-Outs and Quick-Equip anytime you're out of combat, though, there is a small cooldown (less than a minute) that is activated in between swapping load-outs.

    Cheers,

    Brandon =/\=
  • newromulan1newromulan1 Member Posts: 2,229
    edited January 2014
    You won't be able to swap ships unless you're in a map like sector space, Qo'noS system, etc. (non-mission/ PvP/ Event, etc. map) - you'll be able to use Load-Outs and Quick-Equip anytime you're out of combat, though, there is a small cooldown (less than a minute) that is activated in between swapping load-outs.

    Cheers,

    Brandon =/\=

    Thanks for the reply, but yikes is this going to make for some very loonnggg matches!!
  • giliongilion Member Posts: 686 Arc User
    edited January 2014
    umm, were did you get a fleet ha'apax with 5 sci consoles? thats a cruiser, those have 5 eng consoles, or are supposed too.

    Oh wow I didnt notice that, why does a Ha'apax Cruiser have 5 Sci consoles? Hmmm...
    Anyway Im looking forward to the quick equip and saving boff abilities and doff layouts, but sadly Im probably just going to use Loadouts on one or two of my ships since I have no life and already got enough equipment for all of my ships so switching is already easy for me >.>
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  • towanitowani Member Posts: 104 Arc User
    edited January 2014
    Lead Designer Al "CaptainGeko" Rivera shares more details about the upcoming Ship Management, Load-Outs and Quick Equip Systems in this entry of the Season 8 News Dev Blog series.


    Link to the blog.

    This is really excellent. You guys really raised the bar on this one. It's great for the community, and shows you not all about pushing new content just to make new content. I, for one, thank you for this and hope we'll see more like this (improvements to already existing systems - not just new content).
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  • o0kami87o0kami87 Member Posts: 590 Arc User
    edited January 2014
    It's Christmas in January ^.^ thank you!
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  • gemetzelgemetzel Member Posts: 0 Arc User
    edited January 2014
    Bran, does this new gear quick-swap system work for ground? I'd love to have this mechanic for swapping out my ground sets.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited January 2014
    It looks interesting. It is nice to see that the ships limit has increased. The only thing I wish is that lock box ships came with one free ship slot. Kinda like how traits come with a retrait token.

    Glad it included doffs. The only concern I have about this system is there are times when you have a reduced number of bridge officers that need to retrain an ability when you swap layouts. Will there be plans where it gives you an option to retrain your officer if you switch?
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    umm, were did you get a fleet ha'apax with 5 sci consoles? thats a cruiser, those have 5 eng consoles, or are supposed too.


    i dont see this system working at all when the biggest part of swapping ships is retraining boffs so you have the right station powers to go with the ship you swap too. unless you have 20 boffs set of for the ships you frequent, and that costs money to unlock that many. but thats totally unfeasible for anyone who makes it a point of using high value boffs like a full set of superior romulans and reman boffs for the space traits. it was expensive enough to get 7 or 8.


    what needs to come with this system is the separation of station powers and boffs. and the end of this silly captain trainable only thing, or somewhat rare skills you can only get from certain boffs.

    I think they are banking on a domino effect tbh
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • syndonaisyndonai Member Posts: 348 Arc User
    edited January 2014
    You won't be able to swap ships unless you're in a map like sector space, Qo'noS system, etc. (non-mission/ PvP/ Event, etc. map) - you'll be able to use Load-Outs and Quick-Equip anytime you're out of combat, though, there is a small cooldown (less than a minute) that is activated in between swapping load-outs.

    Cheers,

    Brandon =/\=

    Well, thats good news in PvP for Anti-build builds. Though with the rapid build-swapping being easier in a battle-cloak ship than any of the others, I can see some moaning happening about it.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited January 2014
    Wtf is a fleet haapax doing with 5 sci console slots?

    3rd screen shot down in the blog.
    I need a beer.

  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    gemetzel wrote: »
    Bran, does this new gear quick-swap system work for ground? I'd love to have this mechanic for swapping out my ground sets.

    Quick swap does work for your captain and BOFFs, as mentioned in the article :) There are no load outs for ground, but we'll watch for feedback on the system as implemented for ships and take it into consideration.

    Cheers,

    Brandon =/\=
  • mikeflmikefl Member Posts: 861 Arc User
    edited January 2014
    WOW! All I can say is great work! I love all these incoming changes. I can bring many of my older ships back into use now. I also love the loadouts and able to switch while in a mission. I can't imagine having 50 ships, but hey, to each his own.
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  • mamif3mamif3 Member Posts: 149 Arc User
    edited January 2014
    For now it looks nifty. Will be SUPER amazing when it saves doffs and power tray.

    How soon is soon for the power tray. Are we talking a week or two ....

    Or 3 months...
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited January 2014
    Wtf is a fleet haapax doing with 5 sci console slots?

    3rd screen shot down in the blog.

    HAX!

    Just keeping the ship experts out there on their toes ;) No plans for a 5-sci console Ha'apax at this time.

    Cheers,

    Brandon =/\=
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2014
    The build save sounds interesting maybe Boffs should have something similar as I use the sam boffs and it can be annoying keep on changing there skills but if we can save there build as well would make it worthwhile.
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  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited January 2014
    HAX!

    Just keeping the ship experts out there on their toes ;) No plans for a 5-sci console Ha'apax at this time.

    Cheers,

    Brandon =/\=

    lol. I guessed it was an oversight or something :D
    Though I was hoping that it meant we could use any ship skin over the top of any set of ship stats that the player owns i.e. running a Connie refit model over the top of the stats etc of a sovereign.
    I need a beer.

  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited January 2014
    Looks good, need to test it first-hand but looks good.
    HAX!

    Just keeping the ship experts out there on their toes ;) No plans for a 5-sci console Ha'apax at this time.

    Cheers,

    Brandon =/\=

    What about a 5-Sci Console Sci Warbird?
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  • brigadooombrigadooom Member Posts: 0 Arc User
    edited January 2014
    Can't wait for the doff loadouts to be implemented :)
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