Something I noticed when testing was that the Combat Supply damage buff, and the damage buff from Diagnostic Engineer DOFFs, never seemed to stack.
Maybe I was just unlucky, maybe it is a bug, maybe it is meant to be this way, I'm not sure. Probably for the best that it is. I mean, yikes, an engineer with a 50% damage buff and a full Equipment Diagnostics buff? Ouchies.
That being said, I did test Diagnostic Engineers only with Orbital Chasing Beam, and damn...that thing can hurt.
With...6 points I think in Demolitions, I was looking at about 225 roughly damage per second. If 1 DOFF procced I would see about 335, with 2 about 440, and if I managed all 3 I got 550 or so damage per second.
And the damage listed matches what it really does do. Ignoring of course for the moment any flanking hits, crit hits, and damage resistance. Still, that is basically 5,500 damage on a full DOFF buff like that.
Even just the damage bonus from only Combat Supply would put me at about the 440 range on the damage for it.
I'll say this, Orbital Chasing Beam, with an engineer who knows how to buff it is gonna HURT.
Wow.. nice info thanks. That combat supply is going to be crazy fun I bet.
Wow.. nice info thanks. That combat supply is going to be crazy fun I bet.
Np.
I hope that by doing some testing now, I can show people some rough numbers of what it can do, and possibly bring up any potential concerns that might arise. And maybe get more people testing on it as well.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
After testing a bit in actual pvp the buffs are nice but anyone can pick them up so you'll be giving them to opponents also.
On a side note, Selun you were correct. Tac buffs are doing nothing to grenades despite what the tooltip says. Neither is the diagnostic engineer buffing the photon grenade from the adapted pulse wave.
After testing a bit in actual pvp the buffs are nice but anyone can pick them up so you'll be giving them to opponents also.
On a side note, Selun you were correct. Tac buffs are doing nothing to grenades despite what the tooltip says. Neither is the diagnostic engineer buffing the photon grenade from the adapted pulse wave.
Yeah, found that out today as well...annoying IMO. Oh goody, just what I wanted, waste a power on the enemy. At least NPCs cannot pick them up.
On the positive side, you can use them as a form of pseudo-cloak detection, if you see one disappear without reason, then there may be a cloaker nearby.
Oh yes, buffs from these and Equipment Diagnostic DOFFs do stack. I managed a 665 or so damage a second.
Grenades are not getting buffed though? Is this only on Tribble, or Holodeck, or both?
And of course...kit switching will still be an issue when the Combat supply change goes through.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Diagnostic Engineer DOFFs not buffing grenades is probably intended. The tooltip says it only increases energy damage. That's why it works on Orbital Strike.
On a related note, it doesn't increase the damage from the Voth Rifle or the Elachi Pistol secondary shot. Haven't tested with the Lobi Voth gun. They're all allegedly energy damage.
Has the shield distrbutor officer been fixed yall?
No, the Shield Distribution Officer with "Weapon Malfunction chance on Draw Fire" and the "Chance to chain Weapon Malfunction with Weapon Malfunction" Diagnostic Engineers aren't working currently. I should add that to the list, thanks for the reminder.
Updated the status of Cryo Immobilizer Module, Subspace Manipulator, Combat Supply, Biochemist, and Defiance. These five concerns were fixed with Season 8.5, thanks Cryptic. (Link to patch notes)
24. Duty Officers: Diagnostic Engineer/Shield Distribution Officer Issue: The Diagnostic Engineer from the Fleet Support Duty Officer Pack (Chance to chain Weapon Malfunction) and the Ground Shield Distribution Officer (Chance to disable attacker's weapons when using Draw Fire) are currently non-functional. The weapon malfunction effect will activate, yet no debuff will be applied to the target. Status: To be advised by Cryptic
When I fought a fleetmate with the Draw Fire DOFF, my weapons were being disabled normally. However, after the effect wears off, it gives a 60-second immunity to further applications of WM. If the effect is applied again, the immunity then resets. The enemy will get the WM visual effect, but their weapons will still work. This is intended, considering the immunity buff. What is wrong, in my opinion, is that the immunity resets back to the full duration upon reapplying the debuff. It probably shouldn't. Also, the visual effect will be misleading if the immunity is in place.
When I fought a fleetmate with the Draw Fire DOFF, my weapons were being disabled normally. However, after the effect wears off, it gives a 60-second immunity to further applications of WM. If the effect is applied again, the immunity then resets. The enemy will get the WM visual effect, but their weapons will still work. This is intended, considering the immunity buff. What is wrong, in my opinion, is that the immunity resets back to the full duration upon reapplying the debuff. It probably shouldn't. Also, the visual effect will be misleading if the immunity is in place.
How recent was this fight with your fleetmate? When I tested this back in October; the effect would chain out, the icon would appear, but weapons would remain in complete working condition. I've been meaning to post the issue here since then, but I had forgotten until the reminder in this thread.
The 60-second weapon malfunction immunity shouldn't be a complete immunity. The immunity period used to simply cut the duration of the effects in half, rather than fully nullifying the effects of the ability. That's how it's worked with the actual version of weapon malfunction for quite some time.
About one or two weeks ago. I clearly remember trying to fire and failing, then popping a power cell and it working again. In the heat of the battle I didn't pay close attention to see if my attack icons were greyed out as a result of the proc, though.
Comments
Wow.. nice info thanks. That combat supply is going to be crazy fun I bet.
Np.
I hope that by doing some testing now, I can show people some rough numbers of what it can do, and possibly bring up any potential concerns that might arise. And maybe get more people testing on it as well.
On a side note, Selun you were correct. Tac buffs are doing nothing to grenades despite what the tooltip says. Neither is the diagnostic engineer buffing the photon grenade from the adapted pulse wave.
Vanilla Ground PvP information
Yeah, found that out today as well...annoying IMO. Oh goody, just what I wanted, waste a power on the enemy. At least NPCs cannot pick them up.
On the positive side, you can use them as a form of pseudo-cloak detection, if you see one disappear without reason, then there may be a cloaker nearby.
Oh yes, buffs from these and Equipment Diagnostic DOFFs do stack. I managed a 665 or so damage a second.
Grenades are not getting buffed though? Is this only on Tribble, or Holodeck, or both?
And of course...kit switching will still be an issue when the Combat supply change goes through.
On a related note, it doesn't increase the damage from the Voth Rifle or the Elachi Pistol secondary shot. Haven't tested with the Lobi Voth gun. They're all allegedly energy damage.
STO Screenshot Archive
No, the Shield Distribution Officer with "Weapon Malfunction chance on Draw Fire" and the "Chance to chain Weapon Malfunction with Weapon Malfunction" Diagnostic Engineers aren't working currently. I should add that to the list, thanks for the reminder.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
When I fought a fleetmate with the Draw Fire DOFF, my weapons were being disabled normally. However, after the effect wears off, it gives a 60-second immunity to further applications of WM. If the effect is applied again, the immunity then resets. The enemy will get the WM visual effect, but their weapons will still work. This is intended, considering the immunity buff. What is wrong, in my opinion, is that the immunity resets back to the full duration upon reapplying the debuff. It probably shouldn't. Also, the visual effect will be misleading if the immunity is in place.
STO Screenshot Archive
How recent was this fight with your fleetmate? When I tested this back in October; the effect would chain out, the icon would appear, but weapons would remain in complete working condition. I've been meaning to post the issue here since then, but I had forgotten until the reminder in this thread.
The 60-second weapon malfunction immunity shouldn't be a complete immunity. The immunity period used to simply cut the duration of the effects in half, rather than fully nullifying the effects of the ability. That's how it's worked with the actual version of weapon malfunction for quite some time.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
About one or two weeks ago. I clearly remember trying to fire and failing, then popping a power cell and it working again. In the heat of the battle I didn't pay close attention to see if my attack icons were greyed out as a result of the proc, though.
STO Screenshot Archive
Vanilla Ground PvP information