The biggest being that you have 1 of everything, so nothing is at global...your hurting yourself really bad here.
Other issue is that your all beams except for a single torp, your either attack head on with out dps from your aft or broadsiding with your torp not firing.
No bfaw...that's just crazy talk
Missing nukara and zero point energy console
2 tactical teams plus engineering team...2 teams on cd while the other will never be used...bah
No plasmonic leech, they can be sorta pricy but con, your flying a muthafing galor...splurge some more
As for skill tree, no points in eps transfer, huge mistake. This is the overcapping hack skill
9 points in engine and shield performance...the hell?
Starship accuracy isn't maxed? Hull plating and inertial dampeners are maxed...again I say it. the hell...?
Attack pattern beta has an uptime of 10 seconds. 15 seconds if you want to get technical due to the final shot on second 10 applying the beta debuff for 5 seconds. And a downtime of 10 seconds, 5 seconds technically due to aforementioned mechanic of ap:beta
Plus attack pattern beta benefits the team while omega only benefits yourself
Attack pattern omega has an uptime of 15 seconds and a whopping downtime of 15 seconds.
I'd omega had a shorter downtime I would've preferred it but it's just too long.
If there's a beta spamming recluse in the match, omega all the way.
Beta is a "rating" debuff, the more there is on the target. The less effective each subsequent one will be
I'd be hard pressed to give up APO. I like it for slipping out of tractor beams and other movement limiting effects. But I'll try APB, see how it works.
Usually I switch between the Breen cluster and the BKCB on the rear, I do broadsiding too in the ship which is why i chose more beams but kept the torp for when the shields are down.
I also have a AP Cannon/Turret layout I switch from time to time.
The build you posted is not for a tac capt, honestly I have never been a fan of the A2B cookie butter builds either.
I understand what you mean about the overlapping of the Tac teams, I generally use 2 of those for the damage boost they give and shield balancing. If I have one of them going and need a quick fix I use the Haz emitters.
Any suggestions on a non A2B for tac? I don't have some consoles yet I want, but with the current loadout do you have a suggestion on Boff layout?
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Usually I switch between the Breen cluster and the BKCB on the rear, I do broadsiding too in the ship which is why i chose more beams but kept the torp for when the shields are down.
I also have a AP Cannon/Turret layout I switch from time to time.
The build you posted is not for a tac capt, honestly I have never been a fan of the A2B cookie butter builds either.
I understand what you mean about the overlapping of the Tac teams, I generally use 2 of those for the damage boost they give and shield balancing. If I have one of them going and need a quick fix I use the Haz emitters.
Any suggestions on a non A2B for tac? I don't have some consoles yet I want, but with the current loadout do you have a suggestion on Boff layout?
What do you mean the build I posted isn't for a tact captain. Ship loadout would be exactly the same
Had a fleet member train FAW3, so I am still using the 2x copies of APB, 2x FAW, and 1x TT, I bought 2 purp conn officers that reduce cool down and increase attack patterns.
ISE DMG, 3,304,820 (10,137DPS)
So first time I have broken the 10K dps. Now to just give the APs a try and see how much higher the crits are and add.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Dahminus, I do have a question. I have also been reading through a few of the pages about shielding on here.
Currently in battle my power levels are 125/87/57/31. I run the 2 pc borg mkII borg set. I have just wonder what your opinion is if the Assimilated shields are any good for sustained combat. Any recommendations on shields or just stick to the advance covariant/resilient?
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Depends on your ship heals. If you find yourself popping more then you'd like. Use the assimilated shield for the 3p...it's really underrated; not too great for pvp but it shines hard for pve.
If you have rsp on gcd, you would be fine with the elite resiliant resb shields
TBH I really don't die that much, I make it though like 90% elite STFs without dying, but just mainly looking for the best possible set up. Usually when I do die its because I find myself trying to go 1 on 1 with a borg gateway.
The ship heals are EPTS 2, RSP2, along with a shield capacitor that raises the regen rate.
I have read some good things about the adapted KHG set with the 10% dmg resistance and other resilient shields. I know with the 1.3 shield mod and 2 purp mkxii generators it can really shield tank though with a covariant.
Then again the borg would raise shield power to 93 with the +5, just worried about the low cap.
So far the options I am looking at are the adv fleet resilient/ covariant capx3, borg assim mkxii, or the adapted KHG mkxii.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Do you have a current skill build? Points in power insulators are mandatory :P
Sounds like elite resiliant shields with the resb mod is the perfect fit for you.
Hey Dahminus, one more thing. I do find myself flying this thing more like an escort that a cruiser just merely play style for me, to go head on.
I just went against 2 of my fleet mates, both are using their elite fleet gear, (1 arkif, and 1 was the multivectored the phoenix in the show) . Surprisingly I beat both of them 5-0. Hull never went lower than 65%. Fastest battle was 15 seconds long.
Must have been the alpha strike with the BO doff I have... Although beams make it easy I have 1 question
Before I changed my mods before we talked I was just under 7K DMG
After changing my mods I was 7.2K dmg ... friend did the combat log... both friends do about 500-1000K higher DPS than I, but lost 5-0 to me, don't quite understand that one. Considering they are running elite fleet gear and shields. I was using the 3pc borg set.
Anywho, I love getting into the mix of things and, since I fly mainly like an escort I am wondering if I will see more DPS. Its almost like I have to force myself and remember to broadside. The game is down now, and I do not know when he will be available next.
So on your opinion Will an all AP single cannon/turret build out perform the beams assuming all consoles except tac are the same? I always run 2x CRF since I use the universal as a tac seat.I would leave the torp and KCB weapns but just exchange the beams for cannons/turrets.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Here is my galors current spec for you to compare, i havent used it in a while as i was using it since the week after the Cardassian lockboxs started and been trying a fleet avenger of late http://skillplanner.stoacademy.com/?build=jestersgalormk2_2577
The Tac consoles are actually Tac Vulnerability consoles though they are not on skillsplanner yet that i seen,
Served me very well
Doffs are 3 purple technicians a marion and a purple projectile officer
I to have used in the past ap cannons and turrets on it to some great effect back before they changed the rep system i was using the Borg mk XII set and they always seemed to do the job nice then they improved the spirals and made more sense to go back to them as they seemed right on the Galor, that said i wouldnt mind when i have the fleet tac consoles for it trying a new ap build
I need to do a respec for next time i use and add some skills to Flow Capacitor for better use of the Leech but other than that it suits me and theyway i play
i was of the same opinion as you i wanted a more robust escort and none of them at the time met with that and this was imo the best tac cruiser
Yeah the beams on the build are really great. I love them. I am trying to build a DPS build right now, I am really wondering with a 3x3 cannon/turret with 1 quantom /KCB will put out more than the beams on my current set up.
I know a lot of beam/cannon comparisons are just base, and do not take into account rapid fire or CSV. I think as long as I have at least 2 and can spam them, it should do more than the beams.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
I would say get yourself the fleet RCS [ResAll] or Fleet Neutronium +turn consoles then if your going to do that. It will greatly increase your ability to turn on target i noticed a big difference with the RCS [ResAll] consoles when i fitted them made turning from broadsiding to my ts3 volley so much smother and faster
Hey Dahminus, one more thing. I do find myself flying this thing more like an escort that a cruiser just merely play style for me, to go head on.
I just went against 2 of my fleet mates, both are using their elite fleet gear, (1 arkif, and 1 was the multivectored the phoenix in the show) . Surprisingly I beat both of them 5-0. Hull never went lower than 65%. Fastest battle was 15 seconds long.
Must have been the alpha strike with the BO doff I have... Although beams make it easy I have 1 question
Before I changed my mods before we talked I was just under 7K DMG
After changing my mods I was 7.2K dmg ... friend did the combat log... both friends do about 500-1000K higher DPS than I, but lost 5-0 to me, don't quite understand that one. Considering they are running elite fleet gear and shields. I was using the 3pc borg set.
Anywho, I love getting into the mix of things and, since I fly mainly like an escort I am wondering if I will see more DPS. Its almost like I have to force myself and remember to broadside. The game is down now, and I do not know when he will be available next.
So on your opinion Will an all AP single cannon/turret build out perform the beams assuming all consoles except tac are the same? I always run 2x CRF since I use the universal as a tac seat.I would leave the torp and KCB weapns but just exchange the beams for cannons/turrets.
You try not to worry too much about your dps in pvp matches. Especially when it's the other guy parsing.
I'd hit the pve queues and see how ya do.
And no I don't think an all single cannon/turret build will do you much good.
You could try dbbs on your fore and turrets on your aft...if you switched to antiproton. you can use the omni directional beam and kcb on aft leaving only 2 slots for turrets.
Pvp isn't my strong suit, but people seem to be doing well with my builds on that format which is always decent to hear.
You try not to worry too much about your dps in pvp matches. Especially when it's the other guy parsing.
I'd hit the pve queues and see how ya do.
And no I don't think an all single cannon/turret build will do you much good.
You could try dbbs on your fore and turrets on your aft...if you switched to antiproton. you can use the omni directional beam and kcb on aft leaving only 2 slots for turrets.
Pvp isn't my strong suit, but people seem to be doing well with my builds on that format which is always decent to hear.
What's the current build anyway?
Dont mind the skill tree I didnt take the time to change stuff there. Just the BOFFs.
I know I still have the ET2 on there. I figure I need something for hull repair other than the Hazards since they dont do nearly as much. BO is preferred still unitl FAW is fixed. I know the eng team shares the cooldown with the TTs, and having one of those always running boosts damage unless i really need the repair from the ET2. i undersrtand global cool down. Not just if I am looking at it the wrong way or what.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
I have taken your advice, also the advice of others too, The only thing that concerns me is hull repair. Especially if I am taking all the energy from HM for the aux
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
listen to dahminus he has a good build listed. To tweak it I would use a Romulan Embassy Tac boff with the Crith bonus. And 3 of the new Spire Crth Tac consoles. You can go the the NOP public service channel and request an invite to a Tier 3 spire and get the consoles there. They are completely sick. If you are using the Nukara console and are specd high in your skill tree for Acc you can use CRTD x3 Beams and with the crit chance bonus from the uni consoles the Romulan Embassy boff and the Spire consoles you care going to have massive, massive crits.
BUT...
Crits on FAW are broken currently. So with Aux2Bat build and a BO2,BO3 you can one shot cruisers no problem. Or at least i can witch all the Crth/Crtd boosts I run. I took off one of the Sprial beams and have a Disruptor CRTDx3 DBB there for the BO's. I put that weapon on a hot key so when I buff up and select my target I can make sure that the BO goes to that weapon. I have one-shotted Tholain Recluses in CE and Negh'vars in Starbase 24 numerous times with a BO3 since getting my Spire consoles.
Comments
The biggest being that you have 1 of everything, so nothing is at global...your hurting yourself really bad here.
Other issue is that your all beams except for a single torp, your either attack head on with out dps from your aft or broadsiding with your torp not firing.
No bfaw...that's just crazy talk
Missing nukara and zero point energy console
2 tactical teams plus engineering team...2 teams on cd while the other will never be used...bah
No plasmonic leech, they can be sorta pricy but con, your flying a muthafing galor...splurge some more
As for skill tree, no points in eps transfer, huge mistake. This is the overcapping hack skill
9 points in engine and shield performance...the hell?
Starship accuracy isn't maxed? Hull plating and inertial dampeners are maxed...again I say it. the hell...?
Fly this
http://skillplanner.stoacademy.com/?build=dahnsgalor_0
2 techs, marion, reverse shield polarity doff, 2 of your choice.
And feel the power
My PvE/PvP hybrid skill tree
Attack pattern beta has an uptime of 10 seconds. 15 seconds if you want to get technical due to the final shot on second 10 applying the beta debuff for 5 seconds. And a downtime of 10 seconds, 5 seconds technically due to aforementioned mechanic of ap:beta
Plus attack pattern beta benefits the team while omega only benefits yourself
Attack pattern omega has an uptime of 15 seconds and a whopping downtime of 15 seconds.
I'd omega had a shorter downtime I would've preferred it but it's just too long.
If there's a beta spamming recluse in the match, omega all the way.
Beta is a "rating" debuff, the more there is on the target. The less effective each subsequent one will be
My PvE/PvP hybrid skill tree
If your saving your attack pattern for tbs, ouch. If it's pvp I understand but...
My PvE/PvP hybrid skill tree
I also have a AP Cannon/Turret layout I switch from time to time.
The build you posted is not for a tac capt, honestly I have never been a fan of the A2B cookie butter builds either.
I understand what you mean about the overlapping of the Tac teams, I generally use 2 of those for the damage boost they give and shield balancing. If I have one of them going and need a quick fix I use the Haz emitters.
Any suggestions on a non A2B for tac? I don't have some consoles yet I want, but with the current loadout do you have a suggestion on Boff layout?
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
What do you mean the build I posted isn't for a tact captain. Ship loadout would be exactly the same
http://skillplanner.stoacademy.com/?build=nonauxgalor_0
2 conn tt cd reducers. Marion. Rsp doff, 2 shield distribution doffs.
My PvE/PvP hybrid skill tree
update:
Had a fleet member train FAW3, so I am still using the 2x copies of APB, 2x FAW, and 1x TT, I bought 2 purp conn officers that reduce cool down and increase attack patterns.
ISE DMG, 3,304,820 (10,137DPS)
So first time I have broken the 10K dps. Now to just give the APs a try and see how much higher the crits are and add.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Currently in battle my power levels are 125/87/57/31. I run the 2 pc borg mkII borg set. I have just wonder what your opinion is if the Assimilated shields are any good for sustained combat. Any recommendations on shields or just stick to the advance covariant/resilient?
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
If you have rsp on gcd, you would be fine with the elite resiliant resb shields
My PvE/PvP hybrid skill tree
The ship heals are EPTS 2, RSP2, along with a shield capacitor that raises the regen rate.
I have read some good things about the adapted KHG set with the 10% dmg resistance and other resilient shields. I know with the 1.3 shield mod and 2 purp mkxii generators it can really shield tank though with a covariant.
Then again the borg would raise shield power to 93 with the +5, just worried about the low cap.
So far the options I am looking at are the adv fleet resilient/ covariant capx3, borg assim mkxii, or the adapted KHG mkxii.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Sounds like elite resiliant shields with the resb mod is the perfect fit for you.
My PvE/PvP hybrid skill tree
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Hey Dahminus, one more thing. I do find myself flying this thing more like an escort that a cruiser just merely play style for me, to go head on.
I just went against 2 of my fleet mates, both are using their elite fleet gear, (1 arkif, and 1 was the multivectored the phoenix in the show) . Surprisingly I beat both of them 5-0. Hull never went lower than 65%. Fastest battle was 15 seconds long.
Must have been the alpha strike with the BO doff I have... Although beams make it easy I have 1 question
Before I changed my mods before we talked I was just under 7K DMG
After changing my mods I was 7.2K dmg ... friend did the combat log... both friends do about 500-1000K higher DPS than I, but lost 5-0 to me, don't quite understand that one. Considering they are running elite fleet gear and shields. I was using the 3pc borg set.
Anywho, I love getting into the mix of things and, since I fly mainly like an escort I am wondering if I will see more DPS. Its almost like I have to force myself and remember to broadside. The game is down now, and I do not know when he will be available next.
So on your opinion Will an all AP single cannon/turret build out perform the beams assuming all consoles except tac are the same? I always run 2x CRF since I use the universal as a tac seat.I would leave the torp and KCB weapns but just exchange the beams for cannons/turrets.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
http://skillplanner.stoacademy.com/?build=jestersgalormk2_2577
The Tac consoles are actually Tac Vulnerability consoles though they are not on skillsplanner yet that i seen,
Served me very well
Doffs are 3 purple technicians a marion and a purple projectile officer
I to have used in the past ap cannons and turrets on it to some great effect back before they changed the rep system i was using the Borg mk XII set and they always seemed to do the job nice then they improved the spirals and made more sense to go back to them as they seemed right on the Galor, that said i wouldnt mind when i have the fleet tac consoles for it trying a new ap build
I need to do a respec for next time i use and add some skills to Flow Capacitor for better use of the Leech but other than that it suits me and theyway i play
i was of the same opinion as you i wanted a more robust escort and none of them at the time met with that and this was imo the best tac cruiser
I know a lot of beam/cannon comparisons are just base, and do not take into account rapid fire or CSV. I think as long as I have at least 2 and can spam them, it should do more than the beams.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
You try not to worry too much about your dps in pvp matches. Especially when it's the other guy parsing.
I'd hit the pve queues and see how ya do.
And no I don't think an all single cannon/turret build will do you much good.
You could try dbbs on your fore and turrets on your aft...if you switched to antiproton. you can use the omni directional beam and kcb on aft leaving only 2 slots for turrets.
Pvp isn't my strong suit, but people seem to be doing well with my builds on that format which is always decent to hear.
What's the current build anyway?
My PvE/PvP hybrid skill tree
Dont mind the skill tree I didnt take the time to change stuff there. Just the BOFFs.
http://skillplanner.stoacademy.com/?build=stabbingalor_0
I know I still have the ET2 on there. I figure I need something for hull repair other than the Hazards since they dont do nearly as much. BO is preferred still unitl FAW is fixed. I know the eng team shares the cooldown with the TTs, and having one of those always running boosts damage unless i really need the repair from the ET2. i undersrtand global cool down. Not just if I am looking at it the wrong way or what.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
The way you were talking. I thought you w
Took my build advice...Ah well
My PvE/PvP hybrid skill tree
I have taken your advice, also the advice of others too, The only thing that concerns me is hull repair. Especially if I am taking all the energy from HM for the aux
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
2 maint eng, 1 dmg control purp and blue
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
I mean if you don't want it. I can give you a non aux2bat build. But as it is...your build can be improved beyond expectations.
My PvE/PvP hybrid skill tree
3 attack pattern conn doffs, marion, fabrication doff, warp core cleanser/heal over time for aux2sif/buff stripping energy doff
You use that build and you will feel so overpowered.
Well...good luck
My PvE/PvP hybrid skill tree
That's what struck me as off all builds are had no eng teams. So essentially run either 2 of each or aux2b?
Guess I am still learning. Ill give the Aux2B build a try. i have the DOFFs, 2 purp and 1 blu.
Comparing the aux2b build, will the last one out perform it?
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Just give the aux2bat build I linked a while ago a chance. You will see what I mean
My PvE/PvP hybrid skill tree
BUT...
Crits on FAW are broken currently. So with Aux2Bat build and a BO2,BO3 you can one shot cruisers no problem. Or at least i can witch all the Crth/Crtd boosts I run. I took off one of the Sprial beams and have a Disruptor CRTDx3 DBB there for the BO's. I put that weapon on a hot key so when I buff up and select my target I can make sure that the BO goes to that weapon. I have one-shotted Tholain Recluses in CE and Negh'vars in Starbase 24 numerous times with a BO3 since getting my Spire consoles.