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Tac Galor Feed back

ddemlongddemlong Member Posts: 294
Hey everyone, just looking for a bit of feedback on a Galor build as a Tactical Captain. I have the ship skills and character rep in there too.

Suggestions on improvement are welcome.

http://skillplanner.stoacademy.com/?build=stabbintacgalor_0

Thanks
I use to do 100K DPS, but then I took an arrow to the knee.


Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Post edited by ddemlong on
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Big big big issues man.

    The biggest being that you have 1 of everything, so nothing is at global...your hurting yourself really bad here.

    Other issue is that your all beams except for a single torp, your either attack head on with out dps from your aft or broadsiding with your torp not firing.

    No bfaw...that's just crazy talk

    Missing nukara and zero point energy console

    2 tactical teams plus engineering team...2 teams on cd while the other will never be used...bah

    No plasmonic leech, they can be sorta pricy but con, your flying a muthafing galor...splurge some more

    As for skill tree, no points in eps transfer, huge mistake. This is the overcapping hack skill

    9 points in engine and shield performance...the hell?


    Starship accuracy isn't maxed? Hull plating and inertial dampeners are maxed...again I say it. the hell...?


    Fly this


    http://skillplanner.stoacademy.com/?build=dahnsgalor_0
    2 techs, marion, reverse shield polarity doff, 2 of your choice.

    And feel the power
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    onenonlydrockonenonlydrock Member Posts: 132 Arc User
    edited January 2014
    Dahminus: No Attack Pattern Omega? How come?
    [SIGPIC][/SIGPIC]
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Well, a few things....

    Attack pattern beta has an uptime of 10 seconds. 15 seconds if you want to get technical due to the final shot on second 10 applying the beta debuff for 5 seconds. And a downtime of 10 seconds, 5 seconds technically due to aforementioned mechanic of ap:beta

    Plus attack pattern beta benefits the team while omega only benefits yourself

    Attack pattern omega has an uptime of 15 seconds and a whopping downtime of 15 seconds.

    I'd omega had a shorter downtime I would've preferred it but it's just too long.

    If there's a beta spamming recluse in the match, omega all the way.

    Beta is a "rating" debuff, the more there is on the target. The less effective each subsequent one will be
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    onenonlydrockonenonlydrock Member Posts: 132 Arc User
    edited January 2014
    I'd be hard pressed to give up APO. I like it for slipping out of tractor beams and other movement limiting effects. But I'll try APB, see how it works.
    [SIGPIC][/SIGPIC]
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    If you are worried about tractor beams (you could have some point in inertial dampeners to cover it) why not slot polarize hull?

    If your saving your attack pattern for tbs, ouch. If it's pvp I understand but...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    Usually I switch between the Breen cluster and the BKCB on the rear, I do broadsiding too in the ship which is why i chose more beams but kept the torp for when the shields are down.

    I also have a AP Cannon/Turret layout I switch from time to time.

    The build you posted is not for a tac capt, honestly I have never been a fan of the A2B cookie butter builds either.

    I understand what you mean about the overlapping of the Tac teams, I generally use 2 of those for the damage boost they give and shield balancing. If I have one of them going and need a quick fix I use the Haz emitters.

    Any suggestions on a non A2B for tac? I don't have some consoles yet I want, but with the current loadout do you have a suggestion on Boff layout?
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    I have another toke too I can use, been thinking about redoing the skills as well. Besides accuracy and EPS any other suggestions?
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    ddemlong wrote: »
    Usually I switch between the Breen cluster and the BKCB on the rear, I do broadsiding too in the ship which is why i chose more beams but kept the torp for when the shields are down.

    I also have a AP Cannon/Turret layout I switch from time to time.

    The build you posted is not for a tac capt, honestly I have never been a fan of the A2B cookie butter builds either.

    I understand what you mean about the overlapping of the Tac teams, I generally use 2 of those for the damage boost they give and shield balancing. If I have one of them going and need a quick fix I use the Haz emitters.

    Any suggestions on a non A2B for tac? I don't have some consoles yet I want, but with the current loadout do you have a suggestion on Boff layout?

    What do you mean the build I posted isn't for a tact captain. Ship loadout would be exactly the same


    http://skillplanner.stoacademy.com/?build=nonauxgalor_0
    2 conn tt cd reducers. Marion. Rsp doff, 2 shield distribution doffs.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    OK thanks for the help.

    update:

    Had a fleet member train FAW3, so I am still using the 2x copies of APB, 2x FAW, and 1x TT, I bought 2 purp conn officers that reduce cool down and increase attack patterns.

    ISE DMG, 3,304,820 (10,137DPS)

    So first time I have broken the 10K dps. Now to just give the APs a try and see how much higher the crits are and add.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    Dahminus, I do have a question. I have also been reading through a few of the pages about shielding on here.

    Currently in battle my power levels are 125/87/57/31. I run the 2 pc borg mkII borg set. I have just wonder what your opinion is if the Assimilated shields are any good for sustained combat. Any recommendations on shields or just stick to the advance covariant/resilient?
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Depends on your ship heals. If you find yourself popping more then you'd like. Use the assimilated shield for the 3p...it's really underrated; not too great for pvp but it shines hard for pve.

    If you have rsp on gcd, you would be fine with the elite resiliant resb shields
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    TBH I really don't die that much, I make it though like 90% elite STFs without dying, but just mainly looking for the best possible set up. Usually when I do die its because I find myself trying to go 1 on 1 with a borg gateway.

    The ship heals are EPTS 2, RSP2, along with a shield capacitor that raises the regen rate.

    I have read some good things about the adapted KHG set with the 10% dmg resistance and other resilient shields. I know with the 1.3 shield mod and 2 purp mkxii generators it can really shield tank though with a covariant.

    Then again the borg would raise shield power to 93 with the +5, just worried about the low cap.

    So far the options I am looking at are the adv fleet resilient/ covariant capx3, borg assim mkxii, or the adapted KHG mkxii.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    Mainly elite STFs but I do PVP from time to time... seems like every time I do shields get drained in seconds anyways.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Do you have a current skill build? Points in power insulators are mandatory :P

    Sounds like elite resiliant shields with the resb mod is the perfect fit for you.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    yeah I swapped stuff around last night.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    thread deleted
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    dahminus wrote: »
    Do you have a current skill build? Points in power insulators are mandatory :P

    Sounds like elite resiliant shields with the resb mod is the perfect fit for you.

    Hey Dahminus, one more thing. I do find myself flying this thing more like an escort that a cruiser just merely play style for me, to go head on.

    I just went against 2 of my fleet mates, both are using their elite fleet gear, (1 arkif, and 1 was the multivectored the phoenix in the show) . Surprisingly I beat both of them 5-0. Hull never went lower than 65%. Fastest battle was 15 seconds long.
    Must have been the alpha strike with the BO doff I have... Although beams make it easy I have 1 question

    Before I changed my mods before we talked I was just under 7K DMG
    After changing my mods I was 7.2K dmg ... friend did the combat log... both friends do about 500-1000K higher DPS than I, but lost 5-0 to me, don't quite understand that one. Considering they are running elite fleet gear and shields. I was using the 3pc borg set.

    Anywho, I love getting into the mix of things and, since I fly mainly like an escort I am wondering if I will see more DPS. Its almost like I have to force myself and remember to broadside. The game is down now, and I do not know when he will be available next.

    So on your opinion Will an all AP single cannon/turret build out perform the beams assuming all consoles except tac are the same? I always run 2x CRF since I use the universal as a tac seat.I would leave the torp and KCB weapns but just exchange the beams for cannons/turrets.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    generaljestergeneraljester Member Posts: 55 Arc User
    edited January 2014
    Here is my galors current spec for you to compare, i havent used it in a while as i was using it since the week after the Cardassian lockboxs started and been trying a fleet avenger of late
    http://skillplanner.stoacademy.com/?build=jestersgalormk2_2577

    The Tac consoles are actually Tac Vulnerability consoles though they are not on skillsplanner yet that i seen,

    Served me very well

    Doffs are 3 purple technicians a marion and a purple projectile officer

    I to have used in the past ap cannons and turrets on it to some great effect back before they changed the rep system i was using the Borg mk XII set and they always seemed to do the job nice then they improved the spirals and made more sense to go back to them as they seemed right on the Galor, that said i wouldnt mind when i have the fleet tac consoles for it trying a new ap build

    I need to do a respec for next time i use and add some skills to Flow Capacitor for better use of the Leech but other than that it suits me and theyway i play

    i was of the same opinion as you i wanted a more robust escort and none of them at the time met with that and this was imo the best tac cruiser
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    Yeah the beams on the build are really great. I love them. I am trying to build a DPS build right now, I am really wondering with a 3x3 cannon/turret with 1 quantom /KCB will put out more than the beams on my current set up.

    I know a lot of beam/cannon comparisons are just base, and do not take into account rapid fire or CSV. I think as long as I have at least 2 and can spam them, it should do more than the beams.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    generaljestergeneraljester Member Posts: 55 Arc User
    edited January 2014
    I would say get yourself the fleet RCS [ResAll] or Fleet Neutronium +turn consoles then if your going to do that. It will greatly increase your ability to turn on target i noticed a big difference with the RCS [ResAll] consoles when i fitted them made turning from broadsiding to my ts3 volley so much smother and faster
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    ddemlong wrote: »
    Hey Dahminus, one more thing. I do find myself flying this thing more like an escort that a cruiser just merely play style for me, to go head on.

    I just went against 2 of my fleet mates, both are using their elite fleet gear, (1 arkif, and 1 was the multivectored the phoenix in the show) . Surprisingly I beat both of them 5-0. Hull never went lower than 65%. Fastest battle was 15 seconds long.
    Must have been the alpha strike with the BO doff I have... Although beams make it easy I have 1 question

    Before I changed my mods before we talked I was just under 7K DMG
    After changing my mods I was 7.2K dmg ... friend did the combat log... both friends do about 500-1000K higher DPS than I, but lost 5-0 to me, don't quite understand that one. Considering they are running elite fleet gear and shields. I was using the 3pc borg set.

    Anywho, I love getting into the mix of things and, since I fly mainly like an escort I am wondering if I will see more DPS. Its almost like I have to force myself and remember to broadside. The game is down now, and I do not know when he will be available next.

    So on your opinion Will an all AP single cannon/turret build out perform the beams assuming all consoles except tac are the same? I always run 2x CRF since I use the universal as a tac seat.I would leave the torp and KCB weapns but just exchange the beams for cannons/turrets.

    You try not to worry too much about your dps in pvp matches. Especially when it's the other guy parsing.
    I'd hit the pve queues and see how ya do.

    And no I don't think an all single cannon/turret build will do you much good.

    You could try dbbs on your fore and turrets on your aft...if you switched to antiproton. you can use the omni directional beam and kcb on aft leaving only 2 slots for turrets.

    Pvp isn't my strong suit, but people seem to be doing well with my builds on that format which is always decent to hear.

    What's the current build anyway?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    dahminus wrote: »
    You try not to worry too much about your dps in pvp matches. Especially when it's the other guy parsing.
    I'd hit the pve queues and see how ya do.

    And no I don't think an all single cannon/turret build will do you much good.

    You could try dbbs on your fore and turrets on your aft...if you switched to antiproton. you can use the omni directional beam and kcb on aft leaving only 2 slots for turrets.

    Pvp isn't my strong suit, but people seem to be doing well with my builds on that format which is always decent to hear.

    What's the current build anyway?

    Dont mind the skill tree I didnt take the time to change stuff there. Just the BOFFs.


    http://skillplanner.stoacademy.com/?build=stabbingalor_0



    I know I still have the ET2 on there. I figure I need something for hull repair other than the Hazards since they dont do nearly as much. BO is preferred still unitl FAW is fixed. I know the eng team shares the cooldown with the TTs, and having one of those always running boosts damage unless i really need the repair from the ET2. i undersrtand global cool down. Not just if I am looking at it the wrong way or what.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Dang, not a fan of aux2bat eh? You could double your survival and damage man...what doffs you using?

    The way you were talking. I thought you w
    Took my build advice...Ah well
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    does the a2b buld do anything for hull repair?

    I have taken your advice, also the advice of others too, The only thing that concerns me is hull repair. Especially if I am taking all the energy from HM for the aux
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    current doffs are 2 blue energy weapon specialist (bo attacks 30% penetratuon) blue

    2 maint eng, 1 dmg control purp and blue
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    It puts your heals at global cool down. Hazard emitters at 30 seconds instead of 45. Rsp is cut in half...

    I mean if you don't want it. I can give you a non aux2bat build. But as it is...your build can be improved beyond expectations.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    http://skillplanner.stoacademy.com/?build=nonauxgalora_0
    3 attack pattern conn doffs, marion, fabrication doff, warp core cleanser/heal over time for aux2sif/buff stripping energy doff

    You use that build and you will feel so overpowered.

    Well...good luck
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    ddemlongddemlong Member Posts: 294
    edited January 2014
    dahminus wrote: »
    http://skillplanner.stoacademy.com/?build=nonauxgalora_0
    3 attack pattern conn doffs, marion, fabrication doff, warp core cleanser/heal over time for aux2sif/buff stripping energy doff

    You use that build and you will feel so overpowered.

    Well...good luck

    That's what struck me as off all builds are had no eng teams. So essentially run either 2 of each or aux2b?

    Guess I am still learning. Ill give the Aux2B build a try. i have the DOFFs, 2 purp and 1 blu.

    Comparing the aux2b build, will the last one out perform it?
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    I think you will have more fun with aux2bat then the build is just made. Plus it is quite a bit more expensive with the conn doffs going for 25m each.

    Just give the aux2bat build I linked a while ago a chance. You will see what I mean
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    redsnake721redsnake721 Member Posts: 0 Arc User
    edited January 2014
    listen to dahminus he has a good build listed. To tweak it I would use a Romulan Embassy Tac boff with the Crith bonus. And 3 of the new Spire Crth Tac consoles. You can go the the NOP public service channel and request an invite to a Tier 3 spire and get the consoles there. They are completely sick. If you are using the Nukara console and are specd high in your skill tree for Acc you can use CRTD x3 Beams and with the crit chance bonus from the uni consoles the Romulan Embassy boff and the Spire consoles you care going to have massive, massive crits.

    BUT...

    Crits on FAW are broken currently. So with Aux2Bat build and a BO2,BO3 you can one shot cruisers no problem. Or at least i can witch all the Crth/Crtd boosts I run. I took off one of the Sprial beams and have a Disruptor CRTDx3 DBB there for the BO's. I put that weapon on a hot key so when I buff up and select my target I can make sure that the BO goes to that weapon. I have one-shotted Tholain Recluses in CE and Negh'vars in Starbase 24 numerous times with a BO3 since getting my Spire consoles.
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