As it stands at the moment, in space San Francisco is always facing away from the sun, but on the ground at SFA, it's always day time.
And according to the Mini-Map, from SFA, you can look North across the Bay, to see San Fransisco... (But SF is on the southern end of the Golden Gate Bridge...)
It won't, ESD is in geosynchronous orbit so it will always be over the same part of the planet. to make all of that look realistic the starfield and Sun would have to revolve around the Earth. I think Tacofangs described why we couldn't have that.
The idea of a revamped Academy that has night and day would be very nice. Especially if it could be used to produce different scripted events that had people come onto, or exit from, the grounds -- gather in the front rooms, move around as if they're going to classes, etc.
I agree that this would be a nice additional feature. I think Bajor already does this? Does Vulcan?
Speaking of, there should be more planets in the game. For reals, I'm thinking about at once point making a Bajoran and Vulcan officer just so they can sometimes visit their homeworlds. Humans, Klingons, and Romulans (sort of) can do it, it's sad no one else can.
I agree that this would be a nice additional feature. I think Bajor already does this? Does Vulcan?
Speaking of, there should be more planets in the game. For reals, I'm thinking about at once point making a Bajoran and Vulcan officer just so they can sometimes visit their homeworlds. Humans, Klingons, and Romulans (sort of) can do it, it's sad no one else can.
Who wouldn't want to visit a rainy Fereginar?
On the subject of other planets. A rotating skybox would be an amazing feature -- but I don't know how easily that can be implemented with the current game engine. Noting that certain planets will spin at different rates (some faster some slower) and have different star configurations--red stars, binary stars. It would make for very compelling environments.
It won't, ESD is in geosynchronous orbit so it will always be over the same part of the planet. to make all of that look realistic the starfield and Sun would have to revolve around the Earth. I think Tacofangs described why we couldn't have that.
If it were 'always above the same part of the planet', we WOULD be getting day and night cycles", but as it is now, we are always over the same part, but the sun and moon don't rise and set....talk about coding inconsistencies with scientific fact! :eek:
Without intending to make the fallacy "moving the goalposts" (or raising the bar), did that come from the movie script, something specified from a diagram on screen, or what?
If it is simply inferred from visual shots, that doesn't mean anything. 15 seconds of screen time is not enough data to accurately project a basic Kepler orbit, let alone a more complex modeling of the orbit.
While memory alpha tries to deal strictly with canon, it does add Apocrypha. The page doesn't specifically cite where it comes from. Again, if the idea that it is in geostationary orbit comes from the script, then that is practically irrefutable.
Comments
So there you go
Flagship - N.C.C.-99635-A U.S.S. Asterion
I support playable Typhoon class!!
[SIGPIC][/SIGPIC]
^^
And according to the Mini-Map, from SFA, you can look North across the Bay, to see San Fransisco... (But SF is on the southern end of the Golden Gate Bridge...)
I don't think I've heard anything about a new SFA.
I would very much like to see Earth rotate under ESD. And it would be nice if that was synchronized with Day/Night cycle at the Academy.
Not unless Earth is now run by the Ferengi.
We know they can do planetary day night cycles, Bajor does it quite nicely.
And where, pray tell, does it say that in canon? I can easily see some advantages in having it placed in super synchronous orbit.
Earth used to rotate, but then it took a ESD update to the rotation.
Infact it doesn't.
Speaking of, there should be more planets in the game. For reals, I'm thinking about at once point making a Bajoran and Vulcan officer just so they can sometimes visit their homeworlds. Humans, Klingons, and Romulans (sort of) can do it, it's sad no one else can.
Who wouldn't want to visit a rainy Fereginar?
On the subject of other planets. A rotating skybox would be an amazing feature -- but I don't know how easily that can be implemented with the current game engine. Noting that certain planets will spin at different rates (some faster some slower) and have different star configurations--red stars, binary stars. It would make for very compelling environments.
I know, if Romulus and Risa can rotate, why not Earth? come on it can't be 'that' hard.
If it were 'always above the same part of the planet', we WOULD be getting day and night cycles", but as it is now, we are always over the same part, but the sun and moon don't rise and set....talk about coding inconsistencies with scientific fact! :eek:
my arguement exactly!:P
http://en.memory-alpha.org/wiki/Spacedock_%28Earth%29
http://en.memory-alpha.org/wiki/Spacedock_(Earth))
Without intending to make the fallacy "moving the goalposts" (or raising the bar), did that come from the movie script, something specified from a diagram on screen, or what?
If it is simply inferred from visual shots, that doesn't mean anything. 15 seconds of screen time is not enough data to accurately project a basic Kepler orbit, let alone a more complex modeling of the orbit.
While memory alpha tries to deal strictly with canon, it does add Apocrypha. The page doesn't specifically cite where it comes from. Again, if the idea that it is in geostationary orbit comes from the script, then that is practically irrefutable.