Hiya
Just completed Dyson 5 and got the whole dyson space set. But it is rubbish ( or I am doing something wrong ).
Equipped my carrier and went into the contested zone. Killed 5 times :-(. WTH.
The assimilated borg set was much better ( never killed once ).
What is point of this space set ?
Constructive replies welcomed
TIA
Equipped my carrier and went into the contested zone. Killed 5 times :-(. WTH.
The assimilated borg set was much better ( never killed once ).
Even if the Dyson set is worse, the difference in performance shouldn't be making the difference between surviving and getting killed instantly, if everything else remains the same.
You sure you didn't just run into one of the bigger groups in the zone?
I think the dyson set is alright, and compared to borg set it's not much worse, if any at all.
So yes, either you're doing something wrong, or the circunstances of which you died weren't the same.
Its pretty odd to go from okay to insta kill without something going on, either a bug or a change in circumstances, sure it wasn't a freak run of crits or something?
Dyson set looks pretty pointless:
Deflector - is worse than a good exchange tanking deflector
Engine - is fine
Shields - low cap with some odd regeneration function that sounds like your shields just keep coming back to life, there has to be some limit on that
Cores - meh
2 set power not worth going for
3 set power 90 sec cd for damage like 1 torp
4 set power that looks pretty good but not worth building around
Hiya
Just completed Dyson 5 and got the whole dyson space set. But it is rubbish ( or I am doing something wrong ).
Equipped my carrier and went into the contested zone. Killed 5 times :-(. WTH.
The assimilated borg set was much better ( never killed once ).
What is point of this space set ?
Constructive replies welcomed
TIA
You must have no defensive skills or just don't know how to use them. As far as the sets are dyson is actually slightly better than assimilated. Let's take a look at these sets side by side:
The dyson gives your gravity well more kick than the assimilated (26.2 to 17.5)
assimilated grants a higher resist to energy drain (26.2 to 17.5)
Here is your key difference: assimilated grants resist to holds (17.5) whereas dyson adds more shield healing (17.5). Holds are extremely easy to break (polarize hull/attack pattern omega)
Winner: A tie. The +5 aux and hold resist can be useful in ways more than shield healing can (especially for someone who doesnt have OPO or PH slotted)
Engines
Assimilated
+5 Engine Power Setting
+13 Flight Speed
+11.2 Flight Turn Rate
49 Sector Space Transwarp (Approx Warp 14). Max speed modified by Driver Coil skill.
+16.5 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+110.2 Flight Speed
Diverts all power to engines
Dyson
+2.5 Shield Power Setting
+2.5 Engine Power Setting
+2.5 Auxiliary Power Setting
+15 Flight Speed
(Efficient at Low Power Levels)
+6.4 Flight Turn Rate
+16.5 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+110.2 Flight Speed
Diverts all power to engines
Results
Dyson has shield power, auxiliary power and engine power (2.5 each) as opposed to assimilated's engine power (5).
Dyson has +15 flight speed to assimilated's +13
Assimilated has +11.2 turn rate opposed to Dyson's +6.4
Full Impulse is same
Winner: Dyson because it has 2.5 more power points than assimilated and its power spread is in good spots
Shield
Assimilated
+5 Shield Power
4927.5 Maximum Shield Capacity
(10% Bleedthrough)
256.6 Shield Regeneration every 6 seconds
Reduces Plasma Damage to Shields by 15%
Dyson
4,927.5 Maximum Shield Capacity
(10% Bleedthrough)
273.8 Shield Regeneration every 6 seconds
Reduces All Energy Damage to Shields by 10%
Reduces Antiproton Damage to Shields by 20%
When receiving damage while a shield facing is depleted, 100% chance to apply:
Hyper Regenerative Shield Array
+1,200 Shield Regeneration per facing
Reduces Damage to Shields by 67% for 10 sec
Results
Both have same base capacity and bleedthrough
Dyson has higher regen
Assimilated has +5 shield power and 15% reduction of plasma damage to shields opposed to Dyson's reduction of all energy damage by 10%, reduction of antiproton damage by 20% PLUS the regenerative shield array
Winner: Dyson because it is painfully obviously better, there is just no denying
Warp/Singularity Core
Assimilated
LOL, they really should put one in for a four piece
Dyson Warp Core
+7.5 additional Shield Power
(Bonus increases at low Shield Power
+5 additional Shield Power
(Allows your Shield Power to exceed 125)
Maximum Warp Factor 10
+17.5 Starship Electro-Plasma System
(Improves Power Transfer Rate)
Adds 7.5% of your Weapon Power to your Shield Power as bonus power
50% Reduced Cooldown on Transwarp
+0.2 Slipstream Speed bonus
__ Starship Impulse Thrusters
(Improves Speed and Turn Rate)
(Based on 20% of your Starship Driver Coil skill)
Shield Capacitor
+273.8 Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs disabled shields
Singularity Core
+5 to 15 Shield Power, based on your Singularity charge level
Maximum Warp Factor 10
+17.5 Starship Electro-Plasma System
(Improves Power Transfer Rate)
50% Reduced Cooldown on Transwarp
+0.2 Slipstream Speed bonus
__ Starship Impulse Thrusters
(Improves Speed and Turn Rate)
(Based on 20% of your Starship Driver Coil skill)
Singularity Shield Capacitor
Drains your Singularity power to augment your Shield Power.
+28.1 Shield Regeneration
Gives up to 30 Shield Power based on your Singularity level.
Repairs disabled shields
Results
Both are pretty good cores (fleet is better compared side by side but these go to the 4 piece)
Set Bonuses
Assimilated
Set 2: Autonomous Regeneration Sequencer
Set 3: Multi-Regenerative Shield Array
Dyson
Set 2: Shielded Critical Systems
Set 3: Proton Barrage
Set 4: Reactive Shielding
No I am not putting the full explanation of bonuses down, you can refer to sto-pedia links above.
Results
This will compare the similar abilities in the sets.
Proton Barrage vs Tractor Beam - the barrage is far more useful because of the buff stripping, shield ignore and more burst damage than the tractor beam BUT you have to point the nose of your ship at just the right angle to maximize it's potential, because of that I will give a tie here
Regeneration Sequencer/Regen Shield Array vs Reactive Shielding/Shield proc - Hull heal and procced shield regen/cleanse vs Shield heal and guaranteed dmg reduction to shields - Both are viable, I have both on two different toons
Dyson gets additional +20.3 Starship Inertial Dampeners and +20.3 Starship Power Insulators, which is more shield/energy drain resist and more hold resist
Winner: Dyson has only a very slight edge over Assimilated and thats only with the 4 piece. If you really want to find yourself unkillable and able to do good damage their are better options to go with for example an escort/torp boat to use adpated maco engines/deflector and maco shields or a beam boat to use assimilated engines/deflector and maco shields
Overall thought
This is just from my personal experience but the dyson set seems to lean heavily towards science toons, in fact its what I run on my science toon. The more buffed shield and damage that ignores shields is to good to pass up, in fact the entirety of the dyson rep seems to lean heavily towards science and shield pass through with a strong emphasis on boosting the players shielding and resists. Hope you all enjoyed my look at the two sets side by side.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
You must have no defensive skills or just don't know how to use them. As far as the sets are dyson is actually slightly better than assimilated. Let's take a look at these sets side by side:
The dyson gives your gravity well more kick than the assimilated (26.2 to 17.5)
assimilated grants a higher resist to energy drain (26.2 to 17.5)
Here is your key difference: assimilated grants resist to holds (17.5) whereas dyson adds more shield healing (17.5). Holds are extremely easy to break (polarize hull/attack pattern omega)
Winner: A tie. The +5 aux and hold resist can be useful in ways more than shield healing can (especially for someone who doesnt have OPO or PH slotted)
Engines
Assimilated
+5 Engine Power Setting
+13 Flight Speed
+11.2 Flight Turn Rate
49 Sector Space Transwarp (Approx Warp 14). Max speed modified by Driver Coil skill.
+16.5 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+110.2 Flight Speed
Diverts all power to engines
Dyson
+2.5 Shield Power Setting
+2.5 Engine Power Setting
+2.5 Auxiliary Power Setting
+15 Flight Speed
(Efficient at Low Power Levels)
+6.4 Flight Turn Rate
+16.5 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+110.2 Flight Speed
Diverts all power to engines
Results
Dyson has shield power, auxiliary power and engine power (2.5 each) as opposed to assimilated's engine power (5).
Dyson has +15 flight speed to assimilated's +13
Assimilated has +11.2 turn rate opposed to Dyson's +6.4
Full Impulse is same
Winner: Dyson because it has 2.5 more power points than assimilated and its power spread is in good spots
Shield
Assimilated
+5 Shield Power
4927.5 Maximum Shield Capacity
(10% Bleedthrough)
256.6 Shield Regeneration every 6 seconds
Reduces Plasma Damage to Shields by 15%
Dyson
4,927.5 Maximum Shield Capacity
(10% Bleedthrough)
273.8 Shield Regeneration every 6 seconds
Reduces All Energy Damage to Shields by 10%
Reduces Antiproton Damage to Shields by 20%
When receiving damage while a shield facing is depleted, 100% chance to apply:
Hyper Regenerative Shield Array
+1,200 Shield Regeneration per facing
Reduces Damage to Shields by 67% for 10 sec
Results
Both have same base capacity and bleedthrough
Dyson has higher regen
Assimilated has +5 shield power and 15% reduction of plasma damage to shields opposed to Dyson's reduction of all energy damage by 10%, reduction of antiproton damage by 20% PLUS the regenerative shield array
Winner: Dyson because it is painfully obviously better, there is just no denying
Warp/Singularity Core
Assimilated
LOL, they really should put one in for a four piece
Dyson Warp Core
+7.5 additional Shield Power
(Bonus increases at low Shield Power
+5 additional Shield Power
(Allows your Shield Power to exceed 125)
Maximum Warp Factor 10
+17.5 Starship Electro-Plasma System
(Improves Power Transfer Rate)
Adds 7.5% of your Weapon Power to your Shield Power as bonus power
50% Reduced Cooldown on Transwarp
+0.2 Slipstream Speed bonus
__ Starship Impulse Thrusters
(Improves Speed and Turn Rate)
(Based on 20% of your Starship Driver Coil skill)
Shield Capacitor
+273.8 Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs disabled shields
Singularity Core
+5 to 15 Shield Power, based on your Singularity charge level
Maximum Warp Factor 10
+17.5 Starship Electro-Plasma System
(Improves Power Transfer Rate)
50% Reduced Cooldown on Transwarp
+0.2 Slipstream Speed bonus
__ Starship Impulse Thrusters
(Improves Speed and Turn Rate)
(Based on 20% of your Starship Driver Coil skill)
Singularity Shield Capacitor
Drains your Singularity power to augment your Shield Power.
+28.1 Shield Regeneration
Gives up to 30 Shield Power based on your Singularity level.
Repairs disabled shields
Results
Both are pretty good cores (fleet is better compared side by side but these go to the 4 piece)
Set Bonuses
Assimilated
Set 2: Autonomous Regeneration Sequencer
Set 3: Multi-Regenerative Shield Array
Dyson
Set 2: Shielded Critical Systems
Set 3: Proton Barrage
Set 4: Reactive Shielding
No I am not putting the full explanation of bonuses down, you can refer to sto-pedia links above.
Results
This will compare the similar abilities in the sets.
Proton Barrage vs Tractor Beam - the barrage is far more useful because of the buff stripping, shield ignore and more burst damage than the tractor beam BUT you have to point the nose of your ship at just the right angle to maximize it's potential, because of that I will give a tie here
Regeneration Sequencer/Regen Shield Array vs Reactive Shielding/Shield proc - Hull heal and procced shield regen/cleanse vs Shield heal and guaranteed dmg reduction to shields - Both are viable, I have both on two different toons
Dyson gets additional +20.3 Starship Inertial Dampeners and +20.3 Starship Power Insulators, which is more shield/energy drain resist and more hold resist
Winner: Dyson has only a very slight edge over Assimilated and thats only with the 4 piece. If you really want to find yourself unkillable and able to do good damage their are better options to go with for example an escort/torp boat to use adpated maco engines/deflector and maco shields or a beam boat to use assimilated engines/deflector and maco shields
Overall thought
This is just from my personal experience but the dyson set seems to lean heavily towards science toons, in fact its what I run on my science toon. The more buffed shield and damage that ignores shields is to good to pass up, in fact the entirety of the dyson rep seems to lean heavily towards science and shield pass through with a strong emphasis on boosting the players shielding and resists. Hope you all enjoyed my look at the two sets side by side.
Somebody give this man some free zen for a well thought out and time consuming answer, i totally agree dyson is targeted at sci toons add all that to a 3 pack o vesta thats some good buffing!
Somebody give this man some free zen for a well thought out and time consuming answer, i totally agree dyson is targeted at sci toons add all that to a 3 pack o vesta thats some good buffing!
Very Very true i have a build already planned for an Oddy that can easily be Ported to one of my Vesta's.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I'm considering this set for an Ambassador myself. Not sure how well it'll work out, but its something new to play with.
Probably around as well as on My oddy, i plan on using it primarily in the Tac on and switching it off to the Vesta now and then.
But i am also using a FULL dyson build, with a few other Rep consoles. Im talking Protonic Polarons with CrtH and CrTD, Shield Refrequencers, the Space AND weapons Set, the Energy Masking Consoles and the Auto Targeting ones that add the Polaron, Acc and Proton damage.
If i Flys off the handle with Crits the way i hope it will, well shield tanking just wont happen :eek:
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Whilst I do own the full Dyson set, after quite a few days of 'testing' I dropped the shield in favour of the Elite Fleet Resilient shield that I was using previously. The Dyson shield just can't cope with heavy, sustained, fire from multiple enemies - and the Hyper Regenerative mode is of limited use in such cases.
As for the rest of the set - love it. Works very nicely on a sci ship in my opinion.
Dont ruin it for me i dont have T5 yet.....
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Sorry - wasn't my intention, but facts are facts. This isn't the only thread pertaining to this and many of us are finding the Dyson shield underwhelming. It's not TOO bad against the Voth to be fair, but I am of the opinion that the Elite Resilient, with Antiproton resistance, does the job better, and is more versatile.
Well who knows maybe it'll be ok, on my Vesta......or My Oddy...... maybe, bigger maybe now but still maybe....:P
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
The problem with the Dyson set's warp core is it doesn't have the Synergy Amp, which is pretty much better than anything else a warp core can do for you, and is only found on some Elite Fleet cores.
The problem with the Dyson set's warp core is it doesn't have the Synergy Amp, which is pretty much better than anything else a warp core can do for you, and is only found on some Elite Fleet cores.
Hit the nail on the head right there. Basically 10% extra damage for getting 3 subsystems to 75 power or more, which means you're turning easier, moving faster (higher defense rating), better shield regen and doing more damage with higher weapon power.
The dyson set is perfect for sci ships, they don't have a lot of firepower via weapons, using debuffs and exotic damage instead, and it really does complement a science toon more than a tactical or engineering, especially tactical, as buffing the proton weapon via tactical consoles means losing damage on your primary weapon type.
To the guy that wrote the side by side comparison, well you left out some basic considerations.
You compare eng to eng, shield to shield, defl to defl, and then only the set bonus in a sterile way without actually commenting on the end result of using the set.
For example, you dismiss +5 aux as useless. You then say the dyson engine is better with +2.5 to eng/aux/shields while the borg only has +5 to engines. You say that's better. Then you ignore that the borg shield give +5 shields power and the fact that this means when using the borg set you now have +5 in all 3 eng/aux/shld, whereas if you used the dyson set you'd only have +2.5 in the same power subsystems.
The major criticism for the voth in general is the annyoingly stupid direct hull damage they do. How their shields do almost nothing to stop incoming damage but regenerate quickly for what little damage they absorb. While that regen rate looks good on paper, the end result is your HULL takes more damage than your shields. It LOOKS like the shields are good, but they're just regenerating after you take hull damage. The effect is you lose hull with almost full shields, and you die. The Borg processes, in contrast, start with 2pc hull healing, and go on to 3pc shield regen! Both together means a VERY helpful and useful heal to both (rather than leave you undefended in 1 area).
The tractor beam is pretty useless with the cooldown rate, but the shield proc is MORE than worth it.
The end result is: Using borg set gives you more power to subsystems, gives you rapid heal to hull AND shields saving your butt in combat. Also a nice plus: better transwarp speeds. Using dyson set gives you rapid hull loss in combat, but keeps your fairly unhelpful shields up while it happens.
Very Very true i have a build already planned for an Oddy that can easily be Ported to one of my Vesta's.
On my main, I have my Vesta ship (the Engineering variant, while my main's a Tac) set up as my "Anti-Voth" ship, it's outfitted with 3 of the 4 Dyson set, plus the Experimental Proton Weapon, the Gravimetric Photon Torpedo, and the Proton Particle Stabilizer. Plus I use Antiproton beams on the ship as well. It works pretty well against the Voth too.
The end result is: Using borg set gives you more power to subsystems, gives you rapid heal to hull AND shields saving your butt in combat. Also a nice plus: better transwarp speeds. Using dyson set gives you rapid hull loss in combat, but keeps your fairly unhelpful shields up while it happens.
exactly! more of this, borg set let you get [AMP] levels way easier then anything else.
Its pretty odd to go from okay to insta kill without something going on, either a bug or a change in circumstances, sure it wasn't a freak run of crits or something?
Dyson set looks pretty pointless:
Deflector - is worse than a good exchange tanking deflector
Engine - is fine
Shields - low cap with some odd regeneration function that sounds like your shields just keep coming back to life, there has to be some limit on that
Cores - meh
2 set power not worth going for
3 set power 90 sec cd for damage like 1 torp
4 set power that looks pretty good but not worth building around
You could rank up just for the passives. Not every set is going to be a vast improvement over the last, that would contribute to power creep. At least I think so.
If you don't like the set, stay with your Borg set.
I don't think every set should compete directly with each other. If they did, what would be the incentive to go for some of the older reputation items? What would happen to them? They'd be vendor trash now?
Put it on a low-shield-mod ship like a BoP or T'varo, use the 3-piece plus an Amp core, then load up on +proton sets and consoles. Decloak Proton Barrage, alpha buffed, shield bypassing, buff stripping......how is this useless?
The dyson set is being delegated to science ships. But surely the Dyson shield would be incredible for a tanking cruiser?
I mean if you run double emergency power to shields 3, equip a load of shield amps to pump up the regen, run double tactical team so that super-regen is working on all sides....Wow.
And then there's the 10% energy resistance. Does that stack with the 30% shield resistance from EPS3? Does that add up to 40% damage resistance at all times with shields? Plus the innate resistance if you set your shield power to 125...
The dyson set is being delegated to science ships. But surely the Dyson shield would be incredible for a tanking cruiser?
I mean if you run double emergency power to shields 3, equip a load of shield amps to pump up the regen, run double tactical team so that super-regen is working on all sides....Wow.
And then there's the 10% energy resistance. Does that stack with the 30% shield resistance from EPS3? Does that add up to 40% damage resistance at all times with shields? Plus the innate resistance if you set your shield power to 125...
Please critique. :-)
I like being in the middle of a laser-disco show.
Its not exactly being Reelgated but its stats make it more ideal for a science ship is all. I plan on touting it about on an Oddy, a variant of it on a Vesta and possible a third Variant on some typr of Escort using Protonic DHC's and Turrets......
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Of course, it just appears to be the ultimate regenerative shield to me, and hence a good fit for a cruiser. I mean it's obvious the covarient range fits tacticals.
I'm just curious what people would recommend for an engineering/defensive cruiser instead of the Dyson (or at least its shield.)
Of course, it just appears to be the ultimate regenerative shield to me, and hence a good fit for a cruiser. I mean it's obvious the covarient range fits tacticals.
I'm just curious what people would recommend for an engineering/defensive cruiser instead of the Dyson (or at least its shield.)
Because the whole set is more science oriented. Its not talking piecemeal. But preference is preference.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
It's a dedicated shield-tanking set, so it synergizes well with ships that can handle hull damage(either by having a large amount of hull or enough engineering bridge slots).
The set does nothing to protect your hull directly, so failing to compensate for that means a foe like the Voth(who do a lot of direct, unavoidable hull damage) are naturally going to tear you apart.
However, when you do use the set on a meaty cruiser like an Odyssey or Gal-X, you end up with a ship that barely bats an eyelash - even while under remarkable amounts of punishment. (My Neghvar was able to tank the damage of a Voth City ship and its entire escort group with the set.)
For the record. I have max skills in all hull and shield abilities (armor plating, hull repair, hull plating, etc..)
I can't use this set aside from the warp core. Sure the shields would stay up just fine, but my hull is made from tissue paper apparently.
Yes I use the Borg mk XII set, but I've used the MACO mk XII set as well against the voth -- both keep me alive against a huge amount of voth.
I got the Dyson set, expecting to be able to handle the same so imagine my surprise when my shields stayed up fine, yet my hull would go from 100% to 20% in a matter of 10-15 seconds against them and had to use every trick just to stay at 20%-10% to flee and regain hull. I've never had to do that in the Borg set.
As an engineer, this is, in my own opinion, not a set you want. Either go MACO or Borg. I can't believe I wasted the marks and dil for it.
I picked up the Dyson set over the weekend and I won't say it's useless, but I will say that it has failed to convince me to abandon my Assimilated Deflector/Impulse Engine/Fleet Resilient Shield combination. The Assimilated two piece hull heal is just way too good. I've tried several combinations of the set pieces as well as using the entire set and just found it rather underwhelming. I will continue to play around with it and see if I can find some combination of set pieces that I like.
Comments
Even if the Dyson set is worse, the difference in performance shouldn't be making the difference between surviving and getting killed instantly, if everything else remains the same.
You sure you didn't just run into one of the bigger groups in the zone?
So yes, either you're doing something wrong, or the circunstances of which you died weren't the same.
Dyson set looks pretty pointless:
Deflector - is worse than a good exchange tanking deflector
Engine - is fine
Shields - low cap with some odd regeneration function that sounds like your shields just keep coming back to life, there has to be some limit on that
Cores - meh
2 set power not worth going for
3 set power 90 sec cd for damage like 1 torp
4 set power that looks pretty good but not worth building around
You must have no defensive skills or just don't know how to use them. As far as the sets are dyson is actually slightly better than assimilated. Let's take a look at these sets side by side:
(Info direct from sto-pedia, I'm using assimilated mk xii to compare. http://sto.gamepedia.com/Assimilated_Borg_Technology; http://sto.gamepedia.com/Dyson_Joint_Command_Technologies)
Deflector Array
Assimiliated
+5 Auxiliary Power
+26.2 Starship Structural Integrity
+17.5 Starship Inertial Dampers
+17.5 Starship Graviton Generators
+26.2 Starship Power Insulators
Dyson
+17.5 Starship Shield Emitters
+26.2 Starship Structural Integrity
+17.5 Starship Power Insulators
+26.2 Starship Particle Generator
Results
Winner: A tie. The +5 aux and hold resist can be useful in ways more than shield healing can (especially for someone who doesnt have OPO or PH slotted)
Engines
Assimilated
+5 Engine Power Setting
+13 Flight Speed
+11.2 Flight Turn Rate
49 Sector Space Transwarp (Approx Warp 14). Max speed modified by Driver Coil skill.
+16.5 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+110.2 Flight Speed
Diverts all power to engines
Dyson
+2.5 Shield Power Setting
+2.5 Engine Power Setting
+2.5 Auxiliary Power Setting
+15 Flight Speed
(Efficient at Low Power Levels)
+6.4 Flight Turn Rate
+16.5 Full Impulse Flight Speed
Full Impulse
All Power to Engines
+110.2 Flight Speed
Diverts all power to engines
Results
Winner: Dyson because it has 2.5 more power points than assimilated and its power spread is in good spots
Shield
Assimilated
+5 Shield Power
4927.5 Maximum Shield Capacity
(10% Bleedthrough)
256.6 Shield Regeneration every 6 seconds
Reduces Plasma Damage to Shields by 15%
Dyson
4,927.5 Maximum Shield Capacity
(10% Bleedthrough)
273.8 Shield Regeneration every 6 seconds
Reduces All Energy Damage to Shields by 10%
Reduces Antiproton Damage to Shields by 20%
When receiving damage while a shield facing is depleted, 100% chance to apply:
Hyper Regenerative Shield Array
+1,200 Shield Regeneration per facing
Reduces Damage to Shields by 67% for 10 sec
Results
Winner: Dyson because it is painfully obviously better, there is just no denying
Warp/Singularity Core
Assimilated
LOL, they really should put one in for a four piece
Dyson
Warp Core
+7.5 additional Shield Power
(Bonus increases at low Shield Power
+5 additional Shield Power
(Allows your Shield Power to exceed 125)
Maximum Warp Factor 10
+17.5 Starship Electro-Plasma System
(Improves Power Transfer Rate)
Adds 7.5% of your Weapon Power to your Shield Power as bonus power
50% Reduced Cooldown on Transwarp
+0.2 Slipstream Speed bonus
__ Starship Impulse Thrusters
(Improves Speed and Turn Rate)
(Based on 20% of your Starship Driver Coil skill)
Shield Capacitor
+273.8 Shield Regeneration
+15 Shield Power Setting for 10 sec
Repairs disabled shields
Singularity Core
+5 to 15 Shield Power, based on your Singularity charge level
Maximum Warp Factor 10
+17.5 Starship Electro-Plasma System
(Improves Power Transfer Rate)
50% Reduced Cooldown on Transwarp
+0.2 Slipstream Speed bonus
__ Starship Impulse Thrusters
(Improves Speed and Turn Rate)
(Based on 20% of your Starship Driver Coil skill)
Singularity Shield Capacitor
Drains your Singularity power to augment your Shield Power.
+28.1 Shield Regeneration
Gives up to 30 Shield Power based on your Singularity level.
Repairs disabled shields
Results
Both are pretty good cores (fleet is better compared side by side but these go to the 4 piece)
Set Bonuses
Assimilated
Set 2: Autonomous Regeneration Sequencer
Set 3: Multi-Regenerative Shield Array
Dyson
Set 2: Shielded Critical Systems
Set 3: Proton Barrage
Set 4: Reactive Shielding
No I am not putting the full explanation of bonuses down, you can refer to sto-pedia links above.
Results
This will compare the similar abilities in the sets.
Winner: Dyson has only a very slight edge over Assimilated and thats only with the 4 piece. If you really want to find yourself unkillable and able to do good damage their are better options to go with for example an escort/torp boat to use adpated maco engines/deflector and maco shields or a beam boat to use assimilated engines/deflector and maco shields
Overall thought
This is just from my personal experience but the dyson set seems to lean heavily towards science toons, in fact its what I run on my science toon. The more buffed shield and damage that ignores shields is to good to pass up, in fact the entirety of the dyson rep seems to lean heavily towards science and shield pass through with a strong emphasis on boosting the players shielding and resists. Hope you all enjoyed my look at the two sets side by side.
10% resist to everything on the shields.
20% resist to antiproton as well, help resist those bioneurals a bit better.
Plus the set bonuses and such help with that as well.
Somebody give this man some free zen for a well thought out and time consuming answer, i totally agree dyson is targeted at sci toons add all that to a 3 pack o vesta thats some good buffing!
Very Very true i have a build already planned for an Oddy that can easily be Ported to one of my Vesta's.
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I'm considering this set for an Ambassador myself. Not sure how well it'll work out, but its something new to play with.
Probably around as well as on My oddy, i plan on using it primarily in the Tac on and switching it off to the Vesta now and then.
But i am also using a FULL dyson build, with a few other Rep consoles. Im talking Protonic Polarons with CrtH and CrTD, Shield Refrequencers, the Space AND weapons Set, the Energy Masking Consoles and the Auto Targeting ones that add the Polaron, Acc and Proton damage.
If i Flys off the handle with Crits the way i hope it will, well shield tanking just wont happen :eek:
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Dont ruin it for me i dont have T5 yet.....
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Well who knows maybe it'll be ok, on my Vesta......or My Oddy...... maybe, bigger maybe now but still maybe....:P
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Hit the nail on the head right there. Basically 10% extra damage for getting 3 subsystems to 75 power or more, which means you're turning easier, moving faster (higher defense rating), better shield regen and doing more damage with higher weapon power.
The dyson set is perfect for sci ships, they don't have a lot of firepower via weapons, using debuffs and exotic damage instead, and it really does complement a science toon more than a tactical or engineering, especially tactical, as buffing the proton weapon via tactical consoles means losing damage on your primary weapon type.
You compare eng to eng, shield to shield, defl to defl, and then only the set bonus in a sterile way without actually commenting on the end result of using the set.
For example, you dismiss +5 aux as useless. You then say the dyson engine is better with +2.5 to eng/aux/shields while the borg only has +5 to engines. You say that's better. Then you ignore that the borg shield give +5 shields power and the fact that this means when using the borg set you now have +5 in all 3 eng/aux/shld, whereas if you used the dyson set you'd only have +2.5 in the same power subsystems.
The major criticism for the voth in general is the annyoingly stupid direct hull damage they do. How their shields do almost nothing to stop incoming damage but regenerate quickly for what little damage they absorb. While that regen rate looks good on paper, the end result is your HULL takes more damage than your shields. It LOOKS like the shields are good, but they're just regenerating after you take hull damage. The effect is you lose hull with almost full shields, and you die. The Borg processes, in contrast, start with 2pc hull healing, and go on to 3pc shield regen! Both together means a VERY helpful and useful heal to both (rather than leave you undefended in 1 area).
The tractor beam is pretty useless with the cooldown rate, but the shield proc is MORE than worth it.
The end result is: Using borg set gives you more power to subsystems, gives you rapid heal to hull AND shields saving your butt in combat. Also a nice plus: better transwarp speeds. Using dyson set gives you rapid hull loss in combat, but keeps your fairly unhelpful shields up while it happens.
I'm using fleet advanced core and honour guard 3 piece on my fleet Mogai and fleet patrol escort, and its very good.
You could rank up just for the passives. Not every set is going to be a vast improvement over the last, that would contribute to power creep. At least I think so.
If you don't like the set, stay with your Borg set.
I don't think every set should compete directly with each other. If they did, what would be the incentive to go for some of the older reputation items? What would happen to them? They'd be vendor trash now?
shhh
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The dyson set is being delegated to science ships. But surely the Dyson shield would be incredible for a tanking cruiser?
I mean if you run double emergency power to shields 3, equip a load of shield amps to pump up the regen, run double tactical team so that super-regen is working on all sides....Wow.
And then there's the 10% energy resistance. Does that stack with the 30% shield resistance from EPS3? Does that add up to 40% damage resistance at all times with shields? Plus the innate resistance if you set your shield power to 125...
Please critique. :-)
I like being in the middle of a laser-disco show.
Its not exactly being Reelgated but its stats make it more ideal for a science ship is all. I plan on touting it about on an Oddy, a variant of it on a Vesta and possible a third Variant on some typr of Escort using Protonic DHC's and Turrets......
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I'm just curious what people would recommend for an engineering/defensive cruiser instead of the Dyson (or at least its shield.)
Because the whole set is more science oriented. Its not talking piecemeal. But preference is preference.
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The set does nothing to protect your hull directly, so failing to compensate for that means a foe like the Voth(who do a lot of direct, unavoidable hull damage) are naturally going to tear you apart.
However, when you do use the set on a meaty cruiser like an Odyssey or Gal-X, you end up with a ship that barely bats an eyelash - even while under remarkable amounts of punishment. (My Neghvar was able to tank the damage of a Voth City ship and its entire escort group with the set.)
I can't use this set aside from the warp core. Sure the shields would stay up just fine, but my hull is made from tissue paper apparently.
Yes I use the Borg mk XII set, but I've used the MACO mk XII set as well against the voth -- both keep me alive against a huge amount of voth.
I got the Dyson set, expecting to be able to handle the same so imagine my surprise when my shields stayed up fine, yet my hull would go from 100% to 20% in a matter of 10-15 seconds against them and had to use every trick just to stay at 20%-10% to flee and regain hull. I've never had to do that in the Borg set.
As an engineer, this is, in my own opinion, not a set you want. Either go MACO or Borg. I can't believe I wasted the marks and dil for it.