I am close to having 2500 zen and I want a c-store ship for my romulan tactical.
I have narrowed it down to the Ar'kif and the scimitar but I am unsure how to proceed as I only have the time money and patience to buy just the scimitar, not all three and I wanted the scimitar because of it's tactical focus. However people have advised me the scimitar only really shines with all three consoles. so my question is, have they been speaking utter rubbish, in which case I shall get the scimitar or is the Ar'kif the better buy?
I am not looking for advice any any of the other romulan ships as I am a carrier man.
please do not flame me as I don't use these forums much and I am quite new to posting new threads.
And if this topic has been mentioned before could you direct me to that thread as I can't seem to find any that answered my question.
I am close to having 2500 zen and I want a c-store ship for my romulan tactical.
I have narrowed it down to the Ar'kif and the scimitar but I am unsure how to proceed as I only have the time money and patience to buy just the scimitar, not all three and I wanted the scimitar because of it's tactical focus. However people have advised me the scimitar only really shines with all three consoles. so my question is, have they been speaking utter rubbish, in which case I shall get the scimitar or is the Ar'kif the better buy?
I am not looking for advice any any of the other romulan ships as I am a carrier man.
please do not flame me as I don't use these forums much and I am quite new to posting new threads.
And if this topic has been mentioned before could you direct me to that thread as I can't seem to find any that answered my question.
Ar'Kif..........its faster more manoverable and in the long run will be more fun to play and almost has as much firepower potential with a much greater survival rate
Scimatar more raw Dps and gets boring super strong pets
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
that the scimitar only shines with all 3 consoles is a load of TRIBBLE...infact most people i know that fly a scim don't even use a console from the set.
if you have assimilated, zero point, tachyokynetic, the valdore shield heal console, and plasmonic leech you have run out of console slots anyway. all of those are far better than what the set could provide you.
but yeah, ar'kif is probably better if you cherrish your turnrate.
If you can hold off till you can get the 5k zen for the 3set than go for it but, if you are really wanting something now for your 2500 zen than the ar'kif will be your best choice for now!
that the scimitar only shines with all 3 consoles is a load of TRIBBLE...infact most people i know that fly a scim don't even use a console from the set.
if you have assimilated, zero point, tachyokynetic, the valdore shield heal console, and plasmonic leech you have run out of console slots anyway. all of those are far better than what the set could provide you.
The OP sounds like he isn't going to be spending a lot of Zen on other ships for consoles, so he probably won't have access to most of the consoles you mentioned.
majorzion, if you find that you want things that require zen, it is possible to do so without spending real money. It isn't terribly fast, so not everyone is patient enough to do it, but many people spend their time grinding for dilithium in game, then convert it to zen thru the exchange.
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
The OP sounds like he isn't going to be spending a lot of Zen on other ships for consoles, so he probably won't have access to most of the consoles you mentioned.
majorzion, if you find that you want things that require zen, it is possible to do so without spending real money. It isn't terribly fast, so not everyone is patient enough to do it, but many people spend their time grinding for dilithium in game, then convert it to zen thru the exchange.
I realise this and have acquired up to 1000 of the zen I mentioned through grinding dilithium
LOL @ "needing" all three scimitar consoles. The tactical console that let's you fire while cloakes for a couple whole seconds before going on cooldown for 3 minutes is hardly worth giving up a tactical console, leech console, valdore or even a fleet rcs accelerator console. Nor is the 3 piece radiation attack, while "fun" to have when messing around worth giving up one of your precious console slots. The Tac Scimitar ship is ideal for it's 5 tactical slots, but it doesn't leave you with much in the way of flexibility for what you can slot in it's other 5. Least of all, all 3 scimitar consoles. Just get the tac ship and unequip the console it comes with.
Scimitar raw DPS is hard to beat and I love the look. But the ship is incredibly sluggish with low turn and poor inertia. It is also huge and difficult to maneuver. It is a weapons platform. So if that doesn't sound fun to you go buy ar'kif.
As for the pack, I would rather put in my own consoles than the gimmick ones provided with Cryptic. In general, passive consoles like leech and valdore and tachyokinetic are far more useful.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
I personally only use the 2pc scimitar set for the shields while cloaked and, secondary shielding. Both have worked favorably for me in pve and pvp for survivability.
Scimitar raw DPS is hard to beat and I love the look. But the ship is incredibly sluggish with low turn and poor inertia. It is also huge and difficult to maneuver. It is a weapons platform. So if that doesn't sound fun to you go buy ar'kif.
As for the pack, I would rather put in my own consoles than the gimmick ones provided with Cryptic. In general, passive consoles like leech and valdore and tachyokinetic are far more useful.
This. The scimitar is slow but have a lot of DPS. the Ar'kif is faster, but have (much) less DPS.
Console set is useless for the scimitar.
This. The scimitar is slow but have a lot of DPS. the Ar'kif is faster, but have (much) less DPS.
Console set is useless for the scimitar.
Not really sure where you come up with much less dps on an ar'kif? Both benefit from cloaked ambush and both can make use of bfaw effectively if so wanting, both can be pretty much equaled in tac skills being used so, where does the Scimitar blow the ar'kif away in? Oh and as for the Scimitar consoles being useless is only an opinion and not factual.
If you wannt agile and maneuverable tactical escort i would suggest Fleet Mogai Heavy Warbird Retrofit instead of Arkif.
You will have much better boff layout and better survivability with a lost of unnecessary pets.
If you can handle turn rate and size of dreadnought, and you willing to learn how to fly it, because it is hard ship to fly, but at the end it will do more damage and stay alive longer than any other romulan ship, by all means take it.
Not really sure where you come up with much less dps on an ar'kif? Both benefit from cloaked ambush and both can make use of bfaw effectively if so wanting, both can be pretty much equaled in tac skills being used so, where does the Scimitar blow the ar'kif away in? Oh and as for the Scimitar consoles being useless is only an opinion and not factual.
Only way to counter heavy escort in this game is with the small fast escort.
Anyway not huge difference, about 15% more damage, but still very noticeable difference.
If you play a2b very big difference will be.
I do agree with scimitar consoles, sig. stab. unit and 2set bonus are are a must in alpha strike ambush style, add one reman and its a huge boom in front of you.
The fleet Ar'kif will eventually cost 4 ship modules, that is 2000 zen or about 28m EC, why not buy a scim and then save up for exchange bought fleet modules. Flt ar'kif vs normal: better hull, shields and turn rate + 1 console slot.
Not really sure where you come up with much less dps on an ar'kif? Both benefit from cloaked ambush and both can make use of bfaw effectively if so wanting, both can be pretty much equaled in tac skills being used so, where does the Scimitar blow the ar'kif away in? Oh and as for the Scimitar consoles being useless is only an opinion and not factual.
weapons :
scimitar 5/3 (=8)
ar'kif 4/3 (=7)
Tac console :
scimitar : 5
ar'kif : 4
So, we have 1 more weapon (fore, which is even better), 1more tac console, and arguably better pets.
I'm merely stating the obvious.
If you want to spend only 2500 zen get the Ar'kif.
While you don't need all three consoles for the Scimitar to work combining two of them with a reman boff with superior infiltrator will make it a much more maneuverable ship than it normally is as you can keep the ambush bonuses and the turning rate bonus for almost 20 seconds after you decloak (even more if your captain is a reman with the infiltrator trait).
So, we have 1 more weapon (fore, which is even better), 1more tac console, and arguably better pets.
I'm merely stating the obvious.
Fleet ar'kif is 5 tac console abled so, the only difference is one weapon which mind you may or may not cost extra wp. So the difference is marginal at best like one person put it at best 15%, otherwise no real major advantage over the quicker and more agile ar'kif with it's greater defense bonus making survivability equally as good as the Scimi's tankiness. Oh and both ships can handle aux2batt builds! And as for pets, yes I love the drone ships but, elite scorpions are awesome too when they spam the hell out of ncp's with hy plasma torpedoes and cannons.
I have narrowed it down to the Ar'kif and the scimitar
if you don't have mogai - buy both of them, refit and retrofit.
you will survive just as good as a cruiser, you will do damage as an escort.
you won't be a bugged glass cannon flying brick like scimitar.
you won't have useless stuff like quad plasma cannon or stupid talaron blast.
you won't bother with annoying stupid pet AI.
Fleet ar'kif is 5 tac console abled so, the only difference is one weapon which mind you may or may not cost extra wp. So the difference is marginal at best like one person put it at best 15%, otherwise no real major advantage over the quicker and more agile ar'kif with it's greater defense bonus making survivability equally as good as the Scimi's tankiness. Oh and both ships can handle aux2batt builds! And as for pets, yes I love the drone ships but, elite scorpions are awesome too when they spam the hell out of ncp's with hy plasma torpedoes and cannons.
He asked for Cstore ship, not fleet ship.
I have both ship, and I like them. I was just trying to stay objective.
Fleet ar'kif is 5 tac console abled so, the only difference is one weapon which mind you may or may not cost extra wp. So the difference is marginal at best like one person put it at best 15%, otherwise no real major advantage over the quicker and more agile ar'kif with it's greater defense bonus making survivability equally as good as the Scimi's tankiness. Oh and both ships can handle aux2batt builds! And as for pets, yes I love the drone ships but, elite scorpions are awesome too when they spam the hell out of ncp's with hy plasma torpedoes and cannons.
Basically you could put a2b build on Fleet Arkif, but you are left with 2 eng. boff slots.
So, like i said arkif has pretty bad boff layout, while a scimitar has... well if i had all universal slots here i would probably use the same thing she's got now.
For a2b 1 comm tactical is enough, i am left with 4 eng. slots.
Constant EptW and DEM on a2b + hull and shield heal on? Or any other way you like it
Basically you could put a2b build on Fleet Arkif, but you are left with 2 eng. boff slots.
So, like i said arkif has pretty bad boff layout, while a scimitar has... well if i had all universal slots here i would probably use the same thing she's got now.
For a2b 1 comm tactical is enough, i am left with 4 eng. slots.
Constant EptW and DEM on a2b + hull and shield heal on? Or any other way you like it
All you need is 2 eng slots, one for a shield heal (epts) and, one for hull heal (engteam). With more use from tac you have better use of beam or cannon skills, subsystem skills, torpedo skills, attack pattern skills and, this is if you prefer going with a bfaw+aux2batt. Sure you might not get the benefit of dem+marion but, you can't have everything. The point is don't say this ship is junk compared to another, when it is in fact a very destructive ship for it's given.
All you need is 2 eng slots, one for a shield heal (epts) and, one for hull heal (engteam). With more use from tac you have better use of beam or cannon skills, subsystem skills, torpedo skills, attack pattern skills and, this is if you prefer going with a bfaw+aux2batt. Sure you might not get the benefit of dem+marion but, you can't have everything. The point is don't say this ship is junk compared to another, when it is in fact a very destructive ship for it's given.
First of all, arkif is an escort.
Better cannon , torpedo skills? You can only double up those, but on a2b - really?
Subsystem targeting - i dont think so. And again beam ship.
You could stick two attack patters. And let them trip over each other on a2b.
I am not saying arkif is a junk, but neither am i going to debate this with you on somebody else's threat, because we are just spamming this threat and confusing the guy.
I had extra zen, and used to fly a Heavy Escort Carrier, so when the ship sale came I grabbed an Ar'kif. I liked the Boff layout, but Fighter pets are really terrible against the Voth, and if you go with the set bonus, the Singularity beam is very buggy and pretty mediocre as well. I wound up going back to my fleet Mogai, which is only a bit less maneuverable, much more durable, and was pulling noticeably better DPS more consistently. Plus, there are a lot less of them at max level.
Maybe if they do additional work to make fighters less stupid/terrible I'll give the Ar'kif another look, but I didn't feel especially effective in it compared to the Mogai.
Owning them both, I find them both fun to fly. Both can push silly dps numbers, Ar'kif is an easier ship as the Scimitar does take some practice and getting used to with the constant power slides!
On fittings, I personally find you can do a lot more with the Scimitar over the Ar'kif. Ar'kif only seems to have 2 or 3 viable setups that shine where as the Scimitar, I've found quite a lot.. some nasty, some fun & some which I wasn't prepared for the outcome!!
Choice though is yours. If you opt for the Scimitar, you're better off getting another 2500 zen and going for the 3 pack as those 3 ships will keep you busy for a long while. And the 2 piece console set does come in handy as well (Don't bother with the 3 and the gimmicky pulse shot though!).
Same with the Ar'kif, if you can, get it's sibling as well for the 2 piece bonus, though the beam does have a habit of "breaking" on occasions!!
Whatever you choose, you'll have fun though :cool:
The Scimitar is overall a superior ship, but i'd keep saving and get the three pack because it is beastly.
Nothing stopping you from getting both however.
It sounded like the OP was on a budget, otherwise he would have just gotten both ships hehe.
But anyways, if the OP really is on a budget i would say instead of paying 5000 zen for the 3 pack scim he should get the Scim or Arkif for 2500, then spend 1000 zen on the Valdore to get its console. And if he also plans on allying with the kdf, then he can spend another 1000 zen on the Vandal Destroyer. The consoles for the scim may have their uses, but the valdore and leech consoles are just a little bit better. Another plus side to buying the valdore and vandal is that any romulan he creates will be able to use the valdore console and even the ship. And any Rom-KDF or pure KDF character he makes can also use the vandals plasmonic leech and even the ship itself.
I wound up going back to my fleet Mogai, which is only a bit less maneuverable, much more durable, and was pulling noticeably better DPS more consistently. Plus, there are a lot less of them at max level.
Maybe if they do additional work to make fighters less stupid/terrible I'll give the Ar'kif another look, but I didn't feel especially effective in it compared to the Mogai.
It sounded like the OP was on a budget, otherwise he would have just gotten both ships hehe.
But anyways, if the OP really is on a budget i would say instead of paying 5000 zen for the 3 pack scim he should get the Scim or Arkif for 2500, then spend 1000 zen on the Valdore to get its console. And if he also plans on allying with the kdf, then he can spend another 1000 zen on the Vandal Destroyer. The consoles for the scim may have their uses, but the valdore and leech consoles are just a little bit better. Another plus side to buying the valdore and vandal is that any romulan he creates will be able to use the valdore console and even the ship. And any Rom-KDF or pure KDF character he makes can also use the vandals plasmonic leech and even the ship itself.
that's interesting advice, I haven't heard that before. sounds good though, tanks for your input.
One big problem with the Scimitar , If you have the valdore cosnole an leach . an you want to run all three scimitar consoles as well . You end up with , WTB more Console slots hehe.:eek:
tho both the Ar'kiff an Scimtar are decent ships .they both fly quite differently . The Boff seating on the ar'Kiff with the Lt cmdr universal, your really forced to use that for engineering if you want any chance of survivablity an not be a glass cannon.
the Scimtar is a beast and can be a real pita to fly. It's a predator, hit an fade is where it plays well.
both ships if set up well can be alot of fun or alot of heart break if set up wrong . anways lots of good information in the thread . Best of luck an remember it's a game your here to have fun.
Comments
Ar'Kif..........its faster more manoverable and in the long run will be more fun to play and almost has as much firepower potential with a much greater survival rate
Scimatar more raw Dps and gets boring super strong pets
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
if you have assimilated, zero point, tachyokynetic, the valdore shield heal console, and plasmonic leech you have run out of console slots anyway. all of those are far better than what the set could provide you.
but yeah, ar'kif is probably better if you cherrish your turnrate.
Praetor of the -RTS- Romulan Tal Shiar fleet!
majorzion, if you find that you want things that require zen, it is possible to do so without spending real money. It isn't terribly fast, so not everyone is patient enough to do it, but many people spend their time grinding for dilithium in game, then convert it to zen thru the exchange.
--Red Annorax
I realise this and have acquired up to 1000 of the zen I mentioned through grinding dilithium
As for the pack, I would rather put in my own consoles than the gimmick ones provided with Cryptic. In general, passive consoles like leech and valdore and tachyokinetic are far more useful.
- Judge Aaron Satie
Praetor of the -RTS- Romulan Tal Shiar fleet!
Console set is useless for the scimitar.
Not really sure where you come up with much less dps on an ar'kif? Both benefit from cloaked ambush and both can make use of bfaw effectively if so wanting, both can be pretty much equaled in tac skills being used so, where does the Scimitar blow the ar'kif away in? Oh and as for the Scimitar consoles being useless is only an opinion and not factual.
Praetor of the -RTS- Romulan Tal Shiar fleet!
You will have much better boff layout and better survivability with a lost of unnecessary pets.
If you can handle turn rate and size of dreadnought, and you willing to learn how to fly it, because it is hard ship to fly, but at the end it will do more damage and stay alive longer than any other romulan ship, by all means take it.
Only way to counter heavy escort in this game is with the small fast escort.
Anyway not huge difference, about 15% more damage, but still very noticeable difference.
If you play a2b very big difference will be.
I do agree with scimitar consoles, sig. stab. unit and 2set bonus are are a must in alpha strike ambush style, add one reman and its a huge boom in front of you.
scimitar 5/3 (=8)
ar'kif 4/3 (=7)
Tac console :
scimitar : 5
ar'kif : 4
So, we have 1 more weapon (fore, which is even better), 1more tac console, and arguably better pets.
I'm merely stating the obvious.
While you don't need all three consoles for the Scimitar to work combining two of them with a reman boff with superior infiltrator will make it a much more maneuverable ship than it normally is as you can keep the ambush bonuses and the turning rate bonus for almost 20 seconds after you decloak (even more if your captain is a reman with the infiltrator trait).
Fleet ar'kif is 5 tac console abled so, the only difference is one weapon which mind you may or may not cost extra wp. So the difference is marginal at best like one person put it at best 15%, otherwise no real major advantage over the quicker and more agile ar'kif with it's greater defense bonus making survivability equally as good as the Scimi's tankiness. Oh and both ships can handle aux2batt builds! And as for pets, yes I love the drone ships but, elite scorpions are awesome too when they spam the hell out of ncp's with hy plasma torpedoes and cannons.
Praetor of the -RTS- Romulan Tal Shiar fleet!
you will survive just as good as a cruiser, you will do damage as an escort.
you won't be a bugged glass cannon flying brick like scimitar.
you won't have useless stuff like quad plasma cannon or stupid talaron blast.
you won't bother with annoying stupid pet AI.
I have both ship, and I like them. I was just trying to stay objective.
Basically you could put a2b build on Fleet Arkif, but you are left with 2 eng. boff slots.
So, like i said arkif has pretty bad boff layout, while a scimitar has... well if i had all universal slots here i would probably use the same thing she's got now.
For a2b 1 comm tactical is enough, i am left with 4 eng. slots.
Constant EptW and DEM on a2b + hull and shield heal on? Or any other way you like it
All you need is 2 eng slots, one for a shield heal (epts) and, one for hull heal (engteam). With more use from tac you have better use of beam or cannon skills, subsystem skills, torpedo skills, attack pattern skills and, this is if you prefer going with a bfaw+aux2batt. Sure you might not get the benefit of dem+marion but, you can't have everything. The point is don't say this ship is junk compared to another, when it is in fact a very destructive ship for it's given.
Praetor of the -RTS- Romulan Tal Shiar fleet!
First of all, arkif is an escort.
Better cannon , torpedo skills? You can only double up those, but on a2b - really?
Subsystem targeting - i dont think so. And again beam ship.
You could stick two attack patters. And let them trip over each other on a2b.
I am not saying arkif is a junk, but neither am i going to debate this with you on somebody else's threat, because we are just spamming this threat and confusing the guy.
I can imagine the absolute deadpan tone when this was said. It made me smile.
But really, be different. Join the dual-fore-torpedo escort carrier group.
KDF Tac: Bortasqu' Tactical
Fed Tac: Fleet Gal-X
Keep those big guns a-thunderin'
Maybe if they do additional work to make fighters less stupid/terrible I'll give the Ar'kif another look, but I didn't feel especially effective in it compared to the Mogai.
On fittings, I personally find you can do a lot more with the Scimitar over the Ar'kif. Ar'kif only seems to have 2 or 3 viable setups that shine where as the Scimitar, I've found quite a lot.. some nasty, some fun & some which I wasn't prepared for the outcome!!
Choice though is yours. If you opt for the Scimitar, you're better off getting another 2500 zen and going for the 3 pack as those 3 ships will keep you busy for a long while. And the 2 piece console set does come in handy as well (Don't bother with the 3 and the gimmicky pulse shot though!).
Same with the Ar'kif, if you can, get it's sibling as well for the 2 piece bonus, though the beam does have a habit of "breaking" on occasions!!
Whatever you choose, you'll have fun though :cool:
Beta player - forum knows jack as to when I started
_____________________________________________________
Nothing stopping you from getting both however.
It sounded like the OP was on a budget, otherwise he would have just gotten both ships hehe.
But anyways, if the OP really is on a budget i would say instead of paying 5000 zen for the 3 pack scim he should get the Scim or Arkif for 2500, then spend 1000 zen on the Valdore to get its console. And if he also plans on allying with the kdf, then he can spend another 1000 zen on the Vandal Destroyer. The consoles for the scim may have their uses, but the valdore and leech consoles are just a little bit better. Another plus side to buying the valdore and vandal is that any romulan he creates will be able to use the valdore console and even the ship. And any Rom-KDF or pure KDF character he makes can also use the vandals plasmonic leech and even the ship itself.
that's interesting advice, I haven't heard that before. sounds good though, tanks for your input.
tho both the Ar'kiff an Scimtar are decent ships .they both fly quite differently . The Boff seating on the ar'Kiff with the Lt cmdr universal, your really forced to use that for engineering if you want any chance of survivablity an not be a glass cannon.
the Scimtar is a beast and can be a real pita to fly. It's a predator, hit an fade is where it plays well.
both ships if set up well can be alot of fun or alot of heart break if set up wrong . anways lots of good information in the thread . Best of luck an remember it's a game your here to have fun.
cheers .:cool: