This topic is dedicated to my fave ship in the game . . . the Mirror Vo'Quv. Simply the best 250K EC I have ever spent in the game. Have you become Carrier Curious since the Obelisk? - then you need to make sure you buy one of these bad boys. Feel free to share your expereinces/builds/delightful screams of others as they watch your 4 BoPs unleash 15K DPS each . . .
I got one out of a lock box a while ago. I wasn't keen on it at first because It does handle like a garbage truck with a broken axel, but once I got used to it, I have to say it quickly became one of my favorite klingon ships.:)
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
I use one on a Tac as a placeholder battleship. Fly it into the middle of stuff and BFAW spam with some AOE spells and BOP pets. Not much DPS with 2 tac consoles and 6 beams but its a lot of fun.
This topic is dedicated to my fave ship in the game . . . the Mirror Vo'Quv. Simply the best 250K EC I have ever spent in the game. Have you become Carrier Curious since the Obelisk? - then you need to make sure you buy one of these bad boys. Feel free to share your expereinces/builds/delightful screams of others as they watch your 4 BoPs unleash 15K DPS each . . .
The mirror Vo'Quv HAS my love!
Like you said I got it for around 225-250 k and wow. Just wow. It a refreshing change from my main Fed Cruiser and a Romulan Warbird. And yep, you are right Solidshatner, I became Carrier Curious with the Obelisk.
I'm using it a bit back from the melee with DDB and with those Obelisk Warp Core and Multi-directional beam, throwing rifts and gravity wells as well as support abilities.
Got the cheap BoPs as starters and as said on other posts the AI makes them a bit eerie but they do pack a punch!
I also checked the maths about getting an Advanced Orion Slaver and with its 30,250 dil, it would take 75 stolen contraband to pay itself (at 2,000 dil per 5 contraband).
So, any of you have some experience with Orion Slavers and them stealing contraband? Does it happens often?
Cheers!
"Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
- Scotty, to La Forge
Well, my friend . . . as it happens, I DO have experience with the Slavers and am happy to share. My advice is save your Dil for Advanced or Elite (if you have fleet access to them) BoPs. If you think the basic ones kick face, wait till ya see em in purple.
I used to rock out the Slavers. Sadly they have been nerfed into uselessness in my opinion. Feels like Im lucky to get any contra at all or (yay) 300 EC.
But 4 purple BoPs . . . how can anyone give a TRIBBLE if the Mirror Vo'Quv turn like a bus when you have those whipping around your foes like angry hornets? lol Besides, if you're rockin an ENG with that kind of base hull . . . you should be able to out tank most things.
I use one on a Tac as a placeholder battleship. Fly it into the middle of stuff and BFAW spam with some AOE spells and BOP pets. Not much DPS with 2 tac consoles and 6 beams but its a lot of fun.
Well that's too bad for the Orions. I realy liked the potential of Contraband and Crew stealing but I guess I'll abandon the idea.
I'm tactical and I've read that sadly APA doesn't affect carrier pets, which is a bummer. With only 3 Tactical abilities, I'm hesitant to drop one for APB (which I read works with carrier pets).
Right now I have TT, TS and BFaW.
I love the look of BFaW with dual beams. It's less epic than a full beam boat but hey, the objective of a game is to have fun non?
Tried the Single cannon loadout but I wasn't happy with the look.
"Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
- Scotty, to La Forge
YES! this is quite possibly one of the best KDF ships in the game. It is very under rated. I have mine equipped with Qaw'Dun BoPs (thanks NoP) and am in love.
Dude! I'm so jel! Id punch a puppy right in its cute little face to get my fleet up to Elite Hangar Pets. Want Elite BoPs Baaaaaaaadddd. I've given up on my Jem Dread. Im just never going to get the 8 kajillion EC needed to unlock the freakin bug ships.
I'm tactical and I've read that sadly APA doesn't affect carrier pets, which is a bummer. With only 3 Tactical abilities, I'm hesitant to drop one for APB (which I read works with carrier pets).
Clarification, APB is a debuff, which means everything you get stacks on using your carrier's weapons takes more damage from everything, including your pets. It's not that your pets get APB.
Clarification, APB is a debuff, which means everything you get stacks on using your carrier's weapons takes more damage from everything, including your pets. It's not that your pets get APB.
Thanks for the tip.
I would have tested it this evening but you save me the trouble.
:P
Cheers
"Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
- Scotty, to La Forge
I love my Mirror Vo'Quv. I switched the look to the more boxy looking variant forget the name.
My Engie flies one sometimes and it tanks great and the Elite BoPs she has for it tear stuff up like no other. Four HY3 Torp volleys flying at my enemies=boner.
I also really like the Boff layout on it.
I dont suppose anyone would let me 'temp' join their fleet so I can buy those Elite BoPs . . . ?
. . . wondering if Klingons have a Santa . . . Sant'Ha Claws! haha
As long as your current fleet has the provisions, you can get a free map invite to buy the Elite Pets from a generous fleet on the NoP Public Service channel. You don't even have to leave your fleet to do it.
You get invited to visit a fleet starbase with T5 science holding, and you accept the invite. Once you arrive, you go talk to the ship equipment vendor, scroll down to Hangar Pets, and buy a couple. That's all there is to it. Your fleet's provisions are used to satisfy the order, so make sure you have enough before you go fishing for an invite.
If you really want to get the most out of your Slavers, get Elite Slavers, the photon torps are firing constantly so at least you have good fire power when they decide no to steal.
Actually I found a useful trick for getting Contraband and other loot, thier is a foundry mission especially for contraband hunting.
You fight 24 borg cubes, one at a time and for some odd reason 1 elachi ship. Now to get the most out of this divert most of your power out of weapons and primarily into shields and secondly into Aux.
Good for getting goodies to sell for EC as well. You should be able to get enough Contraband to pay for thier cost in time. Plus other stuff like rare commidites.
I have been curious about carriers for a little while. I have the obelisk but from what I hear it's got very little teeth. I also hate how it looks. Way too "Halo" for me. I saw this thread and had been debating for a while grabbing a mirro Vo'quv, so I did!
Loving it! I think the boff setup is better than the normal Vo'quv, even.
I set it up with a trio of disruptor BAs up front, 2x 360 beams in back (KCB/AP) and the tractor mines (though haven't had use for them yet -- may simply add a turret or BA).
My setup is a bit like this (from memory):
KHG XII (using mask energy field as an type of cloak), obelisk warp core
devices: red matter, suspace field modulator, deuteriumx5, and aux battery
2x blue advanced b'rel BoP hangar pets
Consoles:
eng: blue rcs xi/plasmonic leech/borg/something-I-can't-remember-right-now
sci: graviton generatorsx3
tac: purple xi disruptor x2
Skills setup:
tac: TT/APB/FAW3
eng: ET/A2SIF1/EPTS3
eng: EPTW1/A2DAMP1 <-- to help get around turns when needing a boost
sci: HE1/ST2/TachBm3/GW3
GW3 is a must. This toon is a sci and is fully spec'd for it. Could go with TR for the LtCDR slot, or PO, or something. figured I'd give Tachyon Beam 3 a try.
I have the EPTs in my keybind hotkey, so they alternate pretty quickly.
I tested it out on NPCs in a few engagements first, to flesh out how to play it. Then I ran an ISE. I broke 9000 dps, which was more than my last ship's setup. Also not bad for a sci. I nkow it can get MUCh better since the weapons are leftovers and handmedowns from other ships I had.
I'm flying it like a heavy cruiser, basically. It tanks well. It's doing okay damage (counting the pets). I just don't know if I have the hang of the pets yet or not.
If pets are on attack mode and I click a target do they automatically target it? Or do I need to hit attack to send that message to them? Will they stray from target? I tried to send some to hit something else in CSE when I went in for the nanites, but not sure if they will only attack what I currently target or what. Would be nice to fire-and-forget until I recall them back.
What's the range on those attack commands, too? Any tips on effective use? Any must-have doff setups?
If pets are on attack mode and I click a target do they automatically target it?
Yeah its all modal like that, same as if you have "escort" selected and click a hostile they will attack or click a friendly they will go assist. Its annoying that the carrier pet commands are not click-and-target like ground pets and abilitiies.
Will they stray from target?
In attack mode they will attack your current target until it dies then either attack the next target you select or go attack some other target in range if you dont have any selected. You need to stay on top of this because they will fly to the other side of the map if you dont have a current target selected in range. I've never really noticed them switch targets, but they might do it if aggro threat level changes.
What's the range on those attack commands, too?
About 15k. You can tell if you have an empty hangar bay, with a target selected, you wont be able to spawn a pet until you are in range.
Any tips on effective use?
Carrier management differs a lot depending on ship configuration, pets in service, and captain skill.
For example, ships with a lot of engineering stations do not have a lot of castable shield heals (sometimes none, if you use the few sci stations for AOE spells), and that has all kinds of ramifications--you have to treat the pets as disposable ammunition if you cant heal them, you have to learn to draw aggro on yourself and then send in the pets to do damage while attention is focused on you, etc. On the other hand, a sci-heavy carrier with frigate pets can use the pets for attack and keep the carrier in the back of the field.
The mirror Vo'Quv is engi-focuse, so you will have to rely on hull heals to keep the pets alive. Pets often go out of range. Your offense needs to reflect it.
Has anyone tried out the obelisk 3pc set on this beast? I'm seriously considering buying the lobi Obelisk to try out the "Carrier Synergy" power for my bops, and a antiproton build while I'm at it. But yeah, there is nothing like flying this thing in sector space with the Adapted kHG space set...huge warp bubble FTW!!:D
Has anyone tried out the obelisk 3pc set on this beast? I'm seriously considering buying the lobi Obelisk to try out the "Carrier Synergy" power for my bops, and a antiproton build while I'm at it. But yeah, there is nothing like flying this thing in sector space with the Adapted kHG space set...huge warp bubble FTW!!:D
Sorry to say, but the 3pc is obelisk only - and bops are voquv only....
***
Ask doffjobs and I've been extolling the virtues of the mirror vo since day 1, even going so far as to claim it can and will go to to toe versus the mighty JHEC in terms of damage versus survivability
Even the flavour of the month obelisk cannot come close unless you have elite heavy fighters and the obelisk 3pc set
One thing I've grown fond of is my semi - atb build for the mirror vo
You see, the purple elite bops can survive a lot - far more than fighter types - thus you can use a semi atb build to boost offence/cd quite well without losing the damage granted by bop waves
Add a faw and such and the mirror vo can lay down an admirable amount of fire with a reasonable uptime - provided you learn when to use the atb, of course - and maintain a decent level of defence
You could have faw3 and beta 1 with a global tac team if you doff tac team or two tac teams and a faw if you don't want to risk a lapse in TT coverage
Want turn? add a2d and the doff - then use the extra resist to cover the inclusion of extra turn consoles (of course a high eps skill helps if you cycle atb/a2d..or even that fancy new warp core) - leaving space for an eptx1 and 3 - damage controlling for doubled eptx of two of the same eptx depeding on taste
the beauty of the mirror vo is it can be used in many ways - even a full atb build if you use the bops ...just carry a lot of aux batteries
I would never suggest even a single A2Bat on a sci-heavy carrier like this. It take your aux offline. You need full aux. Be it reducing cooldown time on hangars or even just HE, TSS, ST, the heals you need to tank, etc. There are other doffs you can use to increase cooldown times on stuff, for a sci carrier, A2bat is just not helpful in the long run. For ANY sci heavy ship, even. You can't just stock aux bats either, because they have a very long cooldown time. Pop one, okay, but then you use A2Bat again and you're stuck.
The KHG engines have a "never disabled" feature. I wish there was a deflector or something where aux was never disabled. Drain it to minimum, sure, but never goes offline.
THAT would be awesome. I'd use A2Bat on a sci ship if that were available.
I would never suggest even a single A2Bat on a sci-heavy carrier like this. It take your aux offline. You need full aux. Be it reducing cooldown time on hangars or even just HE, TSS, ST, the heals you need to tank, etc. There are other doffs you can use to increase cooldown times on stuff, for a sci carrier, A2bat is just not helpful in the long run. For ANY sci heavy ship, even. You can't just stock aux bats either, because they have a very long cooldown time. Pop one, okay, but then you use A2Bat again and you're stuck.
The KHG engines have a "never disabled" feature. I wish there was a deflector or something where aux was never disabled. Drain it to minimum, sure, but never goes offline.
THAT would be awesome. I'd use A2Bat on a sci ship if that were available.
The trick to the build is to pop a2b only when you need it - its merely there to speed up cds and to overcap weapons power for faw3 - lets say you used he - once activated at 100 aux, it returns hp at the rate decreed by 100 aux - even if you then lower your aux via a2b - thus, if you pop your aux requiring abilities then hit a2b, you have zero loss - but a gain of -30% to every cd - the battery there for those 'oh shi' moments where you need aux right away
its all about the timing of using a2b, instead of the typical 'hit spacebar to cycle' route most a2b builds take - the build is dependant on opportunity and the pilots timing in oder to insert a2b activations with minimal loss in regards to tanking via aux
with the current new warp cores increasing power tranfer by near double, it should be posssible to cycle a2d/atb with minimum aux loss in regards to a2d - I personally would find it too risky, but the option is there
As to the hangar issue - think about how long bops survive for - those things can take a heck of a beating, thus the fact the timer is increased by a2b use is negated - especially if you consider that as the aux returns, the timer drops - thus as long as you don't activate a2b at say, two seconds (which would increase the timer to ten seconds), you -technically- do not actually lose that much time in regards to cd
Now, I fly the Jemmie Dread. I'm a Klink Carrier Junkie!!!111!!!
I love all these carriers, for different reasons. But the Mirror Vu'Qov was amazing and could tank like a BEAST. It's just nuts.
For hangars, I used elite scorpions and Elite Widows, but have went back to advanced slavers as they have a higher survival rate since they don't spam B:FaW and get aggreo'd out of existence. Try it; you'll see what I mean.
I ran the Temporal Warfare set, the Borg 2 Pc, the KHG 2pc and the Borg Warfare 3 pc (whatever its called - the one with the KCB). It was handy back in the days when NPCs were still spamming EPtE:2 ad nauseum.
In any case, a great ship. I recommend it to everyone.
Comments
R.I.P. Leonard Nimoy
http://www.stoacademy.com/tools/skillplanner/?build=mingmirrorvoquv_3536
The mirror Vo'Quv HAS my love!
Like you said I got it for around 225-250 k and wow. Just wow. It a refreshing change from my main Fed Cruiser and a Romulan Warbird. And yep, you are right Solidshatner, I became Carrier Curious with the Obelisk.
I'm using it a bit back from the melee with DDB and with those Obelisk Warp Core and Multi-directional beam, throwing rifts and gravity wells as well as support abilities.
Got the cheap BoPs as starters and as said on other posts the AI makes them a bit eerie but they do pack a punch!
I also checked the maths about getting an Advanced Orion Slaver and with its 30,250 dil, it would take 75 stolen contraband to pay itself (at 2,000 dil per 5 contraband).
So, any of you have some experience with Orion Slavers and them stealing contraband? Does it happens often?
Cheers!
- Scotty, to La Forge
I used to rock out the Slavers. Sadly they have been nerfed into uselessness in my opinion. Feels like Im lucky to get any contra at all or (yay) 300 EC.
But 4 purple BoPs . . . how can anyone give a TRIBBLE if the Mirror Vo'Quv turn like a bus when you have those whipping around your foes like angry hornets? lol Besides, if you're rockin an ENG with that kind of base hull . . . you should be able to out tank most things.
LMAO@'AOE spells' . . . might as well be. :D
I'm tactical and I've read that sadly APA doesn't affect carrier pets, which is a bummer. With only 3 Tactical abilities, I'm hesitant to drop one for APB (which I read works with carrier pets).
Right now I have TT, TS and BFaW.
I love the look of BFaW with dual beams. It's less epic than a full beam boat but hey, the objective of a game is to have fun non?
Tried the Single cannon loadout but I wasn't happy with the look.
- Scotty, to La Forge
Clarification, APB is a debuff, which means everything you get stacks on using your carrier's weapons takes more damage from everything, including your pets. It's not that your pets get APB.
Thanks for the tip.
I would have tested it this evening but you save me the trouble.
:P
Cheers
- Scotty, to La Forge
My Engie flies one sometimes and it tanks great and the Elite BoPs she has for it tear stuff up like no other. Four HY3 Torp volleys flying at my enemies=boner.
I also really like the Boff layout on it.
. . . wondering if Klingons have a Santa . . . Sant'Ha Claws! haha
As long as your current fleet has the provisions, you can get a free map invite to buy the Elite Pets from a generous fleet on the NoP Public Service channel. You don't even have to leave your fleet to do it.
Actually I found a useful trick for getting Contraband and other loot, thier is a foundry mission especially for contraband hunting.
You fight 24 borg cubes, one at a time and for some odd reason 1 elachi ship. Now to get the most out of this divert most of your power out of weapons and primarily into shields and secondly into Aux.
Good for getting goodies to sell for EC as well. You should be able to get enough Contraband to pay for thier cost in time. Plus other stuff like rare commidites.
Loving it! I think the boff setup is better than the normal Vo'quv, even.
I set it up with a trio of disruptor BAs up front, 2x 360 beams in back (KCB/AP) and the tractor mines (though haven't had use for them yet -- may simply add a turret or BA).
My setup is a bit like this (from memory):
KHG XII (using mask energy field as an type of cloak), obelisk warp core
devices: red matter, suspace field modulator, deuteriumx5, and aux battery
2x blue advanced b'rel BoP hangar pets
Consoles:
eng: blue rcs xi/plasmonic leech/borg/something-I-can't-remember-right-now
sci: graviton generatorsx3
tac: purple xi disruptor x2
Skills setup:
tac: TT/APB/FAW3
eng: ET/A2SIF1/EPTS3
eng: EPTW1/A2DAMP1 <-- to help get around turns when needing a boost
sci: HE1/ST2/TachBm3/GW3
GW3 is a must. This toon is a sci and is fully spec'd for it. Could go with TR for the LtCDR slot, or PO, or something. figured I'd give Tachyon Beam 3 a try.
DOFFS: 3x "reduce EPT cooldown", 1x "aftershock", 1x "turn debuff with Tachyon Beam"
I have the EPTs in my keybind hotkey, so they alternate pretty quickly.
I tested it out on NPCs in a few engagements first, to flesh out how to play it. Then I ran an ISE. I broke 9000 dps, which was more than my last ship's setup. Also not bad for a sci. I nkow it can get MUCh better since the weapons are leftovers and handmedowns from other ships I had.
I'm flying it like a heavy cruiser, basically. It tanks well. It's doing okay damage (counting the pets). I just don't know if I have the hang of the pets yet or not.
If pets are on attack mode and I click a target do they automatically target it? Or do I need to hit attack to send that message to them? Will they stray from target? I tried to send some to hit something else in CSE when I went in for the nanites, but not sure if they will only attack what I currently target or what. Would be nice to fire-and-forget until I recall them back.
What's the range on those attack commands, too? Any tips on effective use? Any must-have doff setups?
In attack mode they will attack your current target until it dies then either attack the next target you select or go attack some other target in range if you dont have any selected. You need to stay on top of this because they will fly to the other side of the map if you dont have a current target selected in range. I've never really noticed them switch targets, but they might do it if aggro threat level changes.
About 15k. You can tell if you have an empty hangar bay, with a target selected, you wont be able to spawn a pet until you are in range.
Carrier management differs a lot depending on ship configuration, pets in service, and captain skill.
For example, ships with a lot of engineering stations do not have a lot of castable shield heals (sometimes none, if you use the few sci stations for AOE spells), and that has all kinds of ramifications--you have to treat the pets as disposable ammunition if you cant heal them, you have to learn to draw aggro on yourself and then send in the pets to do damage while attention is focused on you, etc. On the other hand, a sci-heavy carrier with frigate pets can use the pets for attack and keep the carrier in the back of the field.
The mirror Vo'Quv is engi-focuse, so you will have to rely on hull heals to keep the pets alive. Pets often go out of range. Your offense needs to reflect it.
EDIT: let me clarify: The console is only mountable on the obelisk, thus 3pc is only available on that ship. You can get 2pc elsewhere.
Sorry to say, but the 3pc is obelisk only - and bops are voquv only....
***
Ask doffjobs and I've been extolling the virtues of the mirror vo since day 1, even going so far as to claim it can and will go to to toe versus the mighty JHEC in terms of damage versus survivability
Even the flavour of the month obelisk cannot come close unless you have elite heavy fighters and the obelisk 3pc set
One thing I've grown fond of is my semi - atb build for the mirror vo
You see, the purple elite bops can survive a lot - far more than fighter types - thus you can use a semi atb build to boost offence/cd quite well without losing the damage granted by bop waves
Add a faw and such and the mirror vo can lay down an admirable amount of fire with a reasonable uptime - provided you learn when to use the atb, of course - and maintain a decent level of defence
You could have faw3 and beta 1 with a global tac team if you doff tac team or two tac teams and a faw if you don't want to risk a lapse in TT coverage
Want turn? add a2d and the doff - then use the extra resist to cover the inclusion of extra turn consoles (of course a high eps skill helps if you cycle atb/a2d..or even that fancy new warp core) - leaving space for an eptx1 and 3 - damage controlling for doubled eptx of two of the same eptx depeding on taste
the beauty of the mirror vo is it can be used in many ways - even a full atb build if you use the bops ...just carry a lot of aux batteries
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The KHG engines have a "never disabled" feature. I wish there was a deflector or something where aux was never disabled. Drain it to minimum, sure, but never goes offline.
THAT would be awesome. I'd use A2Bat on a sci ship if that were available.
The trick to the build is to pop a2b only when you need it - its merely there to speed up cds and to overcap weapons power for faw3 - lets say you used he - once activated at 100 aux, it returns hp at the rate decreed by 100 aux - even if you then lower your aux via a2b - thus, if you pop your aux requiring abilities then hit a2b, you have zero loss - but a gain of -30% to every cd - the battery there for those 'oh shi' moments where you need aux right away
its all about the timing of using a2b, instead of the typical 'hit spacebar to cycle' route most a2b builds take - the build is dependant on opportunity and the pilots timing in oder to insert a2b activations with minimal loss in regards to tanking via aux
with the current new warp cores increasing power tranfer by near double, it should be posssible to cycle a2d/atb with minimum aux loss in regards to a2d - I personally would find it too risky, but the option is there
As to the hangar issue - think about how long bops survive for - those things can take a heck of a beating, thus the fact the timer is increased by a2b use is negated - especially if you consider that as the aux returns, the timer drops - thus as long as you don't activate a2b at say, two seconds (which would increase the timer to ten seconds), you -technically- do not actually lose that much time in regards to cd
Again, its all down to timing
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Then I was addicted to the Mirror Vu'Qov.
Now, I fly the Jemmie Dread. I'm a Klink Carrier Junkie!!!111!!!
I love all these carriers, for different reasons. But the Mirror Vu'Qov was amazing and could tank like a BEAST. It's just nuts.
For hangars, I used elite scorpions and Elite Widows, but have went back to advanced slavers as they have a higher survival rate since they don't spam B:FaW and get aggreo'd out of existence. Try it; you'll see what I mean.
I ran the Temporal Warfare set, the Borg 2 Pc, the KHG 2pc and the Borg Warfare 3 pc (whatever its called - the one with the KCB). It was handy back in the days when NPCs were still spamming EPtE:2 ad nauseum.
In any case, a great ship. I recommend it to everyone.