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The Solonae Dyson-Sphere Command Credit Free-For-All nonsense

gunnysmurfgunnysmurf Member Posts: 4 Arc User
This is generally just a noob gripe. Well not all that noobly, been playing STO since March last year.

If anyone has picked up the Battlezone mission: Call-in Reinforcements, then you might know the aggravation that ensues upon completing a portion of whatever region of the map you're in.

This more or less is coming about after basically tanking two-three areas and at about 1/8th of the way from completing the time allotment for "securing" the zone, two or three teams show up, and help. Now, if it weren't for my trust Reman (sci) BOff keeping my dumbass alive in between strafing a couple mechs and setting up turret or Motor emplacements, I really wouldn't be all that frustrated. Then at around when the last round of chaos ensues, aforementioned teams arrive. Mission ends the "command credit vomit" takes place.

I'm not a programmer, and it seems to me that it might not be all that difficult to make an algorithm that monitors a player's "contribution" inside the control point fracas. Maybe something that would meter time<command credit access; where the amount of a player and his/her two BOffs spend in on a fight would determine the amount of Command Credits he or she can pick up. After that quota is filled, move on to the next zone.

In the large scheme of something being REALLY irritating, this is low slung on that totem pole. My real gripe is that dang device slot glitch! OMG, do you know how enfuriating it is to see health or shield at that danger close level, and when I go to hit the health/shield regen hot-key and I hear the *derp*, look down, nothing in the slot, then die.
Then this happens...
angry-desk-flip-l_zps4e39522e.png
Post edited by gunnysmurf on

Comments

  • captainpostcaptainpost Member Posts: 38 Arc User
    edited November 2013
    I agree People should be allotted what they have earned by how much time they were there.

    I have on more than one occasion been in a team of 2 and had the other person take all the purple orbs. It's just plain rude.

    But this stuff can be fixed with each person getting their own instanced loot. Rift and Guild Wars 2 do it. and it works great. nobody steals other peoples stuff.
    "We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes." -Gene Roddenberry
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    There is an easy solution to this problem, everyone that helped capture the zone earns 10 Command credits. This would cut down on the run though leeches that happen from time to time. In the meantime, the capture point in the center of the city will continually spawn three Voth Specialists when the Allies control the zone. If players kill them, they drop 4 Command Credits each. Thus, if players kill them over and over, it's possible to farm out the needed 120 credits in about 5 minutes.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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