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Scimitar Needs A Survivalibilty Buff

warchief551warchief551 Member Posts: 52 Arc User
edited February 2014 in Romulan Discussion
I'll just get it out of the way and you guys are gonna hate me, yes I have the 5 DHC and the 3 Turrets on the slow turning Scimitar, sue me I just like it. Apart from the stupid prongs the cannon fire comes from, I dislike 1 thing about my beautiful Scimitar, and it is this, the damn thing is a glass cannon and it's just wrong. This thing was a monster in 'Nemesis' and now it's just a big, slow moving, class cannon and I think it needs a little buff to it's survivability, the thing can't take a hit to it's shields or hull no matter what is firing on it, and it's not just my build, I've seen that thing get ripped apart in every PvE match with any one who is flying it, a borg sphere just looks at and the front shields drop. I have the MACO set on it right now and my level 30 with green shields can survive 50x longer then that thing. I don't need the forum to swarm on me for thinking my build is out of whack because it isn't, no matter who is flying I've always seen that thing die so fast. Her resistances are TRIBBLE, it's shields are paper thin, and no matter how much hull I get her up to, she just melts. I know this game favors escorts compared to deservedly stronger, bigger ships. If you don't agree this game doesn't favor engineers, I'll ask you this, where is the Temporal Cruiser, I don't care if the Wells was in the show, the Mobius wasn't, they favor tactical and sometimes science toons. I'm just saying, give the Scimitar pack a nice buff to it's survivability, I paid too much money for this giant glass cannon when she was this unstoppable, "rip the Valdore in half in a few shots" giant warbird in the movie. Remember devs, "She's a predator". You guys made the thing into a big butterfly that shoots carebear farts. Again, I'm not asking you to make OP, I just want the thing to have a much bigger chance of survival.
Post edited by warchief551 on
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Comments

  • bones1970bones1970 Member Posts: 953 Arc User
    edited November 2013
    +1...
    I almost never die with it but i want more defence, dps, shields & turn-rate.
    Or you are doing something wrong... yes for the shield i need to use epts, the valdore console ( http://sto.gamepedia.com/Console_-_Universal_-_Shield_Absorptive_Frequency_Generator ) & [Console - Universal - Secondary Shields].
    For the hull i use he & et.. This is how i stay alive.
    If they give me the thing i want the ship will be op..
  • warchief551warchief551 Member Posts: 52 Arc User
    edited November 2013
    bones1970 wrote: »
    +1...
    I almost never die with it but i want more defence, dps, shields & turn-rate.
    Or you are doing something wrong... yes for the shield i need to use epts, the valdore console ( http://sto.gamepedia.com/Console_-_Universal_-_Shield_Absorptive_Frequency_Generator ) & [Console - Universal - Secondary Shields].
    For the hull i use he & et.. This is how i stay alive.
    If they give me the thing i want the ship will be op..

    is this console on the exchange?
  • kyrt32483kyrt32483 Member Posts: 5 Arc User
    edited November 2013
    I, too, purchased the Scimitar bundle. However, unlike you, I have no problems with her survivability. The things that kill her in one shot kill any other ship I've got (invisible plasma torps from tac cubes or Donatra's Thalaron Pulse, for example) I've got the Borg Mk XII set on mine, just like I've got on my Fed's Gal-X. Both take quite a bit of punishment.

    I've managed to fly right in front of the capital group in the Tholian Red Alert and survive, personally destroying at least one Tarantula and dealing massive damage to the others. When they manage to take me out, I'm usually doing something stupid like trying to fire my Thalaron Pulse after using Cannon: Scatter Volley and Torpedo Spread without first activating Secondary Shields or Level 5 Quantum Absorption.

    She's a beast, all right. The thing you've got to consider about her is the thing that MADE her a predator in Nemesis: the secondary shields and the ability to fire AND keep those shields up while cloaked.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    You're joking right? The most powerful ship in the cstore needs a buff?
  • redz4twredz4tw Member Posts: 3
    edited November 2013
    I have no problem with my survivability, but while we're on it, how can I mitigate weapon drain, I run 5 DBB and 3 turrets? my wep power is 115\100 but drops to 20 0_0. Do tholians have power drain?
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    redz4tw wrote: »
    Do tholians have power drain?

    Yes, they do. Weapons power drain.
  • redz4twredz4tw Member Posts: 3
    edited November 2013
    scurry5 wrote: »
    Yes, they do. Weapons power drain.
    Oh that explains it lol, I'd only had a chance to test it in KDF fleet alert and we were fighting Tholians. Damn I hate those TRIBBLE.
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited November 2013
    Waah... me 2. I can cloak my scimi with full shields, even cloak with RSP on when I need to, every 15 seconds. But it is still too squishy. The problem cannot be me, I am too awesome to fail. It is the pathetic ship. Waah...
    Elite Defense Starfleet
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited November 2013
    lolwut, are you insane? The Scimitar is the craziest thing in the game. It DESTROYS stuff, and it's as survivable as anything else with a LtC Engi.
    [SIGPIC][/SIGPIC]
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    The answer is no.

    If anything the scim needs a huge nerf to some aspect of it.
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    If you're dying in a Scimitar, it's not the ship's fault.
  • fishdo22fishdo22 Member Posts: 5 Arc User
    edited November 2013
    I have the 3 pack scimitar and love it. The only thing I have noticed but not sure if it a problem is the shield Bleed through seems a bit higher than other ships I have, but not all the time. I can be in a fight with the tac cube and have 60% foward shields left and never had them droped, but the hull will be down to 75%. I use the Klingon Honor guard MK XII set.
  • redz4twredz4tw Member Posts: 3
    edited November 2013
    I'm using it as my STF ship, when I get enough fleet marks to outfit a fleet build I'm getting Dhelan or T'Varo
  • chinook0010chinook0010 Member Posts: 18 Arc User
    edited November 2013
    Personally I think the scimitar needs better power levels...thats all
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited November 2013
    The answer is no.

    If anything the scim needs a huge nerf to some aspect of it.
    But but but, the OP said it was squishy. ;)
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited November 2013
    maybe his has gone rotten. A fresh scim is the best.
    Leonard Nimoy, Spock.....:(

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  • edited November 2013
    This content has been removed.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited November 2013
    valoreah wrote: »
    I agree, although I would add the ship is a designed to work best with the consoles from the bundle more than most other store ships. Try running it without the special consoles and "normal" (eg. no rep/fleet) gear. At least to me, there is an enormous difference in performance. More so than with other ships. If I run my Odyssey without any of the consoles from the bundle, it still feels a lot more survivable to me.

    Just my 2 quatloos.

    Only insomuch as some of the console specific bonuses are just ridiculous (cloaked shielding, cloaked turn rate while under ambush buff, etc.) and are regarded as more "mandatory" than most other gimmick ship-specific consoles. Combine that with people's unwillingness to give up DPS potential for survivability and you've got a situation where the Scimitar is often flown (unwisely) without the kinds of defensive options that most other ships take as mandatory equipment.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    @OP l2play. L2paragraph.

    The scimitar is the most optimal

    *decided to read the "wall of text"*

    I stand by my first statement.


    Just lol dude...i think you should but your build up on the forums and get looked at.

    Pretty much everyone gives helpful tips, but know this...you won't get any empathy from anyone if you think your build isn't the problem,but it's the ship's...

    Just...bah
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited November 2013
    is this console on the exchange?

    No, you have to by the C-Store Vladore T3 Mogai refit for 1000Z to get it. Highly recommended even at that cost.
    redz4tw wrote: »
    I have no problem with my survivability, but while we're on it, how can I mitigate weapon drain, I run 5 DBB and 3 turrets? my wep power is 115\100 but drops to 20 0_0. Do tholians have power drain?

    Borg console(+5 wep power), and then either the Kinetic Cutting Beam or Omega torp for a two-piece proc that gives more power to weapons and reduces weapon draw. Also, the new Thoron Infused cores reduce power drain, both internal and external.

    Also, Plasmonic Leech can offset weapon firing drain, as well as giving you extra power to shields engines and aux as you fire for more survivability. If you're Fed allied, you need the cross-faction box with it in for tens of millions of EC from the Exchange for it. If you're KDF allied it's on the Vandal Destroyer C-Store ship for 1000Z. Expensive, but well worth it.
  • tfomegatfomega Member Posts: 812 Arc User
    edited November 2013
    before the scimmie sees a single point increase anywhere (or any other rommie ship for that matter), how about we go back to the b'rel and bops first.

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2013
    If this was about a week after the Scimitar first came out, when there were bugs on it's bleedthrough and warp core breach affects, then I would agree with OP. Seeing as it's not... (even though there do still seem to be interesting mechanics for it's shield bleedthrough) I am sorry to say OP, your little wall of text will not garner you any sympathy here.

    Reason being? You're abrasive, obnoxious, and just complaining. Now if you asked for help, that would be a different story, since there are dozens of Scimitar captains on the forums who have Scimitars that survive quite well, and also remove faces with ease. There are HUNDREDS of them in-game, so you can always ask there too.

    Now if you're having issues keeping your Scimi alive, here are some easy tips:

    1) Run two copies of EPtS1. You have a Lt Engi and an Ens Universal. If you really really REALLY want to put your LtCmdr to Tactical, just put your Ens to Engineering and run two EPtS1. It will greatly boost your survivability in that aspect.

    2) Have a copy of Hazard Emitters. Trust me, it will keep you alive quite nicely and is good for it's cleanse and rather large heal over time.

    3) DO NOT TRY TO STAND AND FIGHT. This is especially true of the Tactical Scimitar. USE HIT AND FADE. You have one of the most epic battlecloaks in the game. You decloak, slap your target silly, and then re-cloak. You ever see Shinzon stand toe to toe with his targets? He only did it once, and that was AFTER the two Mogais were down.

    4) This is the most important part of all. If what you're doing ISN'T WORKING, TRY SOMETHING ELSE. Don't blame it on the ship, take partial responsibility at least beforehand. Change things up. Change up your build, change up your tactics, change up your abilities. Do all that first. Then ask for help. If all of those fail, THEN you can blame the ship.

    Like was dahminus said, put your build up and what tactics you use. Then we'll do what we can to help. Just don't blame a damage dealing face removing blatantly obnoxiously insanely powerful monster of a ship for failing. Believe me, I run a tac scimitar on a tac captain with it's LtCmdr to tactical, and I still don't have much issue staying alive, if any at all... shame the same cannot be said for my elite drones, they seem to die stupidly fast... -.-
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2013
    valoreah wrote: »
    I agree, although I would add the ship is a designed to work best with the consoles from the bundle more than most other store ships. Try running it without the special consoles and "normal" (eg. no rep/fleet) gear. At least to me, there is an enormous difference in performance. More so than with other ships. If I run my Odyssey without any of the consoles from the bundle, it still feels a lot more survivable to me.

    Just my 2 quatloos.

    Personally I would say the opposite. I have the 3-pack but by now I have removed all 3 special consoles. I use the scimitar (the 5tac consoles version with 5 dmg consoles in these slots) on 3 romulan toons. An eng, a sci and a tac.
    The special consoles can be nice in pvp but I find them rather pointless in pve. I do not cloak during a battle anyway and the secondary shield is not good enough for a console slot.

    And I have no problems surviving.

    I mean, seriously. You have 40k hull and 1.1 shield mod. That thing is tanky.
    (of course not as tanky as an oddy)

    But thats just my personal opinion :)

    My stomach is clear and my mind is full of bacon!
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited November 2013
    well I agree on this. I got the Scimitar too, and it lacks some defense IMHO. At destructing enemies it is pure awesomeness, but it needs higher hull points. Come on, a D'Deridex could be more resilient than that? Canonically speaking, it's nonsense.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited November 2013
    I think someone forgot to get off the crazy train....
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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  • rmxiiirmxiii Member Posts: 221 Arc User
    edited November 2013
    Scimitar.. buff... LOL

    The Scimitar is easily one of the best ships in the game. Its still very survivable with its 2/3/5 console setup as it has 40K hull and the 1.1 shield Modifier. Just fill one of those 2 Eng slots with some Neutronium for more survivablilty (Fleet one with the +Turn is nice)
  • saltypineapplesaltypineapple Member Posts: 129 Arc User
    edited November 2013
    I think I need to add the subject of this thread to my sig! Oh wait, buff that is in there...no need.:D
    [SIGPIC][/SIGPIC]

    #It'sJustaGameAndAFreeOneAtThat!
    Come Visit the 44th Fleet
  • dreadcalldreadcall Member Posts: 45 Arc User
    edited November 2013
    If this was about a week after the Scimitar first came out, when there were bugs on it's bleedthrough and warp core breach affects, then I would agree with OP. Seeing as it's not... (even though there do still seem to be interesting mechanics for it's shield bleedthrough) I am sorry to say OP, your little wall of text will not garner you any sympathy here.

    Warp core breaches still hurt :) Those damn huge wings make it pretty difficult to avoid them sometimes. So yeah, buff scimitar survivability by cutting off the wings :D
  • ensignthrowawayensignthrowaway Member Posts: 37 Arc User
    edited November 2013
    As other have pointed out, the Scimitar is the most powerful ship in the game. If you are blowing up in it a whole lot, you need to improve your game.

    Rather than just leaving it at that, here are some specific issues:

    1) The Scimitar takes more heat than most ships.
    See, the Scimitar has a 5/3 weapon layout with 5 tactical consoles. That means you can generate a *ton* of aggro, probably more than you are used to unless you came straight from a bug ship or fleet escort.

    You can combat this in the following ways:
    * Use a better build. That means post your build here, let someone help you. If you have not done that yet, you have absolutely no room to complain, period.

    * More expensive gear helps.
    As a lot of folks have mentioned, the Valdore console is total easy mode. I hardly ever even need EPtS or TT in normal PvE play since picking one up, and it has really made eSTF content simpler.

    You also want the Assimilated Deflector and Engine for the hull heal bonus. Mk X or XI is good enough, and that should only take a couple days of hard grinding.

    You probably also want a Plasmonic Leech, and I wouldn't bother piloting a Scimitar without either an Elite Fleet Resilient Shield or (if I couldn't get good fleet gear), a MACO resilient. (The Dyson shield might be an acceptable substitute, haven't really looked.) Note that the Plasmonic and MACO shield do not stack.

    If you are having trouble, you should definitely not be using a drop or exchange shield. I cannot emphasize this enough.

    * Pre-buff.
    If you're flying a cruiser, you can usually get away with waiting to take damage before you drop a shield heal. Flying a more DPS oriented ship means you shouldn't do that - you should take advantage of the extra +resist that EPtS offers, and just hit it before going on an attack run.

    * Use your cloaking device.
    Seriously, learn to disengage from a fight that's going badly. Your Singularity Distributor Unit allows you to maintain shields while cloaked, and Cloaked Barrage allows you to *heal* while cloaked for 15 seconds. You can break off from combat and bounce back more easily than anything but a T'varo.

    * Use your singularity powers.
    Quantum Absorption is amazing, just for a start.

    2) The Scimitar has a funny relationship with inertia.
    You have probably noticed that the Scimitar has trouble coming to a stop. Rather than getting frustrated with it, or fighting at a standstill all the time, learn to powerslide. (That is, you aim off to the side of an enemy, hit full impulse. Get some momentum going, cut all thrust, swing sideways to face your enemy and decloak. You can skid right past them, guns blazing. This is pretty much the only way to go if you're using DHCs.)

    3) The Thalaron pulse weapon makes you completely helpless for a loooooong time.

    Most of my early Scimitar deaths, (growing pains as I learned to use the ship), came from trying to use the Thalaron pulse.

    The solution to this is simple: don't bother. If you absolutely, positively feel the need to use the pulse, use your Secondary Shields first. (You might also consider dropping Tactical Team or EPtS too.)

    ... and that's way more thought that I should've put into this, so I'm going to end by repeating:

    If you have not posted your build, don't bother complaining. We can't help you, and the devs absolutely should not buff this ship.
  • starsider32485starsider32485 Member Posts: 57 Arc User
    edited November 2013
    Um, the scimitar HAS a survivability buff. It's called secondary shields. Heck, it could be argued that it has THREE, what with the additional abilities to keep its shields up while cloaked and a limited ability to FIRE while cloaked too.
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