Seriously... who thought it was a good idea to make that mission window (listing the goals of the current mission you're in) move around and pop up and down?
It is annoying as hell, and I can't pin it down and make it stay put so it stops covering up the top of my inventory window.
There was nothing wrong with the way it was behaving before S8, and now I have to keep mousing over there to bring it back up again to see it.
It isn't even in the hud editor for me to move it up to stay where it used to be.
It is distracting to the point where trying to do any mission/episode just pisses me off every time I glance over there to see where my progress is, and have to stop what I'm doing to mouse over there again, or try to fight with it so I can use my inventory.
Get rid of that new behavior, guys, or make it optional.
Agreed, I liked the old behavior better. My mission window is in the lower right corner of my screen and having the main objectives of the active mission as a tiny box with the unresolved objectives scrolled outside of the window is a pain when you have to keep moving the mouse to attempt to bring it back.
It wasn't broken so why try to 'fix' it?
EDIT: FYI I can't even resize the window now either! The HUD editing display has it much larger than what is actually on screen.
I prefer no pop-up windows. I like it better to have a voice telling me about the status... like in the FED tutorial or in ROM missions.. just minus the pop-up. If you are to have the text over whats been said.. they could either have a sidebar window showing the flow of the mission conversation.
This is something for example SWOR (despite not having played it.. just seen it on youtube) does better. I like their cut scenes of the conversation.. where you can pick the choice of your reply. AND most important where you actually see and hear your character talk. And these cut scenes is never in battle. I hate it when your character is mute in cut-scenes. It would def. make big difference to the feel of the game if they fixed these bits and added a voice. I get that it can be difficult to make a voice for each species. BUT I wouldn't care if some species has the same voice.. as long as they separate female and male voices. It would of course be better if they would add tracks specially for klingons, gorn, vulcan/romulan, etc.. but thats a lot of voice recording. However it would give a feeling to the game that these mute onces can't give.
Part of me WISH STO would adapt a similar model.
Specially in STF ground these pop-ups are annoying. Also in missions.
mine doesn't bounce up and down...instead it stays at its (small) opening width at the bottom of the quest tracker and has to be clicked to move up so you can see the tracking.
i have to do this every single time a quest objective changes or pops up.
functionality pre season was much better as now it is annoying to have to do this to see every single new part of a quest.
there's also a new bug with the chat box where, if it is minimised by the UI (like say when you use the tailor) when i come out it stays minimised but there is a blank UI box behind it...again this get fixed if you open the chat box back up to full size manually with a click...but having to click at stuff to fix bugs annoying...
oh and the XP (and others) boost UI element...i clicked that by mistake today and ended up having a lil look at a bit of the UI i had never paid much attention to. i checked and unchecked a check box (i have no boosts btw)...and then it started to persist through every single screen in including loading screens and cinematic....so then i hid it...
oh and there are loads of quest tracking map circles out of whack (waaay too small or in the wrong places)...the Defera dilithium ground daily for one and the Romulan space radiation patrol daily for another...
you guys understand that bugs in your most well travelled and visible places are bad for business right ?
I prefer no pop-up windows. I like it better to have a voice telling me about the status... like in the FED tutorial or in ROM missions.. just minus the pop-up. If you are to have the text over whats been said.. they could either have a sidebar window showing the flow of the mission conversation.
This is something for example SWOR (despite not having played it.. just seen it on youtube) does better. I like their cut scenes of the conversation.. where you can pick the choice of your reply. AND most important where you actually see and hear your character talk. And these cut scenes is never in battle. I hate it when your character is mute in cut-scenes. It would def. make big difference to the feel of the game if they fixed these bits and added a voice. I get that it can be difficult to make a voice for each species. BUT I wouldn't care if some species has the same voice.. as long as they separate female and male voices. It would of course be better if they would add tracks specially for klingons, gorn, vulcan/romulan, etc.. but thats a lot of voice recording. However it would give a feeling to the game that these mute onces can't give.
Part of me WISH STO would adapt a similar model.
Specially in STF ground these pop-ups are annoying. Also in missions.
i think you're talking about the thing on the left with the face and voice while the OP is talking about the mission objective tracking in the quest tracker...one is fluff...the other is actually quite crucial to playing the game (especially with new quests).
Seriously... who thought it was a good idea to make that mission window (listing the goals of the current mission you're in) move around and pop up and down?
It is annoying as hell, and I can't pin it down and make it stay put so it stops covering up the top of my inventory window.
There was nothing wrong with the way it was behaving before S8, and now I have to keep mousing over there to bring it back up again to see it.
It isn't even in the hud editor for me to move it up to stay where it used to be.
It is distracting to the point where trying to do any mission/episode just pisses me off every time I glance over there to see where my progress is, and have to stop what I'm doing to mouse over there again, or try to fight with it so I can use my inventory.
Get rid of that new behavior, guys, or make it optional.
-- Smoov
I thought it was pretty awesome that I didn't have to re-size that area or continuously try and scroll through combat to track my progress.
Yeah, sure it gets somewhat aggravating when someone triggers a zone-wide event, but from what I've seen in all other missions, this is a neat little feature, especially if you're a armed services vet and have this compulsion to dress-right-dress everything on the screen (until it moves of course lol) :P
Said NO to Arc. Gets punished by not being given a free outfit, free lobi, and free shuttle. Now forced to use Arc's site when trying to get to STO site. Still not rewards for beta testing the Arc website by force. Bravo Cryptic.
I thought it was pretty awesome that I didn't have to re-size that area or continuously try and scroll through combat to track my progress.
Yeah, sure it gets somewhat aggravating when someone triggers a zone-wide event, but from what I've seen in all other missions, this is a neat little feature, especially if you're a armed services vet and have this compulsion to dress-right-dress everything on the screen (until it moves of course lol) :P
If it would stay within the confines I have it set for in the HUD editor, and defaulted to be fully up instead of minimized down, I would have no problem with it...
but that isn't what it is doing...
It starts minimized down, when it shouldn't. When I'm in an active mission (or there is an active red alert, like on New Romulus, or the Academy Event is active) that mission-progress window should be the primary focus, and fully expanded, covering up my missions-to-do list... and when I'm not in an active mission, then it should be hidden, with my missions-to-do list fully visible.
Either way tho, it should not be extending itself outside of the boundaries I have that window set for, or it interferes with my other HUD elements that it is overlapping.
Actually I thought it was a good idea. I do think they need to de-clutter the missions in general. Also why are we bombarded with all these missions at 50. I don't want to do Defera ... ever again. Don't bother me with it, period!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Well it just goes to show how people have different tastes. I really like this change. I mouse over and it covers my list and just shows me the current objective.
I don't know why this would be SO annoying that it pisses people off as much as they are saying here. There are far more important things in the world (and even this game) to be so passionate about.
Still, if they could bring in a toggle so we're all happy, that would be best.
Actually I thought it was a good idea. I do think they need to de-clutter the missions in general. Also why are we bombarded with all these missions at 50. I don't want to do Defera ... ever again. Don't bother me with it, period!
I agree, but the execution was poorly done IMO.
They should have added checkboxes at the mission selection window, so you can choose which mission to follow. That woudl have been much better.
I don't like the new pop up window style, because sometimes i just want to see the missions objective status while fighting, without having to mouseover and wait for it to expand, thats just annoying IMO.
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What was wrong with adding a scroll bar or up and down arrows when the box was filled? Thats the standard that is done when more can fit in the window and as being a standard that is what we should have had. the minimize/maximize window is rather annoying to say the least.
For Cryptic they should revert it to the old setup as the default and add the new as an option for those that prefer it.
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Well it just goes to show how people have different tastes. I really like this change. I mouse over and it covers my list and just shows me the current objective.
I don't know why this would be SO annoying that it pisses people off as much as they are saying here. There are far more important things in the world (and even this game) to be so passionate about.
Still, if they could bring in a toggle so we're all happy, that would be best.
Cheers.
For starters, the previous behavior was to just have the current objective covering the list in the first place. There's no point having the list up, when you're already working on the current objective.
What is annoying, is the fact that it begins, minimized, below the list, outside of the window size you have set up in the hud editor, and will sometimes sit on top of my inventory tabs, which can be seen through it. It also mixes up with the PvP window too.
If it would start in the expanded position to begin with (and more importantly, STAY THERE) then it wouldn't be as annoying, but with it snapping up and down any time my mouse even gets close to it? DO NOT WANT.
I actually like the new behavior. The old behavior might have been better for people with large screens, because they could fit both the main mission tracker window and the objective window on screen at reasonable sizes. The new behavior is better for those with small screens, because it allows them to see a larger main window or objective window as they desire. I suggest two changes:
1. When you enter a mission, start with the objective window as the larger one by default.
2. Give users the option to switch between the old behavior and the new behavior.
I don't. I prefer the old way it was setup. It feels more like a downgrade than an upgrade to the way it was setup.
At least an option to disable the way it works should be added if not fully reverted. It's annoying, distracting and overall less friendly in showing me available options.
I don't like it either. I want to be able to see both the current mission objectives AND the other missions I intend to do. It helps me plan ahead while on fleet teams running through places like the Defera Invasion Zone. If I accidentally mouseover it when I'm not actively looking at it, it also gets distracting to have it suddenly move.
Another typical Cryptic 'fix' which goes two steps forward but takes a step back.
Yeah, it's a new feature and all... UNLESS you have more than a few missions on your list... and the mission you're interested in is at the bottom.
Yes, it's neat that when you're doing a mission, the relevant information 'expands'... IF you mouse-over the window, else it's minimised. But some of us really hate it that the expanded window then covers up other things. Did someone actually ask for this new feature to be put in? Can you go shoot them with ball bearings or something...
If you are the type to just one thing or two at most in the mission window... this new 'thing' is nice. Else... give me back the old thing.
Or how about making the entire UI in xHTML and let us players customise it ourselves.
Note to self: Next time on tribble... test with loads of mission in the journal so I can catch stuff like this and make lots of complaints about it.
As it it, I'm pretty sure we'll be stuck with this 'feature' forever.
Note to Cryptic: That thing about choosing what to be shown... not like you haven't done it before... in Neverwinter's journal.
PS Don't you dare fix this before the 'missing' devices issue... or the disappearing powers in power tray ... repeat ad nauseum.
Graphical Example...
I, too find this, ahem, "improvement" annoying and unnecessary. The fact part of the Dev Team was tasked to work on this is dismaying and disappointing. There are a great many other things in the game which are actually in serious need of attention.
Worst part? The cure for this, ahem, "New! Improved!" feature will probably break more things.
Hey, Devs? We have a saying where I work. Beware before you read further! This is a dangerously radical idea which if used will make you hated and reviled throughout the InterWebs. Game Company HR VP's will look upon you with fear and loathing. Mothers will frighten their children by saying your username and telling them you actually used this idea.
Ready? Here it comes. Remember, you've been warned!
If it ain't broke, then don't fix it.
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I'm not sure how the new mission window defaulting to show-as-little-info-as-possible is an improvement. What would have been an improvement is a mission window that auto-scrolled down as new objectives are added while staying the size we set it using F12. Let us decide how big it should be since, y'know, we're the ones that know how much screen we have to work with. Just a thought.
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I'm gonna be honest, I thought this was a bug, it is incredibly annoying you can't resize either sections and have the hud controlled/set the way you want.
I can't believe this is a feature.....especially so with the primary mission bug. You clear a primary and it sets one which more often than not is not the mission you are in...this could do with being sorted as well.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
I'm gonna be honest, I thought this was a bug, it is incredibly annoying you can't resize either sections and have the hud controlled/set the way you want.
I can't believe this is a feature.....especially so with the primary mission bug. You clear a primary and it sets one which more often than not is not the mission you are in...this could do with being sorted as well.
If they would sort the in-progress missions by oldest-first, to me, that would be a big improvement.
I don't consider this to be an improvement, I use to be able to have the mission tracker sized and positioned where I could keep track off it, that's the whole point of having a mission tracker, now I have to keep mousing over it to get information I might need. Maybe it's an attempt at space saving I don't know, at the best of times the HUD is a cluttered mess but there are other things that could have been done to save space.
We don't need to see our bridge officers faces on the hud just their powers, we don't need duplicate action button popups, we don't need a huge communications window that we can't resize and we certainly don't need a mission tracker that automatically minimizes itself at the most inconvenient times.
Mission and PVP trackers should be a window we can resize and position as we choose and it stays put, maybe have it tabbed so we can switch back and forth between the 2.
All elements of the HUD should be independently resizable including action trays which should also have adjustable orientation and finally when we get something that works, leave it the hell alone.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
I'd even go just a bit further, and say the PvP and the current-mission-goal tracker should not go transparent.
Currently, when I'm in a PvP, the text of that window, and the mission-goal window beneath it, are both visible, and overwrite each other. It didn't do that before the update.
I have those windows occupy the same spot on my hud, because previously they didn't interfere with each other. Only one of them took the foreground at a time.
Now I have to separate them, and I don't have the space to do that conveniently, and I'd be left with wasted space a lot of the time when one of those windows isn't even active.
Take it there is no way to revert to old way. Wouldn't be so bad, but now there are a lot of missions with timers which you miss easily because you can't see them. Just cleared all my ongoing/queued missions and one mission doesn't even show correctly.
They should instead have a thin column of buttons that act as pop-out tabs - but NO automatic hover actions, just click to pop-out horizontally, click again to pop back in.
Simple and it would take up a LOT LESS screen space.
Do this for the mission tasks, mini map, etc... everything. Static pop-out and pop-ins.
EDIT: Perhaps each item should be a button of it's own, that way the player can control where the items appears when it pops-out.
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Please fix this so I can revert back to the way things were with S7. I dont like it shrinking. I want to see my objectives since they update as I play.
What would help if I can check off which missions I want to display in the box instead of the system picking 5 for me to list.
Take it there is no way to revert to old way. Wouldn't be so bad, but now there are a lot of missions with timers which you miss easily because you can't see them. Just cleared all my ongoing/queued missions and one mission doesn't even show correctly.
There has to be a way to fix this, this is not only annoying it can sometimes be a major distraction affecting gameplay, who thought this was a good idea?
If something is not broken, don't fix it, if it is broken, don't leave it broken.
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Comments
It wasn't broken so why try to 'fix' it?
EDIT: FYI I can't even resize the window now either! The HUD editing display has it much larger than what is actually on screen.
This is something for example SWOR (despite not having played it.. just seen it on youtube) does better. I like their cut scenes of the conversation.. where you can pick the choice of your reply. AND most important where you actually see and hear your character talk. And these cut scenes is never in battle. I hate it when your character is mute in cut-scenes. It would def. make big difference to the feel of the game if they fixed these bits and added a voice. I get that it can be difficult to make a voice for each species. BUT I wouldn't care if some species has the same voice.. as long as they separate female and male voices. It would of course be better if they would add tracks specially for klingons, gorn, vulcan/romulan, etc.. but thats a lot of voice recording. However it would give a feeling to the game that these mute onces can't give.
Part of me WISH STO would adapt a similar model.
Specially in STF ground these pop-ups are annoying. Also in missions.
i have to do this every single time a quest objective changes or pops up.
functionality pre season was much better as now it is annoying to have to do this to see every single new part of a quest.
there's also a new bug with the chat box where, if it is minimised by the UI (like say when you use the tailor) when i come out it stays minimised but there is a blank UI box behind it...again this get fixed if you open the chat box back up to full size manually with a click...but having to click at stuff to fix bugs annoying...
oh and the XP (and others) boost UI element...i clicked that by mistake today and ended up having a lil look at a bit of the UI i had never paid much attention to. i checked and unchecked a check box (i have no boosts btw)...and then it started to persist through every single screen in including loading screens and cinematic....so then i hid it...
oh and there are loads of quest tracking map circles out of whack (waaay too small or in the wrong places)...the Defera dilithium ground daily for one and the Romulan space radiation patrol daily for another...
you guys understand that bugs in your most well travelled and visible places are bad for business right ?
i think you're talking about the thing on the left with the face and voice while the OP is talking about the mission objective tracking in the quest tracker...one is fluff...the other is actually quite crucial to playing the game (especially with new quests).
I thought it was pretty awesome that I didn't have to re-size that area or continuously try and scroll through combat to track my progress.
Yeah, sure it gets somewhat aggravating when someone triggers a zone-wide event, but from what I've seen in all other missions, this is a neat little feature, especially if you're a armed services vet and have this compulsion to dress-right-dress everything on the screen (until it moves of course lol) :P
but that isn't what it is doing...
It starts minimized down, when it shouldn't. When I'm in an active mission (or there is an active red alert, like on New Romulus, or the Academy Event is active) that mission-progress window should be the primary focus, and fully expanded, covering up my missions-to-do list... and when I'm not in an active mission, then it should be hidden, with my missions-to-do list fully visible.
Either way tho, it should not be extending itself outside of the boundaries I have that window set for, or it interferes with my other HUD elements that it is overlapping.
-- Smoov
- Judge Aaron Satie
I don't know why this would be SO annoying that it pisses people off as much as they are saying here. There are far more important things in the world (and even this game) to be so passionate about.
Still, if they could bring in a toggle so we're all happy, that would be best.
Cheers.
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I have to actively move my cursor over it, wait for it to expand, then maneuver it to scroll down.
It's irritating messing with these 'amoeba-bubble' windows.
I agree, but the execution was poorly done IMO.
They should have added checkboxes at the mission selection window, so you can choose which mission to follow. That woudl have been much better.
I don't like the new pop up window style, because sometimes i just want to see the missions objective status while fighting, without having to mouseover and wait for it to expand, thats just annoying IMO.
For Cryptic they should revert it to the old setup as the default and add the new as an option for those that prefer it.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
I agree - its annoying!
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What is annoying, is the fact that it begins, minimized, below the list, outside of the window size you have set up in the hud editor, and will sometimes sit on top of my inventory tabs, which can be seen through it. It also mixes up with the PvP window too.
If it would start in the expanded position to begin with (and more importantly, STAY THERE) then it wouldn't be as annoying, but with it snapping up and down any time my mouse even gets close to it? DO NOT WANT.
It is very annoying as it is right now.
-- Smoov
Unecessary, annoying as hell, and that's not even taking into account how it makes getting the information I need more rather than less difficult.
1. When you enter a mission, start with the objective window as the larger one by default.
2. Give users the option to switch between the old behavior and the new behavior.
At least an option to disable the way it works should be added if not fully reverted. It's annoying, distracting and overall less friendly in showing me available options.
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Yeah, it's a new feature and all... UNLESS you have more than a few missions on your list... and the mission you're interested in is at the bottom.
Yes, it's neat that when you're doing a mission, the relevant information 'expands'... IF you mouse-over the window, else it's minimised. But some of us really hate it that the expanded window then covers up other things. Did someone actually ask for this new feature to be put in? Can you go shoot them with ball bearings or something...
If you are the type to just one thing or two at most in the mission window... this new 'thing' is nice. Else... give me back the old thing.
Or how about making the entire UI in xHTML and let us players customise it ourselves.
Note to self: Next time on tribble... test with loads of mission in the journal so I can catch stuff like this and make lots of complaints about it.
As it it, I'm pretty sure we'll be stuck with this 'feature' forever.
Note to Cryptic: That thing about choosing what to be shown... not like you haven't done it before... in Neverwinter's journal.
PS Don't you dare fix this before the 'missing' devices issue... or the disappearing powers in power tray ... repeat ad nauseum.
Graphical Example...
I'm doing 'Sphere of Influence' but I have other things on my plate. You'll note that the UI intelligently sizes this part of the window to show all the main missions. The sub-missions are below... which is minimised.
That's ok, I'll switch control modes and mouse over to get this.
If anyone not working for Cryptic can think of something I can do about this...
Worst part? The cure for this, ahem, "New! Improved!" feature will probably break more things.
Hey, Devs? We have a saying where I work. Beware before you read further! This is a dangerously radical idea which if used will make you hated and reviled throughout the InterWebs. Game Company HR VP's will look upon you with fear and loathing. Mothers will frighten their children by saying your username and telling them you actually used this idea.
Ready? Here it comes. Remember, you've been warned!
Gasp! The horror! Blasphemy and heresy most foul! Quick! Cover the children's eyes before they are scarred for life! Run! Save yourselves! It's too late for me!
So much this.
I'm not sure how the new mission window defaulting to show-as-little-info-as-possible is an improvement. What would have been an improvement is a mission window that auto-scrolled down as new objectives are added while staying the size we set it using F12. Let us decide how big it should be since, y'know, we're the ones that know how much screen we have to work with. Just a thought.
I can't believe this is a feature.....especially so with the primary mission bug. You clear a primary and it sets one which more often than not is not the mission you are in...this could do with being sorted as well.
ANY kind of configurable sort would be.
-- Smoov
We don't need to see our bridge officers faces on the hud just their powers, we don't need duplicate action button popups, we don't need a huge communications window that we can't resize and we certainly don't need a mission tracker that automatically minimizes itself at the most inconvenient times.
Mission and PVP trackers should be a window we can resize and position as we choose and it stays put, maybe have it tabbed so we can switch back and forth between the 2.
All elements of the HUD should be independently resizable including action trays which should also have adjustable orientation and finally when we get something that works, leave it the hell alone.
Currently, when I'm in a PvP, the text of that window, and the mission-goal window beneath it, are both visible, and overwrite each other. It didn't do that before the update.
I have those windows occupy the same spot on my hud, because previously they didn't interfere with each other. Only one of them took the foreground at a time.
Now I have to separate them, and I don't have the space to do that conveniently, and I'd be left with wasted space a lot of the time when one of those windows isn't even active.
-- Smoov
Simple and it would take up a LOT LESS screen space.
Do this for the mission tasks, mini map, etc... everything. Static pop-out and pop-ins.
EDIT: Perhaps each item should be a button of it's own, that way the player can control where the items appears when it pops-out.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
What would help if I can check off which missions I want to display in the box instead of the system picking 5 for me to list.
Please do something about this devs?!