So what the frell happened Cryptic? I played Breach (normal) yesterday, and did it just now -- it was RIDICULOUSLY buffed compared to yesterday. Not just in Breach, but in Contested/Allied Zones as well. I noticed this on multiple toons, so it wasn't just some 1-off bug.
The ships -- they're spamming Grav Wells so fast it's TRIBBLE. These special Grav wells sap shields, drain power so you cannot move, and crush hull on even a tanky Oddy build in mere seconds. It doesn't help that 1) these are the FIRST and ONLY thing these ships use against you, 2) you cannot get out, you cannot move, cannot repair, and cannot defend against it, and 3) I have a sci that is fully spec'ed and decked out for maximum GW3 damage and I get NOTHING compared to this level of absurd damage and drain going on here.
Not to mention 10 ships are spamming it and Tyken's Rift nonstop!
Back to "Breach" -- my team of 5 had 2 cruisers, 1 scimitar, 1 Rom BoP and my Hegh'Ta. We were on NORMAL and were being freaking MASSACRED repeatedly. Even just by the local mobs. Then we got to the citadel ship!
This is stupid. Simply stupid. It proves only that Cryptic does NOT play this game and has no concept of balance.
Laundry list of what the citadel ship did:
- Super agro -- would not detarget you even if you flew outside 10k, even if you cloaked, even if you were NOT doing the most damage -- threat reading was totally FUBAR in terms of what the AI was doing.
- Spamming charged particle burst to kill all pets, mines, heavy warheads that -- you know? -- might actually harm it, but doing this and grav well 3 so much it took the 5 of us 10 minutes to kill the 1 ship. I think I died the least of our lot, even though I held agro for 90% of the fight.
- Instantly teleporting you to a stupid spot BEHIND it, but doing so even if you're cloaked, even if you polarize hull plating, even if you evasive away.
- sub-nuke nonstop. Every shot it fired was nuking me. I would hit fire at will, and it's gone. I would ready mine dispersal pattern and by the time I was in position to drop the mine the pattern was wiped and I only dropped as if un-buffed. I would hit evasives but it would nuke me and I couldn't get away. I'd sit there. This also happened with Ramming Speed and many other skills. This may be why the fight lasted about 10 minutes for ONE DAMNED SHIP.
The mobs weren't as bad but the Bulwark battleships are ludicrously overpowered as well. They were wiping us out, especially when mobbed together in the masses like in the first hangar room and the last room before the power reactor. They were doing massive damage, sucking shields dry faster than borg shield neutralizer, and killing people (again) super fast. I rarely had any shields the entire match and was below 20% hull a third of the time. This shouldn't have happened, period.
You can't blame this on the team, either. Even if somewhat less than perfect, within certain variations, I know what ***I*** can do. I know I get 1st place in CCE often. I know I do plenty of damage on this particular build.
The voth were overpowered as it was YESTERDAY. Today they're fugging nearly unstoppable. ON NORMAL.
Seriously, what's the deal? Saw how screwed up HSE was, and wanted to TRIBBLE the rest of the game up as bad?
Screenshots or logs or something? I just spent a couple of hours in the Contested Zone and didn't encounter that. The Battleships love their GW and subnuc, and the Bastions spam the Tyken's, plus someone with a buffed up Tachyon Beam (wasn't sure who) and the Chroniton spreads, so if you had a couple of battlegroups after you all at once then yeah then its gonna be sci-spam city. Points in Power Insulators? Science Team?
I haven't had much problem with any of the voth ships so far. If they did get a buff its for the better, the new voth stf's are way to easy as it is and buffing the voth would be a good idea anyways. I know with the citadel its big punch weapon is easy to counter as it will show you where its going to hit (all you have to do is move) as for the spamming of GW and TR i find it a bit fun and its the first time in a long time a common npc gave me a good fight. for the Bulwark battleships well i can solo that thing without problems and anything smaller then it. So if the voth did get a buff overnight i would think its a lot better for the breach/spire
Being ludicrously spammed is NOT a "good fight" -- and the voth missions are not easy. They are actually designed so that teamwork can win or lose it, regardless of how monolithically unstoppable the mobs are. THAT is what we need. Tactics win, not the NPCs having a billion hitpoints and 1-shot killing your entire team.
Being ludicrously spammed is NOT a "good fight" -- and the voth missions are not easy. They are actually designed so that teamwork can win or lose it, regardless of how monolithically unstoppable the mobs are. THAT is what we need. Tactics win, not the NPCs having a billion hitpoints and 1-shot killing your entire team.
O_o what teamwork? it's pretty straight forward compared to some of the borg stf's. puged these missions all the time and never failed a mission. wait can you even fail a voth mission? I know sometimes people new to the breach don't make it out on time or fail to take out the citadel but never failed one. As for the GW spamming its not to hard to counter as with most things in sto. well maybe not Hive elite, lol that there is no counter:D
How, pray tell, do you counter GW3 spam? Because when you're subnuked 100% of the time, evasive maneuvers doesn't get you out of it. Polarize hull doesn't help. It stripped my tanky oddy (well over 50k hull and 3 field gen consoles boosting the shields) literally inside 10 seconds. I couldn't get out. I couldn't heal fast enough, then all my heals were on 12 minute cooldowns (I kid you not) because of all the subnuke bullcrap flying around.
As an NPC species they are MASSIVELY overpowered and just badly coded.
As for the teamwork: Try playing Breach with a team of uncooperative newbies. See how many ships you save. See how much help you get on the citadel ship and the core. More so the Storming the Spire map, which I like better. THIS one takes teamwork and coordination and tactics. To get the most reward, you need to pick your corner, kill enemy transports, defend your own, stop all the shuttles, AND the battleship.
I dare you to tell me THAT one doesn't rely on tactics and teamwork to get the most reward. I've done it with a team of first time newbies and barely got 20 marks from it because of all the shuttles that got through and all the transports we lost.
- The Voth are too hard a foe because you cannot ram in your ship into a horde without getting mauled like you are used to do with STO's mobs.
Oh gee, perhaps the term "positioning" should ring a bell? If you take on a voth encounter group without having a decent build you should at least make a continued
EFFORT to avoid getting gang banged, simply by spreading out and separating the group using your ability to back the fck off. The voth ships have different speeds. pull the group apart. Do not just plant a grav well and watch them clump up and then be surprised if that concentrated amount of voth start bull****ting their way with you.
What you are experiencing is this:
1.) The Grav well of the voth is the same the old undine used pre nerf, aka the black hole of doom, but its weaker since it does not insta frag you. All buffs that give a general resistance boost, like Aux to Sif and HE and Polarize hull, grant you a damage mitigation against the grav well effects.
The Well itself has no stronger a pull than any player GW, in fact i think its less because i usually cant just fly out of it with an Emergency power to engines 1 if the GW was spawned by player.
And do not blabber on about SNB, the chances to eat an snb just the moment you are attempting escape is minimal, + it should teach you not to fire off all your buffs just like that. We had this whole thing back when the breen first started to snb you, just learn not to over buff.
2.) Voth ships have powerdrain tools, its not incorporated into their grav well, its a general ability. You running into a group means getting spammed with that.
3.) voth frigates nuke you with that emp discharge. So how about not flying into whole swarms of the fckers.
4.) Ody huh? you do not happen to murder yourself on those yellow reflector shields by any chance?
General conclusion:
Since there are plenty players who do not have such troubles facing the Voth, i must call this whole thread a big QQ about how your are unable to shift your own build and tactics from whatever you are used to to something that works. And you are unable to avoid getting swarmed. Because apparently the virtues of positioning are lost to you.
It's threads like these that make this game too easy and boring.
You should be glad the Voth are challenging... and quite frankly, I played today... I didn't see the difference. I am easily able to blast them to pieces with my Fleet Assault Cruiser, Ar'kif Retrofit and - of course - my Scimitar.
Maybe you should think about your tanky Oddy before screaming for a nerf of the Voth. What I don't need is to blow them up even faster.
I have to agree with the majority of the posts here, I've been flying around in the Contested Zone quite happily nuking voth ships into valhalla without issue, yes I get hit with GW3, TR and the usual sci spam but its not as bad as you are making it out. Try doing it on a different ship or try a different build because if i remember rightly the Oddy had a TRIBBLE hull after you get its shield down.
Alternatively if you want to team up with some of us I'm sure we could take the Voth down with ease.
[SIGPIC][/SIGPIC]
No Drama, No Fuss, Just good old fashioned pew pew!
The only difficulty I have with Voth is the excessive amount of shield bypass damage they do but between Aux2Damp, HE, ET and MW it's not too great an issue.
As for trying to rescue all the ships in Breech, I can do that on elite solo if I want without issue, I frequently DO so!
There is a common theme where SNB, GW and TR are concerned, they all have a forward arc, so engage your Voth target from behind and you only have to deal with Trans-chronie torps which is easy enough. Also, Don't shoot the yellow shield of doom!
You're having problems with gravity wells?
Put some skill points in inertia dampeners.
Tyken's Rift or their drain console?
Power Insulators and/or Hazard Emitters.
Subnucs and the reflecting shield?
Learn to deal with it instead of complaining.
You spent all your skill points on DPS, power level, defense, and heal related skills and completely ignored science skills?
Too bad, save some dil or spend some $$$ and respec your toon.
one thing about npc's I have noticed is that they dont have the same power levels as players, so a subsystem targeting would almost always knock their stuff off line, especially when you are using some form of leech. Simply pounding them in the face with crf might not be a great approach.
one thing about npc's I have noticed is that they dont have the same power levels as players, so a subsystem targeting would almost always knock their stuff off line, especially when you are using some form of leech. Simply pounding them in the face with crf might not be a great approach.
Most NPCs can't do anything against a heavy drain boat. You start spamming Energy Siphon, Plasmonic Leech and Tyken's Rift and they just stand there doing nothing.
Please, leave the Voth as they are. We don't need more toothless, hulks of HP with nothing but unavoidable one-hit-kills every once in a while.
Adapt that playstyle! Change that build! Get creative! These are what makes games fun. Learning something new can be a great way to get the most out of the boring grinds. You might get your sash/pips shoved down your throat, but you get better every time you do.
The only thing that irritates me about Breach Elite is the clusters of cannons around integrity field nodes that have 15-20KM range and are supported by a Bulwark. The "we're gonna do tons of damage to you from farther than you can shoot" thing is insult enough, but adding a Bulwark above them? I seriously tried to kill one 4 times in my Fleet Avenger, and barely got it below 95%. Then I popped, it healed, and back at it. If you focus on the cannons, the Bulwark strips the shield facing towards it before you can do anything about it, and RSP doesn't work, for some reason.
Also, I've only ever successfully escaped once. Either I go the wrong way (doesn't help that not everyone knows the right way; I see a carrier and all its pets heading the wrong way and assume they're teammates and follow them), or I miss the turn in the room on the way out and hit the wall and sit there wallsliding while my ship pops.
You can talk about adapting your playstyle all you want, but the fact is there are some things about the Voth that are just broken.
The nodes cannons and bulwark groups were designed for groups to take them out. Only skilled captains cann take them out without issue. So...step your game up but don't fret about not being able to solo a group fight.
As for exiting the ship...I did not read any blog. Watch any videos and had absolutely no idea what I was in store for me after the core blew up. Haven't went don't with the city ship yet.
And I am still wondering how people find the exit hard to pull off. Even if I tell people to follow me (then again, most people are idiots and think their way is best, so I can't be too surprised) there's some that don't and blow up.
The nodes cannons and bulwark groups were designed for groups to take them out. Only skilled captains cann take them out without issue. So...step your game up but don't fret about not being able to solo a group fight.
As for exiting the ship...I did not read any blog. Watch any videos and had absolutely no idea what I was in store for me after the core blew up. Haven't went don't with the city ship yet.
And I am still wondering how people find the exit hard to pull off. Even if I tell people to follow me (then again, most people are idiots and think their way is best, so I can't be too surprised) there's some that don't and blow up.
Well then that needs to be clearer that it's a group fight, or there needs to be a 2-1-2 split made clear in the mission description, where 2 go left, 1 goes down the middle, and 2 go right, so that the IFNs can be taken down effectively. Not that anyone'll read the mission description.
The other problem I have is that my PC lags pretty severely anywhere in Sphere space. This is what causes, pretty directly, the missed corners and wallslides. Also, cruisers and bigger carriers (Obelisks, Vo'quvs) don't really have the turn radius to hit that end corner correctly at the speed needed to GTFO. A series of waypoints on the way out would be fantastic, a'la Risa Floater racing. I've been on what I thought was the way out as the power core blew up only to find out it wasn't actually the way out and end up kissing an airlock door until the ship blows up. Heck, an arrow or two on the wall of the power core chamber would be adequate to solve most of the "how do I get out" problems. Especially since the power core learned to teleport people for standing still.
Also, telling people how to get out via team chat doesn't help when people tend to pay attention only to what they're doing and you yourself are trying to get out too. Take that 5 seconds to type out "follow me if you want to live" also doesn't help when "me" is one of between 5 and 65 (assuming a team of 5 full carriers with fighter-type pets) grey arrows in circles on the minimap. If someone derps, especially in a carrier, then chances are good someone else will derp as well.
I like how difficult and annoying it can be. Forces me to plan an attack, rather than swoop in with my scimitar and vaporise the lot. Now i have to avoid grav wells, reposition to attack a new facing, etc. Then vaporise the lot of them.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
I've always found CSV2/3 along with my other Tac Skills shuts up those node cannons quite happily on my own, then again I do have a good build that is balanced and not all "Bring the Pain" so I am lucky. The OP's best bet is to just play with a team and learn from them.
[SIGPIC][/SIGPIC]
No Drama, No Fuss, Just good old fashioned pew pew!
Completely agree with regard to the integrity field nodes - they're a pain in themselves without the added annoyance of the Bulwark. Particularly annoying for a shield-tank, since have found myself with my shields fairly healthy, but my hull a smoldering wreck. And it's made worse by the fact that, as noted, the field node cannons can target you from 15-20km away, so they're still blasting you whilst you are trying to EMIII away to heal.
And have been saying since S8 launched that the route out of the Fortress ship needs to be more obvious. My Fleet Nova is MORE than capable of escaping, but only when I fly to the correct 'door'.
Those nodes are pretty tough, certainly. Could use a range reduction. Still, I haven't died while soloing those yet, despite my weak Vesta hull - probably due to cycling high-aux PH, AtS and HE. AoE stuff like GW is fairly nice against them too. I kinda like where they are in terms of damage - just don't like the added range. I think the devs meant them to be team targets - but everyone tends to split up in that mission anyways.
The nodes cannons and bulwark groups were designed for groups to take them out. Only skilled captains cann take them out without issue. So...step your game up but don't fret about not being able to solo a group fight.
It's more about positioning than skill. You need to come at the bulwark from above, at nine or three o'clock heading aft (so you stay out of it's SNB/GW arc and can move to an aft/side arc when it activates it's reflect bubble without crossing the fore quarter). Avoid the debuffs and the group is fairly easy to take out.
Also remember that you can disengage and heal up since the turrets are stationary. Contrary to what some have said, they do not have a range greater than 10 km. Torpedoes just have flight time. Pull back, heal up, and re-engage when necessary. You don't need to do the entire node group in one pass.
Finally we've got an enemy group that's actually challenging (or at least takes a while to defeat). Please don't make cryptic nerf them because you're just ill-equipped or distributed your skills poorly.
The game is already too easy as it is, especially with all the absurd power creep going on, which is gonna increase even more once people start getting their CritH consoles and additional Active Roster Slots...
Also, keep in mind most Voth missions are designed with team play in mind. You should have absolutelly no issue defeating a couple of frigates or a single Battleship alone. The bigger groups in theory should be approached with other players, although even then they can still be defeated solo (even the dreadnoughts) if you know what you're doing.
No, Cryptic, don't listen to those people. Voth are just fine. Don't nerf.
I went ahead and checked the Breach Elite after the OP put up this post, nothing has changed. I can still do it with my a2b faw avenger, my single target min/maxed raptor, my noob ha'feh and my sci vesta. I don't feel anything different.
Oh you went into new STFs and your same old tactics didn't work against them? Better go on forums and cry a river about it. Learn to adapt.
QQ'ers will never change. This game's endgame content is already a joke and mostly can be done with like beginner rep gear mixed with some mk xi TRIBBLE and yet people still come on here and cry. It's just plain sad.
So many bad trolls. No WONDER Cryptic is so out of touch, if they're listening to these forums instead of actually playtesting it themselves.
Well, you're the one who thinks something got a buff when it didn't. Voth ships are super easy to fight. So while trolling is poor etiquette, threads like this are just asking for it.
Comments
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
O_o what teamwork? it's pretty straight forward compared to some of the borg stf's. puged these missions all the time and never failed a mission. wait can you even fail a voth mission? I know sometimes people new to the breach don't make it out on time or fail to take out the citadel but never failed one. As for the GW spamming its not to hard to counter as with most things in sto. well maybe not Hive elite, lol that there is no counter:D
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
As an NPC species they are MASSIVELY overpowered and just badly coded.
As for the teamwork: Try playing Breach with a team of uncooperative newbies. See how many ships you save. See how much help you get on the citadel ship and the core. More so the Storming the Spire map, which I like better. THIS one takes teamwork and coordination and tactics. To get the most reward, you need to pick your corner, kill enemy transports, defend your own, stop all the shuttles, AND the battleship.
I dare you to tell me THAT one doesn't rely on tactics and teamwork to get the most reward. I've done it with a team of first time newbies and barely got 20 marks from it because of all the shuttles that got through and all the transports we lost.
- The Voth are too hard a foe because you cannot ram in your ship into a horde without getting mauled like you are used to do with STO's mobs.
Oh gee, perhaps the term "positioning" should ring a bell? If you take on a voth encounter group without having a decent build you should at least make a continued
EFFORT to avoid getting gang banged, simply by spreading out and separating the group using your ability to back the fck off. The voth ships have different speeds. pull the group apart. Do not just plant a grav well and watch them clump up and then be surprised if that concentrated amount of voth start bull****ting their way with you.
What you are experiencing is this:
1.) The Grav well of the voth is the same the old undine used pre nerf, aka the black hole of doom, but its weaker since it does not insta frag you. All buffs that give a general resistance boost, like Aux to Sif and HE and Polarize hull, grant you a damage mitigation against the grav well effects.
The Well itself has no stronger a pull than any player GW, in fact i think its less because i usually cant just fly out of it with an Emergency power to engines 1 if the GW was spawned by player.
And do not blabber on about SNB, the chances to eat an snb just the moment you are attempting escape is minimal, + it should teach you not to fire off all your buffs just like that. We had this whole thing back when the breen first started to snb you, just learn not to over buff.
2.) Voth ships have powerdrain tools, its not incorporated into their grav well, its a general ability. You running into a group means getting spammed with that.
3.) voth frigates nuke you with that emp discharge. So how about not flying into whole swarms of the fckers.
4.) Ody huh? you do not happen to murder yourself on those yellow reflector shields by any chance?
General conclusion:
Since there are plenty players who do not have such troubles facing the Voth, i must call this whole thread a big QQ about how your are unable to shift your own build and tactics from whatever you are used to to something that works. And you are unable to avoid getting swarmed. Because apparently the virtues of positioning are lost to you.
You should be glad the Voth are challenging... and quite frankly, I played today... I didn't see the difference. I am easily able to blast them to pieces with my Fleet Assault Cruiser, Ar'kif Retrofit and - of course - my Scimitar.
Maybe you should think about your tanky Oddy before screaming for a nerf of the Voth. What I don't need is to blow them up even faster.
Alternatively if you want to team up with some of us I'm sure we could take the Voth down with ease.
Having no issues with voth...
My PvE/PvP hybrid skill tree
As for trying to rescue all the ships in Breech, I can do that on elite solo if I want without issue, I frequently DO so!
There is a common theme where SNB, GW and TR are concerned, they all have a forward arc, so engage your Voth target from behind and you only have to deal with Trans-chronie torps which is easy enough. Also, Don't shoot the yellow shield of doom!
Put some skill points in inertia dampeners.
Tyken's Rift or their drain console?
Power Insulators and/or Hazard Emitters.
Subnucs and the reflecting shield?
Learn to deal with it instead of complaining.
You spent all your skill points on DPS, power level, defense, and heal related skills and completely ignored science skills?
Too bad, save some dil or spend some $$$ and respec your toon.
Most NPCs can't do anything against a heavy drain boat. You start spamming Energy Siphon, Plasmonic Leech and Tyken's Rift and they just stand there doing nothing.
Adapt that playstyle! Change that build! Get creative! These are what makes games fun. Learning something new can be a great way to get the most out of the boring grinds. You might get your sash/pips shoved down your throat, but you get better every time you do.
KDF Tac: Bortasqu' Tactical
Fed Tac: Fleet Gal-X
Keep those big guns a-thunderin'
Also, I've only ever successfully escaped once. Either I go the wrong way (doesn't help that not everyone knows the right way; I see a carrier and all its pets heading the wrong way and assume they're teammates and follow them), or I miss the turn in the room on the way out and hit the wall and sit there wallsliding while my ship pops.
You can talk about adapting your playstyle all you want, but the fact is there are some things about the Voth that are just broken.
As for exiting the ship...I did not read any blog. Watch any videos and had absolutely no idea what I was in store for me after the core blew up. Haven't went don't with the city ship yet.
And I am still wondering how people find the exit hard to pull off. Even if I tell people to follow me (then again, most people are idiots and think their way is best, so I can't be too surprised) there's some that don't and blow up.
My PvE/PvP hybrid skill tree
Well then that needs to be clearer that it's a group fight, or there needs to be a 2-1-2 split made clear in the mission description, where 2 go left, 1 goes down the middle, and 2 go right, so that the IFNs can be taken down effectively. Not that anyone'll read the mission description.
The other problem I have is that my PC lags pretty severely anywhere in Sphere space. This is what causes, pretty directly, the missed corners and wallslides. Also, cruisers and bigger carriers (Obelisks, Vo'quvs) don't really have the turn radius to hit that end corner correctly at the speed needed to GTFO. A series of waypoints on the way out would be fantastic, a'la Risa Floater racing. I've been on what I thought was the way out as the power core blew up only to find out it wasn't actually the way out and end up kissing an airlock door until the ship blows up. Heck, an arrow or two on the wall of the power core chamber would be adequate to solve most of the "how do I get out" problems. Especially since the power core learned to teleport people for standing still.
Also, telling people how to get out via team chat doesn't help when people tend to pay attention only to what they're doing and you yourself are trying to get out too. Take that 5 seconds to type out "follow me if you want to live" also doesn't help when "me" is one of between 5 and 65 (assuming a team of 5 full carriers with fighter-type pets) grey arrows in circles on the minimap. If someone derps, especially in a carrier, then chances are good someone else will derp as well.
Peacekeeper High Command
Scorpius - Zelbinion Mk II
Those nodes are pretty tough, certainly. Could use a range reduction. Still, I haven't died while soloing those yet, despite my weak Vesta hull - probably due to cycling high-aux PH, AtS and HE. AoE stuff like GW is fairly nice against them too. I kinda like where they are in terms of damage - just don't like the added range. I think the devs meant them to be team targets - but everyone tends to split up in that mission anyways.
It's more about positioning than skill. You need to come at the bulwark from above, at nine or three o'clock heading aft (so you stay out of it's SNB/GW arc and can move to an aft/side arc when it activates it's reflect bubble without crossing the fore quarter). Avoid the debuffs and the group is fairly easy to take out.
Also remember that you can disengage and heal up since the turrets are stationary. Contrary to what some have said, they do not have a range greater than 10 km. Torpedoes just have flight time. Pull back, heal up, and re-engage when necessary. You don't need to do the entire node group in one pass.
Is there anywhere in this game where you're not a try-hard troll?
[SIGPIC][/SIGPIC]
Finally we've got an enemy group that's actually challenging (or at least takes a while to defeat). Please don't make cryptic nerf them because you're just ill-equipped or distributed your skills poorly.
The game is already too easy as it is, especially with all the absurd power creep going on, which is gonna increase even more once people start getting their CritH consoles and additional Active Roster Slots...
Also, keep in mind most Voth missions are designed with team play in mind. You should have absolutelly no issue defeating a couple of frigates or a single Battleship alone. The bigger groups in theory should be approached with other players, although even then they can still be defeated solo (even the dreadnoughts) if you know what you're doing.
No, Cryptic, don't listen to those people. Voth are just fine. Don't nerf.
Elite Defense Stovokor
QQ'ers will never change. This game's endgame content is already a joke and mostly can be done with like beginner rep gear mixed with some mk xi TRIBBLE and yet people still come on here and cry. It's just plain sad.
Well, you're the one who thinks something got a buff when it didn't. Voth ships are super easy to fight. So while trolling is poor etiquette, threads like this are just asking for it.