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What is the best rep gear strategy?

diotwdiotw Member Posts: 0 Arc User
I'm making a go at Task Force Omega Rep, having finished up New Romulus on my main character, but I'm wondering what the best way to go on aquiring gear is. I have the store unlocks for Mk X available, so is it worth unlocking them, using that gear to level up through the Rep a bit easier, skip Mk XI and go straight for Mk XII? Or should I avoid the lower tier stuff and keep grinding away until I get to the top level stuff? Is Mk XII that much of an improvement over Mk XI?
[SIGPIC][/SIGPIC]
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Post edited by diotw on

Comments

  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2013
    diotw wrote: »
    I'm making a go at Task Force Omega Rep, having finished up New Romulus on my main character, but I'm wondering what the best way to go on aquiring gear is. I have the store unlocks for Mk X available, so is it worth unlocking them, using that gear to level up through the Rep a bit easier, skip Mk XI and go straight for Mk XII? Or should I avoid the lower tier stuff and keep grinding away until I get to the top level stuff? Is Mk XII that much of an improvement over Mk XI?
    [

    Generally speaking it is best to save up for the mark XII gear in almost all instances. However, you may wish to buy certain useful consoles and weapons as soon as they are available, like the assimilated console, kinetic cutting beam, experimental plasma array, and special torpedo launchers. Those weapons usually start at MK XII or scale with your level, making them evergreen in terms of usefulness. I'm sure you've noticed that most players assume their presence when constructing builds.

    Omega rep gear is widely considered to be the most powerful and useful non fleet gear in the game, and is also the most expensive in terms of cost to buy, so your resources are best spent getting the best versions possible. The only reason not to is if you know you will be so slow in acquiring the necessary resources that it's in feasible to wait that long. Very slow dil farmers may struggle to afford the 34k needed to buy just one MK XII set piece.

    But The truth is, you can get by just fine in pve using generic gear and mission rewards, while in pvp there's no reason to play without the best gear you can get.

    Heck, even Cryptic has figured this out, which is why all of season 8's Dyson rep gear is available in MK XII versions ONLY. They've stated that they want to eventually remove the MK x and XI rep gear from the rom, nukara and omega reps once they figure out a way not to invalidate the earnings of players who already have or are in the process of buying those versions.

    . I imagine some kind of "trade in to upgrade" special project would be the most practical solution. I would gladly pay the difference to "trade up" my current MK XI gear (earned prior to the rep system) if the option were available.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2013
    I suggest to grind MK XII without doing any other. Don't waste your marks and dil on an inferior stuff. You'll need it for MK XII.
    [SIGPIC][/SIGPIC]
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    edited November 2013
    First thing I get to help with the grind to T5 Omega is at least a mk X MACO set so I get that Integrated Remodulator. Then when I finally do get the mk XII, I just pass the old one to a BOff. Frees up a device slot, and you're not stuck with having to remod for 3-4 seconds in the middle of a firefight. And in a heavy fight... 3-4 seconds can be an eternity.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • galanis2814galanis2814 Member Posts: 159 Arc User
    edited November 2013
    Yeah just go straight to mark XII. You don't need mark X gear to do elite STFs you just need to know how they work and how to play.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2013
    rattler2 wrote: »
    First thing I get to help with the grind to T5 Omega is at least a mk X MACO set so I get that Integrated Remodulator. Then when I finally do get the mk XII, I just pass the old one to a BOff. Frees up a device slot, and you're not stuck with having to remod for 3-4 seconds in the middle of a firefight. And in a heavy fight... 3-4 seconds can be an eternity.

    Yes, getting lower end ground gear to hand down to boffs is the only reason to buy "early". I think it's pretty hot that my Andorran security chief is wearing MK XI MACO armor. I like to pretend that she passed her advanced tactical training when I bring her on away missions ;)
  • bohiapbohiap Member Posts: 535
    edited November 2013
    rattler2 wrote: »
    First thing I get to help with the grind to T5 Omega is at least a mk X MACO set so I get that Integrated Remodulator. Then when I finally do get the mk XII, I just pass the old one to a BOff. Frees up a device slot, and you're not stuck with having to remod for 3-4 seconds in the middle of a firefight. And in a heavy fight... 3-4 seconds can be an eternity.

    Under the old system I would agree. However, you don't need to do ground missions to get ground equipment now. For my alts I leveled up reputation in space- got a Mk XII set, then did the ground missions to get the accolades/costume options.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    I know I'm weird but since so often its a Rep engine and deflector, then a Fleet shield or shield from a different set, for the engine and deflector I usually just go with Mk11. For the skill boosts on the deflector the difference is all of 1.8 skill points (so basically nothing), and on the engine the only difference is a slight hit on Full Impulse speeds. In trade off you save 28k dil, 500 marks, and the BNPs, plus the incidental stuff. For shield, yeah, max capacity mk12, but for the other two pieces, meh nothing wrong with being thrifty. (This goes out the window if you want a 3-piece of course)
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2013
    I agree that Mk XII stuff should be the end goal, but if you're just starting out, it's a long way off. All of the following assumes you're referring to Omega Rep.

    If you've got good non-rep gear to start, you can keep using it until you hit T5 without a problem. On the other hand, if you're not starting out with good equipment, you're definitely not hurting yourself by grabbing a Mk X Borg set when you hit T1.

    Likewise, if you want to start running ground STFs early on, a Mk X or XI ground set is a big help with that instant remodulator. You can always pass it off to a boff later.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited November 2013
    I know I'm weird but since so often its a Rep engine and deflector, then a Fleet shield or shield from a different set, for the engine and deflector I usually just go with Mk11. For the skill boosts on the deflector the difference is all of 1.8 skill points (so basically nothing), and on the engine the only difference is a slight hit on Full Impulse speeds. In trade off you save 28k dil, 500 marks, and the BNPs, plus the incidental stuff. For shield, yeah, max capacity mk12, but for the other two pieces, meh nothing wrong with being thrifty. (This goes out the window if you want a 3-piece of course)

    You're not the only weirdo then :P. I usually use the Mk XI stuff myself as the miniscule improvements as you noted aren't really worth the additional cost IMO. I did make an exception for the ground set to get the costume unlock(s) though.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited November 2013
    If you already have earned MK XI pieces prior to the rep system there is no need to grind your TRIBBLE off for the ridiculously expensive MK XII stuff (1000 marks, 34k dil per piece). In fact, if you don't min/max I would go with the Mk XI - the MK XII improvements are minimal but it takes waaaay longer to grind them and they are more expensive. And if it's true that at some point they will introduce a upgrade rep project for a discount you are safe anyway.
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited November 2013
    Also mind you, that certain space sets only get unlocked when you buy the Mk.XII stuff, as do some of the costumes.

    If you want the adapted MACO space set (Fed version of the KDF's KHG set), you need to get the normal Mk.XII first, same thing goes for ground. The Omega Mk.XII ground sets also come with costume options you won't get on some of the lower tiered ones.

    While the Mk.X and XI gear is way more than enough to tackle any content STO will throw at you, it'd really suck if you invested marks and dilithium into Mk.XI only to decide later on that you want one of the unlocks.

    As far as the store unlocks are concerned, there are a lot of overpriced weapons in there. Mk.XII refracting Tetryons for example, cost 180 marks per type to unlock, 30k Dilithium per piece and only have true 2 weapons modifiers. Unless you want them as vanity items, it's cheaper and better to go for Fleet weapons.
  • daskippadaskippa Member Posts: 0 Arc User
    edited November 2013
    [

    Generally speaking it is best to save up for the mark XII gear in almost all instances. However, you may wish to buy certain useful consoles and weapons as soon as they are available, like the assimilated console, kinetic cutting beam, experimental plasma array, and special torpedo launchers. Those weapons usually start at MK XII or scale with your level, making them evergreen in terms of usefulness. I'm sure you've noticed that most players assume their presence when constructing builds.

    Omega rep gear is widely considered to be the most powerful and useful non fleet gear in the game, and is also the most expensive in terms of cost to buy, so your resources are best spent getting the best versions possible. The only reason not to is if you know you will be so slow in acquiring the necessary resources that it's in feasible to wait that long. Very slow dil farmers may struggle to afford the 34k needed to buy just one MK XII set piece.

    But The truth is, you can get by just fine in pve using generic gear and mission rewards, while in pvp there's no reason to play without the best gear you can get.

    Heck, even Cryptic has figured this out, which is why all of season 8's Dyson rep gear is available in MK XII versions ONLY. They've stated that they want to eventually remove the MK x and XI rep gear from the rom, nukara and omega reps once they figure out a way not to invalidate the earnings of players who already have or are in the process of buying those versions.

    . I imagine some kind of "trade in to upgrade" special project would be the most practical solution. I would gladly pay the difference to "trade up" my current MK XI gear (earned prior to the rep system) if the option were available.

    Another possible solution I've seen floating about is make the mk X MK XI account bound while the MK XII char bound. That would actually make them worth getting (at least for alters).

    But to the OP; as has been stated unless you are extremely slow in grinding out the rep recourses required I'd recommend only getting the unique 1-per ship beams, consoles, torps and then after that, only go for the mk XII gear. Currently everything else can be safely ignored or will just drain your resources for something you prob won't use for than a few days/weeks
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited November 2013
    MK 11 is a good value. The 12 stuff costs a LOT. Like flat out double what the 11 set does. But the stat increase is so minor you're unlikely to tell the difference in combat. I like the 11's because they're cheap enough I can run with multiple sets to get a feel for which one I like, or use different sets for different builds. if I limited myself to 12's I'd probably have to stick with just one and hope I made the right choice.

    I'm speaking in regards to the engines/deflector/shields however, the torpedo launchers/cutting beam and the like have only one version which is 12 to begin which should be acquired right away for their low price and for the lack of a superior variant in higher tiers.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    edited November 2013
    In regards to people saying you don't have to run ground STFs... that may be true, but I've noticed that Ground STFs, while taking longer, give out a few more Omega Marks than space STFs.
    I persionally like running Kitomer Ground, as its the easiest of the ground STFs and can PUG that one pretty well. And that Remodulator also helps against Borg outside of STFs, like Defera and if you want to replay story missions with the Borg in them.

    For ground gear, I still say grab a mk X to get to know the set as well as have that remodulator, then work towards the mk XII set. For space... save up for the XII set. Space set pieces cost an arm and a leg on their own. Heck... I'm STILL running the Jem'Hadar set on my Romulan's Fleet Mogai and I'm T5 Omega on her. I just haven't gotten around to getting a MACO set. Plan to though. I'm not running Polaron so the only real advantage I'm getting is the crew resist and the Antiproton Sweep.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    Heh, I'm surprised the number of other people who do the Mk11 thing, but I guess thats the upcoming Dyson stuff is Mk12 only, to make people like us to spend more. Ahhhh PWE....
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited November 2013
    Heh, I'm surprised the number of other people who do the Mk11 thing, but I guess thats the upcoming Dyson stuff is Mk12 only, to make people like us to spend more. Ahhhh PWE....

    How do you know you're "spending more" if there was never anything cheaper? Do YOU know the cost of a hypothetical Mk XI Dyson set? Cryptic made the decision to do Dyson as Mk xII only specifically because the majority of people didn't bother to go for Mk X or Mk XI gear. So now the Mk XII gear is spread out along the tiers so you don't have to wait till Tier 5 to start collecting the best bits.

    Besides, if history is any indication, unless the Dyson set specifically outclass the current Omega Task Force rep gear, they'll probably be cheaper than the Mk XII STF gear equivalents, because all other rep gear is cheaper than Omega gear of the same mark.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2013
    How do you know you're "spending more" if there was never anything cheaper? Do YOU know the cost of a hypothetical Mk XI Dyson set? Cryptic made the decision to do Dyson as Mk xII only specifically because the majority of people didn't bother to go for Mk X or Mk XI gear. So now the Mk XII gear is spread out along the tiers so you don't have to wait till Tier 5 to start collecting the best bits.

    Besides, if history is any indication, unless the Dyson set specifically outclass the current Omega Task Force rep gear, they'll probably be cheaper than the Mk XII STF gear equivalents, because all other rep gear is cheaper than Omega gear of the same mark.

    What do you really think they're gonna mark it down so a Dyson toy costs under 20k dil? I mean this IS PWE we're talking about. And waiting on rep grind was never an issue since the marks for one piece of gear would get you up 2 tiers anyways, and since the passives are the best parts anyways, why wouldn't you get to at least T4 anyways? (Though admittedly with the new time-gated tokens of the Dyson rep I may just ignore it altogether, but I recognize the financial intent, and its not 'player convenience' when it would take one guy all of an hour of database tinkering to put Mk10/11 in the game)
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