I hear tell from a couple sources that flying the Vesta on full Auxiliary power is a terrible idea and that the Aux Dual Heavy Cannons are complete TRIBBLE.
Tell me people, if this was really the case, then those Aux Dual Heavy Cannons would not exist in the first place, they wouldnt be some kind of gimmick item.
So I honestly wanna know, how are these weapons TRIBBLE? I can understand if its because they get one upped by Fleet type weapons, which btw...there needs to be Fleet variants of the Auxiliary Dual Heavy Cannons, otherwise...Cryptic/PW...not cool.
They are just phasers, proc is next to useless in pve
This right here Cryptic/PW is why there needs to be damage type variants to the Aux Dual Heavy Cannon, I understand your desire to wanna keep things to Canon but come on....we have ships flying around from the Federation shooting Antiproton Beams, Plasma Beams, Disruptor Beams, so come on....give variation to the Auxiliary Dual Heavy Cannons.
The proc isn't that important. Its still a Mk12 Acc*2 DHC, you can pack 3 of them and do plenty of damage, and conceivably run your aux at 135 for both lots of energy to the cannons and, with your aux power so jacked up, extreme science nastiness or phenomenal heals.
I hear tell from a couple sources that flying the Vesta on full Auxiliary power is a terrible idea and that the Aux Dual Heavy Cannons are complete TRIBBLE.
Tell me people, if this was really the case, then those Aux Dual Heavy Cannons would not exist in the first place, they wouldnt be some kind of gimmick item.
So I honestly wanna know, how are these weapons TRIBBLE? I can understand if its because they get one upped by Fleet type weapons, which btw...there needs to be Fleet variants of the Auxiliary Dual Heavy Cannons, otherwise...Cryptic/PW...not cool.
The Aux Cannons aren't intended to be used in a "pew pew" damage built. They're intended to give you a nice bonus option for damage if you were ALREADY running a full Aux build - they're there to supplement your main tool: science abilities.
The issue is that a full-aux sci-centered build still isn't nearly as good as a full-weapon "pew pew" build, so the cannons may make the aux-build better, but it's still just not as good.
The Aux Cannons aren't intended to be used in a "pew pew" damage built. They're intended to give you a nice bonus option for damage if you were ALREADY running a full Aux build - they're there to supplement your main tool: science abilities.
The issue is that a full-aux sci-centered build still isn't nearly as good as a full-weapon "pew pew" build, so the cannons may make the aux-build better, but it's still just not as good.
Considering how fast I melt stuff using my Full Aux build...sure we'll go with that.
Considering how fast I melt stuff using my Full Aux build...sure we'll go with that.
You telling me Full Aux is good now? Cause if so, it might be time for me to start grinding a Sci Toon again - I'd love to be the dude with the fancy magikks instead of my usual carrier build.
You telling me Full Aux is good now? Cause if so, it might be time for me to start grinding a Sci Toon again - I'd love to be the dude with the fancy magikks instead of my usual carrier build.
What do you run?
As in what is my build? IE Consoles, torps, engines, core, deflector, shields, everything?
Aft weapons aren't affected by aux...beams/kcb/omni ap
They are just phasers, proc is next to useless in pve
Just terrible in aux2bat builds
The vesta is not built for a2b anyway. There are others ships more interesting for this kind of build.
The phaser proc is useless in pve, true. But the plasma proc is near useless (less than 1% dmg on a parser), but it's still an interesting choice with embassy/rom set. Proc is not everything, otherwise disruptor would be the only interesting weapon type in pve.
The vesta can perfectly run full aux, and have decent weapon/shield level. You might want to use the plasmonic leech console (this advice is true for any ship).
Also, having a warpcore that increase your aux above the usual 125 power level is a good idea. With the new FE you can have such a warp core, for free. Which mean higher DPS output from the cannon and sci power.
In the end, you have a really interesting ship, that can have decent parser, and still is a sci ship. OFC, any a2b with marion and dem will make a lot more damage, and properly played escort will also rule, but you can break the 10k DPS without too much problem, which is more than enough.
So yeah, give it a try, a full aux vesta is cool, and do some damage.
Even if you don't run full Aux, the Aux Cannons can help.
If you only use 1 Aux Cannon & only its pulling from Aux power then (from last I tried it) its like only having 1 weapon pull from weapon power... aka no drain. So you've freed up 12 energy from your weapons pool w/o sucking off 12 from Aux. A 'free' +12 energy sounds like a nice bonus to me.
Sometimes I think I play STO just to have something to complain about on the forums.
I hear tell from a couple sources that flying the Vesta on full Auxiliary power is a terrible idea and that the Aux Dual Heavy Cannons are complete TRIBBLE.
Tell me people, if this was really the case, then those Aux Dual Heavy Cannons would not exist in the first place, they wouldnt be some kind of gimmick item.
So I honestly wanna know, how are these weapons TRIBBLE? I can understand if its because they get one upped by Fleet type weapons, which btw...there needs to be Fleet variants of the Auxiliary Dual Heavy Cannons, otherwise...Cryptic/PW...not cool.
I bought the three pack, and have had a lot of fun with them.
All of the builds use aux cannons x3, with aux at 100%
My Tac version, running 3 aux phasers on a science build proved to be the floater build that got me my first NWS win. It averaged about 8.5K dps, but also supported GW3. Damn effective when using the fermion console to help save the freighter.
The rear weapons are the cutting beam and 2 phaser turrets on minal power. More for fighter and HY spam counters.
My Eng version was an amazing tank. Ran that build with mines and a rear firing torped & cutting beam.
My Sci version was my second NWS build win. While not as destructive in the DPS department, I was able to be very effective in mob control.
Actually with leech i can comfortably attain weapon power at 110 while aux at 135 (with the new warp core). The aux cannons help mitigate energy drain perfectly. I think its a nice weapon to have for a science heavy build.
I'd argue that, with Aux at 135, using the Aux cannons is the best DPS you'll get out of a sci ship with a sci captain.
My Sci gets more damage out of running the Vesta using normal weapons, either with a variant of Iskandus' pure science build, or a standard A2B setup. This is moreso the case now that you can benefit from a nearby cruiser's weapon efficiency buff on top of fairly consistent Weapon Amplifier proc uptime, and if you're running A2B you can use DEM2 + Marion to further exacerbate the difference.
The aux cannon build is fun to run with the QFFC console since the damage is aux-based, but whilst the DPS loss isn't critical in any of the current content, it's a DPS loss all the same.
I've said it before, but I'd love to see a synergy bonus for sci captains flying sci vessels - such as a boost to maximum aux (though most if not all powers affected by aux would still top out at 135) to somewhere in the region of 170 or so, and a full spread of aux-based weaponry be made available (it doesn't have to be the "top" damage types, but phaser/polaron/tetryon versions would be nice) - so a Sci/Sci can be a little more competitive.
Similar should really be true for eng captains flying cruisers - more effective commands, or additional "combo" commands (e.g. weapon efficiency and shield regen commands rolled into one or something) for example.
Tacs can frankly go **** themselves so far as synergy bonuses are concerned (and my main's a Tac) - they've got enough power.
I fly the vesta on two toons at full aux and find it plenty effective. I use two of the aux cannons, a quantum torp, two turrets and the cutting beam in the back. Between plas leach, borg 2 piece weapon proc (cutting beam and module) and the maco shield...you get lots of extra power that keeps my weapon power on the high end. Since its only powering the tear weapons anyway..occasioanl dips aren't as big a deal.
What I get is a fully capable sci ship with some unique powers and solid dps for pve purposes. Quite happy with it.
I hear tell from a couple sources that flying the Vesta on full Auxiliary power is a terrible idea and that the Aux Dual Heavy Cannons are complete TRIBBLE.
Tell me people, if this was really the case, then those Aux Dual Heavy Cannons would not exist in the first place, they wouldnt be some kind of gimmick item.
So I honestly wanna know, how are these weapons TRIBBLE? I can understand if its because they get one upped by Fleet type weapons, which btw...there needs to be Fleet variants of the Auxiliary Dual Heavy Cannons, otherwise...Cryptic/PW...not cool.
The Aux Cannons are not so hot for these reasons:
They use Aux to power them but you cannot get Aux Turrets which means that any rear weapons will be weak due to lack of Weapon Power.
There are not Aux Beams which means you cannot use your Subsystem Targeting.
Fleet Weapons deal more damage than Aux cannons.
Having your Aux Power drained by these cannons at the wrong moments can make your heals and Sci Powers very weak.
If you use the Assimilated Module then the boost to Weapon Power is wasted.
If you use two parts of the Assimilated set to get the proc that reduces power drain and increases weapon power it will have notably less effect on your DPS.
If you are flying the Aventine (Which you should be) then the +5 to Weapons power bonus it provides is wasted.
You have no access to Beam Overload for burst damage.
So yeah... It is largely a gimmicky weapon. It is not horrible if you do not have anything else but once you have a better option then it is time to make the switch.
I fly the vesta on two toons at full aux and find it plenty effective. I use two of the aux cannons, a quantum torp, two turrets and the cutting beam in the back. Between plas leach, borg 2 piece weapon proc (cutting beam and module) and the maco shield...you get lots of extra power that keeps my weapon power on the high end. Since its only powering the tear weapons anyway..occasioanl dips aren't as big a deal.
What I get is a fully capable sci ship with some unique powers and solid dps for pve purposes. Quite happy with it.
Umm... You do realize the MACO shield and the Leech do not work together anymore right?
Just as an Aside here is my Aventine currently set up as a power drain boat (evil I know) taking advantage of the Target Subsystem Engines just before Tykens and other fun for some PvP using fleet Andorian Phasers: http://www.youtube.com/watch?v=xYN6Mj0yu5E
I set this up for the CE event. It works ok. about middle of the road compared to some of the pew pews I've seen but... logparser usually shows me coming in second in most STFs.
Running a science ship at full Aux can be a great idea if you want to run a "pure" science ship, that is, one that emphasizes the sci powers. And if you do that, the aux cannons aren't a bad choice.
There's a general problem with running cannons on a ship like the Vesta (or the Avenger), and it's that cannon tac powers are one rank higher than their corresponding beam powers. At best the Vesta has a Lieutenant Commander tac officer, and if you use a tac in that universal, you're not running it as a pure science ship in the first place.
So-
If you only use a tac Lt. on the Vesta and don't care about DPS, run 100 Aux and you may as well use the cannons
If you want more boff tactical flexibility, you want to use beam powers with beams and then you're running high Weaps power
My Aux DHCs do well for me so far in my full science build. Mind you, I only recently acquired a Vesta, but so far I have no complaints on their performance, they complement the ship quite fine.
Umm... You do realize the MACO shield and the Leech do not work together anymore right?
Just as an Aside here is my Aventine currently set up as a power drain boat (evil I know) taking advantage of the Target Subsystem Engines just before Tykens and other fun for some PvP using fleet Andorian Phasers: http://www.youtube.com/watch?v=xYN6Mj0yu5E
Guess I didn't...leach and borg stuff working well then and I prefer resilent sheilds anyway. Thanks for the update.
If I'm going to solo a Sci officer, I'd rather do it in a Vesta-class than anything else.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Guess I didn't...leach and borg stuff working well then and I prefer resilent sheilds anyway. Thanks for the update.
No problem. They sort of slipped that part in a little bit ago. It was a bit of a disappointment but I suppose I understand why they did it. I find fleet Resilient shields or the Adapted MACO can be nice alternatives.
If I'm going to solo a Sci officer, I'd rather do it in a Vesta-class than anything else.
Now by Vesta-Class do you literally mean the "Vesta" as opposed to the Aventine? I only ask because the Aventine's console layout and bonuses make it a much more deadly ship than the other two and it does not really suffer from any serious lack of tank or science abilities for it. I mean technically the other two can be a bit more tanky or more science heavy but not enough to make up for the DPS loss generally.
Now by Vesta-Class do you literally mean the "Vesta" as opposed to the Aventine? I only ask because the Aventine's console layout and bonuses make it a much more deadly ship than the other two and it does not really suffer from any serious lack of tank or science abilities for it. I mean technically the other two can be a bit more tanky or more science heavy but not enough to make up for the DPS loss generally.
I have the bundle, but tend to stick to the one with the more balanced layout. It works well enough for the content I normally play. That said, I'm more used to the ship's capabilities than when I first got the bundle and I may entertain the idea of "rejiggering" to fit my play style and inclinations a little better. I like having the options the bundle gives me.
Either way, it's hands-down better than the other ships my Science officer flew and I wasn't about to put him in an escort and lose access to Science powers. Raw DPS can get boring.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
I fly the Science variant of the Vesta, 3 Aux DHC, 100 to aux power... I average 6-7k DPS (PvE). Not a top end damage dealer, but a nice little healer that can reasonably do PvE without issue.
I love my vesta bundle i use the aux cannons n do a lot of dmg. Haveing full aux means stuff like HE3 heal at 1360 a sec GW3 does 960 kinetic dmg a sec my lance console does over 4k dmg a sec its a fun ship that i love to fly i can. Kill a negh i cse faster then it can kill me n thats all u need to be able to do in pve missions.
Actually due to the new items from the Obelisk mission the Vesta setup actually has been buffed.
Try this out and feel free to let me know how your dps looks.
Run 3X Aux DHC front
Omni Beam+Torp+Cutter Rear
Use the sphere of influence warpcore to get Aux to 135
Ok you now have 135 Aux to power up those Aux DHC, Both Torp and cutter arnt effected by weapon power, And the Omni beam is pretty low dmg regardless even at 125 weapon power so simply use it for sub targeting.
(Still run Phaser Tact consoles to improve your aux DHC dmg)
Hope this helps. This + your Sci abilities (at 135 Aux) should be getting you some high numbers.
I hear tell from a couple sources that flying the Vesta on full Auxiliary power is a terrible idea and that the Aux Dual Heavy Cannons are complete TRIBBLE.
Tell me people, if this was really the case, then those Aux Dual Heavy Cannons would not exist in the first place, they wouldnt be some kind of gimmick item.
So I honestly wanna know, how are these weapons TRIBBLE? I can understand if its because they get one upped by Fleet type weapons, which btw...there needs to be Fleet variants of the Auxiliary Dual Heavy Cannons, otherwise...Cryptic/PW...not cool.
S6, the aux dhcs were a gimmick, even if ppl cannot admit to that, they were useless. with S7 and the a->w warpcores, they became useful (as I said they would be, once you have eliminated the "sub 100 weapon power for aft" issue)
with S8, they will not be affected that much, unless you go for some unusual builds, or the FAW spam gets fixed
Actually due to the new items from the Obelisk mission the Vesta setup actually has been buffed.
Try this out and feel free to let me know how your dps looks.
Run 3X Aux DHC front
Omni Beam+Torp+Cutter Rear
Use the sphere of influence warpcore to get Aux to 135
this makes no sense whatsoever. no synergy there, in any shape.
if you want to go the 135 aux road, commit to synergy. the omni beam + 2 AP turrets (or whatever comes with the voth lockbox and reputation, if they are better with procs), and use the fleet tac consoles that boost all weap types and crith, while having 3 aux dhcs
that would get you probably up to 16-20k dps depending on how good the crith bonuses are, and how they will stack
Comments
They are just phasers, proc is next to useless in pve
Just terrible in aux2bat builds
My PvE/PvP hybrid skill tree
This right here Cryptic/PW is why there needs to be damage type variants to the Aux Dual Heavy Cannon, I understand your desire to wanna keep things to Canon but come on....we have ships flying around from the Federation shooting Antiproton Beams, Plasma Beams, Disruptor Beams, so come on....give variation to the Auxiliary Dual Heavy Cannons.
The Aux Cannons aren't intended to be used in a "pew pew" damage built. They're intended to give you a nice bonus option for damage if you were ALREADY running a full Aux build - they're there to supplement your main tool: science abilities.
The issue is that a full-aux sci-centered build still isn't nearly as good as a full-weapon "pew pew" build, so the cannons may make the aux-build better, but it's still just not as good.
Considering how fast I melt stuff using my Full Aux build...sure we'll go with that.
You telling me Full Aux is good now? Cause if so, it might be time for me to start grinding a Sci Toon again - I'd love to be the dude with the fancy magikks instead of my usual carrier build.
What do you run?
As in what is my build? IE Consoles, torps, engines, core, deflector, shields, everything?
The phaser proc is useless in pve, true. But the plasma proc is near useless (less than 1% dmg on a parser), but it's still an interesting choice with embassy/rom set. Proc is not everything, otherwise disruptor would be the only interesting weapon type in pve.
The vesta can perfectly run full aux, and have decent weapon/shield level. You might want to use the plasmonic leech console (this advice is true for any ship).
Also, having a warpcore that increase your aux above the usual 125 power level is a good idea. With the new FE you can have such a warp core, for free. Which mean higher DPS output from the cannon and sci power.
In the end, you have a really interesting ship, that can have decent parser, and still is a sci ship. OFC, any a2b with marion and dem will make a lot more damage, and properly played escort will also rule, but you can break the 10k DPS without too much problem, which is more than enough.
So yeah, give it a try, a full aux vesta is cool, and do some damage.
If you only use 1 Aux Cannon & only its pulling from Aux power then (from last I tried it) its like only having 1 weapon pull from weapon power... aka no drain. So you've freed up 12 energy from your weapons pool w/o sucking off 12 from Aux. A 'free' +12 energy sounds like a nice bonus to me.
Eh, mostly just curious about the bridge officers and active doffs - I reckon I can figure out a decent equipment set on my own.
Cantoneverett what is your in game name so I can send you my Boff set up and Doff Set up?
Malleus@cantoneverett is my main. Thanks a bunch!
I bought the three pack, and have had a lot of fun with them.
All of the builds use aux cannons x3, with aux at 100%
My Tac version, running 3 aux phasers on a science build proved to be the floater build that got me my first NWS win. It averaged about 8.5K dps, but also supported GW3. Damn effective when using the fermion console to help save the freighter.
The rear weapons are the cutting beam and 2 phaser turrets on minal power. More for fighter and HY spam counters.
My Eng version was an amazing tank. Ran that build with mines and a rear firing torped & cutting beam.
My Sci version was my second NWS build win. While not as destructive in the DPS department, I was able to be very effective in mob control.
I have never PvP'd with the Vesta.
Thank you.
My Sci gets more damage out of running the Vesta using normal weapons, either with a variant of Iskandus' pure science build, or a standard A2B setup. This is moreso the case now that you can benefit from a nearby cruiser's weapon efficiency buff on top of fairly consistent Weapon Amplifier proc uptime, and if you're running A2B you can use DEM2 + Marion to further exacerbate the difference.
The aux cannon build is fun to run with the QFFC console since the damage is aux-based, but whilst the DPS loss isn't critical in any of the current content, it's a DPS loss all the same.
I've said it before, but I'd love to see a synergy bonus for sci captains flying sci vessels - such as a boost to maximum aux (though most if not all powers affected by aux would still top out at 135) to somewhere in the region of 170 or so, and a full spread of aux-based weaponry be made available (it doesn't have to be the "top" damage types, but phaser/polaron/tetryon versions would be nice) - so a Sci/Sci can be a little more competitive.
Similar should really be true for eng captains flying cruisers - more effective commands, or additional "combo" commands (e.g. weapon efficiency and shield regen commands rolled into one or something) for example.
Tacs can frankly go **** themselves so far as synergy bonuses are concerned (and my main's a Tac) - they've got enough power.
What I get is a fully capable sci ship with some unique powers and solid dps for pve purposes. Quite happy with it.
The Aux Cannons are not so hot for these reasons:
So yeah... It is largely a gimmicky weapon. It is not horrible if you do not have anything else but once you have a better option then it is time to make the switch.
Umm... You do realize the MACO shield and the Leech do not work together anymore right?
Just as an Aside here is my Aventine currently set up as a power drain boat (evil I know) taking advantage of the Target Subsystem Engines just before Tykens and other fun for some PvP using fleet Andorian Phasers: http://www.youtube.com/watch?v=xYN6Mj0yu5E
http://www.stoacademy.com/tools/skillplanner/?build=daizee_4192
There's a general problem with running cannons on a ship like the Vesta (or the Avenger), and it's that cannon tac powers are one rank higher than their corresponding beam powers. At best the Vesta has a Lieutenant Commander tac officer, and if you use a tac in that universal, you're not running it as a pure science ship in the first place.
So-
Guess I didn't...leach and borg stuff working well then and I prefer resilent sheilds anyway. Thanks for the update.
Link: How to PM - Twitter @STOMod_Bluegeek
No problem. They sort of slipped that part in a little bit ago. It was a bit of a disappointment but I suppose I understand why they did it. I find fleet Resilient shields or the Adapted MACO can be nice alternatives.
Now by Vesta-Class do you literally mean the "Vesta" as opposed to the Aventine? I only ask because the Aventine's console layout and bonuses make it a much more deadly ship than the other two and it does not really suffer from any serious lack of tank or science abilities for it. I mean technically the other two can be a bit more tanky or more science heavy but not enough to make up for the DPS loss generally.
I have the bundle, but tend to stick to the one with the more balanced layout. It works well enough for the content I normally play. That said, I'm more used to the ship's capabilities than when I first got the bundle and I may entertain the idea of "rejiggering" to fit my play style and inclinations a little better. I like having the options the bundle gives me.
Either way, it's hands-down better than the other ships my Science officer flew and I wasn't about to put him in an escort and lose access to Science powers. Raw DPS can get boring.
Link: How to PM - Twitter @STOMod_Bluegeek
Star Trek Online, Now with out the Trek....
Try this out and feel free to let me know how your dps looks.
Run 3X Aux DHC front
Omni Beam+Torp+Cutter Rear
Use the sphere of influence warpcore to get Aux to 135
Ok you now have 135 Aux to power up those Aux DHC, Both Torp and cutter arnt effected by weapon power, And the Omni beam is pretty low dmg regardless even at 125 weapon power so simply use it for sub targeting.
(Still run Phaser Tact consoles to improve your aux DHC dmg)
Hope this helps. This + your Sci abilities (at 135 Aux) should be getting you some high numbers.
S6, the aux dhcs were a gimmick, even if ppl cannot admit to that, they were useless. with S7 and the a->w warpcores, they became useful (as I said they would be, once you have eliminated the "sub 100 weapon power for aft" issue)
with S8, they will not be affected that much, unless you go for some unusual builds, or the FAW spam gets fixed
nope. with an aux dhc vesta I got up to around 15k dps, while with an aux2bat faw spam build I topped at 18k dps. faw spam wins
this makes no sense whatsoever. no synergy there, in any shape.
if you want to go the 135 aux road, commit to synergy. the omni beam + 2 AP turrets (or whatever comes with the voth lockbox and reputation, if they are better with procs), and use the fleet tac consoles that boost all weap types and crith, while having 3 aux dhcs
that would get you probably up to 16-20k dps depending on how good the crith bonuses are, and how they will stack
10k DPS Vesta threads: 1; 2