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Dyson Tac consoles just got moar power

verlaine11verlaine11 Member Posts: 0 Arc User
edited November 2013 in PvP Gameplay
http://sto-forum.perfectworld.com/showpost.php?p=13281961&postcount=53


Tactical Consoles

-Improved the damage type (Disruptor, Phaser, Chroniton, etc.) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 25.5% to 31.9%.

-Improved the weapon type (Torpedo, Beam, Cannon and Mines) bonus on Vulnerability Exploiter and Vulnerability Locator Mk XII fleet consoles from 22.3% to 27.9%


Well that's a little bit more nasty and every little helps in high level competitive PVP




EDIT - Wont let me change title to fleet not dyson lol
Post edited by verlaine11 on
«13

Comments

  • hurleybirdhurleybird Member Posts: 909
    edited November 2013
    On the downside, more power creep. On the upside, equalizes things somewhat between those who can currently afford very rare MKXII consoles and those who can't.
  • clintsatclintsat Member Posts: 0 Arc User
    edited November 2013
    It's a nice kick in the pants to anyone that bought mk xii tac consoles recently...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    clintsat wrote: »
    It's a nice kick in the pants to anyone that bought mk xii tac consoles recently...

    Anybody that ever bought them, without having more EC than they knew what to do with, should have already kicked themselves in the pants for buying them...
  • edited November 2013
    This content has been removed.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    Welp, expect console crafting to crash.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2013
    And Cryptic just killed another EC generator. RIP console crafting. I feel bad for anyone who bought console crafting doffs or mk Xii purple consoles recently. Now saving up for those lockbox ships on the exchange is going to be a pain.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited November 2013
    Anybody that ever bought them, without having more EC than they knew what to do with, should have already kicked themselves in the pants for buying them...

    like me for example....
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • westx211westx211 Member Posts: 42,331 Arc User
    edited November 2013
    Awight now I actually want these.
    Men are not punished for their sins, but by them.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited November 2013
    lol I have 5 XII VR Tac Consoles in every energy type. Either traded for them crafted them or bought them. Most in trades for XII VR Field gens or ACC 3 weapons or lockbox ships. Looks like Im going to have to grind for these now as well.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    only fair considering how good the other holding consoles are. but damage is going to get quite a buff from this. adding crit to tac consoles was the worst thing they could have added imo, of every thing they could have chosen
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited November 2013
    I know devs mentioned it was hard to do, but it would have been nice if one of the modifiers was a [proc] one that added chance for the weapons to proc. These consoles are basically extra power creep.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited November 2013
    only fair considering how good the other holding consoles are. but damage is going to get quite a buff from this. adding crit to tac consoles was the worst thing they could have added imo, of every thing they could have chosen

    But...but DDIS, my tac Reman in his Scimitar...He NEEDED more crit chance.

    He only had a pathetic 20% crit chance. So I NEVER see any crits on him. He's REALLY underpowered to my other toons, and these new consoles will let him finally be on par with my other ones. :P



    In all seriousness though, can anybody say:

    15% crit (or more) for non-Roms and probably 25% crit for Roms? (Presuming they don't go for CrtD bonuses)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited November 2013
    Can anyone get a screenie of these " un-balanced " sorry... " updated " consoles? On a side note this is a huge middle finger to everyone in a small fleet ( me included ).
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited November 2013
    These are just a bad idea... but its been a string of 4 years of those... so to be expected.

    Really they should have done this in a way that didn't ramp up dps on heavy tac console ships...

    Tac consoles should have got science secondary stats or something.

    The Science consoles should have gotten the tac buffs if any of them really needed that.

    The engi consoles... would have made more sense getting the tac buffs as well... would have been a dps boost for the cruisers cryptic seems so worried about all of a sudden.

    Instead we got science ships with crazy shield heals thanks to stacked sci consoles... and soon we will have stupid high dps hybrid cruisers that turn just like escorts. fun.

    I don't know its all bad creep... and more of a strike against pvp uptake. Anyway what do I care 12v12 space is coming.
    [SIGPIC][/SIGPIC]
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    Thissler's got a formula. Bareel might too.

    I'm curious what the combo will actually mean as far as an increase to average DPS. Cause I would have thought with the previous numbers, the combo was putting them on par...where this will put them... http://www.youtube.com/watch?v=zkOOCx8tT08
  • omgrandalthoromgrandalthor Member Posts: 364 Arc User
    edited November 2013
    hey i can finely get something better than mkx purples and mkxi blues lol
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2013
    mimey2 wrote: »
    But...but DDIS, my tac Reman in his Scimitar...He NEEDED more crit chance.

    He only had a pathetic 20% crit chance. So I NEVER see any crits on him. He's REALLY underpowered to my other toons, and these new consoles will let him finally be on par with my other ones. :P



    In all seriousness though, can anybody say:

    15% crit (or more) for non-Roms and probably 25% crit for Roms? (Presuming they don't go for CrtD bonuses)

    Don't worry. In CO people are running around with ~50% crit chance and some builds can buff it to 100% for like 15sec every 30 sec. So they are now slightly reducing crit chance.
    That means even cryptic thinks sometimes the creep can go too far. So give STO another few years and they will probably nerf some offensive here too :P

    My stomach is clear and my mind is full of bacon!
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited November 2013
    Personally I think Crit, acc, dmg etc is way too overworked, and the devs are running out of things to attach them to.

    Perhaps they need to start broadening the field of procs/ mods that can affect weapons.

    But, what am I thinking. That would require them to basically rewrite all the code!!
  • sgtstarfallsgtstarfall Member Posts: 205 Arc User
    edited November 2013
    clintsat wrote: »
    It's a nice kick in the pants to anyone that bought mk xii tac consoles recently...

    Agreed. While it's a welcome sight for those who can't attain more than 10m on an account, people who have invested hundreds of millions into VR Mk XII tact consoles are bound to be a bit ticked off for sure.
    __________________________________________________
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    These are just a bad idea... but its been a string of 4 years of those... so to be expected.

    Really they should have done this in a way that didn't ramp up dps on heavy tac console ships...

    Tac consoles should have got science secondary stats or something.

    The Science consoles should have gotten the tac buffs if any of them really needed that.

    The engi consoles... would have made more sense getting the tac buffs as well... would have been a dps boost for the cruisers cryptic seems so worried about all of a sudden.

    Instead we got science ships with crazy shield heals thanks to stacked sci consoles... and soon we will have stupid high dps hybrid cruisers that turn just like escorts. fun.

    I don't know its all bad creep... and more of a strike against pvp uptake. Anyway what do I care 12v12 space is coming.

    i was very disappointed when i saw that the tac consoles would include more crit. completely over the top would be how i describe crit currently. thers about a dozen things that if they were to crit, would 1 shot a person now, criting has to be something that is low as a result, this is beyond reckless.

    these tac consoles should have had + to all kinetic on the energy consoles, and + to all energy on the kinetic consoles, so running torps wouldn't be so rainbow compared to running BO for spike. or maybe multiple energy types, to mirror the various armor. anything but crit.

    this is proboly the result of my thread complaining about romulan boffs and their crit among other things, and the lack of parity for kdf and feds. this is their way of leveling the playing field. by not leveling the playing field, just moving the goal post. :rolleyes:
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    Agreed. While it's a welcome sight for those who can't attain more than 10m on an account, people who have invested hundreds of millions into VR Mk XII tact consoles are bound to be a bit ticked off for sure.

    it was pretty obvious that a holding that would have tac consoles was an eventuality back when the embassy was launched. given that fact, yall should have known better then to spend outrageous ec buying mkXII purples.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2013
    The way I see it, it could be worse, the standard consoles are still a fair alternative unlike the science ones that are completely obsolete in the face of their fleet counterparts, or the engineering ones for that matter.

    I confess I don't know the formulae but +1.9% damage per console with +1.6% crit chance isn't as bad as +XX stat, +plasma damage, +proc of choice. One could argue right now for best damage dealing results you want a ship with 4 tac, 4 sci and 2 eng console slots (damn that's a lot of plasma proc chance...)
    ZiOfChe.png?1
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2013

    these tac consoles should have had + to all kinetic on the energy consoles, and + to all energy on the kinetic consoles, so running torps wouldn't be so rainbow compared to running BO for spike. or maybe multiple energy types, to mirror the various armor. anything but crit.

    Yes. They had a perfect chance to make energy/kinetic combination consoles and encourage mix builds. That would promote more iconic trek builds and would have probably been well received by the pve community. It would also improve many casual builds I am sure.
    If they would have made something like 30% energy type 10% kinetic it would only benefit hybrid builds.
    They could have also made combinations of energy types, like a 30%phaser/polaron dmg increase to support partial rainbow builds.

    Many options to help the community without making them the new must have consoles. They had a great chance so support build diversity and they missed it.

    My stomach is clear and my mind is full of bacon!
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited November 2013
    I have literally 5 MK XII purple tac consoles all energy on each of my tactical toon. Could care less about this.
    Read the book of the Rihannsu.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited November 2013
    Anybody that ever bought them, without having more EC than they knew what to do with, should have already kicked themselves in the pants for buying them...

    anybody that ever bought anything in this game should already kicked themselves in the pants by now .
    In normal games if you for example have X item which is the best of its kind and after an update the next best item is Y they allow you to upgrade your X to Y.In this game you have to throw away your stuffs and buy new ones .

    Mk XII tac consoles were always way too expensive compared to mk XI and they were more a "show off" item .Now I guess they want people to dump them to vendors for few ecs and grind again....even thou some people already grinded to get the best item in game.

    it was pretty obvious that a holding that would have tac consoles was an eventuality back when the embassy was launched. given that fact, yall should have known better then to spend outrageous ec buying mkXII purples.

    so "the best" items in a game should never be bought because some future update will make them useless?
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited November 2013
    Power creep ALL THE WAY

    but seriously it would make alot of console fabricators very unhappy, but it forces people now to buy keys to sell for EC, this would increase the prices of keys very shortly, better buy them now before they go up
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • captainednacaptainedna Member Posts: 0 Arc User
    edited November 2013
    g0h4n4 wrote: »
    Power creep ALL THE WAY

    but seriously it would make alot of console fabricators very unhappy, but it forces people now to buy keys to sell for EC, this would increase the prices of keys very shortly, better buy them now before they go up

    why would anyone need ec?Everything is in fleet and costs fm and dilithium.They can close the exchange because pretty soon people will barter keys for lockbox stuffs (already happened in neverwinter...just check the chat there ).There is nothing left in game you need to buy or have....everything costs fm and dilithium or loby crystals ....its more direct route to barter X amount of keys for a lobi ship than get useless ec to buy that ship.

    btw is there anything left not bound in game?Very rare is more common than common and everything is bound to character so account bank and exchange are useless.

    LOL sto
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited November 2013
    Well, how about that!

    According to some earlier tribble testing, the Tac consoles with bonus crit were already an improvement over Mk XII purples in terms of DPS. Now they are over the top.
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited November 2013
    So anyone knows how much flat damage you gain per tac console coming from a purple mk xii?


    Im too lazy to calculate atm and dont know stats on the new ones.
    Read the book of the Rihannsu.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2013
    why would anyone need ec?Everything is in fleet and costs fm and dilithium.They can close the exchange because pretty soon people will barter keys for lockbox stuffs (already happened in neverwinter...just check the chat there ).There is nothing left in game you need to buy or have....everything costs fm and dilithium or loby crystals ....its more direct route to barter X amount of keys for a lobi ship than get useless ec to buy that ship.

    btw is there anything left not bound in game?Very rare is more common than common and everything is bound to character so account bank and exchange are useless.

    LOL sto

    Neverwinter uses the dilithium equivalent as exchange currency and there is a fee for auctions. There is no reason for direct trade in STO. Selling keys in the exchange and buying your lockbox ship there is far simpler. Standing around, advertising your sales in the chat and meeting people takes time. Why do that? You do not loose anything in STO by using the exchange. So no, I don't think the exchange here will die.
    Also there are still [acc]x2 critd/h weapons and [acc]x3. And neutroniums might be cheaper than they once were but they are still worth something on the exchange, despite fleet consoles. There are also doffs, boffs, fleet modules, crafting stuff (that is needed for starbase projects since crafting is mostly pointless),...

    It will make some people in the console fabrication unhappy but they will survive move on. I doubt there will be that much of an impact on the economy.

    My stomach is clear and my mind is full of bacon!
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