test content
What is the Arc Client?
Install Arc
Options

suggestion: give us a doff system, but with ships

stonewbiestonewbie Member Posts: 1,454 Arc User
edited November 2013 in Duty Officer System and R&D
Hey everybody,

I wanted to get some feedback on this idea i've had for a while. This is not a change to the current doff system. It's actually a request for an additional minigame system that is similar to the doff system.

PURPOSE: we are admirals and generals, and i think it would be appropriate to give us activities that is fitting to our rank.

SUMMARY: the way the system works is you have an interface that is very similar to the doff system. The main difference is instead of people you get ships. The limit could be 10-15 ship slots, with the option to expand to 25-50 ship slots via zen purchase. These ships only exist on a roster, just like the doff system.


1) Ship types can range from troop transports, supply transports, escorts, science vessels, cruisers, etc.

2) Ships start out as common quality, doing missions with that ship allow it to level up and get better in quality

3) Ships can be given traits that reflect the traits of its commander/captain or the senior officers as a whole.

4) Ships could be sent on missions, just like doff missions. They can explore, go on combat missions, colonization missions, etc to earn rewards and xp

5) Doff system has marauder xp, science xp, etc...a new XP system would exist for the ship system. The new system can also reflect your duties as a fleet admiral or fleet general. Fleet management XP, Strategical planning XP (tactical missions), Fleet logistics XP (supply missions), Fleet Research XP (science and research xp)...something like that.

6) Ships would be issued to you or purchased at an NPC in the shipyard, cannot be bought or sold on the exchange. Reason i say this is because one of the ideas i had #2 allows ships to get better in quality by doing missions.

7) Ships can be placed into space slots to give the player buffs, effects or abilities. Doffs have the ability to reduce CDs, or a chance to proc buffs. Ship system can have a new effect of its own. Some examples: equipping a ship gives you a chance to reduce CD on Tac/Sci/Eng Fleet, or equipping another ship gives you the ability to use Fleet Call regardless of your hull hp %. Equipping a fighter squadron summons 5 elite fighters that will fight with you for 1 minute.


The basic ideas for #1-7 are just some things i threw in there, it can be modified of course. A lot of them are similar to the doff system with a few minor changes here and there. The main thing obviously is that its a new doff-type system based on ships. Since people will likely not want to do it if it is exactly like the doff system i changed a few things.

let me know what you guys think
Post edited by stonewbie on

Comments

  • Options
    talonxvtalonxv Member Posts: 4,257 Arc User
    edited October 2013
    Got my seal of approval. I'd also make it so you can promote one of yoru officers to command the ship you are currently playing as the player. I mean your character is an Admiral or General for heaven's sake. They don't spend their time doing the day to day job of a captain. They got more important things to do like run said squadron.

    Infact whatever ship you get, should have what's called a "flag bridge". You have a separate cadre of officers who's sole job is to be the Admiral's aide, communication's officer, Operations, Chief of staff, staff science officer. Then you have the captain of the ship you are on and the captain has his/her own officers like you have when you are a captain.

    Also an Admiral unless doing high diplomacy missions do NOT go on away missions, neither would the flag staff. Infact most times the XO or one of the other senior officers leads an away team. Most times captain doesn't leave the ship!

    These are just a few things that drive me batty at this stage. I'd also tweak your system so you can promote your own officers to take command of these different ships that you'd have for the Doff ship system you are proposing so they can give better chances of doing good on these missions.

    I'd also change the fleet support 50% ability. I'd make it so this ability can be used any time, it lasts for 2-3 minutes and has around a 7-8 minute cool down, but it's your ships out of your fleet, infact you could designate 2-3 ships as ready call in ships to defend and work with you.

    You have a great start and i like it!
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • Options
    johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited October 2013
    My fear... is this is exactly what the Cap Level Increase to Admiral will bring.

    Really don't want another doff system.

    Star Trek Online, Now with out the Trek....
  • Options
    willdaviesalpha1willdaviesalpha1 Member Posts: 17 Arc User
    edited October 2013
    I think this idea makes sense, especially if it unlocked at level 40, since an admiral should have more than one ship under his/her command.
  • Options
    nyniknynik Member Posts: 1,628 Arc User
    edited October 2013
    I think the cap level increase will simply bring about actual in space pets. Potentially a switch to ship (on the fly) functionality for that fleet, and hopefully it will be a feature that can be expanded upon based on experience gained commanding multiple vessels at once.

    As for DOFFs, I like the idea, but I'd also like to see it include more than just ships. How about we can also slot small outposts and observatories? I actually want to send my crew on away missions. Duty officers should depart in a brief shuttle animation (leaving your ship and zipping off). These missions should also randomly spark distress calls and open up actual Captain level (player present) quest chains. Diplomatic mission gone to pot? Crew phones home to Captain to bring back the big guns (figuratively ^^).

    I'd like to see these items as rewards for high-level doff commendation category completions (which seem to have been overlooked now), as well as obviously monetized items to keep fuel the game's longevity.

    But I don't want doffs +... I want doffs 2.0. More integration with my actual gameplay, not more timers to keep track of.
  • Options
    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2013
    My fear... is this is exactly what the Cap Level Increase to Admiral will bring.

    Really don't want another doff system.

    Well i also think that a lot of things in general could use some improvements. New Romulus for example...Admirals and Generals running around collecting water samples and tagging critters. Do those types of tasks make sense? to me they dont. But changing collect water samples to a task that is befitting to an admiral or general is a little harder.

    The ship system in my OP post though, will probably also be hard to implement. But i made a point of using current mechanics. Instead of a person its a ship, instead them named Marion its the USS Marion, instead of their face in the mug shot its an outline of a Galaxy class ship. I knew that it was more of the same, and that a lot of people wouldnt like it. Thats why i tried to change up a few minor things such as the ships gaining xp and leveling on their own. But the basic concept is still to give admirals and generals the feeling that they **are** admirals and generals. #1-7 were just ideas i threw out there...if PWE wants to go in a different direction thats ok with me (as long as it isnt an exact duplicate or the current doff system). The current doff system works well for making a person feel like they are in command of a ship. I figured why not take it a step further and use the same mechanics to make a person feel as if they are in command of a fleet?

    @ nynik,

    I actually started to type out a #8 and it did involve starbases. I deleted it though cause i was getting too specific on some things, and it was starting to sound a bit cheesy. Here is what i had deleted though:

    A starbase type structure could be added to your ship roster. It would take the spot of 3 or 5 ships on the roster, and you can only have one starbase. Progress on the starbase could be done in tiers and it could boost your traits or abilities in ways that other ships on the roster could not. Right around there is where i stopped. Beyond giving you buffs what other purpose could it have or what could make it interesting?
  • Options
    netonthomarnetonthomar Member Posts: 0 Arc User
    edited October 2013
    Hi there,

    I had the same idea but the above mentioned things would be way too complicated to a mini game.

    However here is my idea: since we just stack up the expertise points, we could use this ones from now on. For example, you have the BOFF's which means you could promote them to Captains (for god's sake, they are commanders for 8 years now) with the expertise points. You can buy them ships (science officer would get science ship, etc) and then you could assign the captains. You can send one or more ships to different missions, just like with the current doff system. You would either need a single type of shop or multiple types (max 10). With the combat missions, the fewer ships you send, bigger the reward is. Same for the others (sci, eng). Meanwhile since you promoted your bridge officers, you have to obtain new ones, train and promote them, etc. The maximum of your fleet should stop around 20. And here is the trick: you can lose ships for good if a mission goes awry (the precent should be a bit different then the current doff system, but the general idea is the same). Which means you have to buy new ships for EC and promote new captains.

    As for the rewards: if the mission is a success, you would get EC (200k) and some uncommon/rare items. If a mission is a critical success, you would receive significantly more EC + dilithium (490) and a random very rare MKXI or MKXII item. The EC is high because you would have to buy ships for them (you can sell and buy ships on exchange) from time to time.

    There would be rare and very rare missions which would take 5 and 10 days to complete but these would give you even more EC + dilithium + 2 very rare items.

    Or if all else fails and the above thing is not really good, you can still create something similar like fleet base upgrades. You send the captains on mission (tac, eng, sci) and you earn points and slowly your admiral-o-meter gets higher. By Tier1 you could unlock an ability to distress call to your fleet and vessels you bought for your captains would warp in to the area (huge amount of ships in STF here we come). By Tier2 you could do the same on the ground with your captains at your side. By Tier3, you would unlock orbital bombing where your fleet could easily destroy kinda anything. These would be really hard to achieve though.
  • Options
    disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2013
    Sounds like starship creator. man I'm old.

    But yes after assembling your ship you would send it on missions and watch. if it were equipped properly you would succeed if not you may loose the ship.


    http://en.memory-alpha.org/wiki/Star_Trek:_Starship_Creator
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • Options
    talonxvtalonxv Member Posts: 4,257 Arc User
    edited October 2013
    nynik wrote: »
    I think the cap level increase will simply bring about actual in space pets. Potentially a switch to ship (on the fly) functionality for that fleet, and hopefully it will be a feature that can be expanded upon based on experience gained commanding multiple vessels at once.

    As for DOFFs, I like the idea, but I'd also like to see it include more than just ships. How about we can also slot small outposts and observatories? I actually want to send my crew on away missions. Duty officers should depart in a brief shuttle animation (leaving your ship and zipping off). These missions should also randomly spark distress calls and open up actual Captain level (player present) quest chains. Diplomatic mission gone to pot? Crew phones home to Captain to bring back the big guns (figuratively ^^).

    I'd like to see these items as rewards for high-level doff commendation category completions (which seem to have been overlooked now), as well as obviously monetized items to keep fuel the game's longevity.

    But I don't want doffs +... I want doffs 2.0. More integration with my actual gameplay, not more timers to keep track of.
    So like the old Star Fleet command games? That would be nice, but more than likely we have a better chance of getting a ship doff system than the pet system you want.

    I mean could you imagine the PvP area with 15 players with 2 pets a piece vs another squad of 15 players with 2 pets a piece.

    Can we say lag city?
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • Options
    earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited October 2013
    talonxv wrote: »
    Got my seal of approval. I'd also make it so you can promote one of yoru officers to command the ship you are currently playing as the player. I mean your character is an Admiral or General for heaven's sake. They don't spend their time doing the day to day job of a captain. They got more important things to do like run said squadron.

    Infact whatever ship you get, should have what's called a "flag bridge". You have a separate cadre of officers who's sole job is to be the Admiral's aide, communication's officer, Operations, Chief of staff, staff science officer. Then you have the captain of the ship you are on and the captain has his/her own officers like you have when you are a captain.

    Also an Admiral unless doing high diplomacy missions do NOT go on away missions, neither would the flag staff. Infact most times the XO or one of the other senior officers leads an away team. Most times captain doesn't leave the ship!

    These are just a few things that drive me batty at this stage. I'd also tweak your system so you can promote your own officers to take command of these different ships that you'd have for the Doff ship system you are proposing so they can give better chances of doing good on these missions.

    I'd also change the fleet support 50% ability. I'd make it so this ability can be used any time, it lasts for 2-3 minutes and has around a 7-8 minute cool down, but it's your ships out of your fleet, infact you could designate 2-3 ships as ready call in ships to defend and work with you.

    You have a great start and i like it!

    Well, being honest, when you have a ton more flag officers than cadets, well, those lower than "Super-duper fleet admiral of the Universe" get stuck doing the mundane missions, that cadets and such used to do, lol
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • Options
    disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited October 2013
    Well, being honest, when you have a ton more flag officers than cadets, well, those lower than "Super-duper fleet admiral of the Universe" get stuck doing the mundane missions, that cadets and such used to do, lol

    I hear when they raise the level cap your rank will be Super-duper fleet admiral of the Universe.

    So I guess we will have to deal with this then......
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • Options
    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited October 2013
    Well, being honest, when you have a ton more flag officers than cadets, well, those lower than "Super-duper fleet admiral of the Universe" get stuck doing the mundane missions, that cadets and such used to do, lol

    SWTOR is doing the same thing, unfortunately...

    In SWTOR you start out as a normal person: a scrub bounty hunter, a jedi padawan, a lowly sergeant of a trooper, a sith apprentice, etc. But the SWTOR storyline for almost all of the classes elevates you to such god-like levels it isnt even funny.

    Before any expacs even came out your Bounty Hunter became #1 BH in the galaxy, you are a Jedi Master who has fought the Sith Emperor (with the whole Jedi Council swinging from your nuts the whole way), you have a seat on the Dark Council, and your Sith Warrior is now a Darth and you have killed your master. Then what happens when the first expac rolls out? you are single handedly wiping out the enemy operations on Makeb.


    I made a funny observation with my Sith Warrior. As you level you go from planet to planet. You are just an Apprentice or a Lord (Lord and Darth in game are two different positions, but a lot of times the titles are interchangeable). So you go from planet to planet taking orders from an NPC Darth or Moff/Governor. But then what happens when you become a Darth yourself? now you have scrub NPCs like privates, captains or scientists giving you your mission assignments. That's if you are lucky, other times you'll have and R2D2-like droid giving you assignments or some sort of console. It's not like i expected to become a Darth and stand around giving quests. I just thought that the reversal was kinda funny.


    Enough about my SW rant though...but this is the kind of thing i dont want to happen to STO. Content patch after content patch gets released in STO and we are still running around doing junior officer duty. Demoting everybody to Captain is something i'd be ok with as well. Because at least in the TV shows and movies it's common to see the Captain doing grunt work, even if it is just cause they are the main cast or it fits the shows story. If it were up to me the tutorial would have taken place in a Starfleet/Academy type setting. The first time you get your ship is as a LCdr and Captain is when you get your tier 4-5 ships (Cdr is in between the two of course). But i suppose this isnt the case in this game and many others because people like to feel special and the devs like to make people feel special which is why they award titles like "Super-duper fleet admiral of the Universe".
  • Options
    bladepriestbladepriest Member Posts: 25 Arc User
    edited November 2013
    Their have been games in the past that did indeed allow players to create missions to send other players on. I can't recall the game as I am fairly tired right now so please for give me. I do recall that the player granting the mission had to provide all of the items and cash that were up for grab as well as the experience. I could be wrong on that.

    The only change to the foundry mission would be to make the players who create the mission to provide all the mission rewards and that wouldn't happen.

    Now to the main point of the thread. I am in favor of the general idea of the idea that has been presented. It sounds like an interesting idea and one that I would like to hear a little more indepth about.
  • Options
    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited November 2013
    stonewbie wrote: »
    SUMMARY: the way the system works is you have an interface that is very similar to the doff system. The main difference is instead of people you get ships. The limit could be 10-15 ship slots, with the option to expand to 25-50 ship slots via zen purchase. These ships only exist on a roster, just like the doff system.

    let me know what you guys think

    <sarcasm>Oh, can you ask for 3-pack ships for this system also? That sure would be swell!</sarcasm>
  • Options
    earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited November 2013
    The only problem I really see, with "sending your ships on missions, and having a chance to lose them", isn't so much the possibility of losing them. But, losing the "standard" ships. Those can only be replaced with dilithium, or fleet ships with yet more fleet modules and fleet credits. However, the C-Store ships, could be instantly replaced. Sure you might have to spend some time and/or EC re-gearing them, but that cost would be your sole cost, whereas the first category would have to spend dilithium as well, and the second, fleet credits and zen (or a huge chunk of EC in place of the zen) depending on how you buy your fleet module(s).
    So personally, if they have that possibility in there, I think their should be some kind of limitation, on how you can replace ships in your "ship assignment" roster, to avoid C-Store ships from being able to be "insta-replaced" with little to no penalty.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • Options
    nathrazeemnathrazeem Member Posts: 0 Arc User
    edited November 2013
    i like this idea and think it would be an awesome idea. I also like the idea of allowing Starbases or outpost but instead of multitudes of that perhaps only 1-3 of the items could be outposts or starbases. These wouldnt go on missions but instead would increase specific tasks like for example.

    -The Research station would increase your chance to gain particle traces when scanning items
    -The Dilithium outpost would increase the dilithium you mine by 20%
    -The Trading post would increase the energy credits you get when selling items
    -The Academy would increase your chance to gain a higher level Duty officers during missions
    -The diplomatic office would open the chance to gain duty officers or bridge officers of other factions or rare species such as Jem'hadar, Breen, Vorta
    -The Shipyard increases your ship repair rate by 10%

    etc etc. These would be static bonuses.
Sign In or Register to comment.