Space map. 1 friendly npc group. 3 enemy npc groups (used in mission objective). The enemies, of course, appear when the objective becomes active.
When these groups start fighting, after a few seconds, some npcs will randomly teleport far away. In my case, they are teleporting just to the edge of the planet, which is placed map center (so maybe they are "trying" to get to 0,0,0). I only found them because I followed the friendlies to their location after the non-teleporting ones were defeated.
I ruled out that it's being caused by any sort of animation (like quirky "warp in" effects). I also tried setting a patrol route but that didn't stop them from teleporting.
This can be REALLY annoying when testing a map. In my case, some of the enemy NPCs would spawn INSIDE the planet. If they were more than 10km deep my only option was to use the editor Kill command to allow the story to progress.
For me this only seems to happen on custom maps. It's affected both custom space maps I've used and none of the premades.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
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Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Thank you, kind sir.
So it's only a preview bug?
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Yep. I've done some test publishes since I made the post and the enemy npcs are working correctly on holodeck.