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Teleporting Enemy NPCs

borrowedtuneborrowedtune Member Posts: 138 Arc User
OK, here's the set up:

Space map. 1 friendly npc group. 3 enemy npc groups (used in mission objective). The enemies, of course, appear when the objective becomes active.

When these groups start fighting, after a few seconds, some npcs will randomly teleport far away. In my case, they are teleporting just to the edge of the planet, which is placed map center (so maybe they are "trying" to get to 0,0,0). I only found them because I followed the friendlies to their location after the non-teleporting ones were defeated.

I ruled out that it's being caused by any sort of animation (like quirky "warp in" effects). I also tried setting a patrol route but that didn't stop them from teleporting.

What gives?
[SIGPIC][/SIGPIC]
Post edited by baddmoonrizin on

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    wolfieebryanwolfieebryan Member Posts: 42 Arc User
    edited October 2013
    Klingon Bird of Prays? They have a console mod that lets then transport about 7km behind them ship their locked onto.
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    zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2013
    This is a preview-only bug. When you publish it won't happen
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    borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited October 2013
    zorbane wrote: »
    This is a preview-only bug. When you publish it won't happen

    Thank you, kind sir.
    [SIGPIC][/SIGPIC]
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    sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited November 2013
    I had this happened and it really confused me.

    So it's only a preview bug?
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    zorbanezorbane Member Posts: 1,617 Arc User
    edited November 2013
    Yes when its published this won't happen
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
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    donperkdonperk Member Posts: 200 Arc User
    edited November 2013
    This can be REALLY annoying when testing a map. In my case, some of the enemy NPCs would spawn INSIDE the planet. If they were more than 10km deep my only option was to use the editor Kill command to allow the story to progress.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited November 2013
    For me this only seems to happen on custom maps. It's affected both custom space maps I've used and none of the premades.
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    Check out https://unitedfederationofpla.net/s/
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    crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited November 2013
    Zorbane's right, this only affects preview. It is a known issue.
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    borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited November 2013
    Zorbane's right, this only affects preview. It is a known issue.

    Yep. I've done some test publishes since I made the post and the enemy npcs are working correctly on holodeck.
    [SIGPIC][/SIGPIC]
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