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Fleet Heavy Escort Carrier

solak42bwsolak42bw Member Posts: 26 Arc User
edited October 2013 in Federation Discussion
http://skillplanner.stoacademy.com/?build=solakfhec_0

This is my current build. I would like suggestion to put in my Sci slots for I have no clue what to put. As for the Fighters I need to wait till I get my fleet base up before i can buy Elite. But currently working on getting the scorpion fighters or the tholian fighters for it.
Post edited by solak42bw on

Comments

  • edited October 2013
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  • solak42bwsolak42bw Member Posts: 26 Arc User
    edited October 2013
    What shoud i put in my Sci Console slots i meant XD but TY
  • edited October 2013
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  • solak42bwsolak42bw Member Posts: 26 Arc User
    edited October 2013
  • niels645888niels645888 Member Posts: 0 Arc User
    edited October 2013
    If I were you, I get rit of the point defence console. The cooldown is quite long and it only does damage, instead look at the Tachyokinetic console. I don't know how advanced your fleet is, but you should be able to find a nice console to replace the point defence one! :)
  • solak42bwsolak42bw Member Posts: 26 Arc User
    edited October 2013
    Tachyokinetic console is from the Lobi store in which I dont buy lock box keys often. The Torpedo Point Defense has a 2 min cool down which i dont mind. My fleet base is only t3. Embassy T0 and DMine t1
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    http://skillplanner.stoacademy.com/?build=optimizedboffs_0

    I'd run like that for boffs.
    Marion is recommended,
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited October 2013
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  • edited October 2013
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  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    When running damage control officer. For sure.

    I prefer brace for impact doffs. Rather fully charge my shield then refill a minuscule amount
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited October 2013
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  • telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited October 2013
    EPTS isnt bad with the warp core engineer doff either, +20 power to all systems when you activate it (though it's only a 25% chance I think).
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