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Beam+AtB+DEM Counter-play Theorycrafting

scurry5scurry5 Member Posts: 1,554 Arc User
edited October 2013 in PvP Gameplay
Alright, so the queues are absolutely packed with beam-users, who absolutely rip apart my hull, if not the shields as well. I'll leave the discussion about whether it's imbalanced or not to others - what I want to discuss is counter-methods. So I'll just walk through my thought process, and all of you can add stuff as you see fit. :D

Alright, so the common aspects as I see them are:
-Beams, often enhanced with FaW, or on occasion, BO.
-AtB to reduce cooldowns.
-APB to cut damage resist.
-DEM to cut through shields.

Most of what I'm mulling over here is from the perspective of a Science player who can't cloak, and who pugs most of the time. Team play is another story altogether.

1. Damage resistance and defense
AtS and AtD (doffed) sound like they may be able to work to minimize the damage from their spikes, bleedthrough or not. If large amounts of defense can be used, that's good too. High aux, may be necessary to get the max out of this. This should also involve

2. Scramble Sensors
May be of use if the opponent is abusing FaW. Should be nicely effective if so. Otherwise, near-useless.

3. TBR
To separate a beam-boat-ball from each other and hopefully render the damage less crazy. What do you all think?

4. FBP
I think it would be decent if the enemy is using FaW. Otherwise, not so much, since they can just stop shooting at you.

5. High-particle gen Aceton Beam
Now, I know this is a lousy skill under most circumstances, but hear me out. With the amount of damage players are pulling with these builds, Aceton's ability to cause the player to damage himself might be able to work fast enough before the player notices and clears with HE. The damage cut is a nice bonus. The only problem would be the cooldown, but it could be nice if you can force the player to burn HE and then counter his Tacbuff spike.

6. Sensor Scan (doffed)
Perhaps this might work to knock off some of the damage during the spike phase of the beamboat. If the damage debuff is AoE (I need to check), this could be very interesting combined with CC.

7. Maximum uptime on Tac Team
Escorts pretty much have this already, but Science ships rarely do. Most of the time, one copy was sufficient for me. However, with the pure quantity of APB being flung around, full uptime may be a necessity now.

That's pretty much all I can think of on pug defense against such buildstyles.

Anyone have some input on how well this could work? And any other suggestions on countering this new meta?
Post edited by Unknown User on
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Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    Tykens rift and energy siphon. If they arent affected by their own weapon drain...help them out.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    FBP can work... smart players will stop using faw... which I guess is a win.

    Aceton is interesting... its pretty pointless as its cleared by hazards. That's the main issue I see with it. (cool down is fine on an atb build funny enough)

    Perhaps if Cryptic really is going to stand by working as intended for Beam Overcapping.

    What we need to do is Pressure them into changing Aceton up.

    What if Aceton....

    Was cleared by Engi Team instead of Hazards.
    Had a 45s Cool down.
    and Had a 15s Effect time.
    And to top it off... Drop it down at least one rank.... perhaps even all the way to Ensign.

    Aceton 1 - Ensign (25% dmg reduction... small Rad dmg)
    Aceton 2 - Lt (33% dmg reduction... medium Rad dmg)
    Aceton 3 - Lt Cmd (50% dmg reduction... large Rad Dmg)

    I think this would be a nice boost to cruisers... give us another usable ensign skill.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    dahminus wrote: »
    Tykens rift and energy siphon. If they arent affected by their own weapon drain...help them out.

    Again running into the issue of Hazards....

    Hazards completely clears both of those debuffs.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited October 2013
    Best ship to counter a Beam+AtB+DEM Cruiser is a bigger meaner Beam+AtB+DEM Cruiser. ;)
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    skollulfr wrote: »
    last time i asked about this i was told the dot was cleared by haz, but the dps reduction wasnt.

    imo, an interesting thing for aceton to do would be to reduce damage, but cause the person firing to damage their own shields with their energy weapons rather than the hull dot.

    I really like that idea as well.. make it eat someones shelds... that would make even the small numbers on it useful.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Speaking of aceton as wel.... all the faw sort of makes me hope the aceton console ends up in the next lockbox.

    One fix for all the faw... aceton assimilators all over the place. lol ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dahminusdahminus Member Posts: 0 Arc User
    edited October 2013
    I think more debuffing is required here
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Viral Matrix. Especially if you have good Systems Engineer DOFFs. Putting a bunch of shut down stuff on even one person from a basic VM 1 can act as a great means of causing chaos since most people who do that are going to be close to each other. If the DOFF(s) proc and spread to others, then it will be even more nasty as everyone is gonna start losing systems left and right.

    They are gonna have to burn engy teams and/or batteries of some kind to fix it.

    Sure a lot of Feds (and Fed-Roms) are gonna have a good amount of Human BOFFs, but even with those, you can still make some discord happen.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Don't see it get used to often... target weapons works well.

    High flow spec target any other systems can help to as people will tend to switch power instead of loosing other systems. I would imagine a target aux on someone running aux to bat might be a good option.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    mimey2 wrote: »
    Viral Matrix. Especially if you have good Systems Engineer DOFFs. Putting a bunch of shut down stuff on even one person from a basic VM 1 can act as a great means of causing chaos since most people who do that are going to be close to each other. If the DOFF(s) proc and spread to others, then it will be even more nasty as everyone is gonna start losing systems left and right.

    They are gonna have to burn engy teams and/or batteries of some kind to fix it.

    Sure a lot of Feds (and Fed-Roms) are gonna have a good amount of Human BOFFs, but even with those, you can still make some discord happen.

    Interesting ideas, all! On this one, though.....does AtB restore disabled subsystems like emergency power/batteries?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Hrmm, I wouldn't be very helpful in the counter aspect at this point. But with the following, some additional things you might want to consider...
    scurry5 wrote: »
    Alright, so the common aspects as I see them are:
    -Beams, often enhanced with FaW, or on occasion, BO.
    -AtB to reduce cooldowns.
    -APB to cut damage resist.
    -DEM to cut through shields.

    EWO (BO+Pen) applies a debuff for extra shield penetration/bleed and reduced damage resistance
    Nanite Disruptors applies a debuff that increases bleed
    Enhanced Shield Penetration passive from Nukara Rep
    Elachi Disruptors have their proc to ignore shields/reduce resistance (doesn't apply a debuff - just applies to the shot)
    Elite Fleet Disruptors applies a debuff to reduce shield damage reduction

    I have to test again to see if Disruptor procs from various Disruptors are stacking again. They were before the fix to the "double Disruptor" issue, but not after - not sure if that's changed again yet.

    But debuffs stack.

    The formula for that (I have it as a multiple step process in a spreadsheet) is:

    TDR = (-1 * ((1 / ((1 + (1 / (1 - 0.75)) - 1 - (((1 / (1 - 0.75)) - 1) / (1 + (DRRP / ((1 / (1 - 0.75)) - 1)) + ((DRRP / ((1 / (1 - 0.75)) - 1)) ^2)))) / (1 + (1 - (((-1 * ((1 / (1 + (1 / (1 - 0.75)) - 1 - (((1 / (1 - 0.75)) - 1) / (1 + (DRRP / ((1 / (1 - 0.75)) - 1)) + ((DRRP / ((1 / (1 - 0.75)) - 1)) ^2))))) - 1)) * 100) / 100) * (1 / (1 - 0.75)) - 1 - (((1 / (1 - 0.75)) - 1) / (1 + (DRRN / ((1 / (1 - MAX)) - 1)) + ((DRRN / ((1 / (1 - 0.75)) - 1)) ^2)))))) - 1)) * 100)

    Where the acronyms are the following:

    TDR = Total Damage Resistance
    DRRP = Positive Damage Resistance Rating
    DRRN = Negative Damage Resistance Rating
    MAX = Maximum Damage Resistance

    Two posts from the same thread:

    http://sto-forum.perfectworld.com/showpost.php?p=12640491&postcount=102
    http://sto-forum.perfectworld.com/showpost.php?p=12646181&postcount=111

    So outside of the things you can't do anything about (can't get rid of their passives or weapons outside of not having them target you), it gets into a battle of cleansing their debuffs and stripping their buffs.

    So yeah, basically...

    Cleanse
    Strip/Debuff
    Jam/Scramble
    Buff/Heal

    Something to note about the Beams, mind you - is that Cannons can still do more Single Target damage. If you get a group running Cannons that can work together, applying the same stuff (outside of FAW obviously) to Cannons...if they can work some crosshealing/buffing magic while doing the focus fire - they should be able to shred the Beam guys...unless they're Beamscorts that are dancing around. I die far more often to concentrated Cannon fire than Beam fire.

    Beams rock in a PUG where you really don't need the coordination...just lean on the spacebar and it does the rest. If you're in a PUG yourself, well - teamwork as mentioned in the previous paragraph is unlikely to happen...so countering it is going to be problematic.

    I think that distinction needs to be made...counterplay while in a PUG or counterplay on a Premade? World of difference between what a team could coordinate and what a thrown together team might manage to do, eh?

    edit: Oh yeah, I keep asking...anybody tested with the Protonic Polarons and Auto Targeting Module Tac Consoles on Tribble? As far as more bleed that one would have to look at countering?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    FBP can work... smart players will stop using faw... which I guess is a win.

    Aceton is interesting... its pretty pointless as its cleared by hazards. That's the main issue I see with it. (cool down is fine on an atb build funny enough)

    Perhaps if Cryptic really is going to stand by working as intended for Beam Overcapping.

    What we need to do is Pressure them into changing Aceton up.

    What if Aceton....

    Was cleared by Engi Team instead of Hazards.
    Had a 45s Cool down.
    and Had a 15s Effect time.
    And to top it off... Drop it down at least one rank.... perhaps even all the way to Ensign.

    Aceton 1 - Ensign (25% dmg reduction... small Rad dmg)
    Aceton 2 - Lt (33% dmg reduction... medium Rad dmg)
    Aceton 3 - Lt Cmd (50% dmg reduction... large Rad Dmg)

    I think this would be a nice boost to cruisers... give us another usable ensign skill.

    this is definetly something that needs to happen. being cleared by HE is the killer for it, and being down at ENS would be majorly beneficial to cruisers, and even escorts and sci ships as a whole
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Synchronized/chained Scrambles and AMS...with some Dark Poo and Mag Shove.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    skollulfr wrote: »
    though i thing insulators effect should scale inversly to the power in that system.
    xeample, at 15 power its hard to drain even 1% of the targets power from a system, but any amount of power above 85% can wiped out easily.

    That's an interesting suggestion. Higher power - more vulnerability to drain. Higher power, more volatile...lower power, more stable. Power Insulators working off of a scale based on the actual power level. Perhaps working in something for power boosted over the set amount as well? So that 50/15 wouldn't have the same resist as 50/40...? It's boosted more, more volatile, more vulnerable...?

    edit: How would you avoid a swing to more drain builds that would take place?
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    scurry5 wrote: »
    Interesting ideas, all! On this one, though.....does AtB restore disabled subsystems like emergency power/batteries?

    Nope. All A2B does is pump all your Aux into the other systems, it doesn't restore any disabled systems at all. So if you shut down any systems with VM, they are just SoL for that system unless they use an engy team or a battery of some kind.

    If it shuts down weapons, that means no pew pew of course. If it shuts down engines, most of these ships are very slow already. If it shuts down aux, that kills most healing skills and prevents any A2B usage. VM won't disable shields of course, but it can really cause some havoc, especially if DOFFed well.

    It'd be quite effective against such focused builds like that.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    edit: How would you avoid a swing to more drain builds that would take place?

    Considering all the +power power creep... would that be such a bad thing... let the scis run some drain builds.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited October 2013
    scurry5 wrote: »
    Interesting ideas, all! On this one, though.....does AtB restore disabled subsystems like emergency power/batteries?

    Atb doesnt but emergency power to weps restores as do warpcore batts (I think). Not sure vm is viable.
  • newromulan1newromulan1 Member Posts: 2,229
    edited October 2013
    Speaking of aceton as wel.... all the faw sort of makes me hope the aceton console ends up in the next lockbox.

    One fix for all the faw... aceton assimilators all over the place. lol ;)

    Careful I suggested that in the general section lately and have basically gotten repeated death threats from full time kdf players!!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Considering all the +power power creep... would that be such a bad thing... let the scis run some drain builds.

    Wouldn't just be Sci. It would be a return of Carrier Drain teams. Just shifting it from one "problem" to another. Don't forget that there's supposed to be that Carrier with the FE at the end of the month (Geko confirmed it again as a limited time ship from running the FE at its launch).

    Heck, there's a thread over in the Builds section that's already complaining about drain...

    It's one of those things where I like the sound of what skollulfr said - just not sure how it could be implemented without simply creating a new FotM.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    I cannot see myself going to A2B build just because I like being a healer and I would give up nearly everything to be offensive.

    That said the A2B does revive interest in the cruiser, and if it is mitigated then it will push the flavor of the week people back to escorts.

    The real problem is that A2B is the only real build to be significant for cruisers. Sure it might need attention, but the cruiser and especially engineer needs more attention, as the A2B benefits the Tac and sci more.

    Acetone needs an Eng clear, not HE. That way the clears are more team based and force more diversity in builds, instead of double TT constantly spammed. I wonder thought if Acetone would be used by escorts as a pre-emptive heal (damage elimination) on their target instead of wanting a heal once they get hit.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Careful I suggested that in the general section lately and have basically gotten repeated death threats from full time kdf players!!

    I don't know...I could see trading AA for TDF (unless Cryptic changes TDF from being able to be used while cloaked - at which point I wouldn't offer any death threats, but would oft cast stern glances in your direction)...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Wouldn't just be Sci. It would be a return of Carrier Drain teams. Just shifting it from one "problem" to another. Don't forget that there's supposed to be that Carrier with the FE at the end of the month (Geko confirmed it again as a limited time ship from running the FE at its launch).

    Heck, there's a thread over in the Builds section that's already complaining about drain...

    It's one of those things where I like the sound of what skollulfr said - just not sure how it could be implemented without simply creating a new FotM.

    Indeed fixing things with more problems isn't a good idea... real fix is to just nerf overcapping of weapon power. Having said that though.

    Perhaps a higher drain mechanic could effect overcapping... what if any -power drain on the weapon system removed overcapping....

    Would make target weapons very powerful... would make tykens and siphen worth trying to time around hazards.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • trevorwstrevorws Member Posts: 7 Arc User
    edited October 2013
    Don't forget that there's supposed to be that Carrier with the FE at the end of the month

    Which is why I run with the bfaw+apb+dem (with marion)+a2b. As long as ppl bring their pets, someone needs to clear them out. :)
  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    Cant see anyone make this suggestion but if faw is active or they're spamming that send in fighters. 6x5 = 30 more targets and that's just deploying one wing. Sure they're gonna die fast but that's what they're there for, to get faw distributed amongst more targets thus decreasing the shots to you.

    I know you all hate pet spam but it will help.

    I got the idea from Orion's in NWS when using my beam boat recluse, massive dps loss if the fighters got out.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • newromulan1newromulan1 Member Posts: 2,229
    edited October 2013
    I don't know...I could see trading AA for TDF (unless Cryptic changes TDF from being able to be used while cloaked - at which point I wouldn't offer any death threats, but would oft cast stern glances in your direction)...

    That is exactly what I suggested in the thread which is now on page 2 - the QQing from kdf players calling my thread a troll thread was getting so bad I just don't respond to it anymore - but feel free if you want.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Its funny there upset... its true though A.Assims are great FAW counters... drop on on a fawers head and watch em kill themselves...

    I hate that they insta wipe all my HY torps... they are one of the best faw counters in the game though.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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