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Do Hanger Bay Pets die too easy?

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  • erraberrab Member Posts: 1,434 Arc User
    edited October 2013
    tilarta wrote: »
    Please stop suggesting the Wing Commander trait as a solution to this problem.
    I can't use it, so it doesn't help.
    It's not a practical idea to compromise my abilities for the sake of one minor aspect of gameplay.


    I looked into the appropriate Starfleet DOFF (to reduce hanger recharge time) on exchange and well, I'm lost for words.

    Why are they all Caitians?
    For a baseline, I checked out the KDF equivalent and they come in 3 different species.

    So what your saying is your hanger support dies very fast and you are concerned about it but at the same time you're saying your not willing to invest in making them better.

    If your hanger support is a minor aspect of gameplay to you then why bother making the post at all?

    Coming from a player that generally uses full Carriers, you get out of your hangers what you put into them.

    Good luck
    [SIGPIC][/SIGPIC]
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited October 2013
    two ways of looking at it.

    1) Fighters are supposed to die easily because they are lesser pets (more frequent but less dps and staying power over time) or
    2) give fighters more defense if it is moving fast. Easier for weapons to miss them. For this to be effective you will need to give them lots of defense.

    End result, fighters are not as good as frigates.
    Meaning, the Jem Hadar Dread carrier sucks at the moment unless you have the attack ship but we all know that isn't going to happen.
    Should I start posting again after all this time?
  • angarus1angarus1 Member Posts: 684 Arc User
    edited October 2013
    ussfury wrote: »
    All good advice.

    And for God's sake, recall your fighters!

    Nothing brings a tear to my eye like seeing 3 or 4 lone survivors of a hard fighting fighter wing buzzing about as their carrier warps off to another adventure, leaving them behind.

    So sad. :(

    Not to mention recalling them heals them, iirc. :)
  • atalossataloss Member Posts: 563 Arc User
    edited October 2013
    chalpen wrote: »
    two ways of looking at it.

    1) Fighters are supposed to die easily because they are lesser pets (more frequent but less dps and staying power over time) or
    2) give fighters more defense if it is moving fast. Easier for weapons to miss them. For this to be effective you will need to give them lots of defense.

    End result, fighters are not as good as frigates.
    Meaning, the Jem Hadar Dread carrier sucks at the moment unless you have the attack ship but we all know that isn't going to happen.

    So I see you've read my mind. I pilot a JHDC and I am mad that I can't buy the regular Attack ship with EC. As we all know the ONLY way to get the attack ship...anyway I don't want to beat a dead horse.

    As a compensation, I have been using an advanced Delta flyer as the frigate for my JHDC + Advanced Scorpion fighters. Sometimes I switch it up and use the Scorpions for the device slot and put a shield healing frigate in my other hangar slot. I wish Cryptic would give the Device slot scorpions carrier commands. I'm sure I can keep them alive much easier than trying to hunt them down in combat to heal them. I'd also wish they'd reduce the cool down time to that of the regular scorpions. Their's limited use with them so it's not like someone can pet spam the battlefield.

    angarus1 wrote: »
    Not to mention recalling them heals them, iirc. :)

    I do that, but their's always one or two that refuses to enter back into my ship. They hang around and keep fighting, then eventually get blown up. To avoid this happening, I'd have to relaunch my ships then instantly call them back in. :rolleyes:
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • hravikhravik Member Posts: 1,203 Arc User
    edited October 2013
    I've had this fun little thing happening lately, which I can only assume is a bug. Sometimes in the CE event, right after I've recalled them to protect my elite scorps from the pulse wave, they blow up on relaunch. All of them. Immediately. Right beside my ship I have 12 little warp core breaches.

    I have no idea what causes it. One or two catching a beam from the CE I could see. But all of them at once? On multiple occasions?
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited October 2013
    They seem drawn to enemy ships about to breech, like moths to a bug zapper.
  • atalossataloss Member Posts: 563 Arc User
    edited October 2013
    cptjhunter wrote: »
    They seem drawn to enemy ships about to breech, like moths to a bug zapper.

    sad but true...
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited October 2013
    reynoldsxd wrote: »
    Sadly, the whole XP level up thing is pointless for fighter craft. Frigate pets have a chance to level up and actually benefit, you also have the oportunity to heal them because they do not die instantly most of the time.


    But fighter pets... lets say STO demonstrates why fighters in star trek are a fckn stupid idea.

    The things just die too fast and its justified that they do.

    So please more frigate pets. less fighters.

    Make fighter pets "holo" ships with shorter cooldown. I mean you can summon holo battleships but not build holo fighter projectors? the heck?


    That would instantly resolve both IP and gameplay issues. you can give the holoships buffs depending on carrier aux level, perhaps they can even benefit from whatever buffs the carrier has running.....


    in turn, buff all frigates to the level of jemhadar attack ship/mesh weaver awesomeness.

    And do something about the detachable ships from the flagships... like.. being able to "repair" them after they get gunned out of action....


    And buff the sections of the multivectopr ships....



    heck, redo all pets.....

    That is why +threat is so important for carriers, if you draw all the attacks to you then you fighters can survive. Only area effect stuff ends up a threat. Still a pet with 5 ranks only gets 10 percent more damage so its not a huge deal if they blow up, you just replace them.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited October 2013
    I looked into the appropriate Starfleet DOFF (to reduce hanger recharge time) on exchange and well, I'm lost for words.

    Also mind you that high aux power levels also help the recharge time on hangars.
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited October 2013
    I use romulan drones and it always breaks my heart whenever they get up to 4 or 5 stars but get wiped out by some elite crystalline TRIBBLE or borg cube explosion. I try to pull them back in advance with the "dock to heal" command, but they sparingly listen.
    ataloss wrote: »
    woah :eek: what? I have a love/hate relationship with the Scimitar. I want one (The Falchion class), I admire one & I love the way it makes things turn to space dust so quickly. But I hate it because it makes my JHDC look patheticly weak (It's that 5/3 weapon setup + the drone ships that pushes my buttons). But "under-powered" is a word I've never seen used to describe a Scimitar


    When I got the tactical Scimitar I thought it was pretty damn squishy compared to the sovereign too, despite it's higher hull and shields. The truth is, everything just hates you more when you're a scimitar vs a sovereign. (5 plasma infuser consoles versus 2, four dual plasma banks up front and two beam arrays aft vs 3 beam arrays fore and aft each, singularity powers etc) The beam fire at will just generates more heat on the scimitar than anything else does, but that's mostly because you're kicking so much more TRIBBLE. :P
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    some of those elite pets have more hull than player ships.

    just saying O_o
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  • atalossataloss Member Posts: 563 Arc User
    edited October 2013
    sonnikku wrote: »
    I use romulan drones and it always breaks my heart whenever they get up to 4 or 5 stars but get wiped out by some elite crystalline TRIBBLE or borg cube explosion. I try to pull them back in advance with the "dock to heal" command, but they sparingly listen.




    When I got the tactical Scimitar I thought it was pretty damn squishy compared to the sovereign too, despite it's higher hull and shields. The truth is, everything just hates you more when you're a scimitar vs a sovereign. (5 plasma infuser consoles versus 2, four dual plasma banks up front and two beam arrays aft vs 3 beam arrays fore and aft each, singularity powers etc) The beam fire at will just generates more heat on the scimitar than anything else does, but that's mostly because you're kicking so much more TRIBBLE. :P


    I can understand that extra aggression towards you. Twice this year I've seen a Scimitar get blown up during a STF. I thought that was against the laws of physics for that to happen. It was as surprising as a politician telling the public the whole 100% truth during a press conference.

    I do agree (and get a little jealous) that the borg ignores my Jem'Hadar Dreadnought Carrier and swarms the Scimitar during STF's. I feel so worthless :(...as if my JHDC isn't even worth their time anymore.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
  • ussfuryussfury Member Posts: 142 Arc User
    edited October 2013
    Silly question.

    Aside from the Armiatage, are there any pure Fed carriers?

    I'm not counting the Attrox, as it doesn't "look" Federation. I mean, sure, there are quite a few choices for full carriers, but i'd like to fly something distinctly Fed looking.
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited October 2013
    The only Fed-looking carrier I know of is the Heavy Escort Carrier, but it's an Escort. Then again, if you like Escorts, then hey!
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2013
    sonnikku wrote: »
    I use romulan drones and it always breaks my heart whenever they get up to 4 or 5 stars but get wiped out by some elite crystalline TRIBBLE

    Wow, the entity was that good? :P
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • mscowboymscowboy Member Posts: 231 Arc User
    edited October 2013
    I seem to have a hard time keeping elite pets around gates and some cubes. As far as I can tell they seem to just randomly target the pets, even ones that are not attacking them and after a player ship has tagged them, in complete disregard for the threat system.
  • castlebravo023castlebravo023 Member Posts: 7 Arc User
    edited October 2013
    orondis wrote: »
    Wow, the entity was that good? :P

    I see what you did there. :-)
  • tilartatilarta Member Posts: 1,801 Arc User
    edited October 2013
    Also mind you that high aux power levels also help the recharge time on hangars.

    At full Singularity charge, my Aux power level is 50.
    I'm not sure how that effects hanger bay recharge though, as I've never really paid attention.

    ussfury wrote: »
    Silly question.

    Aside from the Armiatage, are there any pure Fed carriers?

    Sadly, no.

    Atrox or Recluse, those are your choices.
    Neither of which is a Starfleet vessel.

    I favor Recluse, since I find the Atrox offensive.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • ussfuryussfury Member Posts: 142 Arc User
    edited October 2013
    I kind of figured. I am really enjoying my Armitage (eavy Escort Carrier) but the extra hanger would be nice.
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