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Engineers: Comeback of the year awaits you

thishorizonthishorizon Member Posts: 1,158
edited October 2013 in PvP Gameplay
dust em off folks,

fight DEM and FAW.

you too can save the life of your fellow captains!

so pack your aux2sif, extends, tss, he...

train up that tac boff with tt and delta.

hit the queues!


have fun save a friendly

-thrusters on full-

-acceptance-

**this message brought to you but not paid for or endorsed by the Save the Tal Foundation**
Post edited by thishorizon on
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Comments

  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2013
    Haha, so true. :D


    Renim will get his photonic cannon someday!


    Long Live Era Skysni!
    [SIGPIC][/SIGPIC]
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited October 2013
    Elaborate.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    Who needs Miracle Worker and RSF anymore? I say just roll a tac and do the same FAW + DEM but 30% better. Heck, why not ditch the science characters too. You don't really need subnuke when you just skip the shields and resists altogether. Subnuke takes too much skill anyways. It requires one to actually watch things like buffs.

    Maybe I'll roll a FAW boat too. I can put my keyboard on the floor and press spacebar with my toes. That leaves my hands free to eat and change the channel on the TV.
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2013
    No rmy!!!!

    This is how you combat the dem faw. Not how you join in the madness!!!
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    Never! Dps pressure until they limit 2 captain classes per teams :D

    edit: that or give my fleet ambassador a ltc tac slot :Dmhmhmhyes *steeples fingers*
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
    Chillax. No Ego. No Drama.

    Like my alien? Watch THE VIDEO
    Need custom graphics for you or your fleet? Click HERE
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Still curious about building the pseudo tank Nukara Shields, DOFF'd PH, and FBP mixed in with some proc healing while doing FAW/DEM with a Rom Eng in a Tal Shiar Battle Cruiser...but as much as I like posting all sorts of flaky builds, I just don't have it in me to bother.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2013
    Still curious about building the pseudo tank Nukara Shields, DOFF'd PH, and FBP mixed in with some proc healing while doing FAW/DEM with a Rom Eng in a Tal Shiar Battle Cruiser...but as much as I like posting all sorts of flaky builds, I just don't have it in me to bother.

    FBP really works well against those setups. It's hilarious from what I've heard.


    Dew it! :P
    [SIGPIC][/SIGPIC]
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    No rmy!!!!

    This is how you combat the dem faw. Not how you join in the madness!!!

    oh lol...then an eng in a Vesta with FBP. Against a slow target even the Quantum field focus phaser would be good and you get "perfect" shields too for a second "oh TRIBBLE" button. :)
  • ilhanskilhansk Member Posts: 620 Arc User
    edited October 2013
    Damian is onto something here....

    I will release a video shortly so that people may understand better why he is saying that.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited October 2013
    The only advantage of running engi is for tanking apart from that engis are still trash. Same build just replace the engi for a sci.

    Have fun save pugguys.
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    Engi are only trash to those without the ability to use them to their full potentialS... Emphasis on the S
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
    Chillax. No Ego. No Drama.

    Like my alien? Watch THE VIDEO
    Need custom graphics for you or your fleet? Click HERE
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited October 2013
    talzerotwo wrote: »
    Never! Dps pressure until they limit 2 captain classes per teams :D

    That is a great idea. Max of 2 class per team would add balance to auto teaming.
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    That is a great idea. Max of 2 class per team would add balance to auto teaming.

    YES! :D Score one for the dark side ';_;'
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
    Chillax. No Ego. No Drama.

    Like my alien? Watch THE VIDEO
    Need custom graphics for you or your fleet? Click HERE
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    That is a great idea. Max of 2 class per team would lock up the queues.

    FIFY

    10char
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    talzerotwo wrote: »
    Never! Dps pressure until they limit 2 captain classes per teams :D

    While in spirit i support this, in reality you are saying that let STO admit engineers are hind teet and just force them into pvp anyways.

    To me if STO did implement this it would be a way to dodge the need to fix it to make people to WANT to be an engineer.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    dust em off folks,

    fight DEM and FAW.

    you too can save the life of your fellow captains!

    so pack your aux2sif, extends, tss, he...

    train up that tac boff with tt and delta.

    hit the queues!


    have fun save a friendly

    -thrusters on full-

    -acceptance-

    **this message brought to you but not paid for or endorsed by the Save the Tal Foundation**

    If you are in a cruiser you get all those engineer powers, keep the FAW+DEM and throw in an APA or SNB in spades. This only makes the engineer cruiser better than it was, BUT it makes the Tac Cruiser and Sci Cruiser even better than they were as I understand this to work. In essence it put another layer of dust on the engineer.

    The Engineer's resurgence will be in captain abilities not ship abilities.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2013
    dust em off folks,

    fight DEM and FAW.

    you too can save the life of your fellow captains!

    so pack your aux2sif, extends, tss, he...

    train up that tac boff with tt and delta.

    hit the queues!


    have fun save a friendly

    -thrusters on full-

    -acceptance-

    **this message brought to you but not paid for or endorsed by the Save the Tal Foundation**
    yeah looking forward to see you in your eng. Hope you kept up with all the PvE grind.
    HF waiting for bad guys to kill you, while your team is just one snb short. They do make the bestest target practice though
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited October 2013
    havam wrote: »
    yeah looking forward to see you in your eng. Hope you kept up with all the PvE grind.
    HF waiting for bad guys to kill you, while your team is just one snb short. They do make the bestest target practice though

    not to mention scattering field, Sensor scan amongst others.
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2013
    I think you guys are missing the point, albeit ever so slightly.

    Hank I think got it right off the bat.

    Have fun kill bad guys.

    -acceptance-
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    5x Eng in a mix of Cruisers/Battle Cruisers. Phased Polaron Turrets. Scrambles. Grav Wells. FBP. Etc, etc, etc...

    ...you're not looking to kill the other guys.
    ...you're looking to have them post new and exciting threads on the forums.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    Horizon, you are a frikkin lazor-headed genius. :eek:

    Engineers are OP, they get top spot in FAs from all that self-healing and now making me paint myself in -damres faster than TT can clean it off!! :/

    NERF ENGINEERS (not :P)


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2013
    Khayu you somehow misinterpreted my post as something that has to do with fleet action scores rather than team based pvp.
  • sysil84sysil84 Member Posts: 207 Arc User
    edited October 2013
    Engineer healer: Good for running with pugs because you can survive and heal

    Science healer: good for running with teams because you can subnuke and heal

    Personally I discourage any engineers on premade teams. They are not suited for team play.
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2013
    sysil84 wrote: »
    Engineer healer: Good for running with pugs because you can survive and heal

    Science healer: good for running with teams because you can subnuke and heal

    Personally I discourage any engineers on premade teams. They are not suited for team play.

    remember this post.

    and watch for hank's upcoming vid.

    have fun kill bad guys

    -acceptance-
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    sysil84 wrote: »
    Engineer healer: Good for running with pugs because you can survive and heal

    Science healer: good for running with teams because you can subnuke and heal

    Personally I discourage any engineers on premade teams. They are not suited for team play.



    Premade: 1 Sci, 3 Engi 1, Tac
    -1 sci CC healer
    -1 engi burst dps (yes yes it is fantastic. See Eleven of Twenty-Seven's build (i think i got that number right) his burst is intense)
    -1 pressure dps engi
    -1 aoe pressure dps support healer (clean up spam)
    -1 tac burst

    its feasible. fewer heals go around because maybe fewer are needed. with the introduction of the warp core doffs (remove debuffs purple 40% chance or ept_ usage), methinks snb isnt the end-all be all.
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
    Chillax. No Ego. No Drama.

    Like my alien? Watch THE VIDEO
    Need custom graphics for you or your fleet? Click HERE
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    Khayu you somehow misinterpreted my post as something that has to do with fleet action scores rather than team based pvp.

    Actually, I was combining my experience (my Orion engie has such an easy time in FAs) with what I think you are up to (BFAW indiscrimination means APD gets painted on self every damn salvo. Which is faster than TT can clean it off.)

    And therefore I am rightfully calling Engs OP because no other class can afford to carry APD, sit in a firefight and paint everyone with APD without dying first. :cool:

    In addition to that you have NadInv which extends DEMarion's effect even longer, on top of the -25% weapon drain from cruiser commands. Again, MOAR DPS.

    Plus I've always believed the Engie cruiser combo does PVP by sending heals elsewhere because they can use the super selfheals on themselves. Doesn't have to use boff heals on themselves.


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • ilhanskilhansk Member Posts: 620 Arc User
    edited October 2013
    Here's the YouTube clip.


    You'll see that these FAW Scimitars are outputting insane DPS. And sometimes getting multiple kills simultaniously.

    Nasty. Hard to defend against. Will probably shred you into pieces.

    However.

    That team setup has flaws.

    What if a FAW team encouters a very classic team with 1 Eng, 2 DD, 2 Sci?

    My team was running a non-nonsense full engi healer. Watch the clip and you'll see how important that healer was for the team.

    So I shall remain sceptical regarding the overall effectivness of FAW builds against teams that know what they are doing.

    Eng captains, if the meta continues to evolve in that FAW dps direction, that's your ticket to earn MVP status in matches. It opens a chance for engineers not being a burden anymore for team, but an asset.

    Now, one could say, a full sci healer could do the same, plus subnuke; so still thumbs down for Engies.

    Maybe true.

    But the error margin on a full sci healer would be much narrower, and in that kind of matches, if the healer falls, the whole team falls, and the interesting part is,

    you don't really need a third nuke necessarily. Because all that crazy DPS output comes with the price of being squish. Just look at them funny, and they die. They don't have much heals to cross around.

    Time will tell wether engies will enjoy a comeback of sorts, or not. There may be some other counters to deal with FAW dps builds ;)

    I can tell you one thing though for certain:

    If you are aware that a FAW premade is haunting the queues.

    Bring heals.

    Or die.
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    I dunno...I like the idea of engineers making a better comeback, PvP-wise. But...can't help but feel like we're still being only pushed into a couple of certain roles irregardless of anything else.

    And this, while hopeful, still feels like engineers are still being stuffed into primarily the 'healer' role. Plus who knows how the meta may shift still, engineers may not make any comeback much at all, nobody knows.

    Engineers themselves aren't changing. Their powers and unique traits are still the same, while tacs and scis aren't changing either, any usage those two have certainly isn't diminishing.

    Heck, a really sad thing is that some of the changes that've been asking for for engineers are being put on ALL cruisers in varying amounts.

    RSF: Now a cruiser can give a weaker version to themselves and their allies
    Nadeon: Now a cruiser can get a weaker version to themselves and their allies

    Turn rate one: Not really taking anything from the engineer, more a pure cruiser boost than anything else
    Aggro one: Pretty much PvE only, which is nice, and can help an engineer, but tanking isn't really necessary in PvE if you have even a somewhat decent team.

    So, two of those four new abilities are basically taking what was asked for engineers and adding them to cruisers for anyone to use. I understand Cryptic's design logic in it, but it doesn't change that stuff that some (including me) wanted for engineers are being put on many ships. Mostly Fed and KDF cruisers, but still.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited October 2013
    ilhansk wrote: »

    Was that an FAW beamboat B'rel BoP at 2:20 ....? o_O

    *mind=blown*


    I certainly prefer the good ol' times when it was all about cannon dogfights. All these beam builds lately make PvP pretty boring. Now it is just spam FAW while simultaneously trying to outheal the other team = win.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    eisenw0lf wrote: »
    Was that an FAW beamboat B'rel BoP at 2:20 ....? o_O

    *mind=blown*

    I certainly prefer the good ol' times when it was all about cannon dogfights. All these beam builds lately make PvP pretty boring. Now it is just spam FAW while simultaneously trying to outheal the other team = win.

    Being a cruiser captain I hated the old cannon fights.
    PvE Jem'Hadar motto: Participation Ribbons are life.
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