Who needs Miracle Worker and RSF anymore? I say just roll a tac and do the same FAW + DEM but 30% better. Heck, why not ditch the science characters too. You don't really need subnuke when you just skip the shields and resists altogether. Subnuke takes too much skill anyways. It requires one to actually watch things like buffs.
Maybe I'll roll a FAW boat too. I can put my keyboard on the floor and press spacebar with my toes. That leaves my hands free to eat and change the channel on the TV.
Still curious about building the pseudo tank Nukara Shields, DOFF'd PH, and FBP mixed in with some proc healing while doing FAW/DEM with a Rom Eng in a Tal Shiar Battle Cruiser...but as much as I like posting all sorts of flaky builds, I just don't have it in me to bother.
Still curious about building the pseudo tank Nukara Shields, DOFF'd PH, and FBP mixed in with some proc healing while doing FAW/DEM with a Rom Eng in a Tal Shiar Battle Cruiser...but as much as I like posting all sorts of flaky builds, I just don't have it in me to bother.
FBP really works well against those setups. It's hilarious from what I've heard.
This is how you combat the dem faw. Not how you join in the madness!!!
oh lol...then an eng in a Vesta with FBP. Against a slow target even the Quantum field focus phaser would be good and you get "perfect" shields too for a second "oh TRIBBLE" button.
you too can save the life of your fellow captains!
so pack your aux2sif, extends, tss, he...
train up that tac boff with tt and delta.
hit the queues!
have fun save a friendly
-thrusters on full-
-acceptance-
**this message brought to you but not paid for or endorsed by the Save the Tal Foundation**
If you are in a cruiser you get all those engineer powers, keep the FAW+DEM and throw in an APA or SNB in spades. This only makes the engineer cruiser better than it was, BUT it makes the Tac Cruiser and Sci Cruiser even better than they were as I understand this to work. In essence it put another layer of dust on the engineer.
The Engineer's resurgence will be in captain abilities not ship abilities.
PvE Jem'Hadar motto:Participation Ribbonsare life.
you too can save the life of your fellow captains!
so pack your aux2sif, extends, tss, he...
train up that tac boff with tt and delta.
hit the queues!
have fun save a friendly
-thrusters on full-
-acceptance-
**this message brought to you but not paid for or endorsed by the Save the Tal Foundation**
yeah looking forward to see you in your eng. Hope you kept up with all the PvE grind.
HF waiting for bad guys to kill you, while your team is just one snb short. They do make the bestest target practice though
yeah looking forward to see you in your eng. Hope you kept up with all the PvE grind.
HF waiting for bad guys to kill you, while your team is just one snb short. They do make the bestest target practice though
not to mention scattering field, Sensor scan amongst others.
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
Engineer healer: Good for running with pugs because you can survive and heal
Science healer: good for running with teams because you can subnuke and heal
Personally I discourage any engineers on premade teams. They are not suited for team play.
Premade: 1 Sci, 3 Engi 1, Tac
-1 sci CC healer
-1 engi burst dps (yes yes it is fantastic. See Eleven of Twenty-Seven's build (i think i got that number right) his burst is intense)
-1 pressure dps engi
-1 aoe pressure dps support healer (clean up spam)
-1 tac burst
its feasible. fewer heals go around because maybe fewer are needed. with the introduction of the warp core doffs (remove debuffs purple 40% chance or ept_ usage), methinks snb isnt the end-all be all.
Khayu you somehow misinterpreted my post as something that has to do with fleet action scores rather than team based pvp.
Actually, I was combining my experience (my Orion engie has such an easy time in FAs) with what I think you are up to (BFAW indiscrimination means APD gets painted on self every damn salvo. Which is faster than TT can clean it off.)
And therefore I am rightfully calling Engs OP because no other class can afford to carry APD, sit in a firefight and paint everyone with APD without dying first. :cool:
In addition to that you have NadInv which extends DEMarion's effect even longer, on top of the -25% weapon drain from cruiser commands. Again, MOAR DPS.
Plus I've always believed the Engie cruiser combo does PVP by sending heals elsewhere because they can use the super selfheals on themselves. Doesn't have to use boff heals on themselves.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
You'll see that these FAW Scimitars are outputting insane DPS. And sometimes getting multiple kills simultaniously.
Nasty. Hard to defend against. Will probably shred you into pieces.
However.
That team setup has flaws.
What if a FAW team encouters a very classic team with 1 Eng, 2 DD, 2 Sci?
My team was running a non-nonsense full engi healer. Watch the clip and you'll see how important that healer was for the team.
So I shall remain sceptical regarding the overall effectivness of FAW builds against teams that know what they are doing.
Eng captains, if the meta continues to evolve in that FAW dps direction, that's your ticket to earn MVP status in matches. It opens a chance for engineers not being a burden anymore for team, but an asset.
Now, one could say, a full sci healer could do the same, plus subnuke; so still thumbs down for Engies.
Maybe true.
But the error margin on a full sci healer would be much narrower, and in that kind of matches, if the healer falls, the whole team falls, and the interesting part is,
you don't really need a third nuke necessarily. Because all that crazy DPS output comes with the price of being squish. Just look at them funny, and they die. They don't have much heals to cross around.
Time will tell wether engies will enjoy a comeback of sorts, or not. There may be some other counters to deal with FAW dps builds
I can tell you one thing though for certain:
If you are aware that a FAW premade is haunting the queues.
I dunno...I like the idea of engineers making a better comeback, PvP-wise. But...can't help but feel like we're still being only pushed into a couple of certain roles irregardless of anything else.
And this, while hopeful, still feels like engineers are still being stuffed into primarily the 'healer' role. Plus who knows how the meta may shift still, engineers may not make any comeback much at all, nobody knows.
Engineers themselves aren't changing. Their powers and unique traits are still the same, while tacs and scis aren't changing either, any usage those two have certainly isn't diminishing.
Heck, a really sad thing is that some of the changes that've been asking for for engineers are being put on ALL cruisers in varying amounts.
RSF: Now a cruiser can give a weaker version to themselves and their allies
Nadeon: Now a cruiser can get a weaker version to themselves and their allies
Turn rate one: Not really taking anything from the engineer, more a pure cruiser boost than anything else
Aggro one: Pretty much PvE only, which is nice, and can help an engineer, but tanking isn't really necessary in PvE if you have even a somewhat decent team.
So, two of those four new abilities are basically taking what was asked for engineers and adding them to cruisers for anyone to use. I understand Cryptic's design logic in it, but it doesn't change that stuff that some (including me) wanted for engineers are being put on many ships. Mostly Fed and KDF cruisers, but still.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Was that an FAW beamboat B'rel BoP at 2:20 ....? o_O
*mind=blown*
I certainly prefer the good ol' times when it was all about cannon dogfights. All these beam builds lately make PvP pretty boring. Now it is just spam FAW while simultaneously trying to outheal the other team = win.
Was that an FAW beamboat B'rel BoP at 2:20 ....? o_O
*mind=blown*
I certainly prefer the good ol' times when it was all about cannon dogfights. All these beam builds lately make PvP pretty boring. Now it is just spam FAW while simultaneously trying to outheal the other team = win.
Being a cruiser captain I hated the old cannon fights.
PvE Jem'Hadar motto:Participation Ribbonsare life.
Comments
Renim will get his photonic cannon someday!
Long Live Era Skysni!
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Captain Bi Shonen's official Thread! http://sto-forum.perfectworld.com/showthread.php?p=22866531#post22866531
Maybe I'll roll a FAW boat too. I can put my keyboard on the floor and press spacebar with my toes. That leaves my hands free to eat and change the channel on the TV.
This is how you combat the dem faw. Not how you join in the madness!!!
edit: that or give my fleet ambassador a ltc tac slot :Dmhmhmhyes *steeples fingers*
Chillax. No Ego. No Drama.
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FBP really works well against those setups. It's hilarious from what I've heard.
Dew it! :P
oh lol...then an eng in a Vesta with FBP. Against a slow target even the Quantum field focus phaser would be good and you get "perfect" shields too for a second "oh TRIBBLE" button.
I will release a video shortly so that people may understand better why he is saying that.
Have fun save pugguys.
Chillax. No Ego. No Drama.
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That is a great idea. Max of 2 class per team would add balance to auto teaming.
Visit my youtube channel http://www.youtube.com/user/Akurie369?feature=watch
Captain Bi Shonen's official Thread! http://sto-forum.perfectworld.com/showthread.php?p=22866531#post22866531
YES! Score one for the dark side ';_;'
Chillax. No Ego. No Drama.
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FIFY
10char
While in spirit i support this, in reality you are saying that let STO admit engineers are hind teet and just force them into pvp anyways.
To me if STO did implement this it would be a way to dodge the need to fix it to make people to WANT to be an engineer.
If you are in a cruiser you get all those engineer powers, keep the FAW+DEM and throw in an APA or SNB in spades. This only makes the engineer cruiser better than it was, BUT it makes the Tac Cruiser and Sci Cruiser even better than they were as I understand this to work. In essence it put another layer of dust on the engineer.
The Engineer's resurgence will be in captain abilities not ship abilities.
HF waiting for bad guys to kill you, while your team is just one snb short. They do make the bestest target practice though
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
not to mention scattering field, Sensor scan amongst others.
- Gohan (House of Beautiful /Sad Pandas)
Hank I think got it right off the bat.
Have fun kill bad guys.
-acceptance-
...you're not looking to kill the other guys.
...you're looking to have them post new and exciting threads on the forums.
Engineers are OP, they get top spot in FAs from all that self-healing and now making me paint myself in -damres faster than TT can clean it off!!
NERF ENGINEERS (not :P)
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Science healer: good for running with teams because you can subnuke and heal
Personally I discourage any engineers on premade teams. They are not suited for team play.
remember this post.
and watch for hank's upcoming vid.
have fun kill bad guys
-acceptance-
Premade: 1 Sci, 3 Engi 1, Tac
-1 sci CC healer
-1 engi burst dps (yes yes it is fantastic. See Eleven of Twenty-Seven's build (i think i got that number right) his burst is intense)
-1 pressure dps engi
-1 aoe pressure dps support healer (clean up spam)
-1 tac burst
its feasible. fewer heals go around because maybe fewer are needed. with the introduction of the warp core doffs (remove debuffs purple 40% chance or ept_ usage), methinks snb isnt the end-all be all.
Chillax. No Ego. No Drama.
Like my alien? Watch THE VIDEO
Need custom graphics for you or your fleet? Click HERE
Actually, I was combining my experience (my Orion engie has such an easy time in FAs) with what I think you are up to (BFAW indiscrimination means APD gets painted on self every damn salvo. Which is faster than TT can clean it off.)
And therefore I am rightfully calling Engs OP because no other class can afford to carry APD, sit in a firefight and paint everyone with APD without dying first. :cool:
In addition to that you have NadInv which extends DEMarion's effect even longer, on top of the -25% weapon drain from cruiser commands. Again, MOAR DPS.
Plus I've always believed the Engie cruiser combo does PVP by sending heals elsewhere because they can use the super selfheals on themselves. Doesn't have to use boff heals on themselves.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
You'll see that these FAW Scimitars are outputting insane DPS. And sometimes getting multiple kills simultaniously.
Nasty. Hard to defend against. Will probably shred you into pieces.
However.
That team setup has flaws.
What if a FAW team encouters a very classic team with 1 Eng, 2 DD, 2 Sci?
My team was running a non-nonsense full engi healer. Watch the clip and you'll see how important that healer was for the team.
So I shall remain sceptical regarding the overall effectivness of FAW builds against teams that know what they are doing.
Eng captains, if the meta continues to evolve in that FAW dps direction, that's your ticket to earn MVP status in matches. It opens a chance for engineers not being a burden anymore for team, but an asset.
Now, one could say, a full sci healer could do the same, plus subnuke; so still thumbs down for Engies.
Maybe true.
But the error margin on a full sci healer would be much narrower, and in that kind of matches, if the healer falls, the whole team falls, and the interesting part is,
you don't really need a third nuke necessarily. Because all that crazy DPS output comes with the price of being squish. Just look at them funny, and they die. They don't have much heals to cross around.
Time will tell wether engies will enjoy a comeback of sorts, or not. There may be some other counters to deal with FAW dps builds
I can tell you one thing though for certain:
If you are aware that a FAW premade is haunting the queues.
Bring heals.
Or die.
And this, while hopeful, still feels like engineers are still being stuffed into primarily the 'healer' role. Plus who knows how the meta may shift still, engineers may not make any comeback much at all, nobody knows.
Engineers themselves aren't changing. Their powers and unique traits are still the same, while tacs and scis aren't changing either, any usage those two have certainly isn't diminishing.
Heck, a really sad thing is that some of the changes that've been asking for for engineers are being put on ALL cruisers in varying amounts.
RSF: Now a cruiser can give a weaker version to themselves and their allies
Nadeon: Now a cruiser can get a weaker version to themselves and their allies
Turn rate one: Not really taking anything from the engineer, more a pure cruiser boost than anything else
Aggro one: Pretty much PvE only, which is nice, and can help an engineer, but tanking isn't really necessary in PvE if you have even a somewhat decent team.
So, two of those four new abilities are basically taking what was asked for engineers and adding them to cruisers for anyone to use. I understand Cryptic's design logic in it, but it doesn't change that stuff that some (including me) wanted for engineers are being put on many ships. Mostly Fed and KDF cruisers, but still.
Was that an FAW beamboat B'rel BoP at 2:20 ....? o_O
*mind=blown*
I certainly prefer the good ol' times when it was all about cannon dogfights. All these beam builds lately make PvP pretty boring. Now it is just spam FAW while simultaneously trying to outheal the other team = win.
Being a cruiser captain I hated the old cannon fights.