In this, the age of 4th and 5th generation mmorpgs, how is STO missing simple in map character trans-locations without zoning? other games have been doing it for years! and with a "transporter" system built right into the base storyline of the game it really just seems like something that could be utilized quite well by creative mission designers. Since it was not implemented from the beta I am guessing it is something the engine is incapable of?
I know there is short burst jump effects in space, but no triggered site to site events either ground or space I can remember without a loading screen.:eek:
[SIGPIC][/SIGPIC] A wolf remains a wolf, even if it has not eaten your sheep.
There are a couple of creative Foundry map authors who have noticed this and created transition-less maps. Typically this is used with transporters, turbolifts, or as holograms.
And STO has transitonless maps like the Player Ship Interiors and Starbase interiors. Now why they don't do that with normal maps is because there is a lot of data with the maps itself such as different terrain, buildings, and other assets. So it's far more economical to have a loading map.
There are a couple of creative Foundry map authors who have noticed this and created transition-less maps. Typically this is used with transporters, turbolifts, or as holograms.
And STO has transitonless maps like the Player Ship Interiors and Starbase interiors. Now why they don't do that with normal maps is because there is a lot of data with the maps itself such as different terrain, buildings, and other assets. So it's far more economical to have a loading map.
Going from deck to deck on ships and bases still loads, as does going to Quarks and Ops on DS9 from the promenade.
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And STO has transitonless maps like the Player Ship Interiors and Starbase interiors. Now why they don't do that with normal maps is because there is a lot of data with the maps itself such as different terrain, buildings, and other assets. So it's far more economical to have a loading map.
My character Tsin'xing
Going from deck to deck on ships and bases still loads, as does going to Quarks and Ops on DS9 from the promenade.
I hope so, I really do could add some depth to ground missions if used well.
A wolf remains a wolf, even if it has not eaten your sheep.