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PvP-ground-Tourmant

ooohh055ooohh055 Member Posts: 7 Arc User
edited October 2013 in PvP Gameplay
Hello Dear fleets.
We are the 1 Command fleet Germany. We are planning a small PvP tournament ground.
ONE TEAM ARE 7 PLAYER BUT 5 PLAYER PLAYING. Combinations are not Permitted.
Each player must pay 1,000,000 EC entry.
The winner of the Tuniers Gets Everything.
1.game Are 15 Min. winner Are this team With more Kills.
Everything is permitted on equipment.
(Prohibitions are hacks, cheats, bugs, exploits)
Who do not play fair is excluded from the tunier!


if you have intresse then please contact @ooohh055 .

more info Will Follow ...

Just the date is not fixed yet.
Post edited by ooohh055 on

Comments

  • ooohh055ooohh055 Member Posts: 7 Arc User
    edited October 2013
    Hello Dear fleets.
    We are the 1 Command fleet Germany. We are planning a small PvP tournament ground.
    ONE TEAM ARE 7 PLAYER BUT 5 PLAYER PLAYING. Combinations are not Permitted.
    Each player must pay 1,000,000 EC entry.
    The winner of the Tuniers Gets Everything.
    1.game Are 15 Min. winner Are this team With more Kills.
    Everything is permitted on equipment.
    (Prohibitions are hacks, cheats, bugs, exploits)
    Who do not play fair is excluded from the tunier!


    if you have intresse then please contact @ooohh055 .

    more info Will Follow ...

    Just the date is not fixed yet.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited October 2013
    You may want this in PvP section.

    You may need to define what are cheats, bugs, exploits. Means different things to different people. (kit swapping, disconnecting to avoid death, multiboxing, etc)
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited October 2013
    Moved to PvP forum.

    Although, I honestly can't see anyone being willing to fork over a million EC up-front to enter a tournament. People would have to extend an awful lot of trust to whoever's holding the prize money.
    ONE TEAM ARE 7 PLAYER BUT 5 PLAYER PLAYING. Combinations are not Permitted.

    Have absolutely no idea what you mean by this. Can you explain better?

    EDIT: The OP did not double post. I merged duplicate threads.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited October 2013
    I will go in on this but due to the horrible state of ground pvp and it's many issues you must make some rules and ban select items. Now sadly there is little we can do to avoid the broken lack of immunities to knockback immobilze (cryo or omega gun). That being said you must impose class restrictions of no more than 2 of each class (tac sci or eng) per team. I would even go as far to say make each match 3 on 3 or 4 on 4 to minimize the cryo proc stacking to an extent. Every ground pvper carries this along with some high crit chance.

    Items to ban would include such things as

    1. Stasis Pistol
    2. Ambush DOT doffs. (Yes I know about the nerf and changes to added counters)

    Who knows what else I have been out of ground pvp for awhile. But I will gather up a team if you can work a miracle and get up enough teams.
  • borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited October 2013
    You may want this in PvP section.

    You may need to define what are cheats, bugs, exploits. Means different things to different people. (kit swapping, disconnecting to avoid death, multiboxing, etc)

    He can't exactly start a list of known exploits and cheats here on these forums, can he?

    If someone is worried that their "playstyle" will be called into question, then odds are it's probably super lame and he shouldn't be doing it.
    bluegeek wrote: »
    Moved to PvP forum.

    Although, I honestly can't see anyone being willing to fork over a million EC up-front to enter a tournament. People would have to extend an awful lot of trust to whoever's holding the prize money.



    Have absolutely no idea what you mean by this. Can you explain better?

    EDIT: The OP did not double post. I merged duplicate threads.

    There's no reason, especially if you are a moderator, to call into question their integrity or motives. Players are quite capable of assessing the risks involved by themselves. Anyway, the ground pvp community is small and this is a known fleet.

    The 5/7 thing means when you sign up, you can enlist up to 7 players. That way you have 2 in "reserve" incase someone is a no-show. I assume the "combinations" thing means once the tournament starts, you stay with your original 5 and can't swap.
    [SIGPIC][/SIGPIC]
  • borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited October 2013
    I will go in on this but due to the horrible state of ground pvp and it's many issues you must make some rules and ban select items. Now sadly there is little we can do to avoid the broken lack of immunities to knockback immobilze (cryo or omega gun). That being said you must impose class restrictions of no more than 2 of each class (tac sci or eng) per team. I would even go as far to say make each match 3 on 3 or 4 on 4 to minimize the cryo proc stacking to an extent. Every ground pvper carries this along with some high crit chance.

    Items to ban would include such things as

    1. Stasis Pistol
    2. Ambush DOT doffs. (Yes I know about the nerf and changes to added counters)

    Who knows what else I have been out of ground pvp for awhile. But I will gather up a team if you can work a miracle and get up enough teams.

    Let's keep this kind of "forum pvp" and drama reserved for the spacers and their tournaments. I support the approach this fleet is trying. Bring what you got and don't be a jerk. Simple enough.
    [SIGPIC][/SIGPIC]
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited October 2013
    For a new tournament and such a high price, it would deter others really. Especially for someone unknown to start a tournament.

    I think having a PVP tournament with playing for pride first would be better, you would get more interest.

    you would also need as others have said more specific restrictions on what can and cannot be allowed.

    Some people are specced already for Cryo immobiliser, so for them to respec, they will not want to enter or be bothered to burn however much for a rep respec.

    But good way to stir up the Ground PVP scene


    I would be keen to bring my Toon for a run on Ground
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    He can't exactly start a list of known exploits and cheats here on these forums, can he?

    If someone is worried that their "playstyle" will be called into question, then odds are it's probably super lame and he shouldn't be doing it.

    Well, you can actually make a list of banned cheap tactics here on the forums, space players do the same thing for both tournaments and bug fixes. I started another ground bug removal thread a few days ago, but so far it hasn't been paid much attention.

    http://sto-forum.perfectworld.com/showthread.php?p=12704741
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2013
    I'm really glad to see a tourney forming, Kang knows the space side needs a new tourney to focus on.

    But you need to be more specific on the rules :)
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited October 2013
    Anyway, the ground pvp community is small and this is a known fleet.

    I never heard of them.
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited October 2013
    Let's keep this kind of "forum pvp" and drama reserved for the spacers and their tournaments. I support the approach this fleet is trying. Bring what you got and don't be a jerk. Simple enough.

    Of course I do too. Ground needs something non fes boosted. But you know what can happen if these kind of tourneys are left unchecked with rules. I know we shouldn't have to if this game were balanced properly but it's not. After all do you want to see a team of 5 engy's with stasis pistols lighting bombs and mines under the whole team?

    Well anyway if by a miracle you do get this off the ground I will field a team. I need to get my ground pvp legs back under me though. So I would hope and assume this would not start for at least a month. I will commit once this thread has been updated with more info and possibly some rules. But I strongly encourage you to add some rules like I mentioned a few posts ago. As much as I have been trying to play clean before I quit ground months ago I can very easily have me and my team turn this into a ground cheddar fest fast if left unchecked! My roster would be 6 players. 5 starters and 1 alternate! I would put up the 1 million chump change entry fee myself.

    @tron4eternity
    @setheros
    @dr_kid
    @david1929
    TBD
    TBD
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    I never heard of them.

    F'to, Tommy, Francis, Umbra, etc. If you've run into any of those players in the queues, that's who's running this tournament. I believe the player that started this thread is F'to. A tournament is an interesting idea, but I'm not interested if we're playing for EC, that takes all of the casual fun out of it.

    As for rules, I'd suggest prohibiting the following items:
    1. Tier III Nukara - Cryo Immobilzer Module
    2. Stasis Pistol
    3. Biochemist - Damage Resistance Reduction
    4. Elite Fleet Armor (only if player has the Medical Vanguard Trait)
    5. Security Officer - DoT version
    6. Nausican Sword, Tholian Sword, or Tsunkantse Falcon (no chain knockback this way)

    In addition I'd suggest the following rules:
    1. No more than two (2) stun pistols per team.
    2. No more than one (1) Synchronic Proton Distortion Prototype Assault Rifle (ghostbuster gun) per team.
    3. If a team uses the Federation Type 3 Phaser Rifle, they may not use the Omega Force Antiproton Autocarbine (and vice versa).
    4. No more than three (3) Omega Force Antiproton Autocarbines or Federation Type 3 Phaser Rifle per team.
    5. No more than two (2) in total of any of the following per team: Caitian/Ferasan pounce, Gorn Bite, Telekinetic knockback, or Tactcial ability: Lunge.
    6. No captain limit restrictions. However, only one (1) copy of any given kit is allowed on a team. (This prevents multiple cloakers, medics, enemy neutralization indestructible bunkers, etc.)
    7. Spawn camping, defined as the killing of a player before they have a chance to make it back to their team, is prohibited. A team is defined as the grouping of two or more players.
    8. The above rule is void if the spawning player uses any offensive ability(other than the gambling device/tribble of choice) or opens fire on any of the opposing team before making it back to their team.

    With these rules, you should be able to get a fairly even and enjoyable match for all parties.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • emp1591emp1591 Member Posts: 0 Arc User
    edited October 2013
    Give a set of rules to follow and get some teams to dedicate and I'll see if I can get a team together also.

    I seriously doubt this will go anywhere though, as the ground community is small and shrinking more each day due to the incredible lack of concern, by the game devs, for all of the bugs in ground PvP. None the less, I will start preparing a team.
    [SIGPIC][/SIGPIC]

    "Working as intended"... 1 year later they "fix" it.
  • guriphuguriphu Member Posts: 494 Arc User
    edited October 2013
    If you want rules that work without drama, you've got pretty much two options only:

    1: Almost no rules, anything goes except for logging out to avoid death or playing lopsided team numbers. Screenshot of the final score is the only thing that matters.

    2: A list of mostly unenforceable blanket bans on the honor system, count on players to enforce their own behavior and if they don't, deal with it and play on. Screenshot of the final score is the only thing that matters.

    THE AMAZING RULES OF ME
    1: All fights are exactly 5 vs 5 (plus one ref). Everybody on every team has to promise to obey the rules.
    2a: If you can't buy it from the vendor across from the tailor on ESD (or the equivalent vendor on Kronos) you can't use it. Honor system.
    OR
    2b: Anything goes. Cry havoc and let slip the haxx of war.
    3: Logging out counts as a death, even if you disconnect for legitimate reasons. Aside from that, anything goes.
    4: First to 30 wins. If neither team gets to 30 within an hour, both teams record a loss. If everybody on one team stays cloaked or dead for more than two minutes the standing team records a win and the sulking team records a loss.
    5: Every team plays every other team and records a win or a loss.
    6: After every team has played every other team, the team with the most wins wins. If there are tied teams, they enter a playoff circuit and repeat until there are no teams left.
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited October 2013
    I would volunteer to be a referee and bring my Holo whip along to whip some sense into rule breakers lolz

    My orbital strike would insta vape persistant offenders
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • ooohh055ooohh055 Member Posts: 7 Arc User
    edited October 2013
    Hi guys,
    I seen u all have many questions about the tournament
    Pls look on this page all day come new information: sto-tournament.Npage.de
    Have u more questions then send me a mail on STO.
    I have seen thats many ppl hate the 1.000.000 ec to entry.
    But pls look at the page for information.
    Thanks and have a nice day
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2013
    We could present a team if the rules are really restrictive with all the amount of cheese that ground have, but if not, I am sorry and I wish you good luck.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    Why is the Omega Force two piece bonus prohibited in the tournament rules? It makes no sense, the ability is 10 seconds in duration with a 60 second cooldown. All it does is provide a modest stealth bonus and damage resistance. An outright ban on the Synchronic Proton Distortion Prototype Assault Rifle doesn't make sense either. It's only powerful when stacked via multiple players against tightly packed enemies. It's also the only weapon capable of clearing out a fabrication engineer + enemy neutralization engineer tight bunker formation, which makes it a vital counter. Against a single player, the weapon is useless, as it can barely get the target's shields down.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • mikiiymikiiy Member Posts: 216 Arc User
    edited October 2013
    Why is the Omega Force two piece bonus prohibited in the tournament rules? It makes no sense, the ability is 10 seconds in duration with a 60 second cooldown. All it does is provide a modest stealth bonus and damage resistance.

    That looks to me like a rule to avoid cloak-nades, cloak-sniping, and cloak-crescent-wave-pistoling from happening. :)
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited October 2013
    mikiiy wrote: »
    That looks to me like a rule to avoid cloak-nades, cloak-sniping, and cloak-crescent-wave-pistoling from happening. :)

    In the process, it also kills running Team Ambush Field as well as a viable method for countering Operative attacks. Cloak-nades are cheap, but every tactical officer knows that it's cheap. In a tournament you'd expect players to leave those out in the spirit of fair play. Cloak-sniping's not really a problem, it still leaves the target line even when used from distortion field. With arena maps, it will also remain rather difficult to keep a target lock due to the small and confined spaces. As for the crescent wave pistol, there is a simple solution, add it to the list of banned equipment items.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • nulonunulonu Member Posts: 507 Arc User
    edited October 2013
    There's some disagreement between players about whether distortion field hiding startup animations is a bug or even cheap. Sniper targeting lines are rendered invisible by Distortion field like all the other ones. Grenades, orbital strike elachi cannon etc. Even the secondary fire from things like the type 3 glitch and are invisible while distortion is up. It's an old issue that's never been publicly addressed by developers. I don't think any weapons were designed to be fired from cloak so a lot of unintended interactions occurred when cloak firing was introduced. Easiest fix in my mind is to make the cloak stronger and disable weapons or remove the stealth portion entirely. It has no pve use anyway. Borgies don't break target lock even under operative cloak so a weaker cloak is supposed to break aggro? Yeah right lol.

    I actually like one of subu's ideas: if it's not available from a vender, you can't use it. Even that leaves a problem tho. Honor system for kit-swap exploiting? Hmmm..

    In the plus column: http://sto-forum.perfectworld.com/showpost.php?p=11425501&postcount=43
    It is on the radar but there's been no update since this post by adjudicator.
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited October 2013
    Well for the players that have any skill and balls I like the 3 on 3 tier 1 challenge idea I brought up months ago. Lt 9 only but of course this means we would have to make new toons for such a tourney!

    As far as this tourney rules I can live with the non use of distortion field given that as heavy tact player I know what it can do. However for the sake of crits we should be allowed to use as many pieces of the omega set as we want just not the distortion field power.

    However not allowing a ghostbuster gun is a contrived fleet rule that favors the bunkering engy team and considering the op is a bunkering engy I can call foul on this. The ghostbuster gun requires a very specific line of sight and main target in the aoe to be remotely effective. If you can't reach something in the rear to create and chain of flanks and crits going forward towards you the weapon is virtually useless against players. It's an attack I have tried to master based on where I think the players are going to be 5 seconds before I take the shot and even so I can only get maybe a 40 percent successful attack rate on it.
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited October 2013
    I actually like one of subu's ideas: if it's not available from a vender, you can't use it. Even that leaves a problem tho. Honor system for kit-swap exploiting? Hmmm..


    Did you mean gear vendor for energy credits? Or maybe non bound gear that can be had off exchange? Either way I would play a balls out tourney like this :) Odds are most people won't want to because they can't!
  • tron4eternitytron4eternity Member Posts: 118 Arc User
    edited October 2013
    That did not come out the way I wanted!
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