It would be extremely convenient to have my own weapons & armour locker onboard my ship. Why I can access my Account Bank, but not store anything I might actually want to have on hand without having to store it someplace I have to travel far to get to, is beyond me. Maybe add a special row of 'Bound to Character Item' slots to the Account Bank? Or, for maximum immersion, add 'Armouries' to ships. Put it just across the hall from the Brig, which also doesn't exist, yet.
At one point in time, players could access their bank from their ready room in their bridge. Not sure why this function was removed. (or do I have it confused with mail?)
Yeah, we should have an armory locker. I use my BOFFS, but still, i hate having to edit it. I'd love to have a small one where I could stash my omega, maco and fleet outfit together, for various missions.
At one point in time, players could access their bank from their ready room in their bridge. Not sure why this function was removed. (or do I have it confused with mail?)
I assume it was changed because they gave everyone access to the SS Azura II item and wanted people to use it.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
pretty much. A lot of the lock box ships will have them as well, i guess to make up for only having a bridge, and nothing else inside.
Initially though, there was mention of doing cargo bays as well as hanger bays as part of the interior. The hanger was supposed to be a great way to switch between your big and small ship, and the cargo bay would have been your bank. At least i think so, it was a very long time ago, and pissed away under the whole "well they shouldn't have told you that, and they probably don't even work on STO anymore" line. Which i think Stahl was using as a "get out of content free" card, even though he himself had been doing the same thing.
Either way, to stay on topic, i fully agree that we should be allowed to either have access to our banks, or have special areas on the interior, where we can store and access specific items like our spare weapons and armor (armory) or anything else (cargo bay) that could fit inside. Also, i still feel like adding a shuttle bay to the interiors would be awesome as well, but they would have to be specific for each size of ship.
definitely agree with this, I recently replayed the Fed tutorial mission and found that it has an armory (ok maybe not too recently but more recently than the first time) which would look awesome in my ships.
[SIGPIC][/SIGPIC]
Wake@phoenixrw, Supreme Chancellor of Roughneck Alpha Fleet.
pretty much. A lot of the lock box ships will have them as well, i guess to make up for only having a bridge, and nothing else inside.
Initially though, there was mention of doing cargo bays as well as hanger bays as part of the interior. The hanger was supposed to be a great way to switch between your big and small ship, and the cargo bay would have been your bank. At least i think so, it was a very long time ago, and pissed away under the whole "well they shouldn't have told you that, and they probably don't even work on STO anymore" line. Which i think Stahl was using as a "get out of content free" card, even though he himself had been doing the same thing.
Either way, to stay on topic, i fully agree that we should be allowed to either have access to our banks, or have special areas on the interior, where we can store and access specific items like our spare weapons and armor (armory) or anything else (cargo bay) that could fit inside. Also, i still feel like adding a shuttle bay to the interiors would be awesome as well, but they would have to be specific for each size of ship.
For the record:
Since F2P, there has been a "small ship selection officer" in the transporter room of every bridge. I've used her a handful of times...
There also is a "cargo bay" - attached to the DOff system, when you open it it lists all your commodities/samples/other DOffing item inputs that can be pulled from both the regular bank and the player's inventory.
For those asking about "special bridges", the D'Kora cruiser, Tuffli Freighter, and Suliban Cell ship bridges all have most/all of the "standard base amenities" - bank, mail, exchange, store are on all 3 bridges, while the freighters also have a special DOffing contact, transwarps to all the exploration clusters, and a full-access ship selection officer - and the D'Kora has a Dabo table on the bridge and is fully combat ready while the freighters are no better than T1...
However, to keep on the topic of bank access on all ships, I remember the Devs answered the question of "why don't fleet bases get an exchange" with "there would be no reason to visit a regular base if there wasn't amenities on the bases available nowhere else, and the fleet base already has options for everything but the exchange...
As it sits right now, with my Tuffli and (eventual) fleet base with tailor, the only reason I might ever find to set foot on a regular base again would be for the ship tailor...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Wish granted. It's called your INVENTORY. You put stuff you might want to use, but you swap out regularly, in there. Swap out when needed.
DONE. End of story!
Smartassery aside, the primary concern with this method is the way the game 'sorts' your inventory. If the game allowed for 'locking' items in the slots you've set them, allowing you to sort everything else, that wouldn't be an issue anymore. It might even be a good idea to add extra 'display X type item only' tabs. e.g. Show only weapons, show only armor, etc.
Smartassery aside, the primary concern with this method is the way the game 'sorts' your inventory. If the game allowed for 'locking' items in the slots you've set them, allowing you to sort everything else, that wouldn't be an issue anymore. It might even be a good idea to add extra 'display X type item only' tabs. e.g. Show only weapons, show only armor, etc.
Those are perfectly excellent suggestions to enhance a tool we already have. Rather than adding a redundant tool we already have. I agree with you. I don't agree with the OP.
Those are perfectly excellent suggestions to enhance a tool we already have. Rather than adding a redundant tool we already have. I agree with you. I don't agree with the OP.
Which OP? The one to whose post I replied to? Or my post what started this thread?
i think mass effect 2 & 3 handles on-ship gear management brilliantly.
if this was used and loot was gathered in a "scan bodies for new tech", "tag new tech for beamout"/"tag for matter re-combination" manner, it would be more star trek like and less "copy-pasta mmorpg".
I haven't played ME3 yet, but that I imagine that game was streamlined for SP mode. How it relates to my suggestion that weapons and armour ought to have their own lockers, you'll have to explain further.
I played with the idea of "what if we had weapon racks" once. Something to do in your Captain's Quarters where you could slot a few weapons and have them tender on, say a wall. It'd be nice to have a Bat'Leth over my bed or something. Or, even better, in the Mess Hall, showing them off, or in the Ready Room.
Which OP? The one to whose post I replied to? Or my post what started this thread?
Obviously, OP is the first post in this thread. Your original post was TRIBBLE. Your follow-up to my commentary was actually innovative. So -1 to your OP, +1 to the revised ideas you suggested.
can we just have a cargo bay big room in the ship wher we can swap weapons for toons and store other stuff and for god sake put some drinks and food in the mess dosent matter if we cant take it lol
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My character Tsin'xing
My character Tsin'xing
Initially though, there was mention of doing cargo bays as well as hanger bays as part of the interior. The hanger was supposed to be a great way to switch between your big and small ship, and the cargo bay would have been your bank. At least i think so, it was a very long time ago, and pissed away under the whole "well they shouldn't have told you that, and they probably don't even work on STO anymore" line. Which i think Stahl was using as a "get out of content free" card, even though he himself had been doing the same thing.
Either way, to stay on topic, i fully agree that we should be allowed to either have access to our banks, or have special areas on the interior, where we can store and access specific items like our spare weapons and armor (armory) or anything else (cargo bay) that could fit inside. Also, i still feel like adding a shuttle bay to the interiors would be awesome as well, but they would have to be specific for each size of ship.
Klingon ships have a brig on the interior already. It's a DOFF mission anchoring point that is KDF-specific.
Tenix - Romulan Science Officer - KDF Ally [INACTIVE]
M'ossa - Ferasan Science Officer - KDF [MAIN]
Formerly known on the forums as Remissus
its pants on head TRIBBLE we can get into our Account bank, but not our individual character bank
DONE. End of story!
For the record:
Since F2P, there has been a "small ship selection officer" in the transporter room of every bridge. I've used her a handful of times...
There also is a "cargo bay" - attached to the DOff system, when you open it it lists all your commodities/samples/other DOffing item inputs that can be pulled from both the regular bank and the player's inventory.
For those asking about "special bridges", the D'Kora cruiser, Tuffli Freighter, and Suliban Cell ship bridges all have most/all of the "standard base amenities" - bank, mail, exchange, store are on all 3 bridges, while the freighters also have a special DOffing contact, transwarps to all the exploration clusters, and a full-access ship selection officer - and the D'Kora has a Dabo table on the bridge and is fully combat ready while the freighters are no better than T1...
However, to keep on the topic of bank access on all ships, I remember the Devs answered the question of "why don't fleet bases get an exchange" with "there would be no reason to visit a regular base if there wasn't amenities on the bases available nowhere else, and the fleet base already has options for everything but the exchange...
As it sits right now, with my Tuffli and (eventual) fleet base with tailor, the only reason I might ever find to set foot on a regular base again would be for the ship tailor...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
None of the C-Store bridge packs, just the bridges that come with the Tuffli Freighter, Cell ship and Ferengi Marauder.
Smartassery aside, the primary concern with this method is the way the game 'sorts' your inventory. If the game allowed for 'locking' items in the slots you've set them, allowing you to sort everything else, that wouldn't be an issue anymore. It might even be a good idea to add extra 'display X type item only' tabs. e.g. Show only weapons, show only armor, etc.
Those are perfectly excellent suggestions to enhance a tool we already have. Rather than adding a redundant tool we already have. I agree with you. I don't agree with the OP.
Which OP? The one to whose post I replied to? Or my post what started this thread?
I haven't played ME3 yet, but that I imagine that game was streamlined for SP mode. How it relates to my suggestion that weapons and armour ought to have their own lockers, you'll have to explain further.
Obviously, OP is the first post in this thread. Your original post was TRIBBLE. Your follow-up to my commentary was actually innovative. So -1 to your OP, +1 to the revised ideas you suggested.