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Scoring in Borg STFS

tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
In many fleet actions, there is a scoring system present. Anyone who has played Starbase 24, Gorn Minefield, or Crystaline Entity is aware of the system. I think that such a system would be a nice bonus addition to existing Borg STFs.

This wouldn't mean if you didn't get first you didn't get marks, everyone would get the same reward as they always do, however the MVP of the team would get bonus marks, dilithium, bnps, or mk xii purple loot. This wouldn't be adding anything that isn't already obtainable just from running the missions currently, this would be promoting better gameplay and a drive to become better in order to be more competitive to get more reward.

Thoughts?
pvp = small package
Post edited by tonyalmeida2 on
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Comments

  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    I would queue pugs a lot more often if that were the case

    as it is, i think the system is completely random. i almost always top damage and often self healing, and get blue TRIBBLE all the time.
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    I would queue pugs a lot more often if that were the case

    as it is, i think the system is completely random. i almost always top damage and often self healing, and get blue TRIBBLE all the time.

    I agree, the system as is seems to be completely random. My suggestion is to keep that as is, because rng is rng, but add reward for greatness on top of that. Similar to how the queues I mentioned in the OP are. You get something for showing up, better if you play well.
    pvp = small package
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited September 2013
    If it's an add-on to the additional chance for loot already, sure.
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  • merdrachmerdrach Member Posts: 0 Arc User
    edited September 2013
    How do you determine who comes 'first'?
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    id also like to see one added for the situation where...

    "You did more damage solo than the entire rest of your team combined, heres double marks, you pug carrying badass you."

    >_>

    Ok i think that sounded a little too arrogant, but ill leave it in for the lulz. And the fact that it has been true more times than not. After years of playing, some people still struggle to do anything worthwhile for damage.

    But it is what it is.
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
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  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited September 2013
    <sarcasm>Yeah like this game really needs more rewards for the player with the most deepz.... </sarcasm>
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    merdrach wrote: »
    How do you determine who comes 'first'?

    Well I don't know the mechanics of existing score systems, although I am quite sure that they differ from queue based on objective completion and such.

    The following should come into play imo for a borg stf scoring system:

    Target take downs (by this I mean what your contribution is damage wise to important game targets such as gates, tactical cubes, etc)

    Overall heals per second

    Overall damage per second
    pvp = small package
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    id also like to see one added for the situation where...

    "You did more damage solo than the entire rest of your team combined, heres double marks, you pug carrying badass you."

    >_>

    Ok i think that sounded a little too arrogant, but ill leave it in for the lulz. And the fact that it has been true more times than not. After years of playing, some people still struggle to do anything worthwhile for damage.

    But it is what it is.

    That's why I like pugging, I enjoy seeing my parser higher than the rest of the team combined. Sometimes I think the current rng system gods will reward me for my generosity for carrying the pug.
    pvp = small package
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    ashkrik23 wrote: »
    If it's an add-on to the additional chance for loot already, sure.

    Agreed!!! :)
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  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2013
    "You did more damage solo than the entire rest of your team combined, heres double marks, you pug carrying badass you."
    ^^ This should be used for an accolade, word for word.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • doctorstegidoctorstegi Member Posts: 1,222 Arc User
    edited September 2013
    id also like to see one added for the situation where...

    "You did more damage solo than the entire rest of your team combined, heres double marks, you pug carrying badass you."

    >_>

    :D Love that one hahahahaha.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Ill have to queue up my brel more and get carried now. Since I just ran my mouth like a total jerk XD

    Poor little bop, it gets cubecrunched :(
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  • wildeye042wildeye042 Member Posts: 87 Arc User
    edited September 2013
    Competitive ranking in what is nominally a cooperative effort doesn't strike me as a good idea. I'd rather have everyone focused on completing mission objectives rather than chasing damage.
  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited September 2013
    wildeye042 wrote: »
    Competitive ranking in what is nominally a cooperative effort doesn't strike me as a good idea. I'd rather have everyone focused on completing mission objectives rather than chasing damage.

    qft - if anything rewards based on some magic ranking should be removed alltogether
  • psychoplattpsychoplatt Member Posts: 285 Arc User
    edited September 2013
    DPS is the last thing that Needs a reward.
    All the fragile cannon escorts only can deal real damage to a gate when they park 2km away. They would explode after 1 second if not another Player takes the aggro. If one should get a Special reward then the one who get the most aggro and heals on team. But that would be the end of escorts online.

    just my 2cent
    nice u wasted so much time in your sig - i do not see it anyway :)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    DPS is the last thing that Needs a reward.
    All the fragile cannon escorts only can deal real damage to a gate when they park 2km away. They would explode after 1 second if not another Player takes the aggro. If one should get a Special reward then the one who get the most aggro and heals on team. But that would be the end of escorts online.

    just my 2cent

    Im okay with this change. And I fly an escort. And i would survive fine actually O_o
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    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • psychoplattpsychoplatt Member Posts: 285 Arc User
    edited September 2013
    I fly escorts, cruisers, sci vessels, carriers, and no, u can't survive in an escort 2 km away from a gate to max ur dps alone. ur gone if u get the aggro. On other Hand ur cannons do nearly no damage when u are 9,5 km away. So u NEED another one that get the aggro. he has the work to stay alive - u deal the dps. That works well, but please no special reward for parking.
    nice u wasted so much time in your sig - i do not see it anyway :)
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    You guys do realize that in a stf all that matters is damage right?

    I can park a glass kumari point blank on a gate with a decent team and tank it while demolishing it.

    Even with a bad team that doesn't clear as fast it is still easy.

    In a pug I could die 5 times and still have more dps than the rest of the group put together. It isn't hard specing even the most fragile ship to be able to tank a gate long enough to blow it up.
    pvp = small package
  • edited September 2013
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    The problem I have with that is that it means many people (like me) will never have an opportunity to get the top rewards. Not everyone can afford the bleeding edge gear, and not everyone is willing to ignore that it's a Star Trek game (isn't it?) and equip gear that is totally inappropriate for the setting.

    The playing field isn't level, so it wouldn't be fair to everyone to gate rewards in this way.

    What I am proposing is that there be an additional reward in addition to what is currently rewarded based on completion and rng. It shouldn't affect your experience in anyway, if you wish to compete for first then you can, if you don't you still get your normal reward.
    pvp = small package
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    You guys do realize that in a stf all that matters is damage right?

    I can park a glass kumari point blank on a gate with a decent team and tank it while demolishing it.

    Even with a bad team that doesn't clear as fast it is still easy.

    In a pug I could die 5 times and still have more dps than the rest of the group put together. It isn't hard specing even the most fragile ship to be able to tank a gate long enough to blow it up.


    This ^

    And so we come to the crux of one of the biggest balance blunders of this game's design. Damage is the end all of everything in PVE. This is why more than half of the ships in the game are unused or barely used.
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    This ^

    And so we come to the crux of one of the biggest balance blunders of this game's design. Damage is the end all of everything in PVE. This is why more than half of the ships in the game are unused or barely used.

    Yeah to be honest I don't see how people can't realize this.
    pvp = small package
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    I am against that their is already missions that award based on DPS score system STF missions should not have them.
  • edited September 2013
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    I am against that their is already missions that award based on DPS score system STF missions should not have them.

    But it wouldn't replace the existing system, just add another bit on top for players who are actually contributing. Dps is the only thing that matters in stfs, and the more dps you can put out the more you can contribute.
    pvp = small package
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    But it wouldn't replace the existing system, just add another bit on top for players who are actually contributing. Dps is the only thing that matters in stfs, and the more dps you can put out the more you can contribute.

    Then why not have addition rewards for being top 3 DPS another for top 3 healer? I hate having just rewards for top DPS their needs to be more for other stuff.

    Right now their is already rewards for DPS completing the mission faster I think that is enough.
  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    Then why not have addition rewards for being top 3 DPS another for top 3 healer? I hate having just rewards for top DPS their needs to be more for other stuff.

    Right now their is already rewards for DPS completing the mission faster I think that is enough.

    Healing doesn't matter in a good stf run. Completing the mission faster is a matter of skill, not a reward lol.
    pvp = small package
  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited September 2013
    Healing doesn't matter in a good stf run. Completing the mission faster is a matter of skill, not a reward lol.

    The objective is to complete the mission but if this was actually Star Trek the goal would be to stay alive wile completing it so healing should give additional rewards. Completing mission faster with DPS is already a reward.
  • similonsimilon Member Posts: 0 Arc User
    edited September 2013
    Getting first place wouldn't be hard...

    Remembering back to the Crystalline Catastrophe event: all of my characters got first place atleast ones (for all my tacticals it was more like 90% of the time, engineers 50%, sci notably less - I suck at sci :P). This includes the 1 character I've put a lot off effort in to, the 4 characters I've played a bit, but don't even have one full end-game set and the 1 character that didn't hit level 50 till after the event started, and ran it with half their equipment below Mk X...
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  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited September 2013
    The objective is to complete the mission but if this was actually Star Trek the goal would be to stay alive wile completing it so healing should give additional rewards. Completing mission faster with DPS is already a reward.

    I can fly a glass kumari, play recklessly, hold aggro, and with a decent team not die once. Healing is trash in stfs you don't need it. Completing mission faster isn't a reward, it is a byproduct of playing the most efficient way, and imo the correct way.
    pvp = small package
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