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USS Majestic (Reliant Class) in The Foundry

Howdy folks,

I've spent the past week using the Foundry to design the sets for the upcoming machinima series Star Trek: Majestic. I've learned a lot about the Foundry and its limitations, but its advantages as well. I really enjoyed the time I've spent in there laying out and designing the sets that will be used in the series. Please take a look at the sets and leave me feedback on your feelings about the designs etc...

The first deck I built was using the USS Lantree's bridge as a basis. The Lantree was in the TNG episode "Unnatural Selection". It was very difficult at first due to the fact that there isn't any curved bulkheads in the Foundry. I ended up using a hexagonal shape that really worked well as it gave me the room to add in two more bridge stations. Another change to the design was switching the Mess Hall with the Conference Room since the mess ended up being bigger then the conference room.

For reference:

USS Lantree blueprint.

The next deck I decided to tackle was Engineering and is about twice the size of the bridge. Overall, the design just worked as it was square shaped according to the blueprints. However, I only put in about an eighth of the total deck into the Foundry.

For reference:

Full Deck 4 Plans.

Majestic's deck 4 is circled in this picture.

The third deck I decided to recreate was Deck 6: Sick Bay. This deck is slightly larger than Engineering. I took some liberties with design to incorporate the Brig and Transporter sets that are going to be needed for the series. Hence the difference between the blueprint and what is in the Foundry.

Full Deck 6 Plans.

Majestic's deck 6 is circled in this picture.

The final deck that was needed for the series is the Shuttle Bay. This is the largest deck that I laid out in the Foundry. It also happens to be the largest open area of the deck in the blueprint. The Shuttle Bay is on Deck 5 according to the plans and contains things that aren't available in the Foundry.

Full Deck 5 Plans.

The Majestic's Deck 5: Shuttle Bay is circled in this picture.

The mission is available under the title Star Trek: Majestic sets by ThePatriot1776. Please check out the sets and compare them with the blueprints to tell me what you think about how the ship interiors look in the Foundry.

EDIT: As requested here are the decks as they are in the game.

http://steamcommunity.com/profiles/76561198042753218/screenshots

EDIT: Here is a video tour of the ship. Due to the size of the decks, I decided to make it a four part series.

http://www.youtube.com/watch?v=S_sAq7ENS70
Star Trek: Majestic producer, writer, set designer, and other hats.
Post edited by thepatriot1776 on
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Comments

  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2013
    Looks cool. Be sure to post some pics of your Foundry builds.

    I would say as a machinima project, a lot of the design sensibilities will follow those of the show, i.e. there's only so much you need to show. In the shows they only built what they needed.

    Also, be advised there's a bug that prevents custom Foundry characters from recording in demo record. You'll either need to use stock NPCs or have players playing the parts. (There is a trick to swap costumes in demo record, but I'm not familiar enough with it to explain how.)
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    Looks cool. Be sure to post some pics of your Foundry builds.

    I would say as a machinima project, a lot of the design sensibilities will follow those of the show, i.e. there's only so much you need to show. In the shows they only built what they needed.

    Also, be advised there's a bug that prevents custom Foundry characters from recording in demo record. You'll either need to use stock NPCs or have players playing the parts. (There is a trick to swap costumes in demo record, but I'm not familiar enough with it to explain how.)

    Thank you for the suggestions. We plan on using actual players to act out the scene visually and have voice actors perform their parts from the script.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited September 2013
    Agreed, looks cool. looking forward to seeing your builds.

    You should still be able to use the NPC contacts as I believe it is only custom costumes that don't show up. So if you want to you could fill in the background with NPCs, you just couldn't put custom skins on them.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    drogyn1701 wrote: »
    Agreed, looks cool. looking forward to seeing your builds.

    You should still be able to use the NPC contacts as I believe it is only custom costumes that don't show up. So if you want to you could fill in the background with NPCs, you just couldn't put custom skins on them.

    The NPCs I have placed use the TNG Film uniforms with the right coloring, ranks, etc... They're pretty standard, except they're mostly Caitians. The captain of the series is Caitian and Starfleet believes in their segregated starships.

    I did add a link to the screenshots from inside the game in the edit for the first post.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2013
    The NPCs I have placed use the TNG Film uniforms with the right coloring, ranks, etc... They're pretty standard, except they're mostly Caitians. The captain of the series is Caitian and Starfleet believes in their segregated starships.

    Unless this machinima is set in the TNG era...
    And, citing the success of the extremely diverse crews of the U.S.S. Titan and her sister ships, Starfleet assigned a committee to consider expanding the admission standards at Starfleet Academy to provide more opportunities for races that are formally allied with the Federation but are not full member worlds. "Not everyone knows a Starfleet captain and can get a personal recommendation," said spokesperson Marie Durant. "That doesn't mean they wouldn't be fine officers."

    I was reading the page last night for research for "Bait and Switch" and that caught my eye.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited September 2013
    The NPCs I have placed use the TNG Film uniforms with the right coloring, ranks, etc... They're pretty standard, except they're mostly Caitians. The captain of the series is Caitian and Starfleet believes in their segregated starships.

    I did add a link to the screenshots from inside the game in the edit for the first post.

    Yeah I'm not sure if those are going to work with demorecord. Would have to ask people who use it more than I. Loving the build though. You've done a great job making the interior look interesting and not just square and empty, and anyone who builds sky castles can tell you that is the biggest difficulty. I never thought of using those arches in the hallway.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    starswordc wrote: »
    Unless this machinima is set in the TNG era...


    I was reading the page last night for research for "Bait and Switch" and that caught my eye.

    It's set sometime after 2374, so it's not 2409 yet.

    Here's more research for you from Making of Star Trek by Stephen Whitefield and Gene Roddenberry.

    http://i.imgur.com/bDFzA.jpg?1

    In developing Star Trek: Majestic we came up with a canon list that adheres to the original vision of Gene Roddenberry, so his words carry more weight.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    drogyn1701 wrote: »
    Yeah I'm not sure if those are going to work with demorecord. Would have to ask people who use it more than I. Loving the build though. You've done a great job making the interior look interesting and not just square and empty, and anyone who builds sky castles can tell you that is the biggest difficulty. I never thought of using those arches in the hallway.

    We'll have to test it out, but thank you for the heads up.

    I'm glad you enjoy how it was done. Hop into the Foundry mission and tour the sets firsthand. ;)

    The arches I picked up on when I was doing a tour of my own ship and saw them lol. I stole them from the developers on how to use them. Like the displays on the walls of the hallways.

    The hardest part of Deck 1 was putting in the airlock. In the end, I used the closed door holodeck arch then put in a forcefield to seal it from the rest of the ship. There is a console on the wall, in the airlock room, that's supposed to deactivate the forcefield and let people enter. Once inside the airlock, they'd use the keypad on the arch to activate the forcefield again.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • donperkdonperk Member Posts: 200 Arc User
    edited September 2013
    I don't want to drag things off-topic, but, other than its convenience, why are folks focusing on the /demorecord feature for doing machinima? I believe most people working in that medium are using streaming screen capture software, which has a lot of flexibility, including record pause and other features.

    Or does demorecord do something nice, like removing all HUD items (interact buttons, etc.)?
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    donperk wrote: »
    I don't want to drag things off-topic, but, other than its convenience, why are folks focusing on the /demorecord feature for doing machinima? I believe most people working in that medium are using streaming screen capture software, which has a lot of flexibility, including record pause and other features.

    Or does demorecord do something nice, like removing all HUD items (interact buttons, etc.)?

    Demorecord allows you to set up camera paths etc... and it does remove the HUD.

    I was able to do a proof of concept intro for Majestic using it.

    http://www.youtube.com/watch?v=aSbRyE-RAZA&feature=c4-overview&list=UUWpPV5jnc0ZmHhHZ-FrwAgw
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • donperkdonperk Member Posts: 200 Arc User
    edited September 2013
    Demorecord allows you to set up camera paths etc... and it does remove the HUD.

    I was able to do a proof of concept intro for Majestic using it.

    http://www.youtube.com/watch?v=aSbRyE-RAZA&feature=c4-overview&list=UUWpPV5jnc0ZmHhHZ-FrwAgw

    Ah... nice.

    I just ran through the sets. They are very cool and represent a lot of work.

    I did notice some wall flashes in areas that may distract from your recordings -- some can probably be fixed, others not. Hopefully the flashes in the conference room can be fixed -- that's a great set piece.

    I thought it was pretty funny that there is an auxilary medical bay just outside the combat training room. :D
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2013
    It's set sometime after 2374, so it's not 2409 yet.

    Here's more research for you from Making of Star Trek by Stephen Whitefield and Gene Roddenberry.

    http://i.imgur.com/bDFzA.jpg?1

    In developing Star Trek: Majestic we came up with a canon list that adheres to the original vision of Gene Roddenberry, so his words carry more weight.

    That's fair enough. During the live-action canon period Starfleet definitely had an overabundance of humans, at least on the ships we saw the crews of, so one-race-majority crews seems like a decent explanation.

    So, you're putting it during or just after the Dominion War, then?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    donperk wrote: »
    Ah... nice.

    I just ran through the sets. They are very cool and represent a lot of work.

    I did notice some wall flashes in areas that may distract from your recordings -- some can probably be fixed, others not. Hopefully the flashes in the conference room can be fixed -- that's a great set piece.

    I thought it was pretty funny that there is an auxilary medical bay just outside the combat training room. :D

    I really tried to remove the glitches, but no matter what I do they still occur. I'm glad that you liked the conference room. It was a lot of work, but I'm very pleased with how it turned out.

    That is definitely a nice touch. lol Edit: Now that I've thought about it, that room that you think is a combat training room is actually the ship Doctor's office. Dr. Sho'Ka is a Klingon. lol

    My only complaint about the bridge set is the lack of a Federation captain's chair and a bridge chair. I was disappointed to see that the only captain's chair in the Foundry is the Klingon one.
    starswordc wrote: »
    That's fair enough. During the live-action canon period Starfleet definitely had an overabundance of humans, at least on the ships we saw the crews of, so one-race-majority crews seems like a decent explanation.

    So, you're putting it during or just after the Dominion War, then?

    It's after the Dominion War and after Hobus explodes. In this continuity, Romulus doesn't explode and is still there, so the Romulans are a definite player still in galactic politics.

    We've used some of the plot that Cryptic developed for the game while ignoring the rest. We've expanded upon other plot points to compensate. I can't really go into detail concerning the plot as that would be a spoiler for the series. ;)
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • nagoraknagorak Member Posts: 882 Arc User
    edited September 2013
    Pretty awesome work. However, one suggestion I might make is to move the walls at the front of the bridge to the sides so you can make the view screen wider. I'd try to use the majority of the glass asset for width, and then maybe put something like a building block wall above it to make it so it's not quite so tall.
  • nagoraknagorak Member Posts: 882 Arc User
    edited September 2013
    My only complaint about the bridge set is the lack of a Federation captain's chair and a bridge chair. I was disappointed to see that the only captain's chair in the Foundry is the Klingon one.

    I think the TOS Captain's chair is now available as well.
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    nagorak wrote: »
    Pretty awesome work. However, one suggestion I might make is to move the walls at the front of the bridge to the sides so you can make the view screen wider. I'd try to use the majority of the glass asset for width, and then maybe put something like a building block wall above it to make it so it's not quite so tall.

    I did as you suggested for the viewscreen, but I had to use two windows to make it work. The result is a vertical metal line going through the center of the screen. lol
    nagorak wrote: »
    I think the TOS Captain's chair is now available as well.

    Not my first choice, but I used it in the latest publish.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    starswordc wrote: »
    That's fair enough. During the live-action canon period Starfleet definitely had an overabundance of humans, at least on the ships we saw the crews of, so one-race-majority crews seems like a decent explanation.
    I forget the episode, but this did get brought up in canon... Maybe it was the Hera? *looks it up* YUP!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • donperkdonperk Member Posts: 200 Arc User
    edited September 2013
    I forget the episode, but this did get brought up in canon... Maybe it was the Hera? *looks it up* YUP!

    Let's go back further to the TOS era where you will find the U.S.S. Intrepid (NCC-1631). c.f.: "The Immunity Syndrome" (Memory Alpha) (StarTrek.com)
  • nagoraknagorak Member Posts: 882 Arc User
    edited September 2013
    If you think about it, the race centric ships probably make sense. There would be fewer cultural misunderstandings/clashes.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2013
    That, and it would make life easier for species that don't breathe a nitrogen/oxygen atmosphere.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2013
    So I took a look around an it looks nice. I especially like the shuttle bay and how it feels right for a Miranda variant. I have a couple cirtiques if you're interested. Suggestions only, take them with a grain of salt.

    • The flickering you're seeing in the walls and ceilings is two assets clipping. To fix it, offset one of the assets by .001 so that the two walls are not on the exact same plane. This is a side effect of using snap to grid.
    • You have a number of places where the space is very tight. You're going to run into problems trying to shoot in such a confined space.
    • You have a number of object that are not flush with the floor or ceiling.
    • There are a few gaps in the walls in places, especially the last two maps.
    • Just a suggestion (take it or leave it) but it might be worth seeing if you can redress one of the existing bridges so that you have access to things like a captains chair. While I know you wanted to have a seamless recreation of a Miranda interior, for a Machinima project having continuous sets isn't necessary and most of those details will be lost for the camera anyway. (Note: if you do still want to keep the bridge as a custom build, take a look at Consoles - Civilian 05 as an option for the viewscreen.)
    • The ceiling for the shuttle bay may need to be higher, it's very low at the moment.
    • All of those Caitains walking around are not going to show up in demo record. Anything built in the costume editor won't.
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    September 17th Patch Notes:


    General
    • Fixed almost all of the clipping issues with the walls.
    • Fixed objects that didn't set on the floor or the ceiling.
    • Removed all of the NPCs as they wouldn't show up in demo record.
    • Fixed the double periods in the text boxes.
    Deck 1
    • Switched the Command Chair from the Klingon to the TOS one.
    • Added a window to the Ready Room.
    • Changed the View Screen from Glass Case to Console - Civilian 05.
    • Added in interactivity with the wall console in the Airlock to deactivate the Airlock forcefield. Inside of the Airlock arch, added in the ability to reactivate the forcefield. Be careful though because once you activate the forcefield you can't get out.

    Sick Bay, Brig, and Transporter Set
    • Added in an objective to the Brig to deactivate and reactivate the forcefield for cell 1. Be careful when you reactivate the forcefield if you are inside the cell as you can't get out.
    • Changed the desk in the brig to a proper console. Moved it to be outside of the Brig cells.
    • Added a few more details to Sick Bay and Dr. Sho'Ka's office.
    • Changed the console in the Transporter Room to match the console that should be there.
    Shuttle Bay

    • Shuttle Bay Height has been increased by 3 meters.
    • The gaps in the walls will have to stay as I hit the object limit for the set. Hopefully, the camera won't catch it.

    I'd like to thank everyone that has given constructive feedback on how to improve the sets. You have been invaluable. :) Please continue to give the feedback.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    I spent this morning adjusting wall consoles by moving them closer to the walls on all decks. I changed the viewscreen again because of the needs of production.

    The new viewscreen is Booth - L and makes it easier to green screen then the old console. By green screening we can put in visual elements into the viewable area of the viewscreen. Here's a link to the test footage. It turned out rather well.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2013
    Well, it you're going to green-screen, you don't need glass. The ship arch might work well for a border to the view screen.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited September 2013
    It's after the Dominion War and after Hobus explodes. In this continuity, Romulus doesn't explode and is still there, so the Romulans are a definite player still in galactic politics.

    We've used some of the plot that Cryptic developed for the game while ignoring the rest. We've expanded upon other plot points to compensate. I can't really go into detail concerning the plot as that would be a spoiler for the series. ;)

    So in this different continuity I presume the Majestic doesn't bite it during Operation Return?
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    So in this different continuity I presume the Majestic doesn't bite it during Operation Return?

    The USS Majestic (NCC-31060) does indeed get destroyed in the Dominion War. I can't say anything else as it would spoil the series.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • nagoraknagorak Member Posts: 882 Arc User
    edited September 2013
    I noticed your map appears to be relatively well lit, even though it looks like you're using one of the night backdrops (at least on the bridge).

    I was wondering how you managed to pull that off? Or is it just that the upper light strip of the walls casts light? An issue I've had with all of my custom interiors is with the lighting. On totally enclosed decks I can get the brighness to be "ok" using the desert sky, but on the night maps they're all very dim.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2013
    I believe he's using light from the plasma leaks. Not a bad solution if you don't mind the sound.
  • thepatriot1776thepatriot1776 Member Posts: 0 Arc User
    edited September 2013
    nagorak wrote: »
    I noticed your map appears to be relatively well lit, even though it looks like you're using one of the night backdrops (at least on the bridge).

    I was wondering how you managed to pull that off? Or is it just that the upper light strip of the walls casts light? An issue I've had with all of my custom interiors is with the lighting. On totally enclosed decks I can get the brighness to be "ok" using the desert sky, but on the night maps they're all very dim.


    I used plasma leaks. The sound is horrid, but then in the series we'll be using a custom soundtrack, so the plasma leak sound won't be there. Too bad that they didn't give us the ability to turn off sound effects of objects or change them.
    Star Trek: Majestic producer, writer, set designer, and other hats.
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited September 2013
    Or better yet, give us placeable lights.
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