After so long and so much time has passed why is it that still:
1. I Have textures on some space maps flicker like crazy?
2. I Have my department heads in the BOFF system lose place?
3. The mail system has not been fixed? When an item comes off of Auction I get 2 emails. Why?
4. The exchange not been made easier to use?
Also why:
1. Do my bridge officers not salute me or greet me when I get on my bridge? I mean in every series and movie when a captain gets on the bridge for the first time the crew acknowledges him/her.
So does anyone else have a persistent bug or annoying feature to point out?
The KDF Tier-4 Marauding Doffs still can't be edited. Hasn't worked since the feature was introduced, the corresponding Fed Diplomacy Doff of course works.
not sure if it's still there as i can't test it right now, but some of the systems in sector space are way higher on the Z axis then the place you fly if you set course to these systems, iirc Trealus was a good example of it: you get into eta eridani, set course to trealus and arive on a place way below trealus. then you have to spiral upwards to be able to enter the system ...
there are a few other systems with this problem, even though i can't remember any names.
don't know when this "bug" apeared first, must have been before or around f2p launch because i can't remember a time without it ...
The rooms in the City area of the Deferi Invasion Zone are still bugged. I mean honestly, just place a Reset Button on the wall so we can push that and not have to sit around for 5 minutes waiting for the autocomplete. :mad:
not sure if it's still there as i can't test it right now, but some of the systems in sector space are way higher on the Z axis then the place you fly if you set course to these systems, iirc Trealus was a good example of it: you get into eta eridani, set course to trealus and arive on a place way below trealus. then you have to spiral upwards to be able to enter the system ...
there are a few other systems with this problem, even though i can't remember any names.
don't know when this "bug" apeared first, must have been before or around f2p launch because i can't remember a time without it ...
Drozona station is one of them all the time when i set a course there it just brings me right below it and makes it as i cant press the button to enter until i got to go up just to make it appear.
Plus on another note is that sometimes its annoying on when there is a limit on how far you can raise your ship upwards
PvP. Its needs a territory control and a healthy casual atmosphere so those of us whom enjoyed it but hate the grind needed to compete in arena can find some fun outside of Kerrat and the CnH ques.
The fed vs KDF war needs to fleshed out storywise so it makes sense.
Nothing will be fixed because they are hard at work making all new bugs for season 8
This is so true I won't even bother answering OP's question. I have a list of age old bugs that are basically game breaking things that most people don't even notice. Like incorrect stats that encourage ppl to build incorrectly. Sadly, I've learned that these and other issues will never be addressed for the never ending inflow of new content filled with even more bugs. I have compiled a chart regarding this shown here...
1. face/skin textures on my toons/Boffs are glitched. (e.g. plain red face comes out glitched and blotchy, Jem Hadar Boff has 1/4 of his face coloured pink as if he was human)
2. Game always crashes if changing maps when doff screen is open ( I'm aware easy to close each time, but sometimes if you accidently enter a system when doffing it causes the crash which is damn annoying)
3. Fleet projects page sometimes comes up blank instead of showing starbase rank & projects
Polarized Tetryon Dual Beam Bank and well all Polarized Tetryon weapons have been broken about 3 years now. They should have a 10% proc but have a 0.001% proc making them worse them normal Tetryon.
Fleet mines are just a waste of credits. They have DMGx3 but DMG is broken for mines and does nothing.
Fleet mines like Transphasic are missing from the store. Not that it matters, see above fleet mines being a big con.
Forums design is rubbish and needs fixing. Sure it looks nice at medium resolutions but as soon as you go to high resolutions you end up with over 50% of the page as blank.
This one is more of an oddity the description of Engineering captains is about being good with mine fields but Engineering captains in cruisers are rubbish at mine fields due to no access to the top end mine skills.
Borg proc for torpedo's and mines never got fixed and the replacement version in the rep system got an unfair 90% nerf making it useless.
Why I beam off of my bridge of any ship even the shuttle ships. Where am I beaming into space?
the chair being too close to the console on the fed shuttles.
no cargo bay access to bank items especially for ships that are insanely large like carriers and cruisers.
no shuttle bays on ships to enter, no cargo bays.
ground DoT pulses still don't crit.
random scan error noises ground or in space.
load times between ship levels nowhere near as fast as those in the embassy or fleet base.
Chroniton torps don't bypass shields, I suppose we're supposed to assume EVERYONE has temporal shielding on all the time and now temporal shielding somehow protects them from standard weapons too?
general load times in maps that should be relatively easy to draw like going to ships bridge or shuttle bridge not improved.
Borg instakill attacks still happen all the time, but now it's their plasma weapons that do it too, doesn't matter your shield strength either.
Borg Omega weapons don't come anywhere close to the damage real borg weapons produce but we're still supposed to spend large resources producing these items when they don't really give us any benefit against the borg weapons and their tendency to instakill us.
Omega Cutter beam isn't affected by the Omega Tier IV kinetic damage boost.
some of these are just weird almost 4 years later and we're still waiting on them.
Then of course there are things going back to the inception of the game, like when you jump sector blocks your ship changes directions (example going "south" from Iota Pavonis to Alpha Centauri your ship reverses 180 degrees to face "north").
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
OK this one needs to be on the top of the fix list,On Nimbus the Orion Contraband mission.there is that one stack of crates that never registers when you get it and so you are unable to accomplish the mission.I have had the same stack of boxes for 10 missions in a row so have had 10 failures in a row even though I get all five spots with 25 seconds to spare on the timer.yup robbed of 4800 Dilithium over the past 10 days.Might not seem like a lot but when you think of all the ways they want us to spend it and the costs of all the goodies we can buy with Dilitium,we need all we can get our hands on.
You know what the funny thing is? Even though Champs doesn't get the same level of development that STO does, the few devs that work over there have the right idea.
You know what the funny thing is? Even though Champs doesn't get the same level of development that STO does, the few devs that work over there have the right idea.
Nothing will be fixed because they are hard at work making all new bugs for season 8
Sadly, that is so true it makes me realize how much time I waste posting bug reports like this one.
In Defend Rh?hho Station PvE the final rewards are miscounted and reward less than they should. Actual numbers conflict with the final total. 44, 6, Yes, became 42, 5, Yes.
"Look, I like STO, but this bug has also existed in Colony Invasion and Star base Defence for a long time and when bugs don't get fixed, it forces me to evaluate both Cryptic Studio and Perfect World as a business that doesn't care to fix things when they break them, I plan to also post this on the forums as this is once again beginning to drive me away from not simply STO but Champions as well."
2. The Contraband bug with that one pile that doesn't update.
3. Sometimes, one to three carrier ships still won't dock with the main ship.
4. My captain still appears unarmored in the away team screen.
5. If you click the 'arrow' to pilot to a destination, you more often than not, just fly in a circle.
6. Certain destinations require you to manually fly 'up' to the system or star for some reason instead of going directly to the system.
7. Sometimes, your away team wants to cluster around you like mad.
8. The away team AI is stupid. When there's an area effect over time, certain members of the team will stay in the effect until they die.
9. On the bridge, sometimes your conn officer will stand inside the chair.
10. Not really a bug, but for God's sake, please give us an update bridge selection for the Caitian Atrox Carrier. I'll even take the Odyssey as the default for Atrox.
Inventory tooltips in store windows when selling stuff. I am getting sick of holding the mouse over a Combat impulse engine and the tooltip telling me it's a Major Regenerator.
The Tholian Crystalline Sword (the one from the Lobi store) is unable to discharge whatever energy type it absorbs which is annoying. I don't want to smack hostile NPCs with the hilt DX
The mission "Preemptive Strike" on the Fed side. On the ground part the first respawn point, the one on the path before the transport inhibitor is inside of a rock. If you are unlucky and die there the only way out is to restart the mission.
Seriously can't believe this simple bug hasn't been fixed. I reported it back when the game came out and it's still there.
2. Game always crashes if changing maps when doff screen is open ( I'm aware easy to close each time, but sometimes if you accidently enter a system when doffing it causes the crash which is damn annoying)
3. Fleet projects page sometimes comes up blank instead of showing starbase rank & projects
I've witnessed/encountered both of these bugs, and still do occasionally.
TOS female Romulan uniform belt and skirt still clip unless character is fat, and the color pallete still won't match most colors on the shirt and sash.
KDF marauding boff unable to be edited.
Post-rep system Honor Guard Mk XII armor visual unlocks don't give the "Honor Guard Be'ves" chest armor.
boffs are being unslotted from department heads and sometimes don't appear on the bridge for Romulans.
The "First Contact" missions are bugged. The "Bridge Officer" button doesn't work, and renders the entire mission inert. It's not the best way to feature a Tier 3 reward, in my opinion.
Comments
there are a few other systems with this problem, even though i can't remember any names.
don't know when this "bug" apeared first, must have been before or around f2p launch because i can't remember a time without it ...
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
Click here to view my DeviantArt.
Drozona station is one of them all the time when i set a course there it just brings me right below it and makes it as i cant press the button to enter until i got to go up just to make it appear.
Plus on another note is that sometimes its annoying on when there is a limit on how far you can raise your ship upwards
The fed vs KDF war needs to fleshed out storywise so it makes sense.
R.I.P
This is so true I won't even bother answering OP's question. I have a list of age old bugs that are basically game breaking things that most people don't even notice. Like incorrect stats that encourage ppl to build incorrectly. Sadly, I've learned that these and other issues will never be addressed for the never ending inflow of new content filled with even more bugs. I have compiled a chart regarding this shown here...
http://tinypic.com/view.php?pic=2usdfsm&s=5
If your post is anything like, "I have a sandwich so you can't be starving" it's time to rethink posting. ~thlaylierah
1. face/skin textures on my toons/Boffs are glitched. (e.g. plain red face comes out glitched and blotchy, Jem Hadar Boff has 1/4 of his face coloured pink as if he was human)
2. Game always crashes if changing maps when doff screen is open ( I'm aware easy to close each time, but sometimes if you accidently enter a system when doffing it causes the crash which is damn annoying)
3. Fleet projects page sometimes comes up blank instead of showing starbase rank & projects
the chair being too close to the console on the fed shuttles.
no cargo bay access to bank items especially for ships that are insanely large like carriers and cruisers.
no shuttle bays on ships to enter, no cargo bays.
ground DoT pulses still don't crit.
random scan error noises ground or in space.
load times between ship levels nowhere near as fast as those in the embassy or fleet base.
Chroniton torps don't bypass shields, I suppose we're supposed to assume EVERYONE has temporal shielding on all the time and now temporal shielding somehow protects them from standard weapons too?
general load times in maps that should be relatively easy to draw like going to ships bridge or shuttle bridge not improved.
Borg instakill attacks still happen all the time, but now it's their plasma weapons that do it too, doesn't matter your shield strength either.
Borg Omega weapons don't come anywhere close to the damage real borg weapons produce but we're still supposed to spend large resources producing these items when they don't really give us any benefit against the borg weapons and their tendency to instakill us.
Omega Cutter beam isn't affected by the Omega Tier IV kinetic damage boost.
some of these are just weird almost 4 years later and we're still waiting on them.
All the costume/tailor bugs:
http://sto-forum.perfectworld.com/showthread.php?t=823311
The Omega Rep/STF Accolade/costume issues:
http://sto-forum.perfectworld.com/showthread.php?t=616691
Then of course there are things going back to the inception of the game, like when you jump sector blocks your ship changes directions (example going "south" from Iota Pavonis to Alpha Centauri your ship reverses 180 degrees to face "north").
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Now we just wait to see what new bugs they introduced.
http://co-forum.perfectworld.com/showthread.php?t=240521
In other words, they stopped the development of new content for a while to do a bug smash. I want that here.
Mine Trap Supporter
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Sadly, that is so true it makes me realize how much time I waste posting bug reports like this one.
In Defend Rh?hho Station PvE the final rewards are miscounted and reward less than they should. Actual numbers conflict with the final total. 44, 6, Yes, became 42, 5, Yes.
"Look, I like STO, but this bug has also existed in Colony Invasion and Star base Defence for a long time and when bugs don't get fixed, it forces me to evaluate both Cryptic Studio and Perfect World as a business that doesn't care to fix things when they break them, I plan to also post this on the forums as this is once again beginning to drive me away from not simply STO but Champions as well."
2. The Contraband bug with that one pile that doesn't update.
3. Sometimes, one to three carrier ships still won't dock with the main ship.
4. My captain still appears unarmored in the away team screen.
5. If you click the 'arrow' to pilot to a destination, you more often than not, just fly in a circle.
6. Certain destinations require you to manually fly 'up' to the system or star for some reason instead of going directly to the system.
7. Sometimes, your away team wants to cluster around you like mad.
8. The away team AI is stupid. When there's an area effect over time, certain members of the team will stay in the effect until they die.
9. On the bridge, sometimes your conn officer will stand inside the chair.
10. Not really a bug, but for God's sake, please give us an update bridge selection for the Caitian Atrox Carrier. I'll even take the Odyssey as the default for Atrox.
Seriously can't believe this simple bug hasn't been fixed. I reported it back when the game came out and it's still there.
I've witnessed/encountered both of these bugs, and still do occasionally.
KDF marauding boff unable to be edited.
Post-rep system Honor Guard Mk XII armor visual unlocks don't give the "Honor Guard Be'ves" chest armor.
boffs are being unslotted from department heads and sometimes don't appear on the bridge for Romulans.