Omega torpedo is my weapon of choice for my main tac alt, loaded up front with dual heavy antiproton cannons, i have seen crits with this torp of 22,000 with all buffs and just a simple HYT1, plus i like the disolving effect when the torp hits the enemy and eats em out of existence..lol :
but for the majority of my alts who havent worked the rep system yet i use quantam torps.. :cool:
Wow, I admit, I got a lot more replies than I thought.
Ok, another question to add:
What would you think, just pretending for the moment, if shields had their innate kinetic resistance removed? ALL shields, every kind of shield, on every single ship be it NPC or player, get the kinetic resistance taken off.
Now, you could still HAVE kinetic resists on shields through all the normal means we can get currently: EPTS, Extend shields, Fleet shields, etc.
But kinetic damage would be just as effective against shields as it is hull.
You mean like the bug that came with LOR where NPC torp would tear up shields then tear up your hull? Had a few assault cruiser NPC's fire a single wide angle quantum followed by torp spread 3 from wide angle and they dropped my Voquv down in hit points quite easily.
Fleet defiant in a random explore a planet with orions flying about and a couple torps ate my shields and hull up like it was candy even when slamming every possible defense because they did it when they were in cooldown lol.
That didnt last long but did make combat with them somewhat 'interesting' lol.
As for torp and mines, I use the breen cluster torp or a Mk XII purple plasma mine on my fleet defiant depending on circumstances and sometimes swap out a beam for the wide angle quantum on my fleet assault cruiser if the target has no shields.
The cluster torp is great because its not a wasted shot if the target dies before it arrives since it becomes a large group of mines, and I prefer plasma mines because of the plasma DOT. in events with large groups of enemies pooping mines is great because you know one of the NPC's is going to meet them.
Also with mines as i was leveling my tac and doing a borg incursion alert once on the unimatrix i could sit at one end and fire away only switching targets to high yield torps and the mines would slaughter probes when they get close, best time was having someone like minded parked alongside and no probes could even get close to us with 32 mines there.
On my sci while leveling up I would go to full stop drop mines and shoot at the enemy then full revers pooping mines as i flew backwards and the NPC's would be stripped of shields and fly right into the mines i was dropping for an instant kill, was fun but around lvl 35+ wasnt quite as effective a tactic.
Join Date: Nobody cares.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Already threw my charal and kumari builds on the forums. Took alot to do that...I think its time to let the skepticism run its course. After all, everyone is competition in fleet actions :cool:
Call bs if you wish, but if you parse me, keep it a secret
Almost forgot my handle... Joker@acceleron wont do much good if you try to parse some made up guy named Dahminus
Already threw my charal and kumari builds on the forums. Took alot to do that...I think its time to let the skepticism run its course. After all, everyone is competition in fleet actions :cool:
Call bs if you wish, but if you parse me, keep it a secret
Almost forgot my handle... Joker@acceleron wont do much good if you try to parse some made up guy named Dahminus
If these are indeed the "20K DPS torps" that Dahminus is referring to, then I can tell you right away these are paper tigers that are only good in theory. The reason is Omega Torpedo Launcher is otherwise known as the "bully torpedo". It fires so rapidly that it wouldn't allow other torps to fire at all. Cryptic has been trying to fix it, it has only got slightly better but still bugged. Just a few months ago, having an Omega Torp on your build automatically disables all other torps on your ship, even if they are not in the same arc. Now, placing Omega Torp besides a Romulan Hyper Plasma, then the Hyper Plasma won't fire 50% of the time or at least the count down will start as though it had just fired but the torps would be missing. Because both the Omega and Romulan Hyper are rapid firing torpedo, the 3rd torpedo will never have a chance to fire.
Omega is great as a stand-alone high pressure weapon when there is no other torpedo around. But it is not coincidental that Torpedo Boats don't use it because it will bully all other torpedos on the ship.
Edit to add: In any event, the the Ambiplasma and Warhead Yield Chamber are the wrong tact consoles for these Plasma Torps. The "punch" of these Plasma Torps is not their kinetic damage, which is useless against shields but their fearsome Plasma DoT, which bypass shields 100%. Neither of these consoles boost the Plasma DoT damage. Instead, with two Plasma DHC that receive no boost at all from Tact consoles and most end-game Shields having an automatic 20%+ resistance against Plasma - the chance of these set ups breaking through any shield is highly unlikely.
(To start, please don't move this to the Builds section)
I'm curious, does anyone here use torpedoes (and to a lesser extent, mines) in PvE content?
If so, what kinds of kinetic damage do you use, and why do you use it? If not, why don't you use any?
I love using Quantum mines, especially while flying the bigger, slower turn rate vessels. Put that puppy in reverse, n watch the magic. Works superbly with lvl 50 D'deridex. Chroniton torpedoes work ok. I use them on my Scimitar, and D'deridex. PVE is all I do in this game, so these work for me, but may not work for everyone.
I love using Quantum mines, especially while flying the bigger, slower turn rate vessels. Put that puppy in reverse, n watch the magic. Works superbly with lvl 50 D'deridex. Chroniton torpedoes work ok. I use them on my Scimitar, and D'deridex. PVE is all I do in this game, so these work for me, but may not work for everyone.
I use double mines on one of my cruisers...quantums and plasma both. ...blast em with some...burn em with the others all while flying nice slow arcs while ejecting warp plasma and spamming beam fire at will to draw them all into the web of explosive despair...... great fun. :cool:
.
_______________________
---- FIRE EVERYTHING ! ----
I've reached the point to where I'd much rather use the special weapons from rep
the standard torps are all wonky and they don't work half the time. Heck for chrons i actually have to equip grav gens can you believe that? Not only do they insult us by make believing all ships actually fly with temporal shielding 24/7 but the one ability they do give these torps doesn't even work half the time. I hope they correct it when they go thry voyager's content!
If these are indeed the "20K DPS torps" that Dahminus is referring to, then I can tell you right away these are paper tigers that are only good in theory. The reason is Omega Torpedo Launcher is otherwise known as the "bully torpedo". It fires so rapidly that it wouldn't allow other torps to fire at all. Cryptic has been trying to fix it, it has only got slightly better but still bugged. Just a few months ago, having an Omega Torp on your build automatically disables all other torps on your ship, even if they are not in the same arc. Now, placing Omega Torp besides a Romulan Hyper Plasma, then the Hyper Plasma won't fire 50% of the time or at least the count down will start as though it had just fired but the torps would be missing. Because both the Omega and Romulan Hyper are rapid firing torpedo, the 3rd torpedo will never have a chance to fire.
Omega is great as a stand-alone high pressure weapon when there is no other torpedo around. But it is not coincidental that Torpedo Boats don't use it because it will bully all other torpedos on the ship.
Edit to add: In any event, the the Ambiplasma and Warhead Yield Chamber are the wrong tact consoles for these Plasma Torps. The "punch" of these Plasma Torps is not their kinetic damage, which is useless against shields but their fearsome Plasma DoT, which bypass shields 100%. Neither of these consoles boost the Plasma DoT damage. Instead, with two Plasma DHC that receive no boost at all from Tact consoles and most end-game Shields having an automatic 20%+ resistance against Plasma - the chance of these set ups breaking through any shield is highly unlikely.
Just a quick jump in, you can set priorities for torpedoes...rom fires, if it doesn't reset then torpedo b fires and if that doesn't reset then the omega will fire until the rom resets...
Ya...i probably should stop talking :rolleyes:
And that charal build was when I first started parsing 15k. Thanks to some awesome people on the forums, they told Mr a way to improve the dps further. Then I got the kumari, more rom boffs and swapped consoles and torps around.
Oh and of course this is in a group where shields are burnt down before most torps reach the target, I really need to stop talking
Omega is great as a stand-alone high pressure weapon when there is no other torpedo around. But it is not coincidental that Torpedo Boats don't use it because it will bully all other torpedos on the ship.
As a Sci in a Vesta, I go 2xAux cannons, Quantum Fore, 2xPhaser turrets, Omega aft...
I haven't noticed the Omega cutting into the fire rate of the fore quantum, but then again, I use the Omega as I used to use SFC's ISC-rear-firing plasma I's - forward approach strike, turn, ship omega torps at target rapid fire, letting rear shield soak a little damage, turn and strike again once cooldowns reset and shields are back up...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Well with things like Projectile Weapons doffs and slow and heavy torps like Tricobalts and the TDD you could mix and match. Couple Photons and a TC and you would have speed and some power to throw in. Mines in the rear since they take longer to reload and bam I think you would have a powerful ship.
Of course, I'm not doubting it'd be potent, but that's part of the beauty, people WOULD be considering builds like that. A torp-heavy or full-kinetic builds would become very viable in any kind of content.
Heck, I wouldn't mind a full kinetic build on say...my Vo'quv on the KDF side. Load it up with a Chroniton, Romulan, and Transphasic torp up front, with a Nukara, chroniton, and tractor beam mine in the back.
You mean like the bug that came with LOR where NPC torp would tear up shields then tear up your hull? Had a few assault cruiser NPC's fire a single wide angle quantum followed by torp spread 3 from wide angle and they dropped my Voquv down in hit points quite easily.
Fleet defiant in a random explore a planet with orions flying about and a couple torps ate my shields and hull up like it was candy even when slamming every possible defense because they did it when they were in cooldown lol.
That didnt last long but did make combat with them somewhat 'interesting' lol.
With LOR? I don't believe it was with that, if it's even a bug at all. I remember pretty well that even before that, NPCs seemed to ignore the innate shield resists that all shields had against kinetic damage.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Just a quick jump in, you can set priorities for torpedoes...rom fires, if it doesn't reset then torpedo b fires and if that doesn't reset then the omega will fire until the rom resets...
Ya...i probably should stop talking :rolleyes:
And that charal build was when I first started parsing 15k. Thanks to some awesome people on the forums, they told Mr a way to improve the dps further. Then I got the kumari, more rom boffs and swapped consoles and torps around.
Oh and of course this is in a group where shields are burnt down before most torps reach the target, I really need to stop talking
Quick edit: NPCs don't have resistances
Hmm i really want to believe you and i have always wanted a torp boat that was not a stealth boat so i'm gonna try that setup on a scimitar once i get access to the rom torp.
A fleet t'varo would also be a interesting combo sure you lose a tac console but get the mighty red torp of doom.
Hmm i really want to believe you and i have always wanted a torp boat that was not a stealth boat so i'm gonna try that setup on a scimitar once i get access to the rom torp.
A fleet t'varo would also be a interesting combo sure you lose a tac console but get the mighty red torp of doom.
Well, there's that, plus 10% total damage boost to torps, 20% to torp recharge time, e romulan bonuses so cloak, crit. Critd, bonuses and singularity shinagins...
Comments
Against what and for how long...
10-15 mins, time varies when you pug...
My PvE/PvP hybrid skill tree
but for the majority of my alts who havent worked the rep system yet i use quantam torps.. :cool:
You mean like the bug that came with LOR where NPC torp would tear up shields then tear up your hull? Had a few assault cruiser NPC's fire a single wide angle quantum followed by torp spread 3 from wide angle and they dropped my Voquv down in hit points quite easily.
Fleet defiant in a random explore a planet with orions flying about and a couple torps ate my shields and hull up like it was candy even when slamming every possible defense because they did it when they were in cooldown lol.
That didnt last long but did make combat with them somewhat 'interesting' lol.
As for torp and mines, I use the breen cluster torp or a Mk XII purple plasma mine on my fleet defiant depending on circumstances and sometimes swap out a beam for the wide angle quantum on my fleet assault cruiser if the target has no shields.
The cluster torp is great because its not a wasted shot if the target dies before it arrives since it becomes a large group of mines, and I prefer plasma mines because of the plasma DOT. in events with large groups of enemies pooping mines is great because you know one of the NPC's is going to meet them.
Also with mines as i was leveling my tac and doing a borg incursion alert once on the unimatrix i could sit at one end and fire away only switching targets to high yield torps and the mines would slaughter probes when they get close, best time was having someone like minded parked alongside and no probes could even get close to us with 32 mines there.
On my sci while leveling up I would go to full stop drop mines and shoot at the enemy then full revers pooping mines as i flew backwards and the NPC's would be stripped of shields and fly right into the mines i was dropping for an instant kill, was fun but around lvl 35+ wasnt quite as effective a tactic.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Already threw my charal and kumari builds on the forums. Took alot to do that...I think its time to let the skepticism run its course. After all, everyone is competition in fleet actions :cool:
Call bs if you wish, but if you parse me, keep it a secret
Almost forgot my handle... Joker@acceleron wont do much good if you try to parse some made up guy named Dahminus
Edit: forgot handle
My PvE/PvP hybrid skill tree
Both of those builds are curious....hrmm...ahem.
These builds, right?
http://www.stoacademy.com/tools/skillplanner/?build=dahminuscharal_0
http://www.stoacademy.com/tools/skillplanner/?build=kumarideeps_0
Gotta love how you digged these up so quickly.
If these are indeed the "20K DPS torps" that Dahminus is referring to, then I can tell you right away these are paper tigers that are only good in theory. The reason is Omega Torpedo Launcher is otherwise known as the "bully torpedo". It fires so rapidly that it wouldn't allow other torps to fire at all. Cryptic has been trying to fix it, it has only got slightly better but still bugged. Just a few months ago, having an Omega Torp on your build automatically disables all other torps on your ship, even if they are not in the same arc. Now, placing Omega Torp besides a Romulan Hyper Plasma, then the Hyper Plasma won't fire 50% of the time or at least the count down will start as though it had just fired but the torps would be missing. Because both the Omega and Romulan Hyper are rapid firing torpedo, the 3rd torpedo will never have a chance to fire.
Omega is great as a stand-alone high pressure weapon when there is no other torpedo around. But it is not coincidental that Torpedo Boats don't use it because it will bully all other torpedos on the ship.
Edit to add: In any event, the the Ambiplasma and Warhead Yield Chamber are the wrong tact consoles for these Plasma Torps. The "punch" of these Plasma Torps is not their kinetic damage, which is useless against shields but their fearsome Plasma DoT, which bypass shields 100%. Neither of these consoles boost the Plasma DoT damage. Instead, with two Plasma DHC that receive no boost at all from Tact consoles and most end-game Shields having an automatic 20%+ resistance against Plasma - the chance of these set ups breaking through any shield is highly unlikely.
You mean projectile weapon's officer!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Guess you haven't seen Star Trek Into Darkness yet, right?
I love using Quantum mines, especially while flying the bigger, slower turn rate vessels. Put that puppy in reverse, n watch the magic. Works superbly with lvl 50 D'deridex. Chroniton torpedoes work ok. I use them on my Scimitar, and D'deridex. PVE is all I do in this game, so these work for me, but may not work for everyone.
I use double mines on one of my cruisers...quantums and plasma both. ...blast em with some...burn em with the others
.
---- FIRE EVERYTHING ! ----
the standard torps are all wonky and they don't work half the time. Heck for chrons i actually have to equip grav gens can you believe that? Not only do they insult us by make believing all ships actually fly with temporal shielding 24/7 but the one ability they do give these torps doesn't even work half the time. I hope they correct it when they go thry voyager's content!
Just a quick jump in, you can set priorities for torpedoes...rom fires, if it doesn't reset then torpedo b fires and if that doesn't reset then the omega will fire until the rom resets...
Ya...i probably should stop talking :rolleyes:
And that charal build was when I first started parsing 15k. Thanks to some awesome people on the forums, they told Mr a way to improve the dps further. Then I got the kumari, more rom boffs and swapped consoles and torps around.
Oh and of course this is in a group where shields are burnt down before most torps reach the target, I really need to stop talking
Quick edit: NPCs don't have resistances
My PvE/PvP hybrid skill tree
As a Sci in a Vesta, I go 2xAux cannons, Quantum Fore, 2xPhaser turrets, Omega aft...
I haven't noticed the Omega cutting into the fire rate of the fore quantum, but then again, I use the Omega as I used to use SFC's ISC-rear-firing plasma I's - forward approach strike, turn, ship omega torps at target rapid fire, letting rear shield soak a little damage, turn and strike again once cooldowns reset and shields are back up...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Of course, I'm not doubting it'd be potent, but that's part of the beauty, people WOULD be considering builds like that. A torp-heavy or full-kinetic builds would become very viable in any kind of content.
Heck, I wouldn't mind a full kinetic build on say...my Vo'quv on the KDF side. Load it up with a Chroniton, Romulan, and Transphasic torp up front, with a Nukara, chroniton, and tractor beam mine in the back.
With LOR? I don't believe it was with that, if it's even a bug at all. I remember pretty well that even before that, NPCs seemed to ignore the innate shield resists that all shields had against kinetic damage.
Hmm i really want to believe you and i have always wanted a torp boat that was not a stealth boat so i'm gonna try that setup on a scimitar once i get access to the rom torp.
A fleet t'varo would also be a interesting combo sure you lose a tac console but get the mighty red torp of doom.
Well, there's that, plus 10% total damage boost to torps, 20% to torp recharge time, e romulan bonuses so cloak, crit. Critd, bonuses and singularity shinagins...
Pretty ridiculous how t'varos are set up
My PvE/PvP hybrid skill tree