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Looking for Advice.

msicptnmsicptn Member Posts: 17 Arc User
edited August 2013 in PvP Gameplay
Here is a link to the Skill planner. http://skillplanner.stoacademy.com/?build=msidefiantfleet_0

What I'm looking for: PvP build that can PvE with no adjustments. Hoping that with some feedback I can fine tune my setup to do PvP with the best of them, and PvE with the rest of them.

Some guidelines for my playstyle:

No batteries. Tried batt builds, not a fan.
I run Conn officers for Tac team. Not two copies of it.
Torp/dhc's are a must, the DBB is for punching out with BO1

Thoughts: Running One DHC/X2DBB and two BO's ~ FAW1+BO2




Any feedback would be great. Also I know the consols are a bit lacking but they will be replaced with fleet alternatives here soon. That goes for the warp core as well. Shields idk yet, but i want the tet glider.
"I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos."-Walter
Post edited by msicptn on

Comments

  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    PvP is all about single target, whereas PvE is about AoE.

    I recommend running 2x DHC, 1x DBB and 1x Torp.

    For PvE, load up 2x CSV + FAW and Torp Spread. Use the single target counterparts for PvP, all you need is a BOff swap.
  • msicptnmsicptn Member Posts: 17 Arc User
    edited August 2013
    praxi5 wrote: »
    PvP is all about single target, whereas PvE is about AoE.

    I recommend running 2x DHC, 1x DBB and 1x Torp.

    For PvE, load up 2x CSV + FAW and Torp Spread. Use the single target counterparts for PvP, all you need is a BOff swap
    .

    ^^Thats basically what I'm using now.

    I feel like Single target is viable in PvE if your DPS is through the charts.

    Using the omega torp, HY is worthless vs. spread, so that wouldnt change and yes I'll be using it regardless b/c of the 5 charges it rattles off plus the 3 piece set bonus w/the module and KCB.

    The real Advice is in the Spec. and the doff/boff layout for that spec.
    "I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos."-Walter
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited August 2013
    http://skillplanner.stoacademy.com/?build=defiantpvppvecombo2_0

    Here you go.

    I fixed your spec... this is about ideal.

    You need to fix your doffs..

    Conn doffs on a defiant are a bad idea... you have 3 ensign slots there is no need to save one by running con doffs.

    What you want to run with this build are the following.

    3 Damage Control Doffs... Blue ones are fine (they are almost identical to the purple ones)

    2 Torpedo Doffs... there is no point in running torps if you don't run the doffs.

    I removed the Rule 62 unit... it is pointless... the 10% torp dmg ends up being almost nothing waste of a slot... sad but true... I own 7 or 8 of the stupid things myself and they are useless. Run a leech unit instead... also if you can get one of the new Armour / RCS units... you will give up a slight amount of turn but you will gain a console slot... also If you folllow my spec you will have at least +10 more engine power and gain the turn that way anyway... not to mention I am suggesting you run EPTE 1 which will mean you will be moving and turning 3x faster then you where.

    On the omega torp... remove it its junk... run a photon better in pvp and pve.

    I know the omega set likely cost you a ton as well... but I really wouldn't run that in pvp you'll end up dead more then you should... and honestly even in PvE dump it for 2 piece borg + fleet Res... or Maco... or Even Jem Resistant... or worst case a MK XII resistant with Disruptor +20% and perhaps AP +20% on it.... if you get one that also has 20% to plasma you are good with that shield for pvp and pve.

    I would have 2 doffs ready to swap back and forth....

    Train your LT Cmd the way I have it with overload 3 + rapid fire.

    For PvE Swap the Ensign tac and the Lt cmd around... on the Ensign train Scatter 1 + Beta 2... when you go into PvE take the DBB off and replace it with a second photon... Instant PVE Ra*e machine.

    PS... on the Warp core... grab a field stab instead... for the boost to shield power... W->S or W->A... if you have the money you can put one of the +20 shield power energy weapon doffs on in place of one of the dmg control doffs.... if you run 2 purple DMG control its pretty close to equal to 3 Blue... 3 blue is still better honestly but not by much. (for the record as well 3 purple dmg control doffs of course are best at keeping both your epte and epts up 100% ... but not by much the math is litterly 4-5% better then 3 blue)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • msicptnmsicptn Member Posts: 17 Arc User
    edited August 2013
    http://skillplanner.stoacademy.com/?build=defiantpvppvecombo2_0

    Here you go.

    I fixed your spec... this is about ideal.

    You need to fix your doffs..

    Conn doffs on a defiant are a bad idea... you have 3 ensign slots there is no need to save one by running con doffs.

    What you want to run with this build are the following.

    3 Damage Control Doffs... Blue ones are fine (they are almost identical to the purple ones)

    2 Torpedo Doffs... there is no point in running torps if you don't run the doffs.

    I removed the Rule 62 unit... it is pointless... the 10% torp dmg ends up being almost nothing waste of a slot... sad but true... I own 7 or 8 of the stupid things myself and they are useless. Run a leech unit instead... also if you can get one of the new Armour / RCS units... you will give up a slight amount of turn but you will gain a console slot... also If you folllow my spec you will have at least +10 more engine power and gain the turn that way anyway... not to mention I am suggesting you run EPTE 1 which will mean you will be moving and turning 3x faster then you where.

    On the omega torp... remove it its junk... run a photon better in pvp and pve.

    I know the omega set likely cost you a ton as well... but I really wouldn't run that in pvp you'll end up dead more then you should... and honestly even in PvE dump it for 2 piece borg + fleet Res... or Maco... or Even Jem Resistant... or worst case a MK XII resistant with Disruptor +20% and perhaps AP +20% on it.... if you get one that also has 20% to plasma you are good with that shield for pvp and pve.

    I would have 2 doffs ready to swap back and forth....

    Train your LT Cmd the way I have it with overload 3 + rapid fire.

    For PvE Swap the Ensign tac and the Lt cmd around... on the Ensign train Scatter 1 + Beta 2... when you go into PvE take the DBB off and replace it with a second photon... Instant PVE Ra*e machine.

    PS... on the Warp core... grab a field stab instead... for the boost to shield power... W->S or W->A... if you have the money you can put one of the +20 shield power energy weapon doffs on in place of one of the dmg control doffs.... if you run 2 purple DMG control its pretty close to equal to 3 Blue... 3 blue is still better honestly but not by much. (for the record as well 3 purple dmg control doffs of course are best at keeping both your epte and epts up 100% ... but not by much the math is litterly 4-5% better then 3 blue)


    The Omega torp hit's harder and adds plasma. With the KCB and the module it gains 3 piece bonus as well so why get rid of it for a photon? Just to run doffs to make it fire as fast?

    The Omega set is for tet glider on my AP weapons. No dumping it for 2piece borg hullheal/elite fleet adpt shields b/c my AP doesn't hurt unless shields are down.


    Also, Driver coil, seriously.. That spec is garbage. I'll never need the res buff from threat gen vs. hull plating vs. SIF. And power lvls in everything makes no sense if you're running plasmonic w/ FLWCP cranked out.. I do see your point on doffs/warp core. That much makes sense, the rest however I really really don't see being viable.
    "I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos."-Walter
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited August 2013
    msicptn wrote: »
    The Omega torp hit's harder and adds plasma. With the KCB and the module it gains 3 piece bonus as well so why get rid of it for a photon? Just to run doffs to make it fire as fast?

    The Omega set is for tet glider on my AP weapons. No dumping it for 2piece borg hullheal/elite fleet adpt shields b/c my AP doesn't hurt unless shields are down.


    Also, Driver coil, seriously.. That spec is garbage. I'll never need the res buff from threat gen vs. hull plating vs. SIF. And power lvls in everything makes no sense if you're running plasmonic w/ FLWCP cranked out.. I do see your point on doffs/warp core. That much makes sense, the rest however I really really don't see being viable.

    The omega torp does not hit harder then a photon trust me. Omega torp will never ever crit someone for 40k the photon will... in pve same thing... the photon ends up doing way more dmg... trust me there cheap grab one and test it. The 3 piece set bonus isn't worth worrying about either.

    As far as the omega set goes do as you wish... but trust me you are gimping yourself hard and will often find yourself dead before that tet glider does much of anything... you won't ever scratch anyones shields with tet glider anymore. In trade you give up the borg hull heal which will save your bacon in an escort... and the shield you have to run for omega is going to let bleed through like mad and kill you before you shield ever drops.... and it has no resistance vs anything anyone will be shooting at you.

    As far as driver coil goes no it is not a bs spec... it means when you have to hit full impulse to get back into a fight you won't be getting there with no power... and if you are running out to recloak you should feel free to use some full impulse. 3 points in threat + 3 points in armour is all you need... in fact 3 and 3 is equal to about 8 in armour alone... which is why I said dual it up... in pve you will or at least you should have argo all the time anyway, if not your doing something wrong in your escort... as far as power in everything there is ZERO down side to extra power in every system... I don't even understand your logic there.

    In any event do as you wish... take the advice of one of the best escort pilots to ever play or do your own thing. Yes I have parsed 20k in ISE in an almost identical build to what I posed for you... and it does very well in pvp. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • msicptnmsicptn Member Posts: 17 Arc User
    edited August 2013
    I will check the Photon out vs. omega but i just don't see it out DPS'n the Omega w/ it's charge system. However in that case wouldn't a quantum be a better choice w/ the Torp Doff's?

    The tet glider is for the AP which don't hurt shields much.

    I have All the Omega rep set's, and have tried them all in various combo's.

    The Borg 2 piece/maco shields ~ was on there for a long time but I just didn't pull the same kind of dps and noticed no difference in lifespan.

    Full Maco- Like it for PvE but PvP the set bonus is worthless.

    Adapted maco Shields/Engine/maco deflector Ran this for a while but the shields dis-appear and don't come back, that cap is nice but regen is non existent.

    The ResB Elite Fleet Shields, Probably resilient, are my next investment. As well as The Neutronium w/turn.




    Ok so for the spec, Let me ask about threat gen. Why? If it's bonus is better than Armor ref, why don't I run it full up and use a +th consol from embassy?

    Let me ask about Driver coil. WHY??

    Adding to some power levels is ok but if you are going to spend points in stuff like driver coil I question every other point you left out of armour/SIF/Wpn Specialization/hull plating etc.

    Driver coil is USELESS. Period.

    Sensor's again is nice for PvP for detection but I would rather see those points in hull or weapons.

    Here's my respec off of yours. http://skillplanner.stoacademy.com/?build=herewegoagain_0
    "I mean, say what you like about the tenets of National Socialism, Dude, at least it's an ethos."-Walter
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited August 2013
    msicptn wrote: »
    I will check the Photon out vs. omega but i just don't see it out DPS'n the Omega w/ it's charge system. However in that case wouldn't a quantum be a better choice w/ the Torp Doff's?

    The tet glider is for the AP which don't hurt shields much.

    I have All the Omega rep set's, and have tried them all in various combo's.

    The Borg 2 piece/maco shields ~ was on there for a long time but I just didn't pull the same kind of dps and noticed no difference in lifespan.

    Full Maco- Like it for PvE but PvP the set bonus is worthless.

    Adapted maco Shields/Engine/maco deflector Ran this for a while but the shields dis-appear and don't come back, that cap is nice but regen is non existent.

    The ResB Elite Fleet Shields, Probably resilient, are my next investment. As well as The Neutronium w/turn.




    Ok so for the spec, Let me ask about threat gen. Why? If it's bonus is better than Armor ref, why don't I run it full up and use a +th consol from embassy?

    Let me ask about Driver coil. WHY??

    Adding to some power levels is ok but if you are going to spend points in stuff like driver coil I question every other point you left out of armour/SIF/Wpn Specialization/hull plating etc.

    Driver coil is USELESS. Period.

    Sensor's again is nice for PvP for detection but I would rather see those points in hull or weapons.

    Here's my respec off of yours. http://skillplanner.stoacademy.com/?build=herewegoagain_0

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    Read this link over and understand what it is things are doing for you exactly.

    For instance...

    I spec 3 in Hull Plate... and 3 in Threat giving me a total of 12.1% armour for the cost of 15,000 skill points.

    You are specing 9 in Hull plate for 12.4% at the cost of 22,500 skill points.

    You could if you really wanted to put 6 points in Hull plate and 3 points in threat for 15.6 in total for the same skill point cost you are spending.

    I hope that explains why I do that.

    As far as why I spend a measly 300 skill points in driver coil... it means at full impulse the lowest your power will drop is 21 instead of 5... yes it means almost nothing in PvE however in pvp Every time you spawn you will need to full impulse back in... and if you adopt a hit and run tactic in a cloaking escort you don't want to be burning your Evasive to get into a fight at full power... you want to full impulse in and save your evasive for another escape if needed. Also on top of capping the lowest possible power setting it does add a good 10-20% speed to your full impulse further reducing travel time and keeping the power up as well.

    As far as 3 points in sensors... yes it won't help you in pve... but you did ask for a build that would work in both places... and with out at least 3 points in sensors you are going to be running over every mine on the field in PvP cause you simply won't see them through there weak MES values.

    As far as your new spec goes... honestly ask here and people will confirm what I am telling you... you WANT to have 6 points (aprox) in Shield and Engine power... and it would be really really nice to have the same in both Aux and Weapon systems. Putting 6 points in gives you 8 power all the time every time. That is more important then having a small extra amount of Kinetic protection... which is covered by your neutronium armour honestly. Counting dimminishing returns all 9 points in Armour Reinforcement is going to do for you is perhaps cut 5% of the average kinetic hit.... it won't save you in pvp or pve.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited August 2013
    the build has so many flaws in it,

    1. stacking points into both energy and torps is just losing critical points in other systems for pvp

    2. you have no natural defenc from the threat control engine perf etc, your heavily rellying on 0

    3. antiproton wepons are nice but u need 5 tac consoles, remove your neutronium, try speed tanking and getting out of fight.

    4. use closest to accx3 wesponry as possibly, ( antipproton accx2 dmgx2 from fleet system is probably best for you ) unless you change weapon type.

    4. look for a mentor or join pvp bootcamp you learn styles much better

    5. if u need help look for 4monkeys in game
    [SIGPIC][/SIGPIC]
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited August 2013
    1. stacking points into both energy and torps is just losing critical points in other systems for pvp

    Please elaborate.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Sorry not much time. But if its a tac, pretty much all PvP tac builds should be able to PVE just fine, even on elite.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited August 2013
    Sorry not much time. But if its a tac, pretty much all PvP tac builds should be able to PVE just fine, even on elite.

    This is so true. Science builds might be more specialized to a team support role, but any PvP-capable Tac build will out DPS 99% of STF PUG players. By a WIDE margin. You could make further optimizations as Salieri suggests, but you don't actually have to. I could switch from CRF/THY to CSV/TS on my torpedo carrying escorts, but I generally don't bother. I can kill KASE probes faster one by one than most PvE players can spamming AoE. As for DBB, overloading a dual beam rains just as much pain on a gate, tac cube (or other giant HP bucket) as it does on a player, if not more. Biggest issue with the DBB in a DPS vs. spike context is managing the power drain. With at least 6 points in EPS and leech backed up by 9 points in flow caps, you should be recovering the BO drain pretty damn quick. Then you just do it again, and lulz ensue as your team mates wonder how the hell you're soloing a side in KASE in a squishy little escort. :)
    ssog-maco-sig.jpg
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    msicptn wrote: »
    What I'm looking for: PvP build that can PvE with no adjustments. Hoping that with some feedback I can fine tune my setup to do PvP with the best of them, and PvE with the rest of them.

    Hi MSI,

    I think you're getting enough good feedback on your actual build that I'll just give you a different piece of advice.

    Your actual skill spec should be first and foremost PvP dedicated.

    Literally anything you design for PvP as a Tac/Escort will be fully functional and generally excel at any PvE this game has.


    The one thing you will want to, and really should, swap around is your BOFF skills.

    BOFFs are best treated as kits or part of your gear, and the best part about them is you can have a few customzied layouts for different things.

    So definitely have a few BOFFs to swap for doing PvE stuff, and that will always make you're gaming more efficient in PvE.
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